VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT includes
primitives which won't get drawn due to e.g., not enough vertices emitted
by geometry shader
fixes spec@glsl-1.50@gs-emits-too-few-verts
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5533>
pool_create.queryType = query->vkqtype;
pool_create.queryCount = query->num_queries;
if (query_type == PIPE_QUERY_PRIMITIVES_GENERATED)
- pool_create.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT;
+ pool_create.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT;
VkResult status = vkCreateQueryPool(screen->dev, &pool_create, NULL, &query->query_pool);
if (status != VK_SUCCESS) {