_mesa_format_matches_format_and_type() returns true for
GL_RED/GL_RED_INTEGER (with an appropriate type) into an intensity
mesa_format.
We want the `red`-based format instead, regardless of the order we find
them in our walk of the mesa formats list.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
if (_mesa_get_format_color_encoding(mesa_format) == GL_SRGB) {
continue;
}
+ if (_mesa_get_format_bits(mesa_format, GL_TEXTURE_INTENSITY_SIZE) > 0) {
+ /* If `format` is GL_RED/GL_RED_INTEGER, then we might match some
+ * intensity formats, which we don't want.
+ */
+ continue;
+ }
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
swapBytes)) {