reg++;
}
}
+ /* If there are no inputs, we'll still be reading one attribute's worth
+ * because it's required -- see urb_read_length setting.
+ */
+ if (c->nr_inputs == 0)
+ reg++;
/* Allocate outputs. The non-position outputs go straight into message regs.
*/
* vertex urb, so is half the amount:
*/
c->prog_data.urb_read_length = (c->nr_inputs + 1) / 2;
+ /* Setting this field to 0 leads to undefined behavior according to the
+ * the VS_STATE docs. Our VUEs will always have at least one attribute
+ * sitting in them, even if it's padding.
+ */
+ if (c->prog_data.urb_read_length == 0)
+ c->prog_data.urb_read_length = 1;
/* The VS VUEs are shared by VF (outputting our inputs) and VS, so size
* them to fit the biggest thing they need to.