glcpp: Don't define macros for extensions that aren't in ES
authorMatt Turner <mattst88@gmail.com>
Tue, 13 Nov 2012 00:45:43 +0000 (16:45 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 15 Nov 2012 23:21:28 +0000 (15:21 -0800)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/glcpp/glcpp-parse.y

index 9628637dafcf94b1d49d483553b34906df708177..b0537c3b04485021b303abc1415094b218ee5a82 100644 (file)
@@ -1150,46 +1150,49 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
        parser->new_source_number = 0;
 
        /* Add pre-defined macros. */
-       add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
-       add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
+       if (extensions != NULL) {
+          if (extensions->OES_EGL_image_external)
+             add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+       }
 
        if (api == API_OPENGLES2)
                add_builtin_define(parser, "GL_ES", 1);
+       else {
+          add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+          add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
 
-       if (extensions != NULL) {
-          if (extensions->EXT_texture_array) {
-             add_builtin_define(parser, "GL_EXT_texture_array", 1);
-          }
+          if (extensions != NULL) {
+             if (extensions->EXT_texture_array) {
+                add_builtin_define(parser, "GL_EXT_texture_array", 1);
+             }
 
-          if (extensions->ARB_fragment_coord_conventions)
-             add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
-                                1);
+             if (extensions->ARB_fragment_coord_conventions)
+                add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
+                                   1);
 
-          if (extensions->ARB_explicit_attrib_location)
-             add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+             if (extensions->ARB_explicit_attrib_location)
+                add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
 
-          if (extensions->ARB_shader_texture_lod)
-             add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
+             if (extensions->ARB_shader_texture_lod)
+                add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
 
-          if (extensions->ARB_draw_instanced)
-             add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
+             if (extensions->ARB_draw_instanced)
+                add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
 
-          if (extensions->ARB_conservative_depth) {
-             add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
-             add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
-          }
+             if (extensions->ARB_conservative_depth) {
+                add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
+                add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
+             }
 
-          if (extensions->OES_EGL_image_external)
-             add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+             if (extensions->ARB_shader_bit_encoding)
+                add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
 
-          if (extensions->ARB_shader_bit_encoding)
-             add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
+             if (extensions->ARB_uniform_buffer_object)
+                add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
 
-          if (extensions->ARB_uniform_buffer_object)
-             add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
-
-          if (extensions->ARB_texture_cube_map_array)
-             add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+             if (extensions->ARB_texture_cube_map_array)
+                add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+          }
        }
 
        language_version = 110;