GLenum
_mesa_get_color_read_format(struct gl_context *ctx)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
-
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
+ }
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_ARGB8888)
+ return GL_BGRA;
+ else if (format == MESA_FORMAT_RGB565)
+ return GL_BGR;
+
+ switch (data_type) {
+ case GL_UNSIGNED_INT:
+ case GL_INT:
return GL_RGBA_INTEGER;
- } else {
+ default:
return GL_RGBA;
}
}
GLenum
_mesa_get_color_read_type(struct gl_context *ctx)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
-
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- break;
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
}
-
- switch (data_type) {
- case GL_SIGNED_NORMALIZED:
- return GL_BYTE;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- return data_type;
- case GL_UNSIGNED_NORMALIZED:
- default:
- return GL_UNSIGNED_BYTE;
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_RGB565)
+ return GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ switch (data_type) {
+ case GL_SIGNED_NORMALIZED:
+ return GL_BYTE;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return data_type;
+ case GL_UNSIGNED_NORMALIZED:
+ default:
+ return GL_UNSIGNED_BYTE;
+ }
}
}