Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this may
authorKeith Whitwell <keith@tungstengraphics.com>
Mon, 7 Apr 2003 14:53:28 +0000 (14:53 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Mon, 7 Apr 2003 14:53:28 +0000 (14:53 +0000)
break driver callbacks.

src/mesa/tnl/t_imm_exec.c

index 97f49762adae665733ceb627fd6b85077fcc0f02..3c56e2ede289ba7e5e79da92b4ce4995029d948b 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_exec.c,v 1.44 2003/03/01 01:50:27 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.45 2003/04/07 14:53:28 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -511,8 +511,10 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM )
                             begin_state, saved_begin_state );
    }
 
-   if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1)
-      ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES;
+   /* Don't unset FLUSH_STORED_VERTICES flag here as the driver might
+    * have other stored data of its own & be relying on the
+    * FlushVertices notification to clear it.
+    */
 }