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glsl: don't run loop passes if loop unrolling is disabled
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 4 Nov 2016 11:57:53 +0000
(12:57 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Thu, 10 Nov 2016 17:34:55 +0000
(18:34 +0100)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/glsl_parser_extras.cpp
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diff --git
a/src/compiler/glsl/glsl_parser_extras.cpp
b/src/compiler/glsl/glsl_parser_extras.cpp
index db659adf3e0089b78d4944db77cf0584f337d7cd..0cb3c124ea538406bd079293a0960d2ae5284e90 100644
(file)
--- a/
src/compiler/glsl/glsl_parser_extras.cpp
+++ b/
src/compiler/glsl/glsl_parser_extras.cpp
@@
-2108,12
+2108,14
@@
do_common_optimization(exec_list *ir, bool linked,
OPT(optimize_split_arrays, ir, linked);
OPT(optimize_redundant_jumps, ir);
- loop_state *ls = analyze_loop_variables(ir);
- if (ls->loop_found) {
- OPT(set_loop_controls, ir, ls);
- OPT(unroll_loops, ir, ls, options);
+ if (options->MaxUnrollIterations) {
+ loop_state *ls = analyze_loop_variables(ir);
+ if (ls->loop_found) {
+ OPT(set_loop_controls, ir, ls);
+ OPT(unroll_loops, ir, ls, options);
+ }
+ delete ls;
}
- delete ls;
#undef OPT