This is currently believed to work but be a significant performance loss.
Performance recovery should be soon to follow.
The dri_bo_fake_disable_backing_store() call was added to allow backing store
disable like bufmgr_fake.c did, which is a significant performance win (though
it's missing the no-fence-subdata part).
This commit is a squash merge of the 965-ttm branch, which had some history
I wanted to avoid pulling due to noisiness and brokenness at many points
for git-bisecting.
unsigned int cookie),
void *driver_priv);
void dri_bufmgr_fake_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug);
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr);
void dri_bufmgr_destroy(dri_bufmgr *bufmgr);
dri_bo *dri_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name,
unsigned int handle);
struct block *block;
void *backing_store;
- void (*invalidate_cb)(dri_bufmgr *bufmgr, void * );
+ void (*invalidate_cb)(dri_bo *bo, void *ptr);
void *invalidate_ptr;
} dri_bo_fake;
free_backing_store(dri_bo *bo)
{
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
if (bo_fake->backing_store) {
+ assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE)));
ALIGN_FREE(bo_fake->backing_store);
bo_fake->backing_store = NULL;
}
dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
- if (bo_fake->flags & BM_NO_BACKING_STORE)
- bo_fake->invalidate_cb(&bufmgr_fake->bufmgr, bo_fake->invalidate_ptr);
+ if (bo_fake->flags & BM_NO_BACKING_STORE && bo_fake->invalidate_cb != NULL)
+ bo_fake->invalidate_cb(bo, bo_fake->invalidate_ptr);
assert(!(bo_fake->flags & BM_PINNED));
_glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
}
+/**
+ * Set the buffer as not requiring backing store, and instead get the callback
+ * invoked whenever it would be set dirty.
+ */
+void dri_bo_fake_disable_backing_store(dri_bo *bo,
+ void (*invalidate_cb)(dri_bo *bo,
+ void *ptr),
+ void *ptr)
+{
+ dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr;
+ dri_bo_fake *bo_fake = (dri_bo_fake *)bo;
+
+ _glthread_LOCK_MUTEX(bufmgr_fake->mutex);
+
+ if (bo_fake->backing_store)
+ free_backing_store(bo);
+
+ bo_fake->flags |= BM_NO_BACKING_STORE;
+
+ DBG("disable_backing_store set buf %d dirty\n", bo_fake->id);
+ bo_fake->dirty = 1;
+ bo_fake->invalidate_cb = invalidate_cb;
+ bo_fake->invalidate_ptr = ptr;
+
+ /* Note that it is invalid right from the start. Also note
+ * invalidate_cb is called with the bufmgr locked, so cannot
+ * itself make bufmgr calls.
+ */
+ if (invalidate_cb != NULL)
+ invalidate_cb(bo, ptr);
+
+ _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex);
+}
+
/**
* Map a buffer into bo->virtual, allocating either card memory space (If
* BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary.
void (*assert_not_dirty) (struct intel_context *intel);
+ void (*debug_batch)(struct intel_context *intel);
} vtbl;
GLint refcount;
LIBNAME = i965_dri.so
DRIVER_SOURCES = \
- bufmgr_fake.c \
intel_batchbuffer.c \
intel_blit.c \
intel_buffer_objects.c \
intel_buffers.c \
+ intel_bufmgr_ttm.c \
intel_context.c \
intel_decode.c \
intel_ioctl.c \
brw_sf_state.c \
brw_state_batch.c \
brw_state_cache.c \
+ brw_state_dump.c \
brw_state_pool.c \
brw_state_upload.c \
brw_tex.c \
C_SOURCES = \
$(COMMON_SOURCES) \
+ $(COMMON_BM_SOURCES) \
$(MINIGLX_SOURCES) \
$(DRIVER_SOURCES)
struct brw_cache;
struct brw_mem_pool {
- struct buffer *buffer;
+ dri_bo *buffer;
GLuint size;
GLuint offset; /* offset of first free byte */
struct brw_tracked_state {
struct brw_state_flags dirty;
void (*update)( struct brw_context *brw );
+ void (*emit_reloc)( struct brw_context *brw );
+ GLboolean always_update;
};
GLuint input_size_masks[4];
- /* State structs
+ /**
+ * Array of sampler state uploaded at sampler_gs_offset of BRW_SAMPLER
+ * cache
*/
- struct brw_sampler_default_color sdc[BRW_MAX_TEX_UNIT];
struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
GLuint render_surf;
GLuint nr_surfaces;
GLuint max_threads;
- struct buffer *scratch_buffer;
+ dri_bo *scratch_buffer;
GLuint scratch_buffer_size;
GLuint sampler_count;
void brw_destroy_state( struct brw_context *brw );
+/*======================================================================
+ * brw_state_dump.c
+ */
+void brw_debug_batch(struct intel_context *intel);
/*======================================================================
* brw_tex.c
/* Copy data to the buffer:
*/
- bmBufferSubData(&brw->intel,
- pool->buffer,
- brw->curbe.gs_offset,
- bufsz,
- buf);
+ dri_bo_subdata(pool->buffer, brw->curbe.gs_offset, bufsz, buf);
}
/* Because this provokes an action (ie copy the constants into the
LOCK_HARDWARE(intel);
if (brw->intel.numClipRects == 0) {
- assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+ assert(intel->batch->ptr == intel->batch->map);
UNLOCK_HARDWARE(intel);
return GL_TRUE;
}
* way around this, as not every flush is due to a buffer filling
* up.
*/
- if (!intel_batchbuffer_flush( brw->intel.batch )) {
- DBG("%s intel_batchbuffer_flush failed\n", __FUNCTION__);
- retval = GL_FALSE;
- }
-
- if (retval && intel->thrashing) {
- bmSetFence(intel);
- }
+ intel_batchbuffer_flush( brw->intel.batch );
/* Free any old data so it doesn't clog up texture memory - we
* won't be referencing it again.
GLuint min_index,
GLuint max_index )
{
- struct intel_context *intel = intel_context(ctx);
GLboolean retval;
/* Decide if we want to rebase. If so we end up recursing once
*/
retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
-
- /* This looks like out-of-memory but potentially we have
- * situation where there is enough memory but it has become
- * fragmented. Clear out all heaps and start from scratch by
- * faking a contended lock event: (done elsewhere)
- */
- if (!retval && !intel->Fallback && bmError(intel)) {
- DBG("retrying\n");
- /* Then try a second time only to upload textures and draw the
- * primitives:
- */
- retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
- }
-
/* Otherwise, we really are out of memory. Pass the drawing
* command to the software tnl module and which will in turn call
* swrast to do the drawing.
}
}
-
-static void brw_invalidate_vbo_cb( struct intel_context *intel, void *ptr )
-{
- /* nothing to do, we don't rely on the contents being preserved */
-}
-
-
void brw_draw_init( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
for (i = 0; i < BRW_NR_UPLOAD_BUFS; i++) {
brw->vb.upload.vbo[i] = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
-
- /* NOTE: These are set to no-backing-store.
+
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ BRW_UPLOAD_INIT_SIZE,
+ NULL,
+ GL_DYNAMIC_DRAW_ARB,
+ brw->vb.upload.vbo[i]);
+
+ /* Set the internal VBOs to no-backing-store. We only use them as a
+ * temporary within a brw_try_draw_prims while the lock is held.
*/
- bmBufferSetInvalidateCB(&brw->intel,
- intel_bufferobj_buffer(intel_buffer_object(brw->vb.upload.vbo[i])),
- brw_invalidate_vbo_cb,
- &brw->intel,
- GL_TRUE);
- }
+ if (!brw->intel.intelScreen->ttm) {
+ struct intel_buffer_object *intel_bo =
+ intel_buffer_object(brw->vb.upload.vbo[i]);
- ctx->Driver.BufferData( ctx,
- GL_ARRAY_BUFFER_ARB,
- BRW_UPLOAD_INIT_SIZE,
- NULL,
- GL_DYNAMIC_DRAW_ARB,
- brw->vb.upload.vbo[0] );
+ dri_bo_fake_disable_backing_store(intel_bufferobj_buffer(intel_bo),
+ NULL, NULL);
+ }
+ }
}
void brw_draw_destroy( struct brw_context *brw )
GLuint dword;
} vb0;
- struct buffer *buffer;
+ dri_bo *buffer;
GLuint offset;
GLuint max_index;
};
-static struct buffer *array_buffer( const struct gl_client_array *array )
+static dri_bo *array_buffer( const struct gl_client_array *array )
{
return intel_bufferobj_buffer(intel_buffer_object(array->BufferObj));
}
*/
{
struct brw_indexbuffer ib;
- struct buffer *buffer = intel_bufferobj_buffer(intel_buffer_object(bufferobj));
+ dri_bo *buffer = intel_bufferobj_buffer(intel_buffer_object(bufferobj));
memset(&ib, 0, sizeof(ib));
.update = upload_drawing_rect
};
-/***********************************************************************
- * Binding table pointers
+/**
+ * Upload the binding table pointers, which point each stage's array of surface
+ * state pointers.
+ *
+ * The binding table pointers are relative to the surface state base address,
+ * which is the BRW_SS_POOL cache buffer.
*/
-
static void upload_binding_table_pointers(struct brw_context *brw)
{
struct brw_binding_table_pointers btp;
memset(&btp, 0, sizeof(btp));
- /* The binding table has been emitted to the SS pool already, so we
- * know what its offset is. When the batch buffer is fired, the
- * binding table and surface structs will get fixed up to point to
- * where the textures actually landed, but that won't change the
- * value of the offsets here:
- */
btp.header.opcode = CMD_BINDING_TABLE_PTRS;
btp.header.length = sizeof(btp)/4 - 2;
btp.vs = 0;
};
-/***********************************************************************
- * Pipelined state pointers. This is the key state packet from which
- * the hardware chases pointers to all the uploaded state in VRAM.
+/**
+ * Upload pointers to the per-stage state.
+ *
+ * The state pointers in this packet are all relative to the general state
+ * base address set by CMD_STATE_BASE_ADDRESS, which is the BRW_GS_POOL buffer.
*/
-
static void upload_pipelined_state_pointers(struct brw_context *brw )
{
struct brw_pipelined_state_pointers psp;
.update = upload_psp_urb_cbs
};
-
-
-
-/***********************************************************************
- * Depthbuffer - currently constant, but rotation would change that.
+/**
+ * Upload the depthbuffer offset and format.
+ *
+ * We have to do this per state validation as we need to emit the relocation
+ * in the batch buffer.
*/
-
static void upload_depthbuffer(struct brw_context *brw)
{
- /* 0x79050003 Depth Buffer */
struct intel_context *intel = &brw->intel;
struct intel_region *region = brw->state.depth_region;
- struct brw_depthbuffer bd;
- memset(&bd, 0, sizeof(bd));
- bd.header.bits.opcode = CMD_DEPTH_BUFFER;
- bd.header.bits.length = sizeof(bd)/4-2;
- bd.dword1.bits.pitch = (region->pitch * region->cpp) - 1;
-
+ unsigned int format;
+
switch (region->cpp) {
case 2:
- bd.dword1.bits.format = BRW_DEPTHFORMAT_D16_UNORM;
+ format = BRW_DEPTHFORMAT_D16_UNORM;
break;
case 4:
if (intel->depth_buffer_is_float)
- bd.dword1.bits.format = BRW_DEPTHFORMAT_D32_FLOAT;
+ format = BRW_DEPTHFORMAT_D32_FLOAT;
else
- bd.dword1.bits.format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
break;
default:
assert(0);
return;
}
- bd.dword1.bits.depth_offset_disable = 0; /* coordinate offset */
-
- /* The depthbuffer can only use YMAJOR tiling... This is a bit of
- * a shame as it clashes with the 2d blitter which only supports
- * XMAJOR tiling...
- */
- bd.dword1.bits.tile_walk = BRW_TILEWALK_YMAJOR;
- bd.dword1.bits.tiled_surface = intel->depth_region->tiled;
- bd.dword1.bits.surface_type = BRW_SURFACE_2D;
-
- /* BRW_NEW_LOCK */
- bd.dword2_base_addr = bmBufferOffset(intel, region->buffer);
-
- bd.dword3.bits.mipmap_layout = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- bd.dword3.bits.lod = 0;
- bd.dword3.bits.width = region->pitch - 1; /* XXX: width ? */
- bd.dword3.bits.height = region->height - 1;
-
- bd.dword4.bits.min_array_element = 0;
- bd.dword4.bits.depth = 0;
-
- BRW_CACHED_BATCH_STRUCT(brw, &bd);
+ BEGIN_BATCH(5, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (5 - 2));
+ OUT_BATCH(((region->pitch * region->cpp) - 1) |
+ (format << 18) |
+ (BRW_TILEWALK_YMAJOR << 26) |
+ (region->tiled << 27) |
+ (BRW_SURFACE_2D << 29));
+ OUT_RELOC(region->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+ OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
+ ((region->pitch - 1) << 6) |
+ ((region->height - 1) << 19));
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
}
const struct brw_tracked_state brw_depthbuffer = {
- .dirty = {
- .mesa = 0,
- .brw = BRW_NEW_CONTEXT | BRW_NEW_LOCK,
- .cache = 0
- },
- .update = upload_depthbuffer
+ .update = upload_depthbuffer,
+ .always_update = GL_TRUE,
};
.update = upload_invarient_state
};
-
-/* State pool addresses:
+/**
+ * Define the base addresses which some state is referenced from.
+ *
+ * This allows us to avoid having to emit relocations in many places for
+ * cached state, and instead emit pointers inside of large, mostly-static
+ * state pools. This comes at the expense of memory, and more expensive cache
+ * misses.
*/
static void upload_state_base_address( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
- struct brw_state_base_address sba;
-
- memset(&sba, 0, sizeof(sba));
-
- sba.header.opcode = CMD_STATE_BASE_ADDRESS;
- sba.header.length = 0x4;
-
- /* BRW_NEW_LOCK */
- sba.bits0.general_state_address = bmBufferOffset(intel, brw->pool[BRW_GS_POOL].buffer) >> 5;
- sba.bits0.modify_enable = 1;
-
- /* BRW_NEW_LOCK */
- sba.bits1.surface_state_address = bmBufferOffset(intel, brw->pool[BRW_SS_POOL].buffer) >> 5;
- sba.bits1.modify_enable = 1;
- sba.bits2.modify_enable = 1;
- sba.bits3.modify_enable = 1;
- sba.bits4.modify_enable = 1;
-
- BRW_CACHED_BATCH_STRUCT(brw, &sba);
+ /* Output the structure (brw_state_base_address) directly to the
+ * batchbuffer, so we can emit relocations inline.
+ */
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
+ OUT_RELOC(brw->pool[BRW_GS_POOL].buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 1); /* General state base address */
+ OUT_RELOC(brw->pool[BRW_SS_POOL].buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 1); /* Surface state base address */
+ OUT_BATCH(1); /* Indirect object base address */
+ OUT_BATCH(1); /* General state upper bound */
+ OUT_BATCH(1); /* Indirect object upper bound */
+ ADVANCE_BATCH();
}
const struct brw_tracked_state brw_state_base_address = {
- .dirty = {
- .mesa = 0,
- .brw = BRW_NEW_CONTEXT | BRW_NEW_LOCK,
- .cache = 0
- },
+ .always_update = GL_TRUE,
.update = upload_state_base_address
};
void brw_init_caches( struct brw_context *brw );
void brw_destroy_caches( struct brw_context *brw );
+static inline dri_bo *brw_cache_buffer(struct brw_context *brw,
+ enum brw_cache_id id)
+{
+ return brw->cache[id].pool->buffer;
+}
+
/***********************************************************************
* brw_state_batch.c
*/
brw_clear_all_caches(brw);
- bmReleaseBuffers(&brw->intel);
-
brw_invalidate_pools(brw);
}
/* Copy data to the buffer:
*/
- bmBufferSubData(&cache->brw->intel,
- cache->pool->buffer,
- offset,
- data_size,
- data);
-
+ dri_bo_subdata(cache->pool->buffer, offset, data_size, data);
cache->brw->state.dirty.cache |= 1<<cache->id;
cache->last_addr = offset;
--- /dev/null
+/*
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "mtypes.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+/**
+ * Prints out a header, the contents, and the message associated with
+ * the hardware state data given.
+ *
+ * \param name Name of the state object
+ * \param data Pointer to the base of the state object
+ * \param hw_offset Hardware offset of the base of the state data.
+ * \param index Index of the DWORD being output.
+ */
+static void
+state_out(char *name, uint32_t *data, uint32_t hw_offset, int index,
+ char *fmt, ...)
+{
+ va_list va;
+
+ fprintf(stderr, "%8s: 0x%08x: 0x%08x: ",
+ name, hw_offset + index * 4, data[index]);
+ va_start(va, fmt);
+ vfprintf(stderr, fmt, va);
+ va_end(va);
+}
+
+/** Generic, undecoded state buffer debug printout */
+static void
+state_struct_out(char *name, dri_bo *buffer, unsigned int pool_offset,
+ unsigned int state_size)
+{
+ int i;
+ uint32_t *state;
+
+ state = buffer->virtual + pool_offset;
+ for (i = 0; i < state_size / 4; i++) {
+ state_out(name, state, buffer->offset + pool_offset, i,
+ "dword %d\n", i);
+ }
+}
+
+static void dump_wm_surface_state(struct brw_context *brw, dri_bo *ss_buffer)
+{
+ int i;
+
+ for (i = 0; i < brw->wm.nr_surfaces; i++) {
+ unsigned int surfoff = ss_buffer->offset + brw->wm.bind.surf_ss_offset[i];
+ struct brw_surface_state *surf =
+ (struct brw_surface_state *)(ss_buffer->virtual +
+ brw->wm.bind.surf_ss_offset[i]);
+ uint32_t *surfvals = (uint32_t *)surf;
+ char name[20];
+
+ sprintf(name, "WM SS%d", i);
+ state_out(name, surfvals, surfoff, 0, "\n");
+ state_out(name, surfvals, surfoff, 1, "offset\n");
+ state_out(name, surfvals, surfoff, 2, "%dx%d size, %d mips\n",
+ surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count);
+ state_out(name, surfvals, surfoff, 3, "pitch %d, %stiled\n",
+ surf->ss3.pitch + 1, surf->ss3.tiled_surface ? "" : "not ");
+ state_out(name, surfvals, surfoff, 4, "mip base %d\n",
+ surf->ss4.min_lod);
+ }
+}
+
+/**
+ * Print additional debug information associated with the batchbuffer
+ * when DEBUG_BATCH is set.
+ *
+ * For 965, this means mapping the state buffers that would have been referenced
+ * by the batchbuffer and dumping them.
+ *
+ * The buffer offsets printed rely on the buffer containing the last offset
+ * it was validated at.
+ */
+void brw_debug_batch(struct intel_context *intel)
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+ dri_bo *ss_buffer, *gs_buffer;
+
+ ss_buffer = brw->pool[BRW_SS_POOL].buffer;
+ gs_buffer = brw->pool[BRW_GS_POOL].buffer;
+
+ dri_bo_map(ss_buffer, GL_FALSE);
+ dri_bo_map(gs_buffer, GL_FALSE);
+
+ state_struct_out("WM bind", ss_buffer, brw->wm.bind_ss_offset,
+ 4 * brw->wm.nr_surfaces);
+ dump_wm_surface_state(brw, ss_buffer);
+
+ state_struct_out("VS", gs_buffer, brw->vs.state_gs_offset,
+ sizeof(struct brw_vs_unit_state));
+ state_struct_out("SF", gs_buffer, brw->sf.state_gs_offset,
+ sizeof(struct brw_sf_unit_state));
+ state_struct_out("SF viewport", gs_buffer, brw->sf.state_gs_offset,
+ sizeof(struct brw_sf_unit_state));
+ state_struct_out("WM", gs_buffer, brw->wm.state_gs_offset,
+ sizeof(struct brw_wm_unit_state));
+
+ dri_bo_unmap(gs_buffer);
+ dri_bo_unmap(ss_buffer);
+}
#include "imports.h"
#include "intel_ioctl.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
GLboolean brw_pool_alloc( struct brw_mem_pool *pool,
GLuint size,
{
if (INTEL_DEBUG & DEBUG_STATE)
_mesa_printf("\n\n\n %s \n\n\n", __FUNCTION__);
-
- bmBufferData(intel,
- pool->buffer,
- pool->size,
- NULL,
- 0);
pool->offset = 0;
brw_clear_all_caches(pool->brw);
}
-static void brw_invalidate_pool_cb( struct intel_context *intel, void *ptr )
+static void
+brw_invalidate_pool_cb(dri_bo *bo, void *ptr)
{
- struct brw_mem_pool *pool = (struct brw_mem_pool *) ptr;
+ struct brw_mem_pool *pool = ptr;
+ struct brw_context *brw = pool->brw;
- pool->offset = 0;
- brw_clear_all_caches(pool->brw);
+ brw_invalidate_pool(&brw->intel, pool);
}
-
-
static void brw_init_pool( struct brw_context *brw,
GLuint pool_id,
GLuint size )
pool->size = size;
pool->brw = brw;
-
- bmGenBuffers(&brw->intel, "pool", 1, &pool->buffer, 12);
- /* Also want to say not to wait on fences when data is presented
- */
- bmBufferSetInvalidateCB(&brw->intel, pool->buffer,
- brw_invalidate_pool_cb,
- pool,
- GL_TRUE);
-
- bmBufferData(&brw->intel,
- pool->buffer,
- pool->size,
- NULL,
- 0);
+ pool->buffer = dri_bo_alloc(brw->intel.intelScreen->bufmgr,
+ (pool_id == BRW_GS_POOL) ? "GS pool" : "SS pool",
+ size, 4096, DRM_BO_FLAG_MEM_TT);
+ /* Disable the backing store for the state cache. It's not worth the
+ * cost of keeping a backing store copy, since we can just regenerate
+ * the contents at approximately the same cost as the memcpy, and only
+ * if the contents are lost.
+ */
+ if (!brw->intel.intelScreen->ttm) {
+ dri_bo_fake_disable_backing_store(pool->buffer, brw_invalidate_pool_cb,
+ pool);
+ }
}
static void brw_destroy_pool( struct brw_context *brw,
GLuint pool_id )
{
struct brw_mem_pool *pool = &brw->pool[pool_id];
-
- bmDeleteBuffers(&brw->intel, 1, &pool->buffer);
+
+ dri_bo_unreference(pool->buffer);
}
#include "brw_context.h"
#include "brw_state.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
#include "intel_batchbuffer.h"
/* This is used to initialize brw->state.atoms[]. We could use this
if (brw->state.dirty.brw & BRW_NEW_CONTEXT)
brw_clear_batch_cache_flush(brw);
-
- /* Make an early reference to the state pools, as we don't cope
- * well with them being evicted from here down.
- */
- (void)bmBufferOffset(&brw->intel, brw->pool[BRW_GS_POOL].buffer);
- (void)bmBufferOffset(&brw->intel, brw->pool[BRW_SS_POOL].buffer);
- (void)bmBufferOffset(&brw->intel, brw->intel.batch->buffer);
-
if (INTEL_DEBUG) {
/* Debug version which enforces various sanity checks on the
* state flags which are generated and checked to help ensure
assert(atom->dirty.mesa ||
atom->dirty.brw ||
- atom->dirty.cache);
+ atom->dirty.cache ||
+ atom->always_update);
assert(atom->update);
- if (check_state(state, &atom->dirty)) {
- brw->state.atoms[i]->update( brw );
+ if (check_state(state, &atom->dirty) || atom->always_update) {
+ atom->update( brw );
/* emit_foo(brw); */
}
+ if (atom->emit_reloc != NULL)
+ atom->emit_reloc(brw);
accumulate_state(&examined, &atom->dirty);
}
else {
for (i = 0; i < Elements(atoms); i++) {
- if (check_state(state, &brw->state.atoms[i]->dirty))
- brw->state.atoms[i]->update( brw );
+ const struct brw_tracked_state *atom = brw->state.atoms[i];
+
+ if (check_state(state, &atom->dirty) || atom->always_update)
+ atom->update( brw );
+ if (atom->emit_reloc != NULL)
+ atom->emit_reloc(brw);
}
}
#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
+#include "intel_context.h"
#include "macros.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
#include "brw_state.h"
#include "brw_fallback.h"
#include "brw_vs.h"
-
+#include <stdarg.h>
/* called from intelDestroyContext()
/* Which means there shouldn't be any commands already queued:
*/
- assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
+ assert(intel->batch->ptr == intel->batch->map);
brw->state.dirty.mesa |= ~0;
brw->state.dirty.brw |= ~0;
return *(GLuint *)&flush;
}
-
-
-
static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
{
/* nothing */
brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.flush_cmd = brw_flush_cmd;
brw->intel.vtbl.emit_flush = brw_emit_flush;
+ brw->intel.vtbl.debug_batch = brw_debug_batch;
}
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
+#include "dri_bufmgr.h"
#include "brw_wm.h"
-#include "bufmgr.h"
/***********************************************************************
* WM unit - fragment programs and rasterization
*/
-static void invalidate_scratch_cb( struct intel_context *intel,
- void *unused )
-{
- /* nothing */
-}
-
-
static void upload_wm_unit(struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
struct brw_wm_unit_state wm;
GLuint max_threads;
+ GLuint per_thread;
if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
max_threads = 0;
wm.wm5.max_threads = max_threads;
+ per_thread = ALIGN(brw->wm.prog_data->total_scratch, 1024);
+ assert(per_thread <= 12 * 1024);
+
if (brw->wm.prog_data->total_scratch) {
- GLuint per_thread = ALIGN(brw->wm.prog_data->total_scratch, 1024);
GLuint total = per_thread * (max_threads + 1);
/* Scratch space -- just have to make sure there is sufficient
* allocated for the active program and current number of threads.
- */
-
- if (!brw->wm.scratch_buffer) {
- bmGenBuffers(intel, "wm scratch", 1, &brw->wm.scratch_buffer, 12);
- bmBufferSetInvalidateCB(intel,
- brw->wm.scratch_buffer,
- invalidate_scratch_cb,
- NULL,
- GL_FALSE);
+ */
+ brw->wm.scratch_buffer_size = total;
+ if (brw->wm.scratch_buffer &&
+ brw->wm.scratch_buffer_size > brw->wm.scratch_buffer->size) {
+ dri_bo_unreference(brw->wm.scratch_buffer);
+ brw->wm.scratch_buffer = NULL;
}
-
- if (total > brw->wm.scratch_buffer_size) {
- brw->wm.scratch_buffer_size = total;
- bmBufferData(intel,
- brw->wm.scratch_buffer,
- brw->wm.scratch_buffer_size,
- NULL,
- 0);
+ if (!brw->wm.scratch_buffer) {
+ brw->wm.scratch_buffer = dri_bo_alloc(intel->intelScreen->bufmgr,
+ "wm scratch",
+ brw->wm.scratch_buffer_size,
+ 4096, DRM_BO_FLAG_MEM_TT);
}
-
- assert(per_thread <= 12 * 1024);
- wm.thread2.per_thread_scratch_space = (per_thread / 1024) - 1;
-
- /* XXX: could make this dynamic as this is so rarely active:
- */
- /* BRW_NEW_LOCK */
- wm.thread2.scratch_space_base_pointer =
- bmBufferOffset(intel, brw->wm.scratch_buffer) >> 10;
}
+ /* XXX: Scratch buffers are not implemented correectly.
+ *
+ * The scratch offset to be programmed into wm is relative to the general
+ * state base address. However, using dri_bo_alloc/dri_bo_emit_reloc (or
+ * the previous bmGenBuffers scheme), we get an offset relative to the
+ * start of framebuffer. Even before then, it was broken in other ways,
+ * so just fail for now if we hit that path.
+ */
+ assert(brw->wm.prog_data->total_scratch == 0);
/* CACHE_NEW_SURFACE */
wm.thread1.binding_table_entry_count = brw->wm.nr_surfaces;
wm.wm4.stats_enable = 1;
brw->wm.state_gs_offset = brw_cache_data( &brw->cache[BRW_WM_UNIT], &wm );
+
+ if (brw->wm.prog_data->total_scratch) {
+ /*
+ dri_emit_reloc(brw->cache[BRW_WM_UNIT].pool->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ (per_thread / 1024) - 1,
+ brw->wm.state_gs_offset +
+ ((char *)&wm.thread2 - (char *)&wm),
+ brw->wm.scratch_buffer);
+ */
+ } else {
+ wm.thread2.scratch_space_base_pointer = 0;
+ }
}
const struct brw_tracked_state brw_wm_unit = {
static
void brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
- struct intel_context *intel = intel_context(ctx);
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *tObj = brw->attribs.Texture->Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
*/
/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
- /* BRW_NEW_LOCK */
- surf.ss1.base_addr = bmBufferOffset(intel,
- intelObj->mt->region->buffer);
+ /* Updated in emit_reloc */
+ surf.ss1.base_addr = intelObj->mt->region->buffer->offset;
surf.ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
surf.ss2.width = firstImage->Width - 1;
surf.ss0.writedisable_blue = !brw->attribs.Color->ColorMask[2];
surf.ss0.writedisable_alpha = !brw->attribs.Color->ColorMask[3];
- /* BRW_NEW_LOCK */
- surf.ss1.base_addr = bmBufferOffset(&brw->intel, region->buffer);
-
+ /* Updated in emit_reloc */
+ surf.ss1.base_addr = region->buffer->offset;
surf.ss2.width = region->pitch - 1; /* XXX: not really! */
surf.ss2.height = region->height - 1;
surf.ss3.pitch = (region->pitch * region->cpp) - 1;
brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
+
brw->wm.nr_surfaces = 1;
}
&brw->wm.bind );
}
+static void emit_reloc_wm_surfaces(struct brw_context *brw)
+{
+ int unit;
+
+ /* Emit framebuffer relocation */
+ dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE),
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ 0,
+ brw->wm.bind.surf_ss_offset[0] +
+ offsetof(struct brw_surface_state, ss1),
+ brw->state.draw_region->buffer);
+
+ /* Emit relocations for texture buffers */
+ for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ if (texUnit->_ReallyEnabled && intelObj->mt != NULL) {
+ dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE),
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ brw->wm.bind.surf_ss_offset[unit + 1] +
+ offsetof(struct brw_surface_state, ss1),
+ intelObj->mt->region->buffer);
+ }
+ }
+}
+
const struct brw_tracked_state brw_wm_surfaces = {
.dirty = {
.mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS,
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_LOCK), /* required for bmBufferOffset */
+ .brw = BRW_NEW_CONTEXT,
.cache = 0
},
- .update = upload_wm_surfaces
+ .update = upload_wm_surfaces,
+ .emit_reloc = emit_reloc_wm_surfaces,
};
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef BUFMGR_H
-#define BUFMGR_H
-
-#include "intel_context.h"
-
-
-/* The buffer manager context. Opaque.
- */
-struct bufmgr;
-struct buffer;
-
-
-struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel );
-
-/* Flags for validate and other calls. If both NO_UPLOAD and NO_EVICT
- * are specified, ValidateBuffers is essentially a query.
- */
-#define BM_MEM_LOCAL 0x1
-#define BM_MEM_AGP 0x2
-#define BM_MEM_VRAM 0x4 /* not yet used */
-#define BM_WRITE 0x8 /* not yet used */
-#define BM_READ 0x10 /* not yet used */
-#define BM_NO_UPLOAD 0x20
-#define BM_NO_EVICT 0x40
-#define BM_NO_MOVE 0x80 /* not yet used */
-#define BM_NO_ALLOC 0x100 /* legacy "fixed" buffers only */
-#define BM_CLIENT 0x200 /* for map - pointer will be accessed
- * without dri lock */
-
-#define BM_MEM_MASK (BM_MEM_LOCAL|BM_MEM_AGP|BM_MEM_VRAM)
-
-
-
-
-/* Create a pool of a given memory type, from a certain offset and a
- * certain size.
- *
- * Also passed in is a virtual pointer to the start of the pool. This
- * is useful in the faked-out version in i915 so that MapBuffer can
- * return a pointer to a buffer residing in AGP space.
- *
- * Flags passed into a pool are inherited by all buffers allocated in
- * that pool. So pools representing the static front,back,depth
- * buffer allocations should have MEM_AGP|NO_UPLOAD|NO_EVICT|NO_MOVE to match
- * the behaviour of the legacy allocations.
- *
- * Returns -1 for failure, pool number for success.
- */
-int bmInitPool( struct intel_context *,
- unsigned long low_offset,
- void *low_virtual,
- unsigned long size,
- unsigned flags);
-
-
-/* Stick closely to ARB_vbo semantics - they're well defined and
- * understood, and drivers can just pass the calls through without too
- * much thunking.
- */
-void bmGenBuffers(struct intel_context *, const char *, unsigned n, struct buffer **buffers,
- int align );
-void bmDeleteBuffers(struct intel_context *, unsigned n, struct buffer **buffers);
-
-
-/* Hook to inform faked buffer manager about fixed-position
- * front,depth,back buffers. These may move to a fully memory-managed
- * scheme, or they may continue to be managed as is.
- */
-struct buffer *bmGenBufferStatic(struct intel_context *,
- unsigned pool);
-
-/* On evict, buffer manager will call invalidate_cb() to note that the
- * buffer needs to be reloaded.
- *
- * Buffer is uploaded by calling bmMapBuffer() and copying data into
- * the returned pointer.
- *
- * This is basically a big hack to get some more performance by
- * turning off backing store for buffers where we either have it
- * already (textures) or don't need it (batch buffers, temporary
- * vbo's).
- */
-void bmBufferSetInvalidateCB(struct intel_context *,
- struct buffer *buf,
- void (*invalidate_cb)( struct intel_context *, void *ptr ),
- void *ptr,
- GLboolean dont_fence_subdata);
-
-
-/* The driver has more intimate knowledge of the hardare than a GL
- * client would, so flags here is more proscriptive than the usage
- * values in the ARB_vbo interface:
- */
-int bmBufferData(struct intel_context *,
- struct buffer *buf,
- unsigned size,
- const void *data,
- unsigned flags );
-
-int bmBufferSubData(struct intel_context *,
- struct buffer *buf,
- unsigned offset,
- unsigned size,
- const void *data );
-
-/* In this version, taking the offset will provoke an upload on
- * buffers not already resident in AGP:
- */
-unsigned bmBufferOffset(struct intel_context *,
- struct buffer *buf);
-
-
-/* Extract data from the buffer:
- */
-void bmBufferGetSubData(struct intel_context *,
- struct buffer *buf,
- unsigned offset,
- unsigned size,
- void *data );
-
-void *bmMapBuffer( struct intel_context *,
- struct buffer *buf,
- unsigned access );
-
-void bmUnmapBuffer( struct intel_context *,
- struct buffer *buf );
-
-/* Pertains to all buffers who's offset has been taken since the last
- * fence or release.
- */
-int bmValidateBuffers( struct intel_context * );
-void bmReleaseBuffers( struct intel_context * );
-
-GLuint bmCtxId( struct intel_context *intel );
-
-
-GLboolean bmError( struct intel_context * );
-void bmEvictAll( struct intel_context * );
-
-void *bmFindVirtual( struct intel_context *intel,
- unsigned int offset,
- size_t sz );
-
-/* This functionality is used by the buffer manager, not really sure
- * if we need to be exposing it in this way, probably libdrm will
- * offer equivalent calls.
- *
- * For now they can stay, but will likely change/move before final:
- */
-unsigned bmSetFence( struct intel_context * );
-unsigned bmSetFenceLock( struct intel_context * );
-unsigned bmLockAndFence( struct intel_context *intel );
-int bmTestFence( struct intel_context *, unsigned fence );
-void bmFinishFence( struct intel_context *, unsigned fence );
-void bmFinishFenceLock( struct intel_context *, unsigned fence );
-
-void bm_fake_NotifyContendedLockTake( struct intel_context * );
-
-#endif
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Originally a fake version of the buffer manager so that we can
- * prototype the changes in a driver fairly quickly, has been fleshed
- * out to a fully functional interim solution.
- *
- * Basically wraps the old style memory management in the new
- * programming interface, but is more expressive and avoids many of
- * the bugs in the old texture manager.
- */
-#include "bufmgr.h"
-
-#include "intel_context.h"
-#include "intel_ioctl.h"
-#include "intel_batchbuffer.h"
-
-#include "simple_list.h"
-#include "mm.h"
-#include "imports.h"
-
-#define BM_POOL_MAX 8
-
-/* Internal flags:
- */
-#define BM_NO_BACKING_STORE 0x2000
-#define BM_NO_FENCE_SUBDATA 0x4000
-
-#define FILE_DEBUG_FLAG DEBUG_BUFMGR
-
-static int check_fenced( struct intel_context *intel );
-
-static int nr_attach = 0;
-
-/* Wrapper around mm.c's mem_block, which understands that you must
- * wait for fences to expire before memory can be freed. This is
- * specific to our use of memcpy for uploads - an upload that was
- * processed through the command queue wouldn't need to care about
- * fences.
- */
-struct block {
- struct block *next, *prev;
- struct pool *pool; /* BM_MEM_AGP */
- struct mem_block *mem; /* BM_MEM_AGP */
-
- unsigned referenced:1;
- unsigned on_hardware:1;
- unsigned fenced:1;
-
-
- unsigned fence; /* BM_MEM_AGP, Split to read_fence, write_fence */
-
- struct buffer *buf;
- void *virtual;
-};
-
-
-struct buffer {
- unsigned id; /* debug only */
- const char *name;
- unsigned size;
-
- unsigned mapped:1;
- unsigned dirty:1;
- unsigned alignment:13;
- unsigned flags:16;
-
- struct block *block;
- void *backing_store;
- void (*invalidate_cb)( struct intel_context *, void * );
- void *invalidate_ptr;
-};
-
-struct pool {
- unsigned size;
- unsigned low_offset;
- struct buffer *static_buffer;
- unsigned flags;
- struct mem_block *heap;
- void *virtual;
- struct block lru; /* only allocated, non-fence-pending blocks here */
-};
-
-struct bufmgr {
- _glthread_Mutex mutex; /**< for thread safety */
- struct pool pool[BM_POOL_MAX];
- unsigned nr_pools;
-
- unsigned buf_nr; /* for generating ids */
-
- struct block referenced; /* after bmBufferOffset */
- struct block on_hardware; /* after bmValidateBuffers */
- struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */
- /* then to pool->lru or free() */
-
- unsigned ctxId;
- unsigned last_fence;
- unsigned free_on_hardware;
-
- unsigned fail:1;
- unsigned need_fence:1;
-};
-
-#define MAXFENCE 0x7fffffff
-
-static GLboolean FENCE_LTE( unsigned a, unsigned b )
-{
- if (a == b)
- return GL_TRUE;
-
- if (a < b && b - a < (1<<24))
- return GL_TRUE;
-
- if (a > b && MAXFENCE - a + b < (1<<24))
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-int bmTestFence( struct intel_context *intel, unsigned fence )
-{
- /* Slight problem with wrap-around:
- */
- return fence == 0 || FENCE_LTE(fence, intel->sarea->last_dispatch);
-}
-
-#define LOCK(bm) \
- int dolock = nr_attach > 1; \
- if (dolock) _glthread_LOCK_MUTEX(bm->mutex)
-
-#define UNLOCK(bm) \
- if (dolock) _glthread_UNLOCK_MUTEX(bm->mutex)
-
-
-
-static GLboolean alloc_from_pool( struct intel_context *intel,
- unsigned pool_nr,
- struct buffer *buf )
-{
- struct bufmgr *bm = intel->bm;
- struct pool *pool = &bm->pool[pool_nr];
- struct block *block = (struct block *)calloc(sizeof *block, 1);
- GLuint sz, align = (1<<buf->alignment);
-
- if (!block)
- return GL_FALSE;
-
- sz = ALIGN(buf->size, align);
-
- block->mem = mmAllocMem(pool->heap,
- sz,
- buf->alignment, 0);
- if (!block->mem) {
- free(block);
- return GL_FALSE;
- }
-
- make_empty_list(block);
-
- /* Insert at head or at tail???
- */
- insert_at_tail(&pool->lru, block);
-
- block->pool = pool;
- block->virtual = pool->virtual + block->mem->ofs;
- block->buf = buf;
-
- buf->block = block;
-
- return GL_TRUE;
-}
-
-
-
-
-
-
-
-
-/* Release the card storage associated with buf:
- */
-static void free_block( struct intel_context *intel, struct block *block )
-{
- DBG("free block %p\n", block);
-
- if (!block)
- return;
-
- check_fenced(intel);
-
- if (block->referenced) {
- _mesa_printf("tried to free block on referenced list\n");
- assert(0);
- }
- else if (block->on_hardware) {
- block->buf = NULL;
- intel->bm->free_on_hardware += block->mem->size;
- }
- else if (block->fenced) {
- block->buf = NULL;
- }
- else {
- DBG(" - free immediately\n");
- remove_from_list(block);
-
- mmFreeMem(block->mem);
- free(block);
- }
-}
-
-
-static void alloc_backing_store( struct intel_context *intel, struct buffer *buf )
-{
- assert(!buf->backing_store);
- assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)));
-
- buf->backing_store = ALIGN_MALLOC(buf->size, 64);
-}
-
-static void free_backing_store( struct intel_context *intel, struct buffer *buf )
-{
- assert(!(buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)));
-
- if (buf->backing_store) {
- ALIGN_FREE(buf->backing_store);
- buf->backing_store = NULL;
- }
-}
-
-
-
-
-
-
-static void set_dirty( struct intel_context *intel,
- struct buffer *buf )
-{
- if (buf->flags & BM_NO_BACKING_STORE)
- buf->invalidate_cb(intel, buf->invalidate_ptr);
-
- assert(!(buf->flags & BM_NO_EVICT));
-
- DBG("set_dirty - buf %d\n", buf->id);
- buf->dirty = 1;
-}
-
-
-static int evict_lru( struct intel_context *intel, GLuint max_fence, GLuint *pool )
-{
- struct bufmgr *bm = intel->bm;
- struct block *block, *tmp;
- int i;
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (!(bm->pool[i].flags & BM_NO_EVICT)) {
- foreach_s(block, tmp, &bm->pool[i].lru) {
-
- if (block->buf &&
- (block->buf->flags & BM_NO_FENCE_SUBDATA))
- continue;
-
- if (block->fence && max_fence &&
- !FENCE_LTE(block->fence, max_fence))
- return 0;
-
- set_dirty(intel, block->buf);
- block->buf->block = NULL;
-
- free_block(intel, block);
- *pool = i;
- return 1;
- }
- }
- }
-
-
- return 0;
-}
-
-
-#define foreach_s_rev(ptr, t, list) \
- for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev)
-
-static int evict_mru( struct intel_context *intel, GLuint *pool )
-{
- struct bufmgr *bm = intel->bm;
- struct block *block, *tmp;
- int i;
-
- DBG("%s\n", __FUNCTION__);
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (!(bm->pool[i].flags & BM_NO_EVICT)) {
- foreach_s_rev(block, tmp, &bm->pool[i].lru) {
-
- if (block->buf &&
- (block->buf->flags & BM_NO_FENCE_SUBDATA))
- continue;
-
- set_dirty(intel, block->buf);
- block->buf->block = NULL;
-
- free_block(intel, block);
- *pool = i;
- return 1;
- }
- }
- }
-
-
- return 0;
-}
-
-
-static int check_fenced( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
- struct block *block, *tmp;
- int ret = 0;
-
- foreach_s(block, tmp, &bm->fenced ) {
- assert(block->fenced);
-
- if (bmTestFence(intel, block->fence)) {
-
- block->fenced = 0;
-
- if (!block->buf) {
- DBG("delayed free: offset %x sz %x\n", block->mem->ofs, block->mem->size);
- remove_from_list(block);
- mmFreeMem(block->mem);
- free(block);
- }
- else {
- DBG("return to lru: offset %x sz %x\n", block->mem->ofs, block->mem->size);
- move_to_tail(&block->pool->lru, block);
- }
-
- ret = 1;
- }
- else {
- /* Blocks are ordered by fence, so if one fails, all from
- * here will fail also:
- */
- break;
- }
- }
-
- /* Also check the referenced list:
- */
- foreach_s(block, tmp, &bm->referenced ) {
- if (block->fenced &&
- bmTestFence(intel, block->fence)) {
- block->fenced = 0;
- }
- }
-
-
- DBG("%s: %d\n", __FUNCTION__, ret);
- return ret;
-}
-
-
-
-static void fence_blocks( struct intel_context *intel,
- unsigned fence )
-{
- struct bufmgr *bm = intel->bm;
- struct block *block, *tmp;
-
- foreach_s (block, tmp, &bm->on_hardware) {
- DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
- block->mem->size, block->buf, fence);
- block->fence = fence;
-
- block->on_hardware = 0;
- block->fenced = 1;
-
- /* Move to tail of pending list here
- */
- move_to_tail(&bm->fenced, block);
- }
-
- /* Also check the referenced list:
- */
- foreach_s (block, tmp, &bm->referenced) {
- if (block->on_hardware) {
- DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block,
- block->mem->size, block->buf, fence);
-
- block->fence = fence;
- block->on_hardware = 0;
- block->fenced = 1;
- }
- }
-
-
- bm->last_fence = fence;
- assert(is_empty_list(&bm->on_hardware));
-}
-
-
-
-
-static GLboolean alloc_block( struct intel_context *intel,
- struct buffer *buf )
-{
- struct bufmgr *bm = intel->bm;
- int i;
-
- assert(intel->locked);
-
- DBG("%s 0x%x bytes (%s)\n", __FUNCTION__, buf->size, buf->name);
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (!(bm->pool[i].flags & BM_NO_ALLOC) &&
- alloc_from_pool(intel, i, buf)) {
-
- DBG("%s --> 0x%x (sz %x)\n", __FUNCTION__,
- buf->block->mem->ofs, buf->block->mem->size);
-
- return GL_TRUE;
- }
- }
-
- DBG("%s --> fail\n", __FUNCTION__);
- return GL_FALSE;
-}
-
-
-static GLboolean evict_and_alloc_block( struct intel_context *intel,
- struct buffer *buf )
-{
- GLuint pool;
- struct bufmgr *bm = intel->bm;
-
- assert(buf->block == NULL);
-
- /* Put a cap on the amount of free memory we'll allow to accumulate
- * before emitting a fence.
- */
- if (bm->free_on_hardware > 1 * 1024 * 1024) {
- DBG("fence for free space: %x\n", bm->free_on_hardware);
- bmSetFence(intel);
- }
-
- /* Search for already free memory:
- */
- if (alloc_block(intel, buf))
- return GL_TRUE;
-
- /* Look for memory that may have become free:
- */
- if (check_fenced(intel) &&
- alloc_block(intel, buf))
- return GL_TRUE;
-
- /* Look for memory blocks not used for >1 frame:
- */
- while (evict_lru(intel, intel->second_last_swap_fence, &pool))
- if (alloc_from_pool(intel, pool, buf))
- return GL_TRUE;
-
- /* If we're not thrashing, allow lru eviction to dig deeper into
- * recently used textures. We'll probably be thrashing soon:
- */
- if (!intel->thrashing) {
- while (evict_lru(intel, 0, &pool))
- if (alloc_from_pool(intel, pool, buf))
- return GL_TRUE;
- }
-
- /* Keep thrashing counter alive?
- */
- if (intel->thrashing)
- intel->thrashing = 20;
-
- /* Wait on any already pending fences - here we are waiting for any
- * freed memory that has been submitted to hardware and fenced to
- * become available:
- */
- while (!is_empty_list(&bm->fenced)) {
- GLuint fence = bm->fenced.next->fence;
- bmFinishFence(intel, fence);
-
- if (alloc_block(intel, buf))
- return GL_TRUE;
- }
-
-
- /*
- */
- if (!is_empty_list(&bm->on_hardware)) {
- bmSetFence(intel);
-
- while (!is_empty_list(&bm->fenced)) {
- GLuint fence = bm->fenced.next->fence;
- bmFinishFence(intel, fence);
- }
-
- if (!intel->thrashing) {
- DBG("thrashing\n");
- }
- intel->thrashing = 20;
-
- if (alloc_block(intel, buf))
- return GL_TRUE;
- }
-
- while (evict_mru(intel, &pool))
- if (alloc_from_pool(intel, pool, buf))
- return GL_TRUE;
-
- DBG("%s 0x%x bytes failed\n", __FUNCTION__, buf->size);
-
- assert(is_empty_list(&bm->on_hardware));
- assert(is_empty_list(&bm->fenced));
-
- return GL_FALSE;
-}
-
-
-
-
-
-
-
-
-
-
-/***********************************************************************
- * Public functions
- */
-
-
-/* The initialization functions are skewed in the fake implementation.
- * This call would be to attach to an existing manager, rather than to
- * create a local one.
- */
-struct bufmgr *bm_fake_intel_Attach( struct intel_context *intel )
-{
- _glthread_DECLARE_STATIC_MUTEX(initMutex);
- static struct bufmgr bm;
-
- /* This function needs a mutex of its own...
- */
- _glthread_LOCK_MUTEX(initMutex);
-
- if (nr_attach == 0) {
- _glthread_INIT_MUTEX(bm.mutex);
-
- make_empty_list(&bm.referenced);
- make_empty_list(&bm.fenced);
- make_empty_list(&bm.on_hardware);
-
- /* The context id of any of the share group. This won't be used
- * in communication with the kernel, so it doesn't matter if
- * this context is eventually deleted.
- */
- bm.ctxId = intel->hHWContext;
- }
-
- nr_attach++;
-
- _glthread_UNLOCK_MUTEX(initMutex);
-
- return &bm;
-}
-
-
-
-/* The virtual pointer would go away in a true implementation.
- */
-int bmInitPool( struct intel_context *intel,
- unsigned long low_offset,
- void *low_virtual,
- unsigned long size,
- unsigned flags)
-{
- struct bufmgr *bm = intel->bm;
- int retval = 0;
-
- LOCK(bm);
- {
- GLuint i;
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (bm->pool[i].low_offset == low_offset &&
- bm->pool[i].size == size) {
- retval = i;
- goto out;
- }
- }
-
-
- if (bm->nr_pools >= BM_POOL_MAX)
- retval = -1;
- else {
- i = bm->nr_pools++;
-
- DBG("bmInitPool %d low_offset %x sz %x\n",
- i, low_offset, size);
-
- bm->pool[i].low_offset = low_offset;
- bm->pool[i].size = size;
- bm->pool[i].heap = mmInit( low_offset, size );
- bm->pool[i].virtual = low_virtual - low_offset;
- bm->pool[i].flags = flags;
-
- make_empty_list(&bm->pool[i].lru);
-
- retval = i;
- }
- }
- out:
- UNLOCK(bm);
- return retval;
-}
-
-static struct buffer *do_GenBuffer(struct intel_context *intel, const char *name, int align)
-{
- struct bufmgr *bm = intel->bm;
- struct buffer *buf = calloc(sizeof(*buf), 1);
-
- buf->id = ++bm->buf_nr;
- buf->name = name;
- buf->alignment = align;
- buf->flags = BM_MEM_AGP|BM_MEM_VRAM|BM_MEM_LOCAL;
-
- return buf;
-}
-
-
-void *bmFindVirtual( struct intel_context *intel,
- unsigned int offset,
- size_t sz )
-{
- struct bufmgr *bm = intel->bm;
- int i;
-
- for (i = 0; i < bm->nr_pools; i++)
- if (offset >= bm->pool[i].low_offset &&
- offset + sz <= bm->pool[i].low_offset + bm->pool[i].size)
- return bm->pool[i].virtual + offset;
-
- return NULL;
-}
-
-
-void bmGenBuffers(struct intel_context *intel,
- const char *name, unsigned n,
- struct buffer **buffers,
- int align )
-{
- struct bufmgr *bm = intel->bm;
- LOCK(bm);
- {
- int i;
-
- for (i = 0; i < n; i++)
- buffers[i] = do_GenBuffer(intel, name, align);
- }
- UNLOCK(bm);
-}
-
-
-void bmDeleteBuffers(struct intel_context *intel, unsigned n, struct buffer **buffers)
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- unsigned i;
-
- for (i = 0; i < n; i++) {
- struct buffer *buf = buffers[i];
-
- if (buf && buf->block)
- free_block(intel, buf->block);
-
- if (buf)
- free(buf);
- }
- }
- UNLOCK(bm);
-}
-
-
-
-
-/* Hook to inform faked buffer manager about fixed-position
- * front,depth,back buffers. These may move to a fully memory-managed
- * scheme, or they may continue to be managed as is. It will probably
- * be useful to pass a fixed offset here one day.
- */
-struct buffer *bmGenBufferStatic(struct intel_context *intel,
- unsigned pool )
-{
- struct bufmgr *bm = intel->bm;
- struct buffer *buf;
- LOCK(bm);
- {
- assert(bm->pool[pool].flags & BM_NO_EVICT);
- assert(bm->pool[pool].flags & BM_NO_MOVE);
-
- if (bm->pool[pool].static_buffer)
- buf = bm->pool[pool].static_buffer;
- else {
- buf = do_GenBuffer(intel, "static", 12);
-
- bm->pool[pool].static_buffer = buf;
- assert(!buf->block);
-
- buf->size = bm->pool[pool].size;
- buf->flags = bm->pool[pool].flags;
- buf->alignment = 12;
-
- if (!alloc_from_pool(intel, pool, buf))
- assert(0);
- }
- }
- UNLOCK(bm);
- return buf;
-}
-
-
-static void wait_quiescent(struct intel_context *intel,
- struct block *block)
-{
- if (block->on_hardware) {
- assert(intel->bm->need_fence);
- bmSetFence(intel);
- assert(!block->on_hardware);
- }
-
-
- if (block->fenced) {
- bmFinishFence(intel, block->fence);
- }
-
- assert(!block->on_hardware);
- assert(!block->fenced);
-}
-
-
-
-/* If buffer size changes, free and reallocate. Otherwise update in
- * place.
- */
-int bmBufferData(struct intel_context *intel,
- struct buffer *buf,
- unsigned size,
- const void *data,
- unsigned flags )
-{
- struct bufmgr *bm = intel->bm;
- int retval = 0;
-
- LOCK(bm);
- {
- DBG("bmBufferData %d sz 0x%x data: %p\n", buf->id, size, data);
-
- assert(!buf->mapped);
-
- if (buf->block) {
- struct block *block = buf->block;
-
- /* Optimistic check to see if we can reuse the block -- not
- * required for correctness:
- */
- if (block->fenced)
- check_fenced(intel);
-
- if (block->on_hardware ||
- block->fenced ||
- (buf->size && buf->size != size) ||
- (data == NULL)) {
-
- assert(!block->referenced);
-
- free_block(intel, block);
- buf->block = NULL;
- buf->dirty = 1;
- }
- }
-
- buf->size = size;
- if (buf->block) {
- assert (buf->block->mem->size >= size);
- }
-
- if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) {
-
- assert(intel->locked || data == NULL);
-
- if (data != NULL) {
- if (!buf->block && !evict_and_alloc_block(intel, buf)) {
- bm->fail = 1;
- retval = -1;
- goto out;
- }
-
- wait_quiescent(intel, buf->block);
-
- DBG("bmBufferData %d offset 0x%x sz 0x%x\n",
- buf->id, buf->block->mem->ofs, size);
-
- assert(buf->block->virtual == buf->block->pool->virtual + buf->block->mem->ofs);
-
- do_memcpy(buf->block->virtual, data, size);
- }
- buf->dirty = 0;
- }
- else {
- DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
- set_dirty(intel, buf);
- free_backing_store(intel, buf);
-
- if (data != NULL) {
- alloc_backing_store(intel, buf);
- do_memcpy(buf->backing_store, data, size);
- }
- }
- }
- out:
- UNLOCK(bm);
- return retval;
-}
-
-
-/* Update the buffer in place, in whatever space it is currently resident:
- */
-int bmBufferSubData(struct intel_context *intel,
- struct buffer *buf,
- unsigned offset,
- unsigned size,
- const void *data )
-{
- struct bufmgr *bm = intel->bm;
- int retval = 0;
-
- if (size == 0)
- return 0;
-
- LOCK(bm);
- {
- DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size);
-
- assert(offset+size <= buf->size);
-
- if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) {
-
- assert(intel->locked);
-
- if (!buf->block && !evict_and_alloc_block(intel, buf)) {
- bm->fail = 1;
- retval = -1;
- goto out;
- }
-
- if (!(buf->flags & BM_NO_FENCE_SUBDATA))
- wait_quiescent(intel, buf->block);
-
- buf->dirty = 0;
-
- do_memcpy(buf->block->virtual + offset, data, size);
- }
- else {
- DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
- set_dirty(intel, buf);
-
- if (buf->backing_store == NULL)
- alloc_backing_store(intel, buf);
-
- do_memcpy(buf->backing_store + offset, data, size);
- }
- }
- out:
- UNLOCK(bm);
- return retval;
-}
-
-unsigned bmBufferOffset(struct intel_context *intel,
- struct buffer *buf)
-{
- struct bufmgr *bm = intel->bm;
- unsigned retval = 0;
-
- LOCK(bm);
- {
- assert(intel->locked);
-
- if (!buf->block &&
- !evict_and_alloc_block(intel, buf)) {
- bm->fail = 1;
- retval = ~0;
- }
- else {
- assert(buf->block);
- assert(buf->block->buf == buf);
-
- DBG("Add buf %d (block %p, dirty %d) to referenced list\n", buf->id, buf->block,
- buf->dirty);
-
- move_to_tail(&bm->referenced, buf->block);
- buf->block->referenced = 1;
-
- retval = buf->block->mem->ofs;
- }
- }
- UNLOCK(bm);
-
- return retval;
-}
-
-
-
-/* Extract data from the buffer:
- */
-void bmBufferGetSubData(struct intel_context *intel,
- struct buffer *buf,
- unsigned offset,
- unsigned size,
- void *data )
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- DBG("bmBufferSubdata %d offset 0x%x sz 0x%x\n", buf->id, offset, size);
-
- if (buf->flags & (BM_NO_EVICT|BM_NO_BACKING_STORE)) {
- if (buf->block && size) {
- wait_quiescent(intel, buf->block);
- do_memcpy(data, buf->block->virtual + offset, size);
- }
- }
- else {
- if (buf->backing_store && size) {
- do_memcpy(data, buf->backing_store + offset, size);
- }
- }
- }
- UNLOCK(bm);
-}
-
-
-/* Return a pointer to whatever space the buffer is currently resident in:
- */
-void *bmMapBuffer( struct intel_context *intel,
- struct buffer *buf,
- unsigned flags )
-{
- struct bufmgr *bm = intel->bm;
- void *retval = NULL;
-
- LOCK(bm);
- {
- DBG("bmMapBuffer %d\n", buf->id);
-
- if (buf->mapped) {
- _mesa_printf("%s: already mapped\n", __FUNCTION__);
- retval = NULL;
- }
- else if (buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)) {
-
- assert(intel->locked);
-
- if (!buf->block && !evict_and_alloc_block(intel, buf)) {
- DBG("%s: alloc failed\n", __FUNCTION__);
- bm->fail = 1;
- retval = NULL;
- }
- else {
- assert(buf->block);
- buf->dirty = 0;
-
- if (!(buf->flags & BM_NO_FENCE_SUBDATA))
- wait_quiescent(intel, buf->block);
-
- buf->mapped = 1;
- retval = buf->block->virtual;
- }
- }
- else {
- DBG("%s - set buf %d dirty\n", __FUNCTION__, buf->id);
- set_dirty(intel, buf);
-
- if (buf->backing_store == 0)
- alloc_backing_store(intel, buf);
-
- buf->mapped = 1;
- retval = buf->backing_store;
- }
- }
- UNLOCK(bm);
- return retval;
-}
-
-void bmUnmapBuffer( struct intel_context *intel, struct buffer *buf )
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- DBG("bmUnmapBuffer %d\n", buf->id);
- buf->mapped = 0;
- }
- UNLOCK(bm);
-}
-
-
-
-
-/* This is the big hack that turns on BM_NO_BACKING_STORE. Basically
- * says that an external party will maintain the backing store, eg
- * Mesa's local copy of texture data.
- */
-void bmBufferSetInvalidateCB(struct intel_context *intel,
- struct buffer *buf,
- void (*invalidate_cb)( struct intel_context *, void *ptr ),
- void *ptr,
- GLboolean dont_fence_subdata)
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- if (buf->backing_store)
- free_backing_store(intel, buf);
-
- buf->flags |= BM_NO_BACKING_STORE;
-
- if (dont_fence_subdata)
- buf->flags |= BM_NO_FENCE_SUBDATA;
-
- DBG("bmBufferSetInvalidateCB set buf %d dirty\n", buf->id);
- buf->dirty = 1;
- buf->invalidate_cb = invalidate_cb;
- buf->invalidate_ptr = ptr;
-
- /* Note that it is invalid right from the start. Also note
- * invalidate_cb is called with the bufmgr locked, so cannot
- * itself make bufmgr calls.
- */
- invalidate_cb( intel, ptr );
- }
- UNLOCK(bm);
-}
-
-
-
-
-
-
-
-/* This is only protected against thread interactions by the DRI lock
- * and the policy of ensuring that all dma is flushed prior to
- * releasing that lock. Otherwise you might have two threads building
- * up a list of buffers to validate at once.
- */
-int bmValidateBuffers( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
- int retval = 0;
-
- LOCK(bm);
- {
- DBG("%s fail %d\n", __FUNCTION__, bm->fail);
- assert(intel->locked);
-
- if (!bm->fail) {
- struct block *block, *tmp;
-
- foreach_s(block, tmp, &bm->referenced) {
- struct buffer *buf = block->buf;
-
- DBG("Validate buf %d / block %p / dirty %d\n", buf->id, block, buf->dirty);
-
- /* Upload the buffer contents if necessary:
- */
- if (buf->dirty) {
- DBG("Upload dirty buf %d (%s) sz %d offset 0x%x\n", buf->id,
- buf->name, buf->size, block->mem->ofs);
-
- assert(!(buf->flags & (BM_NO_BACKING_STORE|BM_NO_EVICT)));
-
- wait_quiescent(intel, buf->block);
-
- do_memcpy(buf->block->virtual,
- buf->backing_store,
- buf->size);
-
- buf->dirty = 0;
- }
-
- block->referenced = 0;
- block->on_hardware = 1;
- move_to_tail(&bm->on_hardware, block);
- }
-
- bm->need_fence = 1;
- }
-
- retval = bm->fail ? -1 : 0;
- }
- UNLOCK(bm);
-
-
- if (retval != 0)
- DBG("%s failed\n", __FUNCTION__);
-
- return retval;
-}
-
-
-
-
-void bmReleaseBuffers( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- struct block *block, *tmp;
-
- foreach_s (block, tmp, &bm->referenced) {
-
- DBG("remove block %p from referenced list\n", block);
-
- if (block->on_hardware) {
- /* Return to the on-hardware list.
- */
- move_to_tail(&bm->on_hardware, block);
- }
- else if (block->fenced) {
- struct block *s;
-
- /* Hmm - have to scan the fenced list to insert the
- * buffers in order. This is O(nm), but rare and the
- * numbers are low.
- */
- foreach (s, &bm->fenced) {
- if (FENCE_LTE(block->fence, s->fence))
- break;
- }
-
- move_to_tail(s, block);
- }
- else {
- /* Return to the lru list:
- */
- move_to_tail(&block->pool->lru, block);
- }
-
- block->referenced = 0;
- }
- }
- UNLOCK(bm);
-}
-
-
-/* This functionality is used by the buffer manager, not really sure
- * if we need to be exposing it in this way, probably libdrm will
- * offer equivalent calls.
- *
- * For now they can stay, but will likely change/move before final:
- */
-unsigned bmSetFence( struct intel_context *intel )
-{
- assert(intel->locked);
-
- /* Emit MI_FLUSH here:
- */
- if (intel->bm->need_fence) {
-
- /* Emit a flush without using a batchbuffer. Can't rely on the
- * batchbuffer at this level really. Would really prefer that
- * the IRQ ioctly emitted the flush at the same time.
- */
- GLuint dword[2];
- dword[0] = intel->vtbl.flush_cmd();
- dword[1] = 0;
- intel_cmd_ioctl(intel, (char *)&dword, sizeof(dword));
-
- intel->bm->last_fence = intelEmitIrqLocked( intel );
-
- fence_blocks(intel, intel->bm->last_fence);
-
- intel->vtbl.note_fence(intel, intel->bm->last_fence);
- intel->bm->need_fence = 0;
-
- if (intel->thrashing) {
- intel->thrashing--;
- if (!intel->thrashing)
- DBG("not thrashing\n");
- }
-
- intel->bm->free_on_hardware = 0;
- }
-
- return intel->bm->last_fence;
-}
-
-unsigned bmSetFenceLock( struct intel_context *intel )
-{
- unsigned last;
- LOCK(intel->bm);
- last = bmSetFence(intel);
- UNLOCK(intel->bm);
- return last;
-}
-unsigned bmLockAndFence( struct intel_context *intel )
-{
- if (intel->bm->need_fence) {
- LOCK_HARDWARE(intel);
- LOCK(intel->bm);
- bmSetFence(intel);
- UNLOCK(intel->bm);
- UNLOCK_HARDWARE(intel);
- }
-
- return intel->bm->last_fence;
-}
-
-
-void bmFinishFence( struct intel_context *intel, unsigned fence )
-{
- if (!bmTestFence(intel, fence)) {
- DBG("...wait on fence %d\n", fence);
- intelWaitIrq( intel, fence );
- }
- assert(bmTestFence(intel, fence));
- check_fenced(intel);
-}
-
-void bmFinishFenceLock( struct intel_context *intel, unsigned fence )
-{
- LOCK(intel->bm);
- bmFinishFence(intel, fence);
- UNLOCK(intel->bm);
-}
-
-
-/* Specifically ignore texture memory sharing.
- * -- just evict everything
- * -- and wait for idle
- */
-void bm_fake_NotifyContendedLockTake( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- struct block *block, *tmp;
- GLuint i;
-
- assert(is_empty_list(&bm->referenced));
-
- bm->need_fence = 1;
- bm->fail = 0;
- bmFinishFence(intel, bmSetFence(intel));
-
- assert(is_empty_list(&bm->fenced));
- assert(is_empty_list(&bm->on_hardware));
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (!(bm->pool[i].flags & BM_NO_EVICT)) {
- foreach_s(block, tmp, &bm->pool[i].lru) {
- assert(bmTestFence(intel, block->fence));
- set_dirty(intel, block->buf);
- }
- }
- }
- }
- UNLOCK(bm);
-}
-
-
-
-void bmEvictAll( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
-
- LOCK(bm);
- {
- struct block *block, *tmp;
- GLuint i;
-
- DBG("%s\n", __FUNCTION__);
-
- assert(is_empty_list(&bm->referenced));
-
- bm->need_fence = 1;
- bm->fail = 0;
- bmFinishFence(intel, bmSetFence(intel));
-
- assert(is_empty_list(&bm->fenced));
- assert(is_empty_list(&bm->on_hardware));
-
- for (i = 0; i < bm->nr_pools; i++) {
- if (!(bm->pool[i].flags & BM_NO_EVICT)) {
- foreach_s(block, tmp, &bm->pool[i].lru) {
- assert(bmTestFence(intel, block->fence));
- set_dirty(intel, block->buf);
- block->buf->block = NULL;
-
- free_block(intel, block);
- }
- }
- }
- }
- UNLOCK(bm);
-}
-
-
-GLboolean bmError( struct intel_context *intel )
-{
- struct bufmgr *bm = intel->bm;
- GLboolean retval;
-
- LOCK(bm);
- {
- retval = bm->fail;
- }
- UNLOCK(bm);
-
- return retval;
-}
-
-
-GLuint bmCtxId( struct intel_context *intel )
-{
- return intel->bm->ctxId;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "imports.h"
-#include "intel_batchbuffer.h"
-#include "intel_ioctl.h"
-#include "intel_decode.h"
-#include "bufmgr.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BATCH
-
-static void intel_batchbuffer_reset( struct intel_batchbuffer *batch )
-{
- assert(batch->map == NULL);
-
- batch->offset = (unsigned long)batch->ptr;
- batch->offset = ALIGN(batch->offset, 64);
- batch->ptr = (unsigned char *) batch->offset;
-
- if (BATCH_SZ - batch->offset < BATCH_REFILL) {
- bmBufferData(batch->intel,
- batch->buffer,
- BATCH_SZ,
- NULL,
- 0);
- batch->offset = 0;
- batch->ptr = NULL;
- }
-
- batch->flags = 0;
-}
-
-static void intel_batchbuffer_reset_cb( struct intel_context *intel,
- void *ptr )
-{
- struct intel_batchbuffer *batch = (struct intel_batchbuffer *)ptr;
- assert(batch->map == NULL);
- batch->flags = 0;
- batch->offset = 0;
- batch->ptr = NULL;
-}
-
-GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch )
-{
- if (!batch->map) {
- batch->map = bmMapBuffer(batch->intel, batch->buffer,
- BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT|BM_WRITE);
- batch->ptr += (unsigned long)batch->map;
- }
-
- return batch->map;
-}
-
-void intel_batchbuffer_unmap( struct intel_batchbuffer *batch )
-{
- if (batch->map) {
- batch->ptr -= (unsigned long)batch->map;
- batch->map = NULL;
- bmUnmapBuffer(batch->intel, batch->buffer);
- }
-}
-
-
-
-/*======================================================================
- * Public functions
- */
-struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel )
-{
- struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
-
- batch->intel = intel;
-
- bmGenBuffers(intel, "batch", 1, &batch->buffer, 12);
-
- bmBufferSetInvalidateCB(intel, batch->buffer,
- intel_batchbuffer_reset_cb,
- batch,
- GL_TRUE);
-
- bmBufferData(batch->intel,
- batch->buffer,
- BATCH_SZ,
- NULL,
- 0);
-
-
- return batch;
-}
-
-void intel_batchbuffer_free( struct intel_batchbuffer *batch )
-{
- if (batch->map)
- bmUnmapBuffer(batch->intel, batch->buffer);
-
- bmDeleteBuffers(batch->intel, 1, &batch->buffer);
- free(batch);
-}
-
-
-#define MI_BATCH_BUFFER_END (0xA<<23)
-
-
-GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch )
-{
- struct intel_context *intel = batch->intel;
- GLuint used = batch->ptr - (batch->map + batch->offset);
- GLuint offset;
- GLint retval = GL_TRUE;
-
- assert(intel->locked);
-
- if (used == 0) {
- bmReleaseBuffers( batch->intel );
- return GL_TRUE;
- }
-
- /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
- * performance drain that we would like to avoid.
- */
- if (used & 4) {
- ((int *)batch->ptr)[0] = MI_BATCH_BUFFER_END;
- batch->ptr += 4;
- used += 4;
- }
- else {
- ((int *)batch->ptr)[0] = 0;
- ((int *)batch->ptr)[1] = MI_BATCH_BUFFER_END;
-
- batch->ptr += 8;
- used += 8;
- }
-
- intel_batchbuffer_unmap(batch);
-
- /* Get the batch buffer offset: Must call bmBufferOffset() before
- * bmValidateBuffers(), otherwise the buffer won't be on the inuse
- * list.
- */
- offset = bmBufferOffset(batch->intel, batch->buffer);
-
- if (bmValidateBuffers( batch->intel ) != 0) {
- assert(intel->locked);
- bmReleaseBuffers( batch->intel );
- retval = GL_FALSE;
- goto out;
- }
-
- if (INTEL_DEBUG & DEBUG_BATCH) {
- char *map;
-
- map = bmMapBuffer(batch->intel, batch->buffer,
- BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT);
- intel_decode((uint32_t *)(map + batch->offset), used / 4,
- offset + batch->offset, intel->intelScreen->deviceID);
- bmUnmapBuffer(batch->intel, batch->buffer);
- }
-
- /* Fire the batch buffer, which was uploaded above:
- */
- intel_batch_ioctl(batch->intel,
- offset + batch->offset,
- used);
-
- /* Reset the buffer:
- */
- out:
- intel_batchbuffer_reset( batch );
- intel_batchbuffer_map( batch );
-
- if (!retval)
- DBG("%s failed\n", __FUNCTION__);
-
- return retval;
-}
-
-
-
-
-
-
-
-void intel_batchbuffer_align( struct intel_batchbuffer *batch,
- GLuint align,
- GLuint sz )
-{
- unsigned long ptr = (unsigned long) batch->ptr;
- unsigned long aptr = ALIGN(ptr, align);
- GLuint fixup = aptr - ptr;
-
- if (intel_batchbuffer_space(batch) < fixup + sz)
- intel_batchbuffer_flush(batch);
- else {
- memset(batch->ptr, 0, fixup);
- batch->ptr += fixup;
- }
-}
-
-
-
-
-void intel_batchbuffer_data(struct intel_batchbuffer *batch,
- const void *data,
- GLuint bytes,
- GLuint flags)
-{
- assert((bytes & 3) == 0);
- intel_batchbuffer_require_space(batch, bytes, flags);
- __memcpy(batch->ptr, data, bytes);
- batch->ptr += bytes;
-}
-
--- /dev/null
+../intel/intel_batchbuffer.c
\ No newline at end of file
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef INTEL_BATCHBUFFER_H
-#define INTEL_BATCHBUFFER_H
-
-#include "mtypes.h"
-#include "bufmgr.h"
-
-struct intel_context;
-
-#define BATCH_SZ (16 * 1024)
-#define BATCH_REFILL 4096
-#define BATCH_RESERVED 16
-
-#define INTEL_BATCH_NO_CLIPRECTS 0x1
-#define INTEL_BATCH_CLIPRECTS 0x2
-
-struct intel_batchbuffer {
- struct intel_context *intel;
-
- struct buffer *buffer;
-
- GLuint flags;
- unsigned long offset;
-
- GLubyte *map;
- GLubyte *ptr;
-};
-
-struct intel_batchbuffer *intel_batchbuffer_alloc( struct intel_context *intel );
-
-void intel_batchbuffer_free( struct intel_batchbuffer *batch );
-
-
-GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch );
-
-void intel_batchbuffer_unmap( struct intel_batchbuffer *batch );
-GLubyte *intel_batchbuffer_map( struct intel_batchbuffer *batch );
-
-
-/* Unlike bmBufferData, this currently requires the buffer be mapped.
- * Consider it a convenience function wrapping multple
- * intel_buffer_dword() calls.
- */
-void intel_batchbuffer_data(struct intel_batchbuffer *batch,
- const void *data,
- GLuint bytes,
- GLuint flags);
-
-void intel_batchbuffer_release_space(struct intel_batchbuffer *batch,
- GLuint bytes);
-
-
-/* Inline functions - might actually be better off with these
- * non-inlined. Certainly better off switching all command packets to
- * be passed as structs rather than dwords, but that's a little bit of
- * work...
- */
-static inline GLuint
-intel_batchbuffer_space( struct intel_batchbuffer *batch )
-{
- return (BATCH_SZ - BATCH_RESERVED) - (batch->ptr - (batch->map + batch->offset));
-}
-
-
-static inline void
-intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch,
- GLuint dword)
-{
- assert(batch->map);
- assert(intel_batchbuffer_space(batch) >= 4);
- *(GLuint *)(batch->ptr) = dword;
- batch->ptr += 4;
-}
-
-static inline void
-intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
- GLuint sz,
- GLuint flags)
-{
- assert(sz < BATCH_SZ - 8);
- if (intel_batchbuffer_space(batch) < sz ||
- (batch->flags != 0 && flags != 0 && batch->flags != flags))
- intel_batchbuffer_flush(batch);
-
- batch->flags |= flags;
-}
-
-void intel_batchbuffer_align( struct intel_batchbuffer *batch,
- GLuint align,
- GLuint sz );
-
-
-/* Here are the crusty old macros, to be removed:
- */
-#define BATCH_LOCALS
-#define BEGIN_BATCH(n, flags) intel_batchbuffer_require_space(intel->batch, n*4, flags)
-#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
-
-#define OUT_RELOC(buf, flags, delta) do { \
- assert((delta) >= 0); \
- OUT_BATCH(bmBufferOffset(intel, buf) + delta); \
-} while (0)
-
-#define ADVANCE_BATCH() do { } while(0)
-
-
-#endif
#include "intel_regions.h"
#include "intel_structs.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
intelFlush( &intel->ctx );
-
- bmFinishFenceLock(intel, intel->last_swap_fence);
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ intel->last_swap_fence = intel->first_swap_fence;
+ intel->first_swap_fence = NULL;
/* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
* should work regardless.
}
}
- intel_batchbuffer_flush( intel->batch );
- intel->second_last_swap_fence = intel->last_swap_fence;
- intel->last_swap_fence = bmSetFenceLock( intel );
+ if (intel->first_swap_fence)
+ dri_fence_unreference(intel->first_swap_fence);
+ intel_batchbuffer_flush(intel->batch);
+ intel->first_swap_fence = intel->batch->last_fence;
+ if (intel->first_swap_fence != NULL)
+ dri_fence_reference(intel->first_swap_fence);
UNLOCK_HARDWARE( intel );
if (!rect)
void intelEmitFillBlit( struct intel_context *intel,
GLuint cpp,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort x, GLshort y,
void intelEmitCopyBlit( struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
- struct buffer *src_buffer,
+ dri_bo *src_buffer,
GLuint src_offset,
GLboolean src_tiled,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort src_x, GLshort src_y,
GLubyte *src_bits, GLuint src_size,
GLuint fg_color,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort x, GLshort y,
#include "intel_context.h"
#include "intel_ioctl.h"
-struct buffer;
-
extern void intelCopyBuffer( __DRIdrawablePrivate *dpriv,
const drm_clip_rect_t *rect );
extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask);
extern void intelEmitCopyBlit( struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
- struct buffer *src_buffer,
+ dri_bo *src_buffer,
GLuint src_offset,
GLboolean src_tiled,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort srcx, GLshort srcy,
extern void intelEmitFillBlit( struct intel_context *intel,
GLuint cpp,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort x, GLshort y,
GLubyte *src_bits, GLuint src_size,
GLuint fg_color,
GLshort dst_pitch,
- struct buffer *dst_buffer,
+ dri_bo *dst_buffer,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort dst_x, GLshort dst_y,
#include "intel_context.h"
#include "intel_buffer_objects.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
+/** Allocates a new dri_bo to store the data for the buffer object. */
+static void
+intel_bufferobj_alloc_buffer(struct intel_context *intel,
+ struct intel_buffer_object *intel_obj)
+{
+ intel_obj->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64,
+ DRM_BO_FLAG_MEM_TT);
+}
/**
* There is some duplication between mesa's bufferobjects and our
GLuint name,
GLenum target )
{
- struct intel_context *intel = intel_context(ctx);
- struct intel_buffer_object *obj = MALLOC_STRUCT(intel_buffer_object);
+ struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
_mesa_initialize_buffer_object(&obj->Base, name, target);
- /* XXX: We generate our own handle, which is different to 'name' above.
- */
- bmGenBuffers(intel, "bufferobj", 1, &obj->buffer, 6);
- assert(obj->buffer);
-
return &obj->Base;
}
static void intel_bufferobj_free( GLcontext *ctx,
struct gl_buffer_object *obj )
{
- struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- if (intel_obj->buffer)
- bmDeleteBuffers( intel, 1, &intel_obj->buffer );
-
+ if (intel_obj->buffer)
+ dri_bo_unreference(intel_obj->buffer);
+
_mesa_free(intel_obj);
}
obj->Size = size;
obj->Usage = usage;
- bmBufferData(intel, intel_obj->buffer, size, data, 0);
+ /* While it would seem to make sense to always reallocate the buffer here,
+ * since it should allow us better concurrency between rendering and
+ * map-cpu write-unmap, doing so was a minor (~10%) performance loss
+ * for both classic and TTM mode with openarena. That may change with
+ * improved buffer manager algorithms.
+ */
+ if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) {
+ dri_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = NULL;
+ }
+ if (size != 0) {
+ if (intel_obj->buffer == NULL)
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
+
+ if (data != NULL)
+ dri_bo_subdata(intel_obj->buffer, 0, size, data);
+ }
}
const GLvoid * data,
struct gl_buffer_object * obj )
{
- struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- bmBufferSubData(intel, intel_obj->buffer, offset, size, data);
+ dri_bo_subdata(intel_obj->buffer, offset, size, data);
}
GLvoid * data,
struct gl_buffer_object * obj )
{
- struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- bmBufferGetSubData(intel, intel_obj->buffer, offset, size, data);
+ dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
}
GLenum access,
struct gl_buffer_object *obj )
{
- struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
/* XXX: Translate access to flags arg below:
*/
assert(intel_obj);
assert(intel_obj->buffer);
- obj->Pointer = bmMapBuffer(intel, intel_obj->buffer, 0);
+
+ dri_bo_map(intel_obj->buffer, GL_TRUE);
+ obj->Pointer = intel_obj->buffer->virtual;
return obj->Pointer;
}
GLenum target,
struct gl_buffer_object *obj )
{
- struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
assert(intel_obj->buffer);
assert(obj->Pointer);
- bmUnmapBuffer(intel, intel_obj->buffer);
+ dri_bo_unmap(intel_obj->buffer);
obj->Pointer = NULL;
return GL_TRUE;
}
-struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
+dri_bo *intel_bufferobj_buffer( const struct intel_buffer_object *intel_obj )
{
assert(intel_obj->Base.Name);
assert(intel_obj->buffer);
*/
struct intel_buffer_object {
struct gl_buffer_object Base;
- struct buffer *buffer; /* the low-level buffer manager's buffer handle */
+ dri_bo *buffer; /* the low-level buffer manager's buffer handle */
};
/* Get the bm buffer associated with a GL bufferobject:
*/
-struct buffer *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
+dri_bo *intel_bufferobj_buffer( const struct intel_buffer_object *obj );
/* Hook the bufferobject implementation into mesa:
*/
--- /dev/null
+../intel/intel_bufmgr_ttm.c
\ No newline at end of file
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
+#include "intel_decode.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
#include "utils.h"
#include "vblank.h"
{
struct intel_context *intel = intel_context( ctx );
- bmLockAndFence(intel);
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
}
void intelFinish( GLcontext *ctx )
{
struct intel_context *intel = intel_context( ctx );
- bmFinishFence(intel, bmLockAndFence(intel));
+ intelFlush(ctx);
+ if (intel->batch->last_fence) {
+ dri_fence_wait(intel->batch->last_fence);
+ dri_fence_unreference(intel->batch->last_fence);
+ intel->batch->last_fence = NULL;
+ }
}
static void
intelInitBufferFuncs( functions );
}
+static void
+intel_update_screen_regions(struct intel_context *intel)
+{
+ intel->bufmgr = intel->intelScreen->bufmgr;
+
+ intel_region_release(intel, &intel->front_region);
+ intel_region_reference(&intel->front_region,
+ intel->intelScreen->front_region);
+ intel_region_release(intel, &intel->back_region);
+ intel_region_reference(&intel->back_region,
+ intel->intelScreen->back_region);
+
+ intel_region_release(intel, &intel->depth_region);
+ intel_region_reference(&intel->depth_region,
+ intel->intelScreen->depth_region);
+}
GLboolean intelInitContext( struct intel_context *intel,
const __GLcontextModes *mesaVis,
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs( ctx );
- intel->no_hw = getenv("INTEL_NO_HW") != NULL;
-
if (!intel->intelScreen->irq_active) {
_mesa_printf("IRQs not active. Exiting\n");
exit(1);
INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ),
debug_control );
+ intel_update_screen_regions(intel);
- /* Buffer manager:
- */
- intel->bm = bm_fake_intel_Attach( intel );
-
-
- bmInitPool(intel,
- intel->intelScreen->tex.offset, /* low offset */
- intel->intelScreen->tex.map, /* low virtual */
- intel->intelScreen->tex.size,
- BM_MEM_AGP);
-
- /* These are still static, but create regions for them.
- */
- intel->front_region =
- intel_region_create_static(intel,
- BM_MEM_AGP,
- intelScreen->front.offset,
- intelScreen->front.map,
- intelScreen->cpp,
- intelScreen->front.pitch / intelScreen->cpp,
- intelScreen->height,
- intelScreen->front.size,
- intelScreen->front.tiled != 0);
-
- intel->back_region =
- intel_region_create_static(intel,
- BM_MEM_AGP,
- intelScreen->back.offset,
- intelScreen->back.map,
- intelScreen->cpp,
- intelScreen->back.pitch / intelScreen->cpp,
- intelScreen->height,
- intelScreen->back.size,
- intelScreen->back.tiled != 0);
-
- /* Still assuming front.cpp == depth.cpp
- *
- * XXX: Setting tiling to false because Depth tiling only supports
- * YMAJOR but the blitter only supports XMAJOR tiling. Have to
- * resolve later.
- */
- intel->depth_region =
- intel_region_create_static(intel,
- BM_MEM_AGP,
- intelScreen->depth.offset,
- intelScreen->depth.map,
- intelScreen->cpp,
- intelScreen->depth.pitch / intelScreen->cpp,
- intelScreen->height,
- intelScreen->depth.size,
- intelScreen->depth.tiled != 0);
-
intel_bufferobj_init( intel );
intel->batch = intel_batchbuffer_alloc( intel );
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
if (intel->ctx.Mesa_DXTn) {
_mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
intel->batch = NULL;
-
+
+ if (intel->last_swap_fence) {
+ dri_fence_wait(intel->last_swap_fence);
+ dri_fence_unreference(intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ dri_fence_wait(intel->first_swap_fence);
+ dri_fence_unreference(intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
if ( release_texture_heaps ) {
/* This share group is about to go away, free our private
__DRIscreenPrivate *sPriv = intel->driScreen;
volatile drmI830Sarea * sarea = intel->sarea;
int me = intel->hHWContext;
- int my_bufmgr = bmCtxId(intel);
drmGetLock(intel->driFd, intel->hHWContext, flags);
intel->vtbl.lost_hardware( intel );
}
- /* As above, but don't evict the texture data on transitions
- * between contexts which all share a local buffer manager.
+ /* If the last consumer of the texture memory wasn't us, notify the fake
+ * bufmgr and record the new owner. We should have the memory shared
+ * between contexts of a single fake bufmgr, but this will at least make
+ * things correct for now.
*/
- if (sarea->texAge != my_bufmgr) {
+ if (!intel->intelScreen->ttm && sarea->texAge != intel->hHWContext) {
+ sarea->texAge = intel->hHWContext;
+ dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr);
+ if (INTEL_DEBUG & DEBUG_BATCH)
+ intel_decode_context_reset();
if (INTEL_DEBUG & DEBUG_BUFMGR) {
- fprintf(stderr, "Lost Textures: sarea->texAge %x my_bufmgr %x\n",
- sarea->ctxOwner, my_bufmgr);
+ fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
+ sarea->ctxOwner, intel->hHWContext);
}
- sarea->texAge = my_bufmgr;
- bm_fake_NotifyContendedLockTake( intel );
}
/* Drawable changed?
intel->locked = 1;
- if (bmError(intel)) {
- bmEvictAll(intel);
- intel->vtbl.lost_hardware( intel );
- }
-
- /* Make sure nothing has been emitted prior to getting the lock:
- */
- assert(intel->batch->map == 0);
-
- /* XXX: postpone, may not be needed:
- */
- if (!intel_batchbuffer_map(intel->batch)) {
- bmEvictAll(intel);
- intel->vtbl.lost_hardware( intel );
-
- /* This could only fail if the batchbuffer was greater in size
- * than the available texture memory:
- */
- if (!intel_batchbuffer_map(intel->batch)) {
- _mesa_printf("double failure to map batchbuffer\n");
- assert(0);
- }
- }
}
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
- /* Make sure everything has been released:
- */
- assert(intel->batch->ptr == intel->batch->map + intel->batch->offset);
-
- intel_batchbuffer_unmap(intel->batch);
intel->vtbl.note_unlock( intel );
intel->locked = 0;
GLfloat s0, GLfloat s1,
GLfloat t0, GLfloat t1);
-
-
+ void (*debug_batch)(struct intel_context *intel);
} vtbl;
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
- GLuint last_swap_fence;
- GLuint second_last_swap_fence;
-
+ dri_fence *first_swap_fence;
+ dri_fence *last_swap_fence;
+
GLuint stats_wm;
struct intel_batchbuffer *batch;
GLboolean hw_stencil;
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
- GLboolean no_hw;
GLboolean no_rast;
- GLboolean thrashing;
GLboolean locked;
GLboolean strict_conformance;
GLboolean need_flush;
-
-
- /* AGP memory buffer manager:
- */
- struct bufmgr *bm;
-
-
/* State for intelvb.c and inteltris.c.
*/
GLenum render_primitive;
GLenum reduced_primitive;
- struct intel_region *front_region;
- struct intel_region *back_region;
struct intel_region *draw_region;
- struct intel_region *depth_region;
/* These refer to the current draw (front vs. back) buffer:
*/
drmLock *driHwLock;
int driFd;
+ /* Cached values from the screen private. */
+ dri_bufmgr *bufmgr;
+ struct intel_region *front_region;
+ struct intel_region *back_region;
+ struct intel_region *depth_region;
+
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
#include "intel_blit.h"
#include "intel_regions.h"
#include "drm.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
+#include "i915_drm.h"
-static int intelWaitIdleLocked( struct intel_context *intel )
+static void intelWaitIdleLocked( struct intel_context *intel )
{
- static int in_wait_idle = 0;
unsigned int fence;
- if (!in_wait_idle) {
- if (INTEL_DEBUG & DEBUG_SYNC) {
- fprintf(stderr, "waiting for idle\n");
- }
-
- in_wait_idle = 1;
- fence = bmSetFence(intel);
- intelWaitIrq(intel, fence);
- in_wait_idle = 0;
+ if (INTEL_DEBUG & DEBUG_SYNC)
+ fprintf(stderr, "waiting for idle\n");
- return bmTestFence(intel, fence);
- } else {
- return 1;
- }
+ fence = intelEmitIrqLocked(intel->intelScreen);
+ intelWaitIrq(intel->intelScreen, fence);
}
-int intelEmitIrqLocked( struct intel_context *intel )
+int intelEmitIrqLocked( intelScreenPrivate *intelScreen )
{
int seq = 1;
- if (!intel->no_hw) {
+ if (!intelScreen->no_hw) {
drmI830IrqEmit ie;
int ret;
-
+ /*
assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) ==
(DRM_LOCK_HELD|intel->hHWContext));
-
+ */
ie.irq_seq = &seq;
- ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT,
+ ret = drmCommandWriteRead( intelScreen->driScrnPriv->fd,
+ DRM_I830_IRQ_EMIT,
&ie, sizeof(ie) );
if ( ret ) {
fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret );
return seq;
}
-void intelWaitIrq( struct intel_context *intel, int seq )
+void intelWaitIrq( intelScreenPrivate *intelScreen, int seq )
{
- if (!intel->no_hw) {
+ if (!intelScreen->no_hw) {
drmI830IrqWait iw;
int ret, lastdispatch;
-
+ volatile drmI830Sarea *sarea = (volatile drmI830Sarea *)
+ (((GLubyte *)intelScreen->driScrnPriv->pSAREA) +
+ intelScreen->sarea_priv_offset);
+
if (0)
fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
iw.irq_seq = seq;
do {
- lastdispatch = intel->sarea->last_dispatch;
- ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
+ lastdispatch = sarea->last_dispatch;
+ ret = drmCommandWrite( intelScreen->driScrnPriv->fd,
+ DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
/* This seems quite often to return before it should!?!
*/
- } while (ret == -EAGAIN || ret == -EINTR || (ret == -EBUSY && lastdispatch != intel->sarea->last_dispatch) || (ret == 0 && seq > intel->sarea->last_dispatch)
- || (ret == 0 && intel->sarea->last_dispatch - seq >= (1 << 24)));
-
+ } while (ret == -EAGAIN ||
+ ret == -EINTR ||
+ (ret == -EBUSY && lastdispatch != sarea->last_dispatch) ||
+ (ret == 0 && seq > sarea->last_dispatch) ||
+ (ret == 0 && sarea->last_dispatch - seq >= (1 << 24)));
if ( ret ) {
fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret );
void intel_batch_ioctl( struct intel_context *intel,
GLuint start_offset,
- GLuint used)
+ GLuint used,
+ GLboolean ignore_cliprects,
+ GLboolean allow_unlock )
{
drmI830BatchBuffer batch;
batch.start,
batch.start + batch.used * 4);
- if (!intel->no_hw) {
+ if (!intel->intelScreen->no_hw) {
if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch,
sizeof(batch))) {
fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno);
UNLOCK_HARDWARE(intel);
exit(1);
}
-
- if (INTEL_DEBUG & DEBUG_SYNC) {
- intelWaitIdleLocked(intel);
- }
}
}
-void intel_cmd_ioctl( struct intel_context *intel,
- char *buf,
- GLuint used)
+void
+intel_exec_ioctl(struct intel_context *intel,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock,
+ void *start, GLuint count, dri_fence **fence)
{
- drmI830CmdBuffer cmd;
+ struct drm_i915_execbuffer execbuf;
+ dri_fence *fo;
assert(intel->locked);
assert(used);
- cmd.buf = buf;
- cmd.sz = used;
- cmd.cliprects = intel->pClipRects;
- cmd.num_cliprects = 0;
- cmd.DR1 = 0;
- cmd.DR4 = 0;
-
- if (INTEL_DEBUG & DEBUG_DMA)
- fprintf(stderr, "%s: 0x%x..0x%x\n",
- __FUNCTION__,
- 0,
- 0 + cmd.sz);
+ if (*fence) {
+ dri_fence_unreference(*fence);
+ }
- if (!intel->no_hw) {
- if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd,
- sizeof(cmd))) {
- fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno);
- UNLOCK_HARDWARE(intel);
- exit(1);
- }
+ memset(&execbuf, 0, sizeof(execbuf));
- if (INTEL_DEBUG & DEBUG_SYNC) {
- intelWaitIdleLocked(intel);
- }
+ execbuf.num_buffers = count;
+ execbuf.batch.used = used;
+ execbuf.batch.cliprects = intel->pClipRects;
+ execbuf.batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ execbuf.batch.DR1 = 0;
+ execbuf.batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) |
+ (((GLuint) intel->drawY) << 16));
+
+ execbuf.ops_list = (unsigned)start; // TODO
+ execbuf.fence_arg.flags = DRM_FENCE_FLAG_SHAREABLE | DRM_I915_FENCE_FLAG_FLUSHED;
+
+ if (intel->intelScreen->no_hw)
+ return;
+
+ if (drmCommandWriteRead(intel->driFd, DRM_I915_EXECBUFFER, &execbuf,
+ sizeof(execbuf))) {
+ fprintf(stderr, "DRM_I830_EXECBUFFER: %d\n", -errno);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
+ }
+
+
+ fo = intel_ttm_fence_create_from_arg(intel->intelScreen->bufmgr, "fence buffers",
+ &execbuf.fence_arg);
+ if (!fo) {
+ fprintf(stderr, "failed to fence handle: %08x\n", execbuf.fence_arg.handle);
+ UNLOCK_HARDWARE(intel);
+ exit(1);
}
+ *fence = fo;
+
+ /* FIXME: use hardware contexts to avoid 'losing' hardware after
+ * each buffer flush.
+ */
+ intel->vtbl.lost_hardware(intel);
+
}
#include "intel_context.h"
-void intelWaitIrq( struct intel_context *intel, int seq );
-int intelEmitIrqLocked( struct intel_context *intel );
+void intelWaitIrq( intelScreenPrivate *intelScreen, int seq );
+int intelEmitIrqLocked( intelScreenPrivate *intelScreen );
void intel_batch_ioctl( struct intel_context *intel,
GLuint start_offset,
- GLuint used);
-
-void intel_cmd_ioctl( struct intel_context *intel,
- char *buf,
- GLuint used);
+ GLuint used,
+ GLboolean ignore_cliprects,
+ GLboolean allow_unlock );
+void intel_exec_ioctl(struct intel_context *intel,
+ GLuint used,
+ GLboolean ignore_cliprects, GLboolean allow_unlock,
+ void *start, GLuint count, dri_fence **fence);
#endif
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
#include "enums.h"
#include "imports.h"
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_blit.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
+#include "intel_bufmgr_ttm.h"
#include "imports.h"
#define FILE_DEBUG_FLAG DEBUG_REGION
{
DBG("%s\n", __FUNCTION__);
if (!region->map_refcount++) {
- region->map = bmMapBuffer(intel, region->buffer, 0);
- if (!region->map)
- region->map_refcount--;
+ dri_bo_map(region->buffer, GL_TRUE);
+ region->map = region->buffer->virtual;
}
return region->map;
{
DBG("%s\n", __FUNCTION__);
if (!--region->map_refcount) {
- bmUnmapBuffer(intel, region->buffer);
+ dri_bo_unmap(region->buffer);
region->map = NULL;
}
}
region->height = height; /* needed? */
region->refcount = 1;
- bmGenBuffers(intel, "tex", 1, ®ion->buffer, 6);
- bmBufferData(intel, region->buffer, pitch * cpp * height, NULL, 0);
+ region->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "region",
+ pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT);
return region;
}
if (--(*region)->refcount == 0) {
assert((*region)->map_refcount == 0);
- bmDeleteBuffers(intel, 1, &(*region)->buffer);
+ dri_bo_unreference((*region)->buffer);
free(*region);
}
*region = NULL;
}
-struct intel_region *intel_region_create_static( struct intel_context *intel,
- GLuint mem_type,
- GLuint offset,
- void *virtual,
- GLuint cpp,
- GLuint pitch,
- GLuint height,
- GLuint size,
- GLboolean tiled )
+struct intel_region *intel_region_create_static(intelScreenPrivate *intelScreen,
+ char *name,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch,
+ GLuint height, GLboolean tiled)
{
struct intel_region *region = calloc(sizeof(*region), 1);
- GLint pool;
DBG("%s\n", __FUNCTION__);
region->refcount = 1;
region->tiled = tiled;
- /* Recipe for creating a static buffer - create a static pool with
- * the right offset and size, generate a buffer and use a special
- * call to bind it to all of the memory in that pool.
- */
- pool = bmInitPool(intel, offset, virtual, size,
- (BM_MEM_AGP |
- BM_NO_UPLOAD |
- BM_NO_EVICT |
- BM_NO_MOVE));
- if (pool < 0) {
- _mesa_printf("bmInitPool failed for static region\n");
- exit(1);
+ if (intelScreen->ttm) {
+ assert(bo_handle != -1);
+ region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr,
+ name,
+ bo_handle);
+ } else {
+ region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
+ name,
+ offset, pitch * cpp * height,
+ virtual,
+ DRM_BO_FLAG_MEM_TT);
}
- region->buffer = bmGenBufferStatic(intel, pool);
-
return region;
}
+void
+intel_region_update_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height,
+ GLboolean tiled)
+{
+ DBG("%s\n", __FUNCTION__);
+ region->cpp = cpp;
+ region->pitch = pitch;
+ region->height = height; /* needed? */
+ region->tiled = tiled;
+ /*
+ * We use a "shared" buffer type to indicate buffers created and
+ * shared by others.
+ */
+
+ dri_bo_unreference(region->buffer);
+ if (intelScreen->ttm) {
+ assert(bo_handle != -1);
+ region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr,
+ "static region",
+ bo_handle);
+ } else {
+ region->buffer = dri_bo_alloc_static(intelScreen->bufmgr,
+ "static region",
+ offset, pitch * cpp * height,
+ virtual,
+ DRM_BO_FLAG_MEM_TT);
+ }
+}
void _mesa_copy_rect( GLubyte *dst,
GLuint cpp,
{
DBG("%s\n", __FUNCTION__);
- if (width == dst->pitch &&
- width == src_pitch &&
- dst_offset == 0 &&
- height == dst->height &&
- srcx == 0 &&
- srcy == 0)
- {
- return (bmBufferData(intel,
- dst->buffer,
- dst->cpp * width * dst->height,
- src, 0) == 0);
- }
- else {
- GLubyte *map = intel_region_map(intel, dst);
-
- if (map) {
- assert (dst_offset + dstx + width +
- (dsty + height - 1) * dst->pitch * dst->cpp <=
- dst->pitch * dst->cpp * dst->height);
-
- _mesa_copy_rect(map + dst_offset,
- dst->cpp,
- dst->pitch,
- dstx, dsty,
- width, height,
- src,
- src_pitch,
- srcx, srcy);
-
- intel_region_unmap(intel, dst);
- return GL_TRUE;
- }
- else
- return GL_FALSE;
- }
+ assert (dst_offset + dstx + width +
+ (dsty + height - 1) * dst->pitch * dst->cpp <=
+ dst->pitch * dst->cpp * dst->height);
+
+ _mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
+ dst->cpp,
+ dst->pitch,
+ dstx, dsty, width, height, src, src_pitch, srcx, srcy);
+ intel_region_unmap(intel, dst);
+
+ return GL_TRUE;
}
/* Copy rectangular sub-regions. Need better logic about when to
#define INTEL_REGIONS_H
#include "mtypes.h"
-#include "bufmgr.h" /* for DBG! */
+#include "dri_bufmgr.h" /* for DBG! */
+#include "intel_screen.h"
struct intel_context;
/* A layer on top of the bufmgr buffers that adds a few useful things:
* - Blitter commands for copying 2D regions between buffers.
*/
struct intel_region {
- struct buffer *buffer;
+ dri_bo *buffer;
GLuint refcount;
GLuint cpp;
GLuint pitch;
* buffers are within those zones. Tiling regions without fence
* registers is more work.
*/
-struct intel_region *intel_region_create_static( struct intel_context *intel,
- GLuint mem_type,
- GLuint offset,
- void *virtual,
- GLuint cpp,
- GLuint pitch,
- GLuint height,
- GLuint size,
- GLboolean tiled );
+struct intel_region *
+intel_region_create_static(intelScreenPrivate *intelScreen,
+ char *name,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp,
+ GLuint pitch, GLuint height, GLboolean tiled);
+void
+intel_region_update_static(intelScreenPrivate *intelScreen,
+ struct intel_region *region,
+ GLuint mem_type,
+ unsigned int bo_handle,
+ GLuint offset,
+ void *virtual,
+ GLuint cpp, GLuint pitch, GLuint height,
+ GLboolean tiled);
/* Map/unmap regions. This is refcounted also:
*/
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_ioctl.h"
+#include "intel_regions.h"
+#include "intel_bufmgr_ttm.h"
+#include "i915_drm.h"
#include "i830_dri.h"
PUBLIC const char __driConfigOptions[] =
return GL_TRUE;
}
+/** Driver-specific fence emit implementation for the fake memory manager. */
+static unsigned int
+intel_fence_emit(void *private)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)private;
+ unsigned int fence;
+
+ /* XXX: Need to emit a flush, if we haven't already (at least with the
+ * current batchbuffer implementation, we have).
+ */
+
+ fence = intelEmitIrqLocked(intelScreen);
+
+ return fence;
+}
+
+/** Driver-specific fence wait implementation for the fake memory manager. */
+static int
+intel_fence_wait(void *private, unsigned int cookie)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)private;
+
+ intelWaitIrq(intelScreen, cookie);
+
+ return 0;
+}
+
+static struct intel_region *
+intel_recreate_static(intelScreenPrivate *intelScreen,
+ char *name, struct intel_region *region,
+ intelRegion *region_desc,
+ GLuint mem_type)
+{
+ if (region) {
+ intel_region_update_static(intelScreen, region, mem_type,
+ region_desc->bo_handle, region_desc->offset,
+ region_desc->map, intelScreen->cpp,
+ region_desc->pitch / intelScreen->cpp,
+ intelScreen->height, region_desc->tiled);
+ } else {
+ region = intel_region_create_static(intelScreen, name, mem_type,
+ region_desc->bo_handle,
+ region_desc->offset,
+ region_desc->map, intelScreen->cpp,
+ region_desc->pitch / intelScreen->cpp,
+ intelScreen->height,
+ region_desc->tiled);
+ }
+
+ assert(region->buffer != NULL);
+
+ return region;
+}
+
+
+/* Create intel_region structs to describe the static front,back,depth
+ * buffers created by the xserver.
+ *
+ * Although FBO's mean we now no longer use these as render targets in
+ * all circumstances, they won't go away until the back and depth
+ * buffers become private, and the front and rotated buffers will
+ * remain even then.
+ *
+ * Note that these don't allocate video memory, just describe
+ * allocations alread made by the X server.
+ */
+static void
+intel_recreate_static_regions(intelScreenPrivate *intelScreen)
+{
+ intelScreen->front_region =
+ intel_recreate_static(intelScreen, "front",
+ intelScreen->front_region,
+ &intelScreen->front,
+ DRM_BO_FLAG_MEM_TT);
+
+ /* The rotated region is only used for old DDXes that didn't handle rotation
+ * on their own.
+ */
+ if (intelScreen->driScrnPriv->ddx_version.minor < 8) {
+ intelScreen->rotated_region =
+ intel_recreate_static(intelScreen, "rotated",
+ intelScreen->rotated_region,
+ &intelScreen->rotated,
+ DRM_BO_FLAG_MEM_TT);
+ }
+
+ intelScreen->back_region =
+ intel_recreate_static(intelScreen, "back",
+ intelScreen->back_region,
+ &intelScreen->back,
+ DRM_BO_FLAG_MEM_TT);
+
+ /* Still assumes front.cpp == depth.cpp. We can kill this when we move to
+ * private buffers.
+ */
+ intelScreen->depth_region =
+ intel_recreate_static(intelScreen, "depth",
+ intelScreen->depth_region,
+ &intelScreen->depth,
+ DRM_BO_FLAG_MEM_TT);
+}
void
intelUnmapScreenRegions(intelScreenPrivate *intelScreen)
intelScreen->depth.size = sarea->depth_size;
intelScreen->depth.tiled = sarea->depth_tiled;
+ if (intelScreen->driScrnPriv->ddx_version.minor >= 9) {
+ intelScreen->front.bo_handle = sarea->front_bo_handle;
+ intelScreen->back.bo_handle = sarea->back_bo_handle;
+ intelScreen->depth.bo_handle = sarea->depth_bo_handle;
+ } else {
+ intelScreen->front.bo_handle = -1;
+ intelScreen->back.bo_handle = -1;
+ intelScreen->depth.bo_handle = -1;
+ }
+
intelScreen->tex.offset = sarea->tex_offset;
intelScreen->logTextureGranularity = sarea->log_tex_granularity;
intelScreen->tex.handle = sarea->tex_handle;
(((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
intelScreen->deviceID = gDRIPriv->deviceID;
+ intelScreen->maxBatchSize = 16 * 1024;
intelScreen->mem = gDRIPriv->mem;
intelScreen->cpp = gDRIPriv->cpp;
}
sPriv->extensions = intelExtensions;
-
+
+ if (getenv("INTEL_NO_TTM") == NULL &&
+ intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
+ intelScreen->drmMinor >= 11 &&
+ intelScreen->front.bo_handle != -1) {
+ intelScreen->bufmgr = intel_bufmgr_ttm_init(sPriv->fd,
+ DRM_FENCE_TYPE_EXE,
+ DRM_FENCE_TYPE_EXE |
+ DRM_I915_FENCE_TYPE_RW,
+ intelScreen->maxBatchSize);
+ if (intelScreen->bufmgr != NULL)
+ intelScreen->ttm = GL_TRUE;
+ }
+ /* Otherwise, use the classic buffer manager. */
+ if (intelScreen->bufmgr == NULL) {
+ if (intelScreen->tex.size == 0) {
+ fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
+ __func__, __LINE__);
+ return GL_FALSE;
+ }
+ fprintf(stderr, "[%s:%u] Failed to init TTM buffer manager, falling back"
+ " to classic.\n", __func__, __LINE__);
+ intelScreen->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
+ intelScreen->tex.map,
+ intelScreen->tex.size,
+ intel_fence_emit,
+ intel_fence_wait,
+ intelScreen);
+ }
+
+ intel_recreate_static_regions(intelScreen);
+
+ intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
+
return GL_TRUE;
}
#include <sys/time.h>
#include "dri_util.h"
+#include "dri_bufmgr.h"
#include "xmlconfig.h"
#include "i830_common.h"
char *map; /* memory map */
int offset; /* from start of video mem, in bytes */
int pitch; /* row stride, in pixels */
+ unsigned int bo_handle;
unsigned int tiled;
} intelRegion;
intelRegion rotated;
intelRegion depth;
intelRegion tex;
-
+
+ struct intel_region *front_region;
+ struct intel_region *back_region;
+ struct intel_region *depth_region;
+ struct intel_region *rotated_region;
+
int deviceID;
int width;
int height;
int current_rotation; /* 0, 90, 180 or 270 */
int rotatedWidth, rotatedHeight;
+ GLboolean no_hw;
+
/**
* Configuration cache with default values for all contexts
*/
driOptionCache optionCache;
+
+ dri_bufmgr *bufmgr;
+ unsigned int maxBatchSize;
+
+ /**
+ * This value indicates that the kernel memory manager is being used
+ * instead of the fake client-side memory manager.
+ */
+ GLboolean ttm;
+
+ unsigned batch_id;
} intelScreenPrivate;
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
-#include "bufmgr.h"
+#include "dri_bufmgr.h"
/**
* Compute which mipmap levels that really need to be sent to the hardware.
intelObj->dirty_images[face] = ~0;
}
+#if 0
static void intel_texture_invalidate_cb( struct intel_context *intel,
void *ptr )
{
intel_texture_invalidate( (struct intel_texture_object *) ptr );
}
+#endif
/*
*/
firstImage->Depth,
cpp,
firstImage->IsCompressed);
-
+#if 0
/* Tell the buffer manager that we will manage the backing
* store, but we still want it to do fencing for us.
*/
intel_texture_invalidate_cb,
intelObj,
GL_FALSE);
+#endif
}
/* Pull in any images not in the object's tree:
intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
intel->intelScreen->deviceID);
dri_bo_unmap(batch->buf);
+
+ if (intel->vtbl.debug_batch != NULL)
+ intel->vtbl.debug_batch(intel);
}
}
#define BATCH_LOCALS
#define BEGIN_BATCH(n, flags) do { \
- assert(!intel->prim.flush); \
intel_batchbuffer_require_space(intel->batch, (n)*4, flags); \
} while (0)