batch->blorp->exec(batch, ¶ms);
}
+static union isl_color_value
+swizzle_color_value(union isl_color_value src, struct isl_swizzle swizzle)
+{
+ union isl_color_value dst = { .u32 = { 0, } };
+
+ /* We assign colors in ABGR order so that the first one will be taken in
+ * RGBA precedence order. According to the PRM docs for shader channel
+ * select, this matches Haswell hardware behavior.
+ */
+ if ((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.a - ISL_CHANNEL_SELECT_RED] = src.u32[3];
+ if ((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.b - ISL_CHANNEL_SELECT_RED] = src.u32[2];
+ if ((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.g - ISL_CHANNEL_SELECT_RED] = src.u32[1];
+ if ((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4)
+ dst.u32[swizzle.r - ISL_CHANNEL_SELECT_RED] = src.u32[0];
+
+ return dst;
+}
void
blorp_clear(struct blorp_batch *batch,
params.x1 = x1;
params.y1 = y1;
+ /* Manually apply the clear destination swizzle. This way swizzled clears
+ * will work for swizzles which we can't normally use for rendering and it
+ * also ensures that they work on pre-Haswell hardware which can't swizlle
+ * at all.
+ */
+ clear_color = swizzle_color_value(clear_color, swizzle);
+ swizzle = ISL_SWIZZLE_IDENTITY;
+
if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
format = ISL_FORMAT_R32_UINT;
/* Broadwell and earlier cannot render to this format so we need to work
* around it by swapping the colors around and using B4G4R4A4 instead.
*/
-
- /* First, we apply the swizzle. */
- union isl_color_value old;
- assert((unsigned)(swizzle.r - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.g - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.b - ISL_CHANNEL_SELECT_RED) < 4);
- assert((unsigned)(swizzle.a - ISL_CHANNEL_SELECT_RED) < 4);
- old.u32[swizzle.r - ISL_CHANNEL_SELECT_RED] = clear_color.u32[0];
- old.u32[swizzle.g - ISL_CHANNEL_SELECT_RED] = clear_color.u32[1];
- old.u32[swizzle.b - ISL_CHANNEL_SELECT_RED] = clear_color.u32[2];
- old.u32[swizzle.a - ISL_CHANNEL_SELECT_RED] = clear_color.u32[3];
- swizzle = ISL_SWIZZLE_IDENTITY;
-
- /* Now we re-order for the new format */
- clear_color.u32[0] = old.u32[1];
- clear_color.u32[1] = old.u32[2];
- clear_color.u32[2] = old.u32[3];
- clear_color.u32[3] = old.u32[0];
+ const struct isl_swizzle ARGB = ISL_SWIZZLE(ALPHA, RED, GREEN, BLUE);
+ clear_color = swizzle_color_value(clear_color, ARGB);
format = ISL_FORMAT_B4G4R4A4_UNORM;
}