unsigned offset = 0;
float *vb;
- if (type == UTIL_BLITTER_ATTRIB_TEXCOORD) {
- util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
- return;
- }
-
/* Some operations (like color resolve on r6xx) don't work
* with the conventional primitive types.
* One that works is PT_RECTLIST, which we use here. */
rctx->b.set_viewport_states(&rctx->b, 0, 1, &viewport);
/* Upload vertices. The hw rectangle has only 3 vertices,
- * I guess the 4th one is derived from the first 3.
+ * The 4th one is derived from the first 3.
* The vertex specification should match u_blitter's vertex element state. */
u_upload_alloc(rctx->b.stream_uploader, 0, sizeof(float) * 24,
rctx->screen->info.tcc_cache_line_size,
vb[18] = depth;
vb[19] = 1;
- if (attrib) {
+ switch (type) {
+ case UTIL_BLITTER_ATTRIB_COLOR:
memcpy(vb+4, attrib->f, sizeof(float)*4);
memcpy(vb+12, attrib->f, sizeof(float)*4);
memcpy(vb+20, attrib->f, sizeof(float)*4);
+ break;
+ case UTIL_BLITTER_ATTRIB_TEXCOORD:
+ vb[4] = attrib->f[0]; /* x1 */
+ vb[5] = attrib->f[1]; /* y1 */
+ vb[12] = attrib->f[0]; /* x1 */
+ vb[13] = attrib->f[3]; /* y2 */
+ vb[20] = attrib->f[2]; /* x2 */
+ vb[21] = attrib->f[1]; /* y1 */
+ break;
+ default:; /* Nothing to do. */
}
/* draw */