Change the name in the extension tracking structure to ARB (from EXT).
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) },
{ ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
+ { OFF, "GL_ARB_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
{ OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
{ OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
- { OFF, "GL_EXT_texture_compression_rgtc", F(EXT_texture_compression_rgtc) },
+ { OFF, "GL_EXT_texture_compression_rgtc", F(ARB_texture_compression_rgtc) },
{ OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
{ ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_buffer_object;
GLboolean ARB_texture_compression;
+ GLboolean ARB_texture_compression_rgtc;
GLboolean ARB_texture_cube_map;
GLboolean ARB_texture_env_combine;
GLboolean ARB_texture_env_crossbar;
GLboolean EXT_texture3D;
GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_s3tc;
- GLboolean EXT_texture_compression_rgtc;
GLboolean EXT_texture_env_add;
GLboolean EXT_texture_env_combine;
GLboolean EXT_texture_env_dot3;
}
}
- if (ctx->Extensions.EXT_texture_compression_rgtc) {
+ if (ctx->Extensions.ARB_texture_compression_rgtc) {
switch (internalFormat) {
- case GL_COMPRESSED_RED_RGTC1_EXT:
- case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
return GL_RED;
- case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
- case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
return GL_RG;
default:
; /* fallthrough */
ctx->Extensions.ARB_map_buffer_range &&
ctx->Extensions.ARB_texture_float &&
ctx->Extensions.ARB_texture_rg &&
+ ctx->Extensions.ARB_texture_compression_rgtc &&
ctx->Extensions.APPLE_vertex_array_object &&
ctx->Extensions.EXT_draw_buffers2 &&
ctx->Extensions.EXT_framebuffer_blit &&
ctx->Extensions.EXT_packed_depth_stencil &&
ctx->Extensions.EXT_packed_float &&
ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_compression_rgtc &&
ctx->Extensions.EXT_texture_integer &&
ctx->Extensions.EXT_texture_shared_exponent &&
ctx->Extensions.EXT_transform_feedback &&