Fixes colorspace issues in L4D2 when multisampling is enabled (the
scene was far too dark, but the flashlight area was way too bright).
The nVidia and AMD binary drivers both allow this kind of blit.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
* target, even if this is the source image. So we can convert to a
* surface format using brw->render_target_format.
*/
- assert(brw->format_supported_as_render_target[mt->format]);
- this->brw_surfaceformat = brw->render_target_format[mt->format];
+ gl_format linear_format = _mesa_get_srgb_format_linear(mt->format);
+ assert(brw->format_supported_as_render_target[linear_format]);
+ this->brw_surfaceformat = brw->render_target_format[linear_format];
break;
}
}
* example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit
* between those formats.
*/
- return find_miptree(buffer_bit, src_irb)->format ==
- find_miptree(buffer_bit, dst_irb)->format;
+ gl_format src_format = find_miptree(buffer_bit, src_irb)->format;
+ gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format;
+
+ return _mesa_get_srgb_format_linear(src_format) ==
+ _mesa_get_srgb_format_linear(dst_format);
}