glhd_check("%u", templat->height0, == templat->width0);
glhd_check("%u", templat->depth0, == 1);
glhd_check("%u", templat->array_size, == 6);
+ } else if (templat->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ unsigned max_texture_cube_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS);
+ glhd_check("%u", templat->last_level, < max_texture_cube_levels);
+ glhd_check("%u", templat->width0, <= (1 << (max_texture_cube_levels - 1)));
+ glhd_check("%u", templat->height0, == templat->width0);
+ glhd_check("%u", templat->depth0, == 1);
+ glhd_check("%u", templat->array_size, % 6 == 0);
} else if (templat->target == PIPE_TEXTURE_RECT) {
unsigned max_texture_2d_levels = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
glhd_check("%u", templat->last_level, == 0);