**********************************************************/
#include "pipe/p_defines.h"
+#include "util/u_string.h"
#include "svga_screen.h"
#include "svga_surface.h"
#include "svga_context.h"
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s flags %x fence_ptr %p\n",
__FUNCTION__, flags, fence ? *fence : 0x0);
+
+ /* Enable to dump BMPs of the color/depth buffers each frame */
+ if (0) {
+ if (flags & PIPE_FLUSH_FRAME) {
+ struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
+ static unsigned frame_no = 1;
+ char filename[256];
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ util_snprintf(filename, sizeof(filename), "cbuf%u_%04u", i, frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
+ }
+
+ if (0 && fb->zsbuf) {
+ util_snprintf(filename, sizeof(filename), "zsbuf_%04u", frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
+ }
+
+ ++frame_no;
+ }
+ }
}