static void
-_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims,
- struct gl_texture_object *texObj,
- GLenum target, GLsizei samples,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLboolean fixedsamplelocations,
- GLboolean immutable, const char *func)
+texture_image_multisample(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei samples,
+ GLint internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations,
+ GLboolean immutable, const char *func)
{
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK, samplesOK;
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_FALSE,
- "glTexImage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage2DMultisample");
}
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_FALSE,
- "glTexImage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_FALSE,
+ "glTexImage3DMultisample");
}
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage2DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTexStorage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTexStorage3DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
- internalformat, width, height, 1,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage2DMultisample");
+ texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
+ internalformat, width, height, 1,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage2DMultisample");
}
void GLAPIENTRY
if (!texObj)
return;
- _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
- internalformat, width, height, depth,
- fixedsamplelocations, GL_TRUE,
- "glTextureStorage3DMultisample");
+ texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
+ internalformat, width, height, depth,
+ fixedsamplelocations, GL_TRUE,
+ "glTextureStorage3DMultisample");
}