glsl: fix random typo
authorRob Clark <robdclark@gmail.com>
Fri, 15 Jun 2018 20:11:48 +0000 (16:11 -0400)
committerRob Clark <robdclark@gmail.com>
Tue, 19 Jun 2018 17:02:28 +0000 (13:02 -0400)
Just something I stumbled across.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/link_uniform_blocks.cpp

index e9e29d13a17eba1261e1c2acd9f566bbc7283322..0ab9687b7fbe4d27f3f5ca48ff6d5fbbf4cf4abe 100644 (file)
@@ -298,7 +298,7 @@ process_block_array_leaf(const char *name,
    if (b->is_shader_storage &&
        parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
       linker_error(prog, "shader storage block `%s' has size %d, "
-                   "which is larger than than the maximum allowed (%d)",
+                   "which is larger than the maximum allowed (%d)",
                    b->type->name,
                    parcel->buffer_size,
                    ctx->Const.MaxShaderStorageBlockSize);