case QOP_TEX_R:
case QOP_TEX_B:
case QOP_TEX_DIRECT:
- /* If the texture coordinate fifo is full,
- * block this on the last QOP_TEX_RESULT.
+ /* From the VC4 spec:
+ *
+ * "The TFREQ input FIFO holds two full lots of s,
+ * t, r, b data, plus associated setup data, per
+ * QPU, that is, there are eight data slots. For
+ * each texture request, slots are only consumed
+ * for the components of s, t, r, and b actually
+ * written. Thus the FIFO can hold four requests
+ * of just (s, t) data, or eight requests of just
+ * s data (for direct addressed data lookups).
+ *
+ * Note that there is one FIFO per QPU, and the
+ * FIFO has no concept of threads - that is,
+ * multi-threaded shaders must be careful to use
+ * only 1/2 the FIFO depth before reading
+ * back. Multi-threaded programs must also
+ * therefore always thread switch on texture
+ * fetch as the other thread may have data
+ * waiting in the FIFO."
+ *
+ * If the texture coordinate fifo is full, block this
+ * on the last QOP_TEX_RESULT.
*/
if (state.tfreq_count == 8) {
block_until_tex_result(&state, n);
}
- /* If the texture result fifo is full, block
- * adding any more to it until the last
- * QOP_TEX_RESULT.
+ /* From the VC4 spec:
+ *
+ * "Since the maximum number of texture requests
+ * in the input (TFREQ) FIFO is four lots of (s,
+ * t) data, the output (TFRCV) FIFO is sized to
+ * holds four lots of max-size color data per
+ * QPU. For non-float color, reads are packed
+ * RGBA8888 data (one read per pixel). For 16-bit
+ * float color, two reads are necessary per
+ * pixel, with reads packed as RG1616 then
+ * BA1616. So per QPU there are eight color slots
+ * in the TFRCV FIFO."
+ *
+ * If the texture result fifo is full, block adding
+ * any more to it until the last QOP_TEX_RESULT.
*/
if (inst->op == QOP_TEX_S ||
inst->op == QOP_TEX_DIRECT) {