s/_swrast_exec_nv_fragment_program/_swrast_exec_fragment_program/
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 3 Mar 2004 15:36:01 +0000 (15:36 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 3 Mar 2004 15:36:01 +0000 (15:36 +0000)
src/mesa/swrast/s_nvfragprog.c
src/mesa/swrast/s_nvfragprog.h
src/mesa/swrast/s_span.c

index ace531e0e2a06a548439003c8abb607afe1749c9..4083581ab05a275b1bb54234bd2cd65cc143de20 100644 (file)
@@ -1319,8 +1319,12 @@ init_machine( GLcontext *ctx, struct fp_machine *machine,
 }
 
 
+
+/**
+ * Execute the current fragment program, operating on the given span.
+ */
 void
-_swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
+_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
 {
    const struct fragment_program *program = ctx->FragmentProgram.Current;
    GLuint i;
index 749acbc0599b1a233404df1659865af0cfbe625d..ac5a15fe9bc99dc209fc47d080ad104769b0305d 100644 (file)
@@ -1,9 +1,8 @@
-
 /*
  * Mesa 3-D graphics library
- * Version:  5.1
+ * Version:  6.1
  *
- * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -32,7 +31,7 @@
 
 
 extern void
-_swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span );
+_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span );
 
 
 #endif
index cdd97f613a1b498ca7cec28b67a21317a0378c3d..801595d970c008cd03c5a1e7312e2470f7e22497 100644 (file)
@@ -1016,7 +1016,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
       if (span->interpMask & SPAN_SPEC) {
          interpolate_specular(ctx, span);
       }
-      _swrast_exec_nv_fragment_program(ctx, span);
+      _swrast_exec_fragment_program(ctx, span);
       monoColor = GL_FALSE;
    }
 
@@ -1268,7 +1268,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
        * gives a potential speed-up.
        */
       if (ctx->FragmentProgram.Enabled)
-         _swrast_exec_nv_fragment_program( ctx, span );
+         _swrast_exec_fragment_program( ctx, span );
       else
          _swrast_texture_span( ctx, span );
 
@@ -1335,7 +1335,7 @@ _swrast_write_texture_span( GLcontext *ctx, struct sw_span *span)
       }
 
       if (ctx->FragmentProgram.Enabled)
-         _swrast_exec_nv_fragment_program( ctx, span );
+         _swrast_exec_fragment_program( ctx, span );
       else
          _swrast_texture_span( ctx, span );
    }