swrast->AllowVertexFog = GL_TRUE;
swrast->AllowPixelFog = GL_TRUE;
- if (ctx->Visual.doubleBufferMode)
- swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT;
- else
- swrast->CurrentBufferBit = BUFFER_FRONT_LEFT;
-
/* Optimized Accum buffer */
swrast->_IntegerAccumMode = GL_FALSE;
swrast->_IntegerAccumScaler = 0.0;
GLuint NewState;
GLuint StateChanges;
GLenum Primitive; /* current primitive being drawn (ala glBegin) */
- GLbitfield CurrentBufferBit; /* exactly one the of DD_*_BIT buffer bits */
/** Mechanism to allow driver (like X11) to register further
* software rasterization routines.