#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_texture.h"
#include "sp_winsys.h"
#include "sp_query.h"
#include "draw/draw_context.h"
#include "sp_flush.h"
#include "sp_context.h"
-#include "sp_surface.h"
#include "sp_state.h"
#include "sp_tile_cache.h"
#include "sp_tex_tile_cache.h"
-#include "sp_winsys.h"
void
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_quad.h"
-#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "sp_quad_pipe.h"
#include "tgsi/tgsi_scan.h"
#include "sp_context.h"
#include "sp_quad.h"
-#include "sp_surface.h"
#include "sp_quad_pipe.h"
#include "sp_tile_cache.h"
#include "sp_state.h" /* for sp_fragment_shader */
#include "sp_state.h"
#include "sp_quad.h"
#include "sp_quad_pipe.h"
-#include "sp_texture.h"
-#include "sp_tex_sample.h"
struct quad_shade_stage
#include "draw/draw_private.h"
#include "draw/draw_vertex.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_thread.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "sp_context.h"
#include "sp_state.h"
-#include "sp_surface.h"
#include "sp_tile_cache.h"
#include "draw/draw_context.h"
#include "sp_context.h"
#include "sp_state.h"
-#include "sp_surface.h"
#include "draw/draw_context.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "sp_context.h"
-#include "sp_surface.h"
#include "sp_texture.h"
#include "sp_tex_tile_cache.h"
#include "util/u_memory.h"
#include "sp_context.h"
-#include "sp_state.h"
#include "sp_texture.h"
#include "sp_screen.h"
#include "sp_winsys.h"