*/
#include "glheader.h"
+#include "mtypes.h"
#include "radeon_context.h"
#include "radeon_lock.h"
#include "radeon_tex.h"
}
-
/* Update the hardware state. This is called if another context has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
radeonUpdatePageFlipping( rmesa );
radeonSetCliprects( rmesa );
radeonUpdateViewportOffset( rmesa->glCtx );
+ driUpdateFramebufferSize(rmesa->glCtx, dPriv);
rmesa->lastStamp = dPriv->lastStamp;
}
#include "imports.h"
#include "api_arrayelt.h"
#include "enums.h"
-#include "colormac.h"
+#include "light.h"
#include "state.h"
-#include "buffers.h"
#include "context.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
-#include "main/light.h"
#include "swrast_setup/swrast_setup.h"
#include "radeon_context.h"
}
-
static void radeonViewport( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
- /* update size of Mesa/software ancillary buffers */
- _mesa_ResizeBuffersMESA();
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.