0);
if (!prog)
return false;
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
prog->Parameters = _mesa_new_parameter_list();
- _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
+ _mesa_copy_linked_program_data(shProg, shader);
process_glsl_ir(brw, shProg, shader);
prog->ShadowSamplers = shader->shadow_samplers;
_mesa_update_shader_textures_used(shProg, prog);
- _mesa_reference_program(ctx, &shader->Program, prog);
-
brw_add_texrect_params(prog);
prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
/**
* Copy program-specific data generated by linking from the gl_shader_program
- * object to a specific gl_program object.
+ * object to the gl_program object referred to by the gl_linked_shader.
+ *
+ * This function expects _mesa_reference_program() to have been previously
+ * called setting the gl_linked_shaders program reference.
*/
void
-_mesa_copy_linked_program_data(gl_shader_stage type,
- const struct gl_shader_program *src,
- struct gl_program *dst)
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+ struct gl_linked_shader *dst_sh)
{
- switch (type) {
+ assert(dst_sh->Program);
+
+ struct gl_program *dst = dst_sh->Program;
+
+ switch (dst_sh->Stage) {
case MESA_SHADER_VERTEX:
dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
case MESA_SHADER_TESS_CTRL: {
struct gl_tess_ctrl_program *dst_tcp =
(struct gl_tess_ctrl_program *) dst;
- dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
- info.TessCtrl.VerticesOut;
+ dst_tcp->VerticesOut = dst_sh->info.TessCtrl.VerticesOut;
break;
}
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *dst_tep =
(struct gl_tess_eval_program *) dst;
- struct gl_linked_shader *tes_sh =
- src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
- dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
- dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
- dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
+ dst_tep->PrimitiveMode = dst_sh->info.TessEval.PrimitiveMode;
+ dst_tep->Spacing = dst_sh->info.TessEval.Spacing;
+ dst_tep->VertexOrder = dst_sh->info.TessEval.VertexOrder;
+ dst_tep->PointMode = dst_sh->info.TessEval.PointMode;
dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
break;
}
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
- struct gl_linked_shader *geom_sh =
- src->_LinkedShaders[MESA_SHADER_GEOMETRY];
dst_gp->VerticesIn = src->Geom.VerticesIn;
- dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
- dst_gp->Invocations = geom_sh->info.Geom.Invocations;
- dst_gp->InputType = geom_sh->info.Geom.InputType;
- dst_gp->OutputType = geom_sh->info.Geom.OutputType;
+ dst_gp->VerticesOut = dst_sh->info.Geom.VerticesOut;
+ dst_gp->Invocations = dst_sh->info.Geom.Invocations;
+ dst_gp->InputType = dst_sh->info.Geom.InputType;
+ dst_gp->OutputType = dst_sh->info.Geom.OutputType;
dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
struct gl_pipeline_object *shTarget);
extern void
-_mesa_copy_linked_program_data(gl_shader_stage type,
- const struct gl_shader_program *src,
- struct gl_program *dst);
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+ struct gl_linked_shader *dst_sh);
extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
if (linked_prog) {
- _mesa_copy_linked_program_data((gl_shader_stage) i, prog, linked_prog);
+ _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),
if (!prog)
return NULL;
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
prog->Parameters = _mesa_new_parameter_list();
- _mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
+ _mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
- _mesa_reference_program(ctx, &shader->Program, prog);
-
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.
prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
if (!prog)
return NULL;
+
+ _mesa_reference_program(ctx, &shader->Program, prog);
+
prog->Parameters = _mesa_new_parameter_list();
v = new glsl_to_tgsi_visitor();
v->ctx = ctx;
v->have_fma = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED);
- _mesa_copy_linked_program_data(shader->Stage, shader_program, prog);
+ _mesa_copy_linked_program_data(shader_program, shader);
_mesa_generate_parameters_list_for_uniforms(shader_program, shader,
prog->Parameters);
wposTransformState);
}
- _mesa_reference_program(ctx, &shader->Program, prog);
-
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.