We only need to wait for the fence before drawing to a buffer, not
before reading from it.
This might avoid hangs when re-allocating the fake front buffer, similar
to the previous change. But I haven't seen any evidence that this was
actually happening in practice.
Tested-by: Olivier Fourdan <ofourdan@redhat.com>
&& buffer) {
/* Fill the new buffer with data from an old buffer */
- dri3_fence_await(draw->conn, draw, buffer);
if (!loader_dri3_blit_image(draw,
new_buffer->image,
buffer->image,