};
+/* Figure out whether u_blitter will fallback to a transfer operation.
+ * If so, don't use a staging resource.
+ */
+static boolean permit_hardware_blit(struct pipe_screen *screen,
+ struct pipe_resource *res)
+{
+ unsigned bind;
+
+ if (util_format_is_depth_or_stencil(res->format))
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+
+ if (!screen->is_format_supported(screen,
+ res->format,
+ res->target,
+ res->nr_samples,
+ bind, 0))
+ return FALSE;
+
+ if (!screen->is_format_supported(screen,
+ res->format,
+ res->target,
+ res->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW, 0))
+ return FALSE;
+
+ return TRUE;
+}
+
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
struct pipe_resource *texture,
struct pipe_subresource sr,
!(usage & (PIPE_TRANSFER_DONTBLOCK | PIPE_TRANSFER_UNSYNCHRONIZED)))
use_staging_texture = TRUE;
+ if (!permit_hardware_blit(ctx->screen, texture) ||
+ (texture->flags & R600_RESOURCE_FLAG_TRANSFER))
+ use_staging_texture = FALSE;
+
trans = CALLOC_STRUCT(r600_transfer);
if (trans == NULL)
return NULL;