#include "texstorage.h"
#include "textureview.h"
#include "mtypes.h"
+#include "glformats.h"
return GL_TRUE;
}
+ /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
+ *
+ * "The ETC2/EAC texture compression algorithm supports only
+ * two-dimensional images. If internalformat is an ETC2/EAC format,
+ * CompressedTexImage3D will generate an INVALID_OPERATION error if
+ * target is not TEXTURE_2D_ARRAY."
+ *
+ * This should also be applicable for glTexStorage3D().
+ */
+ if (_mesa_is_compressed_format(ctx, internalformat)
+ && !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
+ _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
+ GL_INVALID_ENUM : GL_INVALID_OPERATION,
+ "glTexStorage3D(internalformat = %s)",
+ _mesa_lookup_enum_by_nr(internalformat));
+ }
+
/* levels check */
if (levels < 1) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",