* and it will flush itself if necessary to do so. If this does
* fail, we are basically without usable hardware.
*/
+ assert(vbuf->max_vertices < 65536);
+
vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
(ushort) vbuf->vertex_size,
(ushort) vbuf->max_vertices);
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ if (count > 65535) /* FIXME */
+ return FALSE;
+
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ if (count > 65535) /* FIXME */
+ return FALSE;
+
hw_verts = draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count );
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ if (count > 65535) /* FIXME */
+ return FALSE;
+
hw_verts = draw->render->allocate_vertices( draw->render,
(ushort)fse->key.output_stride,
(ushort)count );