<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
</function>
- <function name="DepthRangeArrayv">
+ <function name="DepthRangeArrayv" no_error="true">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLclampd *" count="count" count_scale="2"/>
ctx->Driver.DepthRange(ctx);
}
+void GLAPIENTRY
+_mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count, const GLclampd *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const struct gl_depthrange_inputs *const p =
+ (struct gl_depthrange_inputs *)v;
+ depth_range_arrayv(ctx, first, count, p);
+}
+
void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd *v)
{
extern void GLAPIENTRY
_mesa_DepthRangef(GLclampf nearval, GLclampf farval);
+void GLAPIENTRY
+_mesa_DepthRangeArrayv_no_error(GLuint first, GLsizei count,
+ const GLclampd * v);
+
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);