* the highest index a load_input_*, load_uniform_*, etc. intrinsic can
* access plus one
*/
- unsigned num_inputs, num_uniforms, num_outputs;
+ unsigned num_inputs, num_uniforms, num_outputs, num_shared;
/** The shader stage, such as MESA_SHADER_VERTEX. */
gl_shader_stage stage;
case nir_var_uniform:
op = nir_intrinsic_load_uniform;
break;
+ case nir_var_shared:
+ op = nir_intrinsic_load_shared;
+ break;
+ default:
+ unreachable("Unknown variable mode");
+ }
+ return op;
+}
+
+static nir_intrinsic_op
+store_op(struct lower_io_state *state,
+ nir_variable_mode mode, bool per_vertex)
+{
+ nir_intrinsic_op op;
+ switch (mode) {
+ case nir_var_shader_in:
+ case nir_var_shader_out:
+ op = per_vertex ? nir_intrinsic_store_per_vertex_output :
+ nir_intrinsic_store_output;
+ break;
+ case nir_var_shared:
+ op = nir_intrinsic_store_shared;
+ break;
default:
unreachable("Unknown variable mode");
}
if (mode != nir_var_shader_in &&
mode != nir_var_shader_out &&
+ mode != nir_var_shared &&
mode != nir_var_uniform)
continue;
}
case nir_intrinsic_store_var: {
- assert(mode == nir_var_shader_out);
+ assert(mode == nir_var_shader_out || mode == nir_var_shared);
nir_ssa_def *offset;
nir_ssa_def *vertex_index;
per_vertex ? &vertex_index : NULL,
state->type_size);
- nir_intrinsic_op store_op =
- per_vertex ? nir_intrinsic_store_per_vertex_output :
- nir_intrinsic_store_output;
-
- nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx,
- store_op);
+ nir_intrinsic_instr *store =
+ nir_intrinsic_instr_create(state->mem_ctx,
+ store_op(state, mode, per_vertex));
store->num_components = intrin->num_components;
nir_src_copy(&store->src[0], &intrin->src[0], store);
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+ fprintf(fp, "shared: %u\n", shader->num_shared);
nir_foreach_variable(var, &shader->uniforms) {
print_var_decl(var, &state);