glsl: Fix ir validation for bit logic ops
authorChad Versace <chad@chad-versace.us>
Wed, 13 Oct 2010 15:29:58 +0000 (08:29 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 15 Oct 2010 07:20:18 +0000 (00:20 -0700)
In ir_validate::visit_leave(), the cases for
    - ir_binop_bit_and
    - ir_binop_bit_xor
    - ir_binop_bit_or
were incorrect. It was incorrectly asserted that both operands must be the
same type, when in fact one may be scalar and the other a vector. It was also
incorrectly asserted that the resultant type was the type of the left operand,
which in fact does not hold when the left operand is a scalar and the right
operand is a vector.

src/glsl/ir_validate.cpp

index db1ffb2de3faeb340e71cf92b6d190653ad3b0ce..df64ed638c237f09b2a9d606a766a4724efa5d3f 100644 (file)
@@ -347,11 +347,15 @@ ir_validate::visit_leave(ir_expression *ir)
    case ir_binop_bit_and:
    case ir_binop_bit_xor:
    case ir_binop_bit_or:
-      assert(ir->operands[0]->type == ir->operands[1]->type);
-      assert(ir->type == ir->operands[0]->type);
-      assert(ir->type->base_type == GLSL_TYPE_INT ||
-            ir->type->base_type == GLSL_TYPE_UINT);
-      break;
+       assert(ir->operands[0]->type->base_type ==
+              ir->operands[1]->type->base_type);
+       assert(ir->type->is_integer());
+       if (ir->operands[0]->type->is_vector() &&
+           ir->operands[1]->type->is_vector()) {
+           assert(ir->operands[0]->type->vector_elements ==
+                  ir->operands[1]->type->vector_elements);
+       }
+       break;
 
    case ir_binop_logic_and:
    case ir_binop_logic_xor: