struct brw_reg primmask;
struct brw_instruction *jmp;
struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
+
+ GLuint saveflag;
alloc_regs(c);
(1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ saveflag = p->flag_value;
brw_push_insn_state(p);
brw_emit_tri_setup( c );
brw_pop_insn_state(p);
- /* note - thread killed in subroutine */
+ p->flag_value = saveflag;
+ /* note - thread killed in subroutine, so must
+ * restore the flag which is changed when building
+ * the subroutine. fix #13240
+ */
}
brw_land_fwd_jump(p, jmp);
(1<<_3DPRIM_LINESTRIP_CONT_BF)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ saveflag = p->flag_value;
brw_push_insn_state(p);
brw_emit_line_setup( c );
brw_pop_insn_state(p);
+ p->flag_value = saveflag;
/* note - thread killed in subroutine */
}
brw_land_fwd_jump(p, jmp);
brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ saveflag = p->flag_value;
brw_push_insn_state(p);
brw_emit_point_sprite_setup( c );
brw_pop_insn_state(p);
+ p->flag_value = saveflag;
}
brw_land_fwd_jump(p, jmp);