egl: add missing case in _eglError()
authorBrian Paul <brianp@vmware.com>
Fri, 31 Dec 2010 16:14:19 +0000 (09:14 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 31 Dec 2010 16:14:25 +0000 (09:14 -0700)
src/egl/main/eglcurrent.c

index cbca9ff2c2f4c6a8e953aa148ec11de724b12d09..4221a9be3e1307d95027b040e12f154b686e4dff 100644 (file)
@@ -286,6 +286,9 @@ _eglError(EGLint errCode, const char *msg)
       case EGL_BAD_SURFACE:
          s = "EGL_BAD_SURFACE";
          break;
+      case EGL_NOT_INITIALIZED:
+         s = "EGL_NOT_INITIALIZED";
+         break;
 #ifdef EGL_MESA_screen_surface
       case EGL_BAD_SCREEN_MESA:
          s = "EGL_BAD_SCREEN_MESA";
@@ -295,7 +298,7 @@ _eglError(EGLint errCode, const char *msg)
          break;
 #endif
       default:
-         s = "other";
+         s = "other EGL error";
       }
       _eglLog(_EGL_DEBUG, "EGL user error 0x%x (%s) in %s\n", errCode, s, msg);
    }