v2:
- Use helper to add a new source to the texture instruction.
v3:
- Use nir_tex_instr_src_index() to simplify the patch (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
progress = true;
continue;
}
+
+ /* TXF, TXS and TXL require a LOD but not everything we implement using those
+ * three opcodes provides one. Provide a default LOD of 0.
+ */
+ if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
+ (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+ tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+ (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT))) {
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
+ progress = true;
+ continue;
+ }
}
return progress;