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radeonsi/gfx10: fix NGG GS color clamping
author
Marek Olšák
<marek.olsak@amd.com>
Wed, 29 May 2019 20:32:17 +0000
(16:32 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 3 Jul 2019 19:51:13 +0000
(15:51 -0400)
Just need to pass the input from ES to GS. Everything else is done.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/radeonsi/si_shader.c
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diff --git
a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index 7bc22fcfa4f717f1ec60b5ed7eaec8b208366004..032b5a7bd8b29253205a75c491c2c1511aba25b1 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_shader.c
+++ b/
src/gallium/drivers/radeonsi/si_shader.c
@@
-3446,6
+3446,10
@@
static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
ret = si_insert_input_ptr(ctx, ret,
ctx->param_bindless_samplers_and_images,
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
+ if (ctx->screen->info.chip_class >= GFX10) {
+ ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
+ 8 + SI_SGPR_VS_STATE_BITS);
+ }
unsigned vgpr;
if (ctx->type == PIPE_SHADER_VERTEX)