glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
authorEric Anholt <eric@anholt.net>
Wed, 25 Jul 2012 19:45:13 +0000 (12:45 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 7 Aug 2012 20:54:51 +0000 (13:54 -0700)
Fixes piglit GL_ARB_uniform_buffer_object/data-size test.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/link_uniforms.cpp

index 4f21a416c15bdabdc8e95af7b8a7800ff8d07c92..25dc1d7dc5574f3e7bb81c3f546decffe1992414 100644 (file)
@@ -500,7 +500,19 @@ link_assign_uniform_block_offsets(struct gl_shader *shader)
         ubo_var->Offset = offset;
         offset += size;
       }
-      block->UniformBufferSize = offset;
+
+      /* From the GL_ARB_uniform_buffer_object spec:
+       *
+       *     "For uniform blocks laid out according to [std140] rules,
+       *      the minimum buffer object size returned by the
+       *      UNIFORM_BLOCK_DATA_SIZE query is derived by taking the
+       *      offset of the last basic machine unit consumed by the
+       *      last uniform of the uniform block (including any
+       *      end-of-array or end-of-structure padding), adding one,
+       *      and rounding up to the next multiple of the base
+       *      alignment required for a vec4."
+       */
+      block->UniformBufferSize = align(offset, 16);
    }
 }