#include "pipe/p_config.h"
-#ifdef PIPE_ARCH_X86
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
#include "draw_vs_aos.h"
#include "draw_vertex.h"
+#ifdef PIPE_ARCH_X86
+
#include "rtasm/rtasm_x86sse.h"
return machine;
}
+#else
+
+void draw_vs_aos_machine_viewport( struct aos_machine *machine,
+ const struct pipe_viewport_state *viewport )
+{
+}
+
+void draw_vs_aos_machine_constants( struct aos_machine *machine,
+ const float (*constants)[4] )
+{
+}
+
+void draw_vs_aos_machine_destroy( struct aos_machine *machine )
+{
+}
+struct aos_machine *draw_vs_aos_machine( void )
+{
+ return NULL;
+}
#endif