GL_ARB_ES3_2_compatibility not started
GL_ARB_fragment_shader_interlock not started
GL_ARB_gpu_shader_int64 started (airlied for core and Gallium, idr for i965)
- GL_ARB_indirect_parameters DONE (nvc0)
+ GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
GL_ARB_post_depth_coverage not started
GL_ARB_shader_atomic_counter_ops DONE (nvc0, radeonsi, softpipe)
GL_ARB_shader_ballot not started
GL_ARB_shader_clock DONE (i965/gen7+)
- GL_ARB_shader_draw_parameters DONE (i965, nvc0)
+ GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (nvc0)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array not started
<ul>
<li>GL_ARB_enhanced_layouts on i965</li>
+<li>GL_ARB_indirect_parameters on radeonsi</li>
+<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
<li>GL_ARB_ES3_1_compatibility on i965</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
return 0;
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ return sscreen->has_draw_indirect_multi;
+
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 30;