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gallivm/nir: lower implicit lod to tex.
author
Dave Airlie
<airlied@redhat.com>
Tue, 7 Apr 2020 23:04:50 +0000
(09:04 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Wed, 15 Apr 2020 04:26:08 +0000
(14:26 +1000)
Fixes some sampling issues in vertex shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
src/gallium/auxiliary/gallivm/lp_bld_nir.c
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diff --git
a/src/gallium/auxiliary/gallivm/lp_bld_nir.c
b/src/gallium/auxiliary/gallivm/lp_bld_nir.c
index b0ab92651571cc816f54940d39a79de25a372bb7..8336d7b2c992f9b00f38787694dafef473314a08 100644
(file)
--- a/
src/gallium/auxiliary/gallivm/lp_bld_nir.c
+++ b/
src/gallium/auxiliary/gallivm/lp_bld_nir.c
@@
-1875,6
+1875,9
@@
void lp_build_opt_nir(struct nir_shader *nir)
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS_V(nir, nir_opt_algebraic);
NIR_PASS_V(nir, nir_lower_pack);
+
+ nir_lower_tex_options options = { .lower_tex_without_implicit_lod = true };
+ NIR_PASS_V(nir, nir_lower_tex, &options);
} while (progress);
nir_lower_bool_to_int32(nir);
}