ci: Re-enable CI for lima on mali450
authorVasily Khoruzhick <anarsoul@gmail.com>
Thu, 19 Dec 2019 06:15:11 +0000 (22:15 -0800)
committerMarge Bot <eric+marge@anholt.net>
Tue, 21 Jan 2020 09:33:57 +0000 (09:33 +0000)
Amend fails and skips lists basing on lists from Andreas Baierl,
shard mali400 job across two devices since it takes close to 10min
and rename jobs to lima-mali400-test and lima-mali450-test.

Also don't set MESA_GLES_VERSION_OVERRIDE=3.0 for lima since we don't support
GLES 3.0 and lower DEQP_PARALLEL to 3 for jobs on H3.

Keep mali400 jobs disabled atm since they take too much time to complete
and we also get some unexplicable failures in dEQP-GLES2.functional.default_vertex_attrib.*

Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>

.gitlab-ci/deqp-lima-fails.txt
.gitlab-ci/deqp-lima-skips.txt
.gitlab-ci/lava-gitlab-ci.yml

index ab5e353b566aa0f5390acafd85f6d193610cbf56..3f88017c6c19f6db8f0ab0cf78ad1a914621e969 100644 (file)
-dEQP-GLES2.functional.depth_stencil_clear.stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.array Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.element_array Fail
-dEQP-GLES2.functional.depth_range.write.reverse Fail
-dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.write.one_to_half Fail
-dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.write.half_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.reverse Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
+dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
+dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
+dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
+dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
+dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
+dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_fragment
+dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex
+dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.compound_statement_vertex
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_statement_vertex
+dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex
+dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_int_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_vertex
+dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex
+dEQP-GLES2.functional.shaders.random.all_features.fragment.37
+dEQP-GLES2.functional.shaders.random.exponential.fragment.11
+dEQP-GLES2.functional.shaders.random.exponential.fragment.12
+dEQP-GLES2.functional.shaders.random.exponential.fragment.14
+dEQP-GLES2.functional.shaders.random.exponential.fragment.37
+dEQP-GLES2.functional.shaders.random.exponential.fragment.5
+dEQP-GLES2.functional.shaders.random.exponential.fragment.74
+dEQP-GLES2.functional.shaders.random.texture.fragment.28
+dEQP-GLES2.functional.shaders.random.texture.fragment.106
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
+dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
+dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_etc1
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
+dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
+dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
+dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
+dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
+dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
+dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba
index 5c21841ac030be5da1db1b446f049222a89514a0..6eef5ca0230282133c3a748891470212f50031c6 100644 (file)
@@ -9,12 +9,38 @@ dEQP-GLES[0-9]*.stress
 # These are really slow on tiling architectures (including llvmpipe).
 dEQP-GLES[0-9]*.functional.flush_finish
 
-dEQP-GLES2.accuracy.texture.*
-dEQP-GLES2.functional.clipping.*
-dEQP-GLES2.functional.fbo.render.depth.*
-dEQP-GLES2.functional.fbo.render.*
-dEQP-GLES2.functional.fbo.completeness.*
-dEQP-GLES2.functional.fragment_ops.*
-dEQP-GLES2.functional.polygon_offset.*
-dEQP-GLES2.functional.shaders.*
-dEQP-GLES2.functional.texture.*
+# Crashes
+dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
+dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
+dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
+
+# Flaky
+dEQP-GLES2.functional.fbo.completeness.size.distinct
+dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
+dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
+dEQP-GLES2.functional.shaders.random.exponential.fragment.94
+dEQP-GLES2.functional.shaders.random.all_features.fragment.55
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
+
+# Driver bugs causing GPU errors
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
+
+# Hangs / OOM
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
+dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
+
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
+
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
index 0f1886c2a23b5ccf9ebfa519caa131c0f61abf36..3e34b036ee5efe4fc1886eadd0da6bf83a194f16 100644 (file)
@@ -101,18 +101,21 @@ panfrost-t860-test:arm64:
   tags:
     - lava-meson-gxm-khadas-vim2
 
-.lima-test:armhf:
+.lima-mali400-test:armhf:
+  parallel: 2
   extends: .lava-test:armhf
   variables:
     DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
     GPU_VERSION: lima
+    ENV_VARS: "DEQP_PARALLEL=3"
   tags:
     - lava-sun8i-h3-libretech-all-h3-cc
 
-.lima-test:arm64:
+lima-mali450-test:arm64:
   extends: .lava-test:arm64
   variables:
     DEVICE_TYPE: meson-gxl-s905x-libretech-cc
     GPU_VERSION: lima
+    ENV_VARS: "DEQP_PARALLEL=6"
   tags:
     - lava-meson-gxl-s905x-libretech-cc