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st/mesa: expose ARB_shader_texture_lod if SM3 is supported
author
Marek Olšák
<maraeo@gmail.com>
Fri, 6 May 2011 19:59:23 +0000
(21:59 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Fri, 13 May 2011 15:57:56 +0000
(17:57 +0200)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_extensions.c
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diff --git
a/src/mesa/state_tracker/st_extensions.c
b/src/mesa/state_tracker/st_extensions.c
index ad8e6bb9ec94a4c6796fdd3ec8c706aa4dc1a285..d3aebe526ddeb646d0f1b570b14531aea3474bd7 100644
(file)
--- a/
src/mesa/state_tracker/st_extensions.c
+++ b/
src/mesa/state_tracker/st_extensions.c
@@
-603,4
+603,8
@@
void st_init_extensions(struct st_context *st)
else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
}
+
+ if (screen->get_param(screen, PIPE_CAP_SM3)) {
+ ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
+ }
}