}
glcpp_parser_t *
-glcpp_parser_create(const struct gl_extensions *extensions, gl_api api)
+glcpp_parser_create(glcpp_extension_iterator extensions, void *state, gl_api api)
{
glcpp_parser_t *parser;
parser->error = 0;
parser->extensions = extensions;
+ parser->state = state;
parser->api = api;
parser->version_resolved = false;
const char *es_identifier,
bool explicitly_set)
{
- const struct gl_extensions *extensions = parser->extensions;
-
if (parser->version_resolved)
return;
(es_identifier && (strcmp(es_identifier, "es") == 0));
/* Add pre-defined macros. */
- if (parser->is_gles) {
+ if (parser->is_gles)
add_builtin_define(parser, "GL_ES", 1);
- add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
- add_builtin_define(parser, "GL_EXT_draw_buffers", 1);
-
- if (extensions != NULL) {
- if (extensions->OES_EGL_image_external)
- add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
- if (extensions->OES_sample_variables) {
- add_builtin_define(parser, "GL_OES_sample_variables", 1);
- add_builtin_define(parser, "GL_OES_shader_multisample_interpolation", 1);
- }
- if (extensions->OES_standard_derivatives)
- add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
- if (extensions->ARB_texture_multisample)
- add_builtin_define(parser, "GL_OES_texture_storage_multisample_2d_array", 1);
- if (extensions->ARB_blend_func_extended)
- add_builtin_define(parser, "GL_EXT_blend_func_extended", 1);
- if (extensions->ARB_cull_distance)
- add_builtin_define(parser, "GL_EXT_clip_cull_distance", 1);
-
- if (version >= 310) {
- if (extensions->ARB_shader_image_load_store)
- add_builtin_define(parser, "GL_OES_shader_image_atomic", 1);
-
- if (extensions->OES_geometry_shader) {
- add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
- add_builtin_define(parser, "GL_OES_geometry_shader", 1);
- }
- if (extensions->ARB_gpu_shader5) {
- add_builtin_define(parser, "GL_EXT_gpu_shader5", 1);
- add_builtin_define(parser, "GL_OES_gpu_shader5", 1);
- }
- if (extensions->OES_texture_buffer) {
- add_builtin_define(parser, "GL_EXT_texture_buffer", 1);
- add_builtin_define(parser, "GL_OES_texture_buffer", 1);
- }
-
- if (extensions->OES_shader_io_blocks) {
- add_builtin_define(parser, "GL_EXT_shader_io_blocks", 1);
- add_builtin_define(parser, "GL_OES_shader_io_blocks", 1);
- }
- }
- }
- } else {
- add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
- add_builtin_define(parser, "GL_ARB_enhanced_layouts", 1);
- add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
- add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
- add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
-
- if (extensions != NULL) {
- if (extensions->EXT_texture_array)
- add_builtin_define(parser, "GL_EXT_texture_array", 1);
-
- if (extensions->ARB_ES3_1_compatibility)
- add_builtin_define(parser, "GL_ARB_ES3_1_compatibility", 1);
-
- if (extensions->ARB_arrays_of_arrays)
- add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
-
- if (extensions->ARB_fragment_coord_conventions) {
- add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
- 1);
- }
-
- if (extensions->ARB_fragment_layer_viewport)
- add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1);
-
- if (extensions->ARB_explicit_attrib_location)
- add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
-
- if (extensions->ARB_explicit_uniform_location)
- add_builtin_define(parser, "GL_ARB_explicit_uniform_location", 1);
-
- if (extensions->ARB_shader_texture_lod)
- add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
-
- if (extensions->ARB_draw_instanced)
- add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
-
- if (extensions->ARB_conservative_depth) {
- add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
- add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
- }
-
- if (extensions->ARB_shader_bit_encoding)
- add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
-
- if (extensions->ARB_shader_clock)
- add_builtin_define(parser, "GL_ARB_shader_clock", 1);
-
- if (extensions->ARB_uniform_buffer_object)
- add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
-
- if (extensions->ARB_texture_cube_map_array)
- add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
-
- if (extensions->ARB_shading_language_packing)
- add_builtin_define(parser, "GL_ARB_shading_language_packing", 1);
-
- if (extensions->ARB_texture_multisample)
- add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
-
- if (extensions->ARB_texture_query_levels)
- add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
-
- if (extensions->ARB_texture_query_lod)
- add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
-
- if (extensions->ARB_gpu_shader5)
- add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
-
- if (extensions->ARB_gpu_shader_fp64)
- add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
-
- if (extensions->ARB_vertex_attrib_64bit)
- add_builtin_define(parser, "GL_ARB_vertex_attrib_64bit", 1);
-
- if (extensions->AMD_vertex_shader_layer)
- add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
-
- if (extensions->AMD_vertex_shader_viewport_index)
- add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1);
-
- if (extensions->ARB_shading_language_420pack)
- add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
-
- if (extensions->ARB_sample_shading)
- add_builtin_define(parser, "GL_ARB_sample_shading", 1);
-
- if (extensions->ARB_texture_gather)
- add_builtin_define(parser, "GL_ARB_texture_gather", 1);
-
- if (extensions->ARB_shader_atomic_counters)
- add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
-
- if (extensions->ARB_shader_atomic_counter_ops)
- add_builtin_define(parser, "GL_ARB_shader_atomic_counter_ops", 1);
-
- if (extensions->ARB_viewport_array)
- add_builtin_define(parser, "GL_ARB_viewport_array", 1);
-
- if (extensions->ARB_compute_shader)
- add_builtin_define(parser, "GL_ARB_compute_shader", 1);
-
- if (extensions->ARB_shader_image_load_store)
- add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1);
-
- if (extensions->ARB_shader_image_size)
- add_builtin_define(parser, "GL_ARB_shader_image_size", 1);
-
- if (extensions->ARB_shader_texture_image_samples)
- add_builtin_define(parser, "GL_ARB_shader_texture_image_samples", 1);
-
- if (extensions->ARB_derivative_control)
- add_builtin_define(parser, "GL_ARB_derivative_control", 1);
-
- if (extensions->ARB_shader_precision)
- add_builtin_define(parser, "GL_ARB_shader_precision", 1);
-
- if (extensions->ARB_shader_storage_buffer_object)
- add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
-
- if (extensions->ARB_tessellation_shader)
- add_builtin_define(parser, "GL_ARB_tessellation_shader", 1);
-
- if (extensions->ARB_shader_subroutine)
- add_builtin_define(parser, "GL_ARB_shader_subroutine", 1);
-
- if (extensions->ARB_shader_draw_parameters)
- add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
-
- if (extensions->ARB_cull_distance)
- add_builtin_define(parser, "GL_ARB_cull_distance", 1);
-
- if (extensions->ARB_shader_group_vote)
- add_builtin_define(parser, "GL_ARB_shader_group_vote", 1);
- }
- }
-
- if (extensions != NULL) {
- if (extensions->EXT_shader_integer_mix)
- add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
-
- if (extensions->EXT_shader_samples_identical)
- add_builtin_define(parser, "GL_EXT_shader_samples_identical", 1);
-
- if (extensions->MESA_shader_integer_functions)
- add_builtin_define(parser, "GL_MESA_shader_integer_functions", 1);
- }
-
- if (version >= 150)
+ else if (version >= 150)
add_builtin_define(parser, "GL_core_profile", 1);
/* Currently, all ES2/ES3 implementations support highp in the
if (version >= 130 || parser->is_gles)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+ /* Add all the extension macros available in this context */
+ if (parser->extensions)
+ parser->extensions(parser->state, add_builtin_define, parser,
+ version, parser->is_gles);
+
if (explicitly_set) {
ralloc_asprintf_rewrite_tail(&parser->output, &parser->output_length,
"#version %" PRIiMAX "%s%s", version,
static const unsigned known_desktop_glsl_versions[] =
{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
+static const unsigned known_desktop_gl_versions[] =
+ { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45 };
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->language_version = 110;
this->forced_language_version = ctx->Const.ForceGLSLVersion;
this->zero_init = ctx->Const.GLSLZeroInit;
+ this->gl_version = 20;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;
this->subroutine_types = NULL;
/* supported_versions should be large enough to support the known desktop
- * GLSL versions plus 3 GLES versions (ES 1.00, ES 3.00, and ES 3.10))
+ * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
*/
- STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 3) ==
+ STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
ARRAY_SIZE(this->supported_versions));
/* Populate the list of supported GLSL versions */
if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
this->supported_versions[this->num_supported_versions].ver
= known_desktop_glsl_versions[i];
+ this->supported_versions[this->num_supported_versions].gl_ver
+ = known_desktop_gl_versions[i];
this->supported_versions[this->num_supported_versions].es = false;
this->num_supported_versions++;
}
}
if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 100;
+ this->supported_versions[this->num_supported_versions].gl_ver = 20;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 300;
+ this->supported_versions[this->num_supported_versions].gl_ver = 30;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 310;
+ this->supported_versions[this->num_supported_versions].gl_ver = 31;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
ctx->Extensions.ARB_ES3_2_compatibility) {
this->supported_versions[this->num_supported_versions].ver = 320;
+ this->supported_versions[this->num_supported_versions].gl_ver = 32;
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
for (unsigned i = 0; i < this->num_supported_versions; i++) {
if (this->supported_versions[i].ver == this->language_version
&& this->supported_versions[i].es == this->es_shader) {
+ this->gl_version = this->supported_versions[i].gl_ver;
supported = true;
break;
}
*/
const char *name;
- /** True if this extension is available to desktop GL shaders */
- bool avail_in_GL;
-
- /** True if this extension is available to GLES shaders */
- bool avail_in_ES;
-
/**
- * Flag in the gl_extensions struct indicating whether this
- * extension is supported by the driver, or
- * &gl_extensions::dummy_true if supported by all drivers.
- *
- * Note: the type (GLboolean gl_extensions::*) is a "pointer to
- * member" type, the type-safe alternative to the "offsetof" macro.
- * In a nutshell:
- *
- * - foo bar::* p declares p to be an "offset" to a field of type
- * foo that exists within struct bar
- * - &bar::baz computes the "offset" of field baz within struct bar
- * - x.*p accesses the field of x that exists at "offset" p
- * - x->*p is equivalent to (*x).*p
+ * Predicate that checks whether the relevant extension is available for
+ * this context.
*/
- const GLboolean gl_extensions::* supported_flag;
+ bool (*available_pred)(const struct gl_context *,
+ gl_api api, uint8_t version);
/**
* Flag in the _mesa_glsl_parse_state struct that should be set
bool _mesa_glsl_parse_state::* warn_flag;
- bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
+ bool compatible_with_state(const _mesa_glsl_parse_state *state,
+ gl_api api, uint8_t gl_version) const;
void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
};
-#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \
- { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
+/** Checks if the context supports a user-facing extension */
+#define EXT(name_str, driver_cap, ...) \
+static MAYBE_UNUSED bool \
+has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
+{ \
+ return ctx->Extensions.driver_cap && (version >= \
+ _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
+}
+#include "main/extensions_table.h"
+#undef EXT
+
+#define EXT(NAME) \
+ { "GL_" #NAME, has_##NAME, \
&_mesa_glsl_parse_state::NAME##_enable, \
&_mesa_glsl_parse_state::NAME##_warn }
* and the conditions under which they are supported.
*/
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
- /* API availability */
- /* name GL ES supported flag */
-
/* ARB extensions go here, sorted alphabetically.
*/
- EXT(ARB_ES3_1_compatibility, true, false, ARB_ES3_1_compatibility),
- EXT(ARB_ES3_2_compatibility, true, false, ARB_ES3_2_compatibility),
- EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
- EXT(ARB_cull_distance, true, false, ARB_cull_distance),
- EXT(ARB_derivative_control, true, false, ARB_derivative_control),
- EXT(ARB_draw_buffers, true, false, dummy_true),
- EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
- EXT(ARB_enhanced_layouts, true, false, ARB_enhanced_layouts),
- EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
- EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
- EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
- EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(ARB_separate_shader_objects, true, false, dummy_true),
- EXT(ARB_shader_atomic_counter_ops, true, false, ARB_shader_atomic_counter_ops),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_shader_clock, true, false, ARB_shader_clock),
- EXT(ARB_shader_draw_parameters, true, false, ARB_shader_draw_parameters),
- EXT(ARB_shader_group_vote, true, false, ARB_shader_group_vote),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
- EXT(ARB_shader_image_size, true, false, ARB_shader_image_size),
- EXT(ARB_shader_precision, true, false, ARB_shader_precision),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(ARB_shader_storage_buffer_object, true, true, ARB_shader_storage_buffer_object),
- EXT(ARB_shader_subroutine, true, false, ARB_shader_subroutine),
- EXT(ARB_shader_texture_image_samples, true, false, ARB_shader_texture_image_samples),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
- EXT(ARB_tessellation_shader, true, false, ARB_tessellation_shader),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
- EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
- EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+ EXT(ARB_ES3_1_compatibility),
+ EXT(ARB_ES3_2_compatibility),
+ EXT(ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader),
+ EXT(ARB_conservative_depth),
+ EXT(ARB_cull_distance),
+ EXT(ARB_derivative_control),
+ EXT(ARB_draw_buffers),
+ EXT(ARB_draw_instanced),
+ EXT(ARB_enhanced_layouts),
+ EXT(ARB_explicit_attrib_location),
+ EXT(ARB_explicit_uniform_location),
+ EXT(ARB_fragment_coord_conventions),
+ EXT(ARB_fragment_layer_viewport),
+ EXT(ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64),
+ EXT(ARB_sample_shading),
+ EXT(ARB_separate_shader_objects),
+ EXT(ARB_shader_atomic_counter_ops),
+ EXT(ARB_shader_atomic_counters),
+ EXT(ARB_shader_bit_encoding),
+ EXT(ARB_shader_clock),
+ EXT(ARB_shader_draw_parameters),
+ EXT(ARB_shader_group_vote),
+ EXT(ARB_shader_image_load_store),
+ EXT(ARB_shader_image_size),
+ EXT(ARB_shader_precision),
+ EXT(ARB_shader_stencil_export),
+ EXT(ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_subroutine),
+ EXT(ARB_shader_texture_image_samples),
+ EXT(ARB_shader_texture_lod),
+ EXT(ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing),
+ EXT(ARB_tessellation_shader),
+ EXT(ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather),
+ EXT(ARB_texture_multisample),
+ EXT(ARB_texture_query_levels),
+ EXT(ARB_texture_query_lod),
+ EXT(ARB_texture_rectangle),
+ EXT(ARB_uniform_buffer_object),
+ EXT(ARB_vertex_attrib_64bit),
+ EXT(ARB_viewport_array),
/* KHR extensions go here, sorted alphabetically.
*/
/* OES extensions go here, sorted alphabetically.
*/
- EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
- EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
- EXT(OES_geometry_shader, false, true, OES_geometry_shader),
- EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
- EXT(OES_sample_variables, false, true, OES_sample_variables),
- EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
- EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
- EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
- EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
- EXT(OES_texture_3D, false, true, dummy_true),
- EXT(OES_texture_buffer, false, true, OES_texture_buffer),
- EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
+ EXT(OES_EGL_image_external),
+ EXT(OES_geometry_point_size),
+ EXT(OES_geometry_shader),
+ EXT(OES_gpu_shader5),
+ EXT(OES_sample_variables),
+ EXT(OES_shader_image_atomic),
+ EXT(OES_shader_io_blocks),
+ EXT(OES_shader_multisample_interpolation),
+ EXT(OES_standard_derivatives),
+ EXT(OES_texture_3D),
+ EXT(OES_texture_buffer),
+ EXT(OES_texture_storage_multisample_2d_array),
/* All other extensions go here, sorted alphabetically.
*/
- EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
- EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
- EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
- EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
- EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
- EXT(EXT_draw_buffers, false, true, dummy_true),
- EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
- EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
- EXT(EXT_separate_shader_objects, false, true, dummy_true),
- EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
- EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
- EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
- EXT(EXT_texture_array, true, false, EXT_texture_array),
- EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
- EXT(MESA_shader_integer_functions, true, true, MESA_shader_integer_functions),
+ EXT(AMD_conservative_depth),
+ EXT(AMD_shader_stencil_export),
+ EXT(AMD_shader_trinary_minmax),
+ EXT(AMD_vertex_shader_layer),
+ EXT(AMD_vertex_shader_viewport_index),
+ EXT(EXT_blend_func_extended),
+ EXT(EXT_draw_buffers),
+ EXT(EXT_clip_cull_distance),
+ EXT(EXT_gpu_shader5),
+ EXT(EXT_separate_shader_objects),
+ EXT(EXT_shader_integer_mix),
+ EXT(EXT_shader_io_blocks),
+ EXT(EXT_shader_samples_identical),
+ EXT(EXT_texture_array),
+ EXT(EXT_texture_buffer),
+ EXT(MESA_shader_integer_functions),
};
#undef EXT
* Determine whether a given extension is compatible with the target,
* API, and extension information in the current parser state.
*/
-bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
- state) const
+bool _mesa_glsl_extension::compatible_with_state(
+ const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
{
- /* Check that this extension matches whether we are compiling
- * for desktop GL or GLES.
- */
- if (state->es_shader) {
- if (!this->avail_in_ES) return false;
- } else {
- if (!this->avail_in_GL) return false;
- }
-
- /* Check that this extension is supported by the OpenGL
- * implementation.
- *
- * Note: the ->* operator indexes into state->extensions by the
- * offset this->supported_flag. See
- * _mesa_glsl_extension::supported_flag for more info.
- */
- return state->extensions->*(this->supported_flag);
+ return this->available_pred(state->ctx, api, gl_version);
}
/**
const char *behavior_string, YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state)
{
+ uint8_t gl_version = state->ctx->Extensions.Version;
+ gl_api api = state->ctx->API;
ext_behavior behavior;
if (strcmp(behavior_string, "warn") == 0) {
behavior = extension_warn;
return false;
}
+ /* If we're in a desktop context but with an ES shader, use an ES API enum
+ * to verify extension availability.
+ */
+ if (state->es_shader && api != API_OPENGLES2)
+ api = API_OPENGLES2;
+ /* Use the language-version derived GL version to extension checks, unless
+ * we're using meta, which sets the version to the max.
+ */
+ if (gl_version != 0xff)
+ gl_version = state->gl_version;
+
if (strcmp(name, "all") == 0) {
if ((behavior == extension_enable) || (behavior == extension_require)) {
_mesa_glsl_error(name_locp, state, "cannot %s all extensions",
i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
const _mesa_glsl_extension *extension
= &_mesa_glsl_supported_extensions[i];
- if (extension->compatible_with_state(state)) {
+ if (extension->compatible_with_state(state, api, gl_version)) {
_mesa_glsl_supported_extensions[i].set_flags(state, behavior);
}
}
}
} else {
const _mesa_glsl_extension *extension = find_extension(name);
- if (extension && extension->compatible_with_state(state)) {
+ if (extension && extension->compatible_with_state(state, api, gl_version)) {
extension->set_flags(state, behavior);
} else {
static const char fmt[] = "extension `%s' unsupported in %s shader";
}
}
+static void
+add_builtin_defines(struct _mesa_glsl_parse_state *state,
+ void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
+ struct glcpp_parser *data,
+ unsigned version,
+ bool es)
+{
+ unsigned gl_version = state->ctx->Extensions.Version;
+ gl_api api = state->ctx->API;
+
+ if (gl_version != 0xff) {
+ unsigned i;
+ for (i = 0; i < state->num_supported_versions; i++) {
+ if (state->supported_versions[i].ver == version &&
+ state->supported_versions[i].es == es) {
+ gl_version = state->supported_versions[i].gl_ver;
+ break;
+ }
+ }
+
+ if (i == state->num_supported_versions)
+ return;
+ }
+
+ if (es)
+ api = API_OPENGLES2;
+
+ for (unsigned i = 0;
+ i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
+ const _mesa_glsl_extension *extension
+ = &_mesa_glsl_supported_extensions[i];
+ if (extension->compatible_with_state(state, api, gl_version)) {
+ add_builtin_define(data, extension->name, 1);
+ }
+ }
+}
+
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
false, true);
state->error = glcpp_preprocess(state, &source, &state->info_log,
- &ctx->Extensions, ctx);
+ add_builtin_defines, state, ctx);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);