struct r600_range *range;
struct r600_block *block;
int i;
+ int dirty;
range = &ctx->range[CTX_RANGE_ID(ctx, offset)];
block = range->blocks[CTX_BLOCK_ID(ctx, offset)];
return;
}
- for (i = 0; i < 7; i++)
- block->reg[i] = state->regs[i].value;
-
- r600_bo_reference(ctx->radeon, &block->reloc[1].bo, NULL);
- r600_bo_reference(ctx->radeon , &block->reloc[2].bo, NULL);
- if (state->regs[0].bo) {
- /* VERTEX RESOURCE, we preted there is 2 bo to relocate so
- * we have single case btw VERTEX & TEXTURE resource
- */
- r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[0].bo);
- r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[0].bo);
- state->regs[0].bo->fence = ctx->radeon->fence;
+ dirty = block->status & R600_BLOCK_STATUS_DIRTY;
+
+ for (i = 0; i < 7; i++) {
+ if (block->reg[i] != state->regs[i].value) {
+ dirty |= R600_BLOCK_STATUS_DIRTY;
+ block->reg[i] = state->regs[i].value;
+ }
+ }
+
+ /* if no BOs on block, force dirty */
+ if (!block->reloc[1].bo || !block->reloc[2].bo)
+ dirty |= R600_BLOCK_STATUS_DIRTY;
+
+ if (!dirty) {
+ if (state->regs[0].bo) {
+ if ((block->reloc[1].bo->bo->handle != state->regs[0].bo->bo->handle) ||
+ (block->reloc[2].bo->bo->handle != state->regs[0].bo->bo->handle))
+ dirty |= R600_BLOCK_STATUS_DIRTY;
+ } else {
+ if ((block->reloc[1].bo->bo->handle != state->regs[2].bo->bo->handle) ||
+ (block->reloc[2].bo->bo->handle != state->regs[3].bo->bo->handle))
+ dirty |= R600_BLOCK_STATUS_DIRTY;
+ }
+ }
+ if (!dirty) {
+ if (state->regs[0].bo)
+ state->regs[0].bo->fence = ctx->radeon->fence;
+ else {
+ state->regs[2].bo->fence = ctx->radeon->fence;
+ state->regs[3].bo->fence = ctx->radeon->fence;
+ }
} else {
- /* TEXTURE RESOURCE */
- r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[2].bo);
- r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[3].bo);
- state->regs[2].bo->fence = ctx->radeon->fence;
- state->regs[3].bo->fence = ctx->radeon->fence;
+ r600_bo_reference(ctx->radeon, &block->reloc[1].bo, NULL);
+ r600_bo_reference(ctx->radeon, &block->reloc[2].bo, NULL);
+ if (state->regs[0].bo) {
+ /* VERTEX RESOURCE, we preted there is 2 bo to relocate so
+ * we have single case btw VERTEX & TEXTURE resource
+ */
+ r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[0].bo);
+ r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[0].bo);
+ state->regs[0].bo->fence = ctx->radeon->fence;
+ } else {
+ /* TEXTURE RESOURCE */
+ r600_bo_reference(ctx->radeon, &block->reloc[1].bo, state->regs[2].bo);
+ r600_bo_reference(ctx->radeon, &block->reloc[2].bo, state->regs[3].bo);
+ state->regs[2].bo->fence = ctx->radeon->fence;
+ state->regs[3].bo->fence = ctx->radeon->fence;
+ }
}
- r600_context_dirty_block(ctx, block, R600_BLOCK_STATUS_DIRTY, 6);
+ r600_context_dirty_block(ctx, block, dirty, 6);
}
void r600_context_pipe_state_set_ps_resource(struct r600_context *ctx, struct r600_pipe_state *state, unsigned rid)