const unsigned min_verts_per_prim = gs_type == PIPE_SHADER_GEOMETRY ? max_verts_per_prim : 1;
/* All these are in dwords: */
- /* We can't allow using the whole LDS, because GS waves compete with
- * other shader stages for LDS space.
- *
- * TODO: We should really take the shader's internal LDS use into
- * account. The linker will fail if the size is greater than
- * 8K dwords.
+ /* GE can only use 8K dwords (32KB) of LDS per workgroup.
*/
- const unsigned max_lds_size = 8 * 1024 - 768;
+ const unsigned max_lds_size = 8 * 1024 - gfx10_ngg_get_scratch_dw_size(shader);
const unsigned target_lds_size = max_lds_size;
unsigned esvert_lds_size = 0;
unsigned gsprim_lds_size = 0;