v2: change check_explicit_uniform_locations() to return an
unsigned 0 (Timothy Arceri)
We were storing the int result of check_explicit_uniform_locations()
in num_explicit_uniform_locs as an unsigned int which caused it to
be
4294967295 when a -1 was returned.
This in turn would cause the following error during linking:
error: count of uniform locations > MAX_UNIFORM_LOCATIONS(
4294967295 > 98304)
Results from running piglit tests/all with this patch
and when ARB_explicit_uniform_location disabled:
changes: 178
fixes: 176
regressions: 2
The two regressions are for the following tests:
glean@glsl1-matrix column check (1)
glean@glsl1-matrix column check (2)
which regress from FAIL to CRASH.
The regressions are acceptable because the tests are currently failing due to
the aforementioned linker error.
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
* any optimizations happen to handle also inactive uniforms and
* inactive array elements that may get trimmed away.
*/
-static int
+static unsigned
check_explicit_uniform_locations(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (!ctx->Extensions.ARB_explicit_uniform_location)
- return -1;
+ return 0;
/* This map is used to detect if overlapping explicit locations
* occur with the same uniform (from different stage) or a different one.
if (!uniform_map) {
linker_error(prog, "Out of memory during linking.\n");
- return -1;
+ return 0;
}
unsigned entries_total = 0;
}
if (!ret) {
delete uniform_map;
- return -1;
+ return 0;
}
}
}