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glsl: Add "built-in" functions to do ffract(fp64)
author
Matt Turner
<mattst88@gmail.com>
Fri, 9 Nov 2018 06:05:56 +0000
(22:05 -0800)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 10 Jan 2019 00:42:40 +0000
(16:42 -0800)
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
src/compiler/glsl/float64.glsl
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diff --git
a/src/compiler/glsl/float64.glsl
b/src/compiler/glsl/float64.glsl
index c54835fbf78e4b7d8b1df50c050887ac672886a1..7d12da50ac0162ab13e7c2a541c04d8f5d4848c8 100644
(file)
--- a/
src/compiler/glsl/float64.glsl
+++ b/
src/compiler/glsl/float64.glsl
@@
-1458,3
+1458,9
@@
__fmax64(uint64_t a, uint64_t b)
if (__flt64_nonnan(a, b)) return b;
return a;
}
+
+uint64_t
+__ffract64(uint64_t a)
+{
+ return __fadd64(a, __fneg64(__ffloor64(a)));
+}