}
}
+static void
+unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ memcpy(dst, src, n * 4 * sizeof(GLuint));
+}
+
+static void
+unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 2 + 0];
+ dst[i][1] = src[i * 2 + 1];
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i];
+ dst[i][1] = 0;
+ dst[i][2] = 0;
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i];
+ dst[i][3] = 1;
+ }
+}
+static void
+unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0];
+ dst[i][3] = src[i * 2 + 1];
+ }
+}
+
+static void
+unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i];
+ }
+}
+
+void
+_mesa_unpack_int_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4])
+{
+ switch (format) {
+ /* Since there won't be any sign extension happening, there's no need to
+ * make separate paths for 32-bit-to-32-bit integer unpack.
+ */
+ case MESA_FORMAT_RGBA_UINT32:
+ case MESA_FORMAT_RGBA_INT32:
+ unpack_int_rgba_RGBA_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB_UINT32:
+ case MESA_FORMAT_RGB_INT32:
+ unpack_int_rgba_RGB_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_RG_UINT32:
+ case MESA_FORMAT_RG_INT32:
+ unpack_int_rgba_RG_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_R_UINT32:
+ case MESA_FORMAT_R_INT32:
+ unpack_int_rgba_R_UINT32(src, dst, n);
+ break;
+
+ case MESA_FORMAT_LUMINANCE_UINT32:
+ case MESA_FORMAT_LUMINANCE_INT32:
+ unpack_int_rgba_LUMINANCE_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_LUMINANCE_ALPHA_UINT32:
+ case MESA_FORMAT_LUMINANCE_ALPHA_INT32:
+ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n);
+ break;
+ case MESA_FORMAT_INTENSITY_UINT32:
+ case MESA_FORMAT_INTENSITY_INT32:
+ unpack_int_rgba_INTENSITY_UINT32(src, dst, n);
+ break;
+
+ default:
+ _mesa_problem(NULL, "%s: bad format %s", __FUNCTION__,
+ _mesa_get_format_name(format));
+ return;
+ }
+}
/**
* Unpack a 2D rect of pixels returning float RGBA colors.
const void *src, GLfloat dst[][4]);
+void
+_mesa_unpack_int_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4]);
+
extern void
_mesa_unpack_rgba_block(gl_format format,
const void *src, GLint srcRowStride,
GLfloat dst[][4], GLint dstRowStride,
GLuint x, GLuint y, GLuint width, GLuint height);
+extern void
+_mesa_unpack_uint_rgba_row(gl_format format, GLuint n,
+ const void *src, GLuint dst[][4]);
+
extern void
_mesa_unpack_float_z_row(gl_format format, GLuint n,