cso_save_rasterizer(cso);
cso_save_viewport(cso);
+ cso_save_samplers(cso);
/* rasterizer state: just scissor */
{
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
+ cso_restore_samplers(cso);
/* shaders don't go through cso yet */
pipe->bind_fs_state(pipe, st->fp->driver_shader);
pipe->bind_vs_state(pipe, st->vp->driver_shader);
- cso_set_rasterizer(cso, &st->state.rasterizer);
- cso_set_samplers(cso, PIPE_MAX_SAMPLERS,
- (const struct pipe_sampler_state **) st->state.sampler_list);
pipe->set_sampler_textures(pipe, ctx->st->state.num_textures,
ctx->st->state.sampler_texture);
}