projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
022f79e
)
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
author
Eric Anholt
<eric@anholt.net>
Thu, 5 Aug 2010 00:12:14 +0000
(17:12 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 5 Aug 2010 03:52:33 +0000
(20:52 -0700)
src/glsl/linker.cpp
patch
|
blob
|
history
diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index 10fd2d5ab9371e4b13ace77bedb398c89840f65d..b2953c67d11a250dc91e8f1d493561c739b3d9a4 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-1293,7
+1293,7
@@
link_shaders(struct gl_shader_program *prog)
progress = do_dead_code_local(ir) || progress;
progress = do_dead_code(ir) || progress;
progress = do_tree_grafting(ir) || progress;
- progress = do_constant_variable
_unlinked
(ir) || progress;
+ progress = do_constant_variable(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_algebraic(ir) || progress;
progress = do_if_return(ir) || progress;