Desktop GL is now supported, and there is an additional entry-point
for EXT_shader_framebuffer_fetch_non_coherent.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
</function>
</category>
-<!-- 122. GL_EXT_shader_framebuffer_fetch -->
-<category name="GL_EXT_shader_framebuffer_fetch" number="122">
- <enum name="FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" value="0x8A52"/>
-</category>
-
<!-- 150. GL_EXT_disjoint_timer_query -->
<category name="GL_EXT_disjoint_timer_query" number="150">
<enum name="QUERY_COUNTER_BITS_EXT" value="0x8864"/>
<xi:include href="EXT_window_rectangles.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<!-- 520. GL_EXT_shader_framebuffer_fetch -->
+<category name="GL_EXT_shader_framebuffer_fetch" number="520">
+ <enum name="FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT" value="0x8A52"/>
+ <function name="FramebufferFetchBarrierEXT" es2="2.0"/>
+</category>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">