glapi: Do not use glapioffsets.h.
authorChia-I Wu <olv@lunarg.com>
Mon, 25 Oct 2010 14:27:17 +0000 (22:27 +0800)
committerChia-I Wu <olv@lunarg.com>
Wed, 27 Oct 2010 02:49:33 +0000 (10:49 +0800)
glapioffsets.h exists for the same reason as glapidispatch.h does.  It
is of no use to glapi.  This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.

src/glx/indirect.h
src/glx/singlepix.c
src/mapi/glapi/gen/glX_proto_send.py
src/mapi/glapi/gen/gl_SPARC_asm.py
src/mapi/glapi/gen/gl_procs.py
src/mapi/glapi/gen/gl_x86_asm.py
src/mapi/glapi/glapi_getproc.c
src/mapi/glapi/glapi_sparc.S
src/mapi/glapi/glapi_x86.S
src/mapi/glapi/glprocs.h

index 282de75c40c311661e94800545458aef7a7ebedf..1e2994877b4a0f967bc2b26ad1daddc004115585 100644 (file)
@@ -440,6 +440,7 @@ extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum
 extern HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
 extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
 extern HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+#define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359
 extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
 extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
 extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
index 3fe2d4639ae1e0447322e20465aeecc96eb1c2dd..d8a71664d0509b112057679adbb1db7f0227f785 100644 (file)
@@ -33,7 +33,6 @@
 #include "glapitable.h"
 #include "glapi.h"
 #include "glthread.h"
-#include "glapioffsets.h"
 #include <GL/glxproto.h>
 
 void
@@ -109,12 +108,10 @@ __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
 }
 
 
-#define CONCAT(a,b) a ## b
-#define NAME(o) CONCAT(gl_dispatch_stub_, o)
-
-void NAME(_gloffset_GetSeparableFilter) (GLenum target, GLenum format,
-                                         GLenum type, GLvoid * row,
-                                         GLvoid * column, GLvoid * span)
+/* it is defined to gl_dispatch_stub_NNN in indirect.h */
+void gl_dispatch_stub_GetSeparableFilterEXT (GLenum target, GLenum format,
+                                             GLenum type, GLvoid * row,
+                                             GLvoid * column, GLvoid * span)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
 
index 4f8baf35d11ae17a8e1132540eb9dcf4864bde00..17ebad0176c2f5ee40f49ee8e6c39d93e891c81e 100644 (file)
@@ -993,6 +993,9 @@ extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
                                        asdf = func.static_glx_name(n)
                                        if asdf not in func.static_entry_points:
                                                print 'extern HIDDEN %s gl%s(%s);' % (func.return_type, asdf, params)
+                                               # give it a easy-to-remember name
+                                               if func.client_handcode:
+                                                       print '#define gl_dispatch_stub_%s gl%s' % (n, asdf)
                                        else:
                                                print 'GLAPI %s GLAPIENTRY gl%s(%s);' % (func.return_type, asdf, params)
                                                
index 33e752df38ca0117bf7c0612ffd48e2c08e19b8d..400e684da02049b100d8031f0663fdc9aded01cb 100644 (file)
@@ -39,8 +39,6 @@ class PrintGenericStubs(gl_XML.gl_print_base):
 
 
        def printRealHeader(self):
-               print '#include "glapi/glapioffsets.h"'
-               print ''
                print '#ifdef __arch64__'
                print '#define GL_OFF(N)\t((N) * 8)'
                print '#define GL_LL\t\tldx'
@@ -223,7 +221,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
                for f in api.functionIterateByOffset():
                        name = f.dispatch_name()
 
-                       print '\tGL_STUB(gl%s, _gloffset_%s)' % (name, f.name)
+                       print '\tGL_STUB(gl%s, %d)' % (name, f.offset)
 
                        if not f.is_static_entry_point(f.name):
                                print '\tHIDDEN(gl%s)' % (name)
index 5de61fbdfe92d48642b5dc3805130c0cae5ea207..a9ba48297a194e66d0f25829da52c6474cc18924 100644 (file)
@@ -96,7 +96,7 @@ typedef struct {
                for func in api.functionIterateByOffset():
                        name = func.dispatch_name()
                        self.printFunctionString(func.name)
-                       table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
+                       table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset))
 
                        # The length of the function's name, plus 2 for "gl",
                        # plus 1 for the NUL.
@@ -112,9 +112,9 @@ typedef struct {
                                        
                                        if func.has_different_protocol(n):
                                                alt_name = "gl" + func.static_glx_name(n)
-                                               table.append((base_offset, "gl" + name, alt_name, alt_name, func.name))
+                                               table.append((base_offset, "gl" + name, alt_name, alt_name, func.offset))
                                        else:
-                                               table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.name))
+                                               table.append((base_offset, "gl" + name, "gl" + name, "NULL", func.offset))
 
                                        base_offset += len(n) + 3
 
@@ -170,7 +170,7 @@ typedef struct {
                print 'static const glprocs_table_t static_functions[] = {'
 
                for info in table:
-                       print '    NAME_FUNC_OFFSET(%5u, %s, %s, %s, _gloffset_%s),' % info
+                       print '    NAME_FUNC_OFFSET(%5u, %s, %s, %s, %d),' % info
 
                print '    NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)'
                print '};'
index 10dfa1ddb34ec7b15a3bfa95db52b6dc30773b79..3b1d035f04aac9d28799fece86a453efbc4d3fde 100644 (file)
@@ -54,7 +54,6 @@ class PrintGenericStubs(gl_XML.gl_print_base):
 
        def printRealHeader(self):
                print '#include "x86/assyntax.h"'
-               print '#include "glapi/glapioffsets.h"'
                print ''
                print '#if defined(STDCALL_API)'
                print '# if defined(USE_MGL_NAMESPACE)'
@@ -215,7 +214,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
                        stack = self.get_stack_size(f)
                        alt = "%s@%u" % (name, stack)
 
-                       print '\tGL_STUB(%s, _gloffset_%s, %s)' % (name, f.name, alt)
+                       print '\tGL_STUB(%s, %d, %s)' % (name, f.offset, alt)
 
                        if not f.is_static_entry_point(f.name):
                                print '\tHIDDEN(GL_PREFIX(%s, %s))' % (name, alt)
@@ -230,7 +229,7 @@ class PrintGenericStubs(gl_XML.gl_print_base):
                                if f.is_static_entry_point(n):
                                        if n != f.name:
                                                alt2 = "%s@%u" % (n, stack)
-                                               text = '\tGL_STUB_ALIAS(%s, _gloffset_%s, %s, %s, %s)' % (n, f.name, alt2, name, alt)
+                                               text = '\tGL_STUB_ALIAS(%s, %d, %s, %s, %s)' % (n, f.offset, alt2, name, alt)
 
                                                if f.has_different_protocol(n):
                                                        print '#ifndef GLX_INDIRECT_RENDERING'
index dc4905b64e03a60223ef293babbc5804c5712803..47a01176d5a242a2162dbe98d35c6409ba148260 100644 (file)
@@ -32,7 +32,9 @@
 
 #include "glapi/glapi_priv.h"
 #include "glapi/glapitable.h"
-#include "glapi/glapioffsets.h"
+
+
+#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
 
 
 /**********************************************************************
@@ -382,7 +384,7 @@ int
 _glapi_add_dispatch( const char * const * function_names,
                     const char * parameter_signature )
 {
-   static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
+   static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
    const char * const real_sig = (parameter_signature != NULL)
      ? parameter_signature : "";
    struct _glapi_function * entry[8];
@@ -576,15 +578,6 @@ _glapi_get_proc_name(GLuint offset)
  */
 
 
-/*
- * The dispatch table size (number of entries) is the size of the
- * _glapi_table struct plus the number of dynamic entries we can add.
- * The extra slots can be filled in by DRI drivers that register new extension
- * functions.
- */
-#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)
-
-
 /**
  * Return size of dispatch table struct as number of functions (or
  * slots).
@@ -592,7 +585,13 @@ _glapi_get_proc_name(GLuint offset)
 GLuint
 _glapi_get_dispatch_table_size(void)
 {
-   return DISPATCH_TABLE_SIZE;
+   /*
+    * The dispatch table size (number of entries) is the size of the
+    * _glapi_table struct plus the number of dynamic entries we can add.
+    * The extra slots can be filled in by DRI drivers that register new
+    * extension functions.
+    */
+   return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
 }
 
 
@@ -628,56 +627,48 @@ _glapi_check_table(const struct _glapi_table *table)
       GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
       char *BeginFunc = (char*) &table->Begin;
       GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
-      assert(BeginOffset == _gloffset_Begin);
       assert(BeginOffset == offset);
    }
    {
       GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
       char *viewportFunc = (char*) &table->Viewport;
       GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
-      assert(viewportOffset == _gloffset_Viewport);
       assert(viewportOffset == offset);
    }
    {
       GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
       char *VertexPointerFunc = (char*) &table->VertexPointer;
       GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
-      assert(VertexPointerOffset == _gloffset_VertexPointer);
       assert(VertexPointerOffset == offset);
    }
    {
       GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
       char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
       GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
-      assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
       assert(ResetMinMaxOffset == offset);
    }
    {
       GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
       char *blendColorFunc = (char*) &table->BlendColor;
       GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
-      assert(blendColorOffset == _gloffset_BlendColor);
       assert(blendColorOffset == offset);
    }
    {
       GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
       char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
       GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
-      assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
       assert(secondaryColor3fOffset == offset);
    }
    {
       GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
       char *pointParameterivFunc = (char*) &table->PointParameterivNV;
       GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
-      assert(pointParameterivOffset == _gloffset_PointParameterivNV);
       assert(pointParameterivOffset == offset);
    }
    {
       GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
       char *setFenceFunc = (char*) &table->SetFenceNV;
       GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
-      assert(setFenceOffset == _gloffset_SetFenceNV);
       assert(setFenceOffset == offset);
    }
 #else
index dd5b13a94e3f5e958398ef24f3331b885b869792..8d8c0e264f6c03b9f8840db427c1c9a117a9157d 100644 (file)
@@ -26,8 +26,6 @@
  * SOFTWARE.
  */
 
-#include "glapi/glapioffsets.h"
-
 #ifdef __arch64__
 #define GL_OFF(N)      ((N) * 8)
 #define GL_LL          ldx
@@ -197,874 +195,874 @@ fn:     ba      __glapi_sparc_nothread_stub;    \
        HIDDEN(gl_dispatch_functions_start)
 gl_dispatch_functions_start:
 
-       GL_STUB(glNewList, _gloffset_NewList)
-       GL_STUB(glEndList, _gloffset_EndList)
-       GL_STUB(glCallList, _gloffset_CallList)
-       GL_STUB(glCallLists, _gloffset_CallLists)
-       GL_STUB(glDeleteLists, _gloffset_DeleteLists)
-       GL_STUB(glGenLists, _gloffset_GenLists)
-       GL_STUB(glListBase, _gloffset_ListBase)
-       GL_STUB(glBegin, _gloffset_Begin)
-       GL_STUB(glBitmap, _gloffset_Bitmap)
-       GL_STUB(glColor3b, _gloffset_Color3b)
-       GL_STUB(glColor3bv, _gloffset_Color3bv)
-       GL_STUB(glColor3d, _gloffset_Color3d)
-       GL_STUB(glColor3dv, _gloffset_Color3dv)
-       GL_STUB(glColor3f, _gloffset_Color3f)
-       GL_STUB(glColor3fv, _gloffset_Color3fv)
-       GL_STUB(glColor3i, _gloffset_Color3i)
-       GL_STUB(glColor3iv, _gloffset_Color3iv)
-       GL_STUB(glColor3s, _gloffset_Color3s)
-       GL_STUB(glColor3sv, _gloffset_Color3sv)
-       GL_STUB(glColor3ub, _gloffset_Color3ub)
-       GL_STUB(glColor3ubv, _gloffset_Color3ubv)
-       GL_STUB(glColor3ui, _gloffset_Color3ui)
-       GL_STUB(glColor3uiv, _gloffset_Color3uiv)
-       GL_STUB(glColor3us, _gloffset_Color3us)
-       GL_STUB(glColor3usv, _gloffset_Color3usv)
-       GL_STUB(glColor4b, _gloffset_Color4b)
-       GL_STUB(glColor4bv, _gloffset_Color4bv)
-       GL_STUB(glColor4d, _gloffset_Color4d)
-       GL_STUB(glColor4dv, _gloffset_Color4dv)
-       GL_STUB(glColor4f, _gloffset_Color4f)
-       GL_STUB(glColor4fv, _gloffset_Color4fv)
-       GL_STUB(glColor4i, _gloffset_Color4i)
-       GL_STUB(glColor4iv, _gloffset_Color4iv)
-       GL_STUB(glColor4s, _gloffset_Color4s)
-       GL_STUB(glColor4sv, _gloffset_Color4sv)
-       GL_STUB(glColor4ub, _gloffset_Color4ub)
-       GL_STUB(glColor4ubv, _gloffset_Color4ubv)
-       GL_STUB(glColor4ui, _gloffset_Color4ui)
-       GL_STUB(glColor4uiv, _gloffset_Color4uiv)
-       GL_STUB(glColor4us, _gloffset_Color4us)
-       GL_STUB(glColor4usv, _gloffset_Color4usv)
-       GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
-       GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
-       GL_STUB(glEnd, _gloffset_End)
-       GL_STUB(glIndexd, _gloffset_Indexd)
-       GL_STUB(glIndexdv, _gloffset_Indexdv)
-       GL_STUB(glIndexf, _gloffset_Indexf)
-       GL_STUB(glIndexfv, _gloffset_Indexfv)
-       GL_STUB(glIndexi, _gloffset_Indexi)
-       GL_STUB(glIndexiv, _gloffset_Indexiv)
-       GL_STUB(glIndexs, _gloffset_Indexs)
-       GL_STUB(glIndexsv, _gloffset_Indexsv)
-       GL_STUB(glNormal3b, _gloffset_Normal3b)
-       GL_STUB(glNormal3bv, _gloffset_Normal3bv)
-       GL_STUB(glNormal3d, _gloffset_Normal3d)
-       GL_STUB(glNormal3dv, _gloffset_Normal3dv)
-       GL_STUB(glNormal3f, _gloffset_Normal3f)
-       GL_STUB(glNormal3fv, _gloffset_Normal3fv)
-       GL_STUB(glNormal3i, _gloffset_Normal3i)
-       GL_STUB(glNormal3iv, _gloffset_Normal3iv)
-       GL_STUB(glNormal3s, _gloffset_Normal3s)
-       GL_STUB(glNormal3sv, _gloffset_Normal3sv)
-       GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
-       GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
-       GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
-       GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
-       GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
-       GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
-       GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
-       GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
-       GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
-       GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
-       GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
-       GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
-       GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
-       GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
-       GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
-       GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
-       GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
-       GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
-       GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
-       GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
-       GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
-       GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
-       GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
-       GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
-       GL_STUB(glRectd, _gloffset_Rectd)
-       GL_STUB(glRectdv, _gloffset_Rectdv)
-       GL_STUB(glRectf, _gloffset_Rectf)
-       GL_STUB(glRectfv, _gloffset_Rectfv)
-       GL_STUB(glRecti, _gloffset_Recti)
-       GL_STUB(glRectiv, _gloffset_Rectiv)
-       GL_STUB(glRects, _gloffset_Rects)
-       GL_STUB(glRectsv, _gloffset_Rectsv)
-       GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
-       GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
-       GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
-       GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
-       GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
-       GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
-       GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
-       GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
-       GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
-       GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
-       GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
-       GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
-       GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
-       GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
-       GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
-       GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
-       GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
-       GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
-       GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
-       GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
-       GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
-       GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
-       GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
-       GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
-       GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
-       GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
-       GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
-       GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
-       GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
-       GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
-       GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
-       GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
-       GL_STUB(glVertex2d, _gloffset_Vertex2d)
-       GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
-       GL_STUB(glVertex2f, _gloffset_Vertex2f)
-       GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
-       GL_STUB(glVertex2i, _gloffset_Vertex2i)
-       GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
-       GL_STUB(glVertex2s, _gloffset_Vertex2s)
-       GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
-       GL_STUB(glVertex3d, _gloffset_Vertex3d)
-       GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
-       GL_STUB(glVertex3f, _gloffset_Vertex3f)
-       GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
-       GL_STUB(glVertex3i, _gloffset_Vertex3i)
-       GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
-       GL_STUB(glVertex3s, _gloffset_Vertex3s)
-       GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
-       GL_STUB(glVertex4d, _gloffset_Vertex4d)
-       GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
-       GL_STUB(glVertex4f, _gloffset_Vertex4f)
-       GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
-       GL_STUB(glVertex4i, _gloffset_Vertex4i)
-       GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
-       GL_STUB(glVertex4s, _gloffset_Vertex4s)
-       GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
-       GL_STUB(glClipPlane, _gloffset_ClipPlane)
-       GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
-       GL_STUB(glCullFace, _gloffset_CullFace)
-       GL_STUB(glFogf, _gloffset_Fogf)
-       GL_STUB(glFogfv, _gloffset_Fogfv)
-       GL_STUB(glFogi, _gloffset_Fogi)
-       GL_STUB(glFogiv, _gloffset_Fogiv)
-       GL_STUB(glFrontFace, _gloffset_FrontFace)
-       GL_STUB(glHint, _gloffset_Hint)
-       GL_STUB(glLightf, _gloffset_Lightf)
-       GL_STUB(glLightfv, _gloffset_Lightfv)
-       GL_STUB(glLighti, _gloffset_Lighti)
-       GL_STUB(glLightiv, _gloffset_Lightiv)
-       GL_STUB(glLightModelf, _gloffset_LightModelf)
-       GL_STUB(glLightModelfv, _gloffset_LightModelfv)
-       GL_STUB(glLightModeli, _gloffset_LightModeli)
-       GL_STUB(glLightModeliv, _gloffset_LightModeliv)
-       GL_STUB(glLineStipple, _gloffset_LineStipple)
-       GL_STUB(glLineWidth, _gloffset_LineWidth)
-       GL_STUB(glMaterialf, _gloffset_Materialf)
-       GL_STUB(glMaterialfv, _gloffset_Materialfv)
-       GL_STUB(glMateriali, _gloffset_Materiali)
-       GL_STUB(glMaterialiv, _gloffset_Materialiv)
-       GL_STUB(glPointSize, _gloffset_PointSize)
-       GL_STUB(glPolygonMode, _gloffset_PolygonMode)
-       GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
-       GL_STUB(glScissor, _gloffset_Scissor)
-       GL_STUB(glShadeModel, _gloffset_ShadeModel)
-       GL_STUB(glTexParameterf, _gloffset_TexParameterf)
-       GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
-       GL_STUB(glTexParameteri, _gloffset_TexParameteri)
-       GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
-       GL_STUB(glTexImage1D, _gloffset_TexImage1D)
-       GL_STUB(glTexImage2D, _gloffset_TexImage2D)
-       GL_STUB(glTexEnvf, _gloffset_TexEnvf)
-       GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
-       GL_STUB(glTexEnvi, _gloffset_TexEnvi)
-       GL_STUB(glTexEnviv, _gloffset_TexEnviv)
-       GL_STUB(glTexGend, _gloffset_TexGend)
-       GL_STUB(glTexGendv, _gloffset_TexGendv)
-       GL_STUB(glTexGenf, _gloffset_TexGenf)
-       GL_STUB(glTexGenfv, _gloffset_TexGenfv)
-       GL_STUB(glTexGeni, _gloffset_TexGeni)
-       GL_STUB(glTexGeniv, _gloffset_TexGeniv)
-       GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
-       GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
-       GL_STUB(glRenderMode, _gloffset_RenderMode)
-       GL_STUB(glInitNames, _gloffset_InitNames)
-       GL_STUB(glLoadName, _gloffset_LoadName)
-       GL_STUB(glPassThrough, _gloffset_PassThrough)
-       GL_STUB(glPopName, _gloffset_PopName)
-       GL_STUB(glPushName, _gloffset_PushName)
-       GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
-       GL_STUB(glClear, _gloffset_Clear)
-       GL_STUB(glClearAccum, _gloffset_ClearAccum)
-       GL_STUB(glClearIndex, _gloffset_ClearIndex)
-       GL_STUB(glClearColor, _gloffset_ClearColor)
-       GL_STUB(glClearStencil, _gloffset_ClearStencil)
-       GL_STUB(glClearDepth, _gloffset_ClearDepth)
-       GL_STUB(glStencilMask, _gloffset_StencilMask)
-       GL_STUB(glColorMask, _gloffset_ColorMask)
-       GL_STUB(glDepthMask, _gloffset_DepthMask)
-       GL_STUB(glIndexMask, _gloffset_IndexMask)
-       GL_STUB(glAccum, _gloffset_Accum)
-       GL_STUB(glDisable, _gloffset_Disable)
-       GL_STUB(glEnable, _gloffset_Enable)
-       GL_STUB(glFinish, _gloffset_Finish)
-       GL_STUB(glFlush, _gloffset_Flush)
-       GL_STUB(glPopAttrib, _gloffset_PopAttrib)
-       GL_STUB(glPushAttrib, _gloffset_PushAttrib)
-       GL_STUB(glMap1d, _gloffset_Map1d)
-       GL_STUB(glMap1f, _gloffset_Map1f)
-       GL_STUB(glMap2d, _gloffset_Map2d)
-       GL_STUB(glMap2f, _gloffset_Map2f)
-       GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
-       GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
-       GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
-       GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
-       GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
-       GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
-       GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
-       GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
-       GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
-       GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
-       GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
-       GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
-       GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
-       GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
-       GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
-       GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
-       GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
-       GL_STUB(glBlendFunc, _gloffset_BlendFunc)
-       GL_STUB(glLogicOp, _gloffset_LogicOp)
-       GL_STUB(glStencilFunc, _gloffset_StencilFunc)
-       GL_STUB(glStencilOp, _gloffset_StencilOp)
-       GL_STUB(glDepthFunc, _gloffset_DepthFunc)
-       GL_STUB(glPixelZoom, _gloffset_PixelZoom)
-       GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
-       GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
-       GL_STUB(glPixelStoref, _gloffset_PixelStoref)
-       GL_STUB(glPixelStorei, _gloffset_PixelStorei)
-       GL_STUB(glPixelMapfv, _gloffset_PixelMapfv)
-       GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv)
-       GL_STUB(glPixelMapusv, _gloffset_PixelMapusv)
-       GL_STUB(glReadBuffer, _gloffset_ReadBuffer)
-       GL_STUB(glCopyPixels, _gloffset_CopyPixels)
-       GL_STUB(glReadPixels, _gloffset_ReadPixels)
-       GL_STUB(glDrawPixels, _gloffset_DrawPixels)
-       GL_STUB(glGetBooleanv, _gloffset_GetBooleanv)
-       GL_STUB(glGetClipPlane, _gloffset_GetClipPlane)
-       GL_STUB(glGetDoublev, _gloffset_GetDoublev)
-       GL_STUB(glGetError, _gloffset_GetError)
-       GL_STUB(glGetFloatv, _gloffset_GetFloatv)
-       GL_STUB(glGetIntegerv, _gloffset_GetIntegerv)
-       GL_STUB(glGetLightfv, _gloffset_GetLightfv)
-       GL_STUB(glGetLightiv, _gloffset_GetLightiv)
-       GL_STUB(glGetMapdv, _gloffset_GetMapdv)
-       GL_STUB(glGetMapfv, _gloffset_GetMapfv)
-       GL_STUB(glGetMapiv, _gloffset_GetMapiv)
-       GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv)
-       GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv)
-       GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv)
-       GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv)
-       GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv)
-       GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple)
-       GL_STUB(glGetString, _gloffset_GetString)
-       GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv)
-       GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv)
-       GL_STUB(glGetTexGendv, _gloffset_GetTexGendv)
-       GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv)
-       GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv)
-       GL_STUB(glGetTexImage, _gloffset_GetTexImage)
-       GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv)
-       GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv)
-       GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv)
-       GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv)
-       GL_STUB(glIsEnabled, _gloffset_IsEnabled)
-       GL_STUB(glIsList, _gloffset_IsList)
-       GL_STUB(glDepthRange, _gloffset_DepthRange)
-       GL_STUB(glFrustum, _gloffset_Frustum)
-       GL_STUB(glLoadIdentity, _gloffset_LoadIdentity)
-       GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf)
-       GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd)
-       GL_STUB(glMatrixMode, _gloffset_MatrixMode)
-       GL_STUB(glMultMatrixf, _gloffset_MultMatrixf)
-       GL_STUB(glMultMatrixd, _gloffset_MultMatrixd)
-       GL_STUB(glOrtho, _gloffset_Ortho)
-       GL_STUB(glPopMatrix, _gloffset_PopMatrix)
-       GL_STUB(glPushMatrix, _gloffset_PushMatrix)
-       GL_STUB(glRotated, _gloffset_Rotated)
-       GL_STUB(glRotatef, _gloffset_Rotatef)
-       GL_STUB(glScaled, _gloffset_Scaled)
-       GL_STUB(glScalef, _gloffset_Scalef)
-       GL_STUB(glTranslated, _gloffset_Translated)
-       GL_STUB(glTranslatef, _gloffset_Translatef)
-       GL_STUB(glViewport, _gloffset_Viewport)
-       GL_STUB(glArrayElement, _gloffset_ArrayElement)
-       GL_STUB(glBindTexture, _gloffset_BindTexture)
-       GL_STUB(glColorPointer, _gloffset_ColorPointer)
-       GL_STUB(glDisableClientState, _gloffset_DisableClientState)
-       GL_STUB(glDrawArrays, _gloffset_DrawArrays)
-       GL_STUB(glDrawElements, _gloffset_DrawElements)
-       GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer)
-       GL_STUB(glEnableClientState, _gloffset_EnableClientState)
-       GL_STUB(glIndexPointer, _gloffset_IndexPointer)
-       GL_STUB(glIndexub, _gloffset_Indexub)
-       GL_STUB(glIndexubv, _gloffset_Indexubv)
-       GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays)
-       GL_STUB(glNormalPointer, _gloffset_NormalPointer)
-       GL_STUB(glPolygonOffset, _gloffset_PolygonOffset)
-       GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer)
-       GL_STUB(glVertexPointer, _gloffset_VertexPointer)
-       GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident)
-       GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D)
-       GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D)
-       GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D)
-       GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D)
-       GL_STUB(glDeleteTextures, _gloffset_DeleteTextures)
-       GL_STUB(glGenTextures, _gloffset_GenTextures)
-       GL_STUB(glGetPointerv, _gloffset_GetPointerv)
-       GL_STUB(glIsTexture, _gloffset_IsTexture)
-       GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures)
-       GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D)
-       GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D)
-       GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib)
-       GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib)
-       GL_STUB(glBlendColor, _gloffset_BlendColor)
-       GL_STUB(glBlendEquation, _gloffset_BlendEquation)
-       GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements)
-       GL_STUB(glColorTable, _gloffset_ColorTable)
-       GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv)
-       GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv)
-       GL_STUB(glCopyColorTable, _gloffset_CopyColorTable)
-       GL_STUB(glGetColorTable, _gloffset_GetColorTable)
-       GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv)
-       GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv)
-       GL_STUB(glColorSubTable, _gloffset_ColorSubTable)
-       GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable)
-       GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D)
-       GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D)
-       GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf)
-       GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv)
-       GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri)
-       GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv)
-       GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D)
-       GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D)
-       GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter)
-       GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv)
-       GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv)
-       GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter)
-       GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D)
-       GL_STUB(glGetHistogram, _gloffset_GetHistogram)
-       GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv)
-       GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv)
-       GL_STUB(glGetMinmax, _gloffset_GetMinmax)
-       GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv)
-       GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv)
-       GL_STUB(glHistogram, _gloffset_Histogram)
-       GL_STUB(glMinmax, _gloffset_Minmax)
-       GL_STUB(glResetHistogram, _gloffset_ResetHistogram)
-       GL_STUB(glResetMinmax, _gloffset_ResetMinmax)
-       GL_STUB(glTexImage3D, _gloffset_TexImage3D)
-       GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D)
-       GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D)
-       GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB)
-       GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB)
-       GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB)
-       GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB)
-       GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB)
-       GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB)
-       GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB)
-       GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB)
-       GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB)
-       GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB)
-       GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB)
-       GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB)
-       GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB)
-       GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB)
-       GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB)
-       GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB)
-       GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB)
-       GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB)
-       GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB)
-       GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB)
-       GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB)
-       GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB)
-       GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB)
-       GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB)
-       GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB)
-       GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB)
-       GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB)
-       GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB)
-       GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB)
-       GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB)
-       GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB)
-       GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
-       GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
-       GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
-       GL_STUB(glAttachShader, _gloffset_AttachShader)
-       GL_STUB(glCreateProgram, _gloffset_CreateProgram)
-       GL_STUB(glCreateShader, _gloffset_CreateShader)
-       GL_STUB(glDeleteProgram, _gloffset_DeleteProgram)
-       GL_STUB(glDeleteShader, _gloffset_DeleteShader)
-       GL_STUB(glDetachShader, _gloffset_DetachShader)
-       GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders)
-       GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog)
-       GL_STUB(glGetProgramiv, _gloffset_GetProgramiv)
-       GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog)
-       GL_STUB(glGetShaderiv, _gloffset_GetShaderiv)
-       GL_STUB(glIsProgram, _gloffset_IsProgram)
-       GL_STUB(glIsShader, _gloffset_IsShader)
-       GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
-       GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
-       GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
-       GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv)
-       GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv)
-       GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv)
-       GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv)
-       GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv)
-       GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv)
-       GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced)
-       GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced)
-       GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
-       GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
-       GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
-       GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB)
-       GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB)
-       GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB)
-       GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB)
-       GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB)
-       GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB)
-       GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB)
-       GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB)
-       GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB)
-       GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB)
-       GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB)
-       GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB)
-       GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB)
-       GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB)
-       GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB)
-       GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB)
-       GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB)
-       GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB)
-       GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB)
-       GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB)
-       GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB)
-       GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB)
-       GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB)
-       GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB)
-       GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB)
-       GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB)
-       GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB)
-       GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB)
-       GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB)
-       GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB)
-       GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB)
-       GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB)
-       GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB)
-       GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB)
-       GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB)
-       GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB)
-       GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB)
-       GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB)
-       GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB)
-       GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB)
-       GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB)
-       GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB)
-       GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB)
-       GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB)
-       GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB)
-       GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB)
-       GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB)
-       GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB)
-       GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB)
-       GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB)
-       GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB)
-       GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB)
-       GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB)
-       GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB)
-       GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB)
-       GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB)
-       GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB)
-       GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB)
-       GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB)
-       GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB)
-       GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB)
-       GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB)
-       GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB)
-       GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB)
-       GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB)
-       GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB)
-       GL_STUB(glBindBufferARB, _gloffset_BindBufferARB)
-       GL_STUB(glBufferDataARB, _gloffset_BufferDataARB)
-       GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB)
-       GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB)
-       GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB)
-       GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB)
-       GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB)
-       GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB)
-       GL_STUB(glIsBufferARB, _gloffset_IsBufferARB)
-       GL_STUB(glMapBufferARB, _gloffset_MapBufferARB)
-       GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB)
-       GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB)
-       GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB)
-       GL_STUB(glEndQueryARB, _gloffset_EndQueryARB)
-       GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB)
-       GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB)
-       GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB)
-       GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB)
-       GL_STUB(glIsQueryARB, _gloffset_IsQueryARB)
-       GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB)
-       GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB)
-       GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB)
-       GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB)
-       GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB)
-       GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB)
-       GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB)
-       GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB)
-       GL_STUB(glGetHandleARB, _gloffset_GetHandleARB)
-       GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB)
-       GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB)
-       GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB)
-       GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB)
-       GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB)
-       GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB)
-       GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB)
-       GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB)
-       GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB)
-       GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB)
-       GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB)
-       GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB)
-       GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB)
-       GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB)
-       GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB)
-       GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB)
-       GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB)
-       GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB)
-       GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB)
-       GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB)
-       GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB)
-       GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB)
-       GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB)
-       GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB)
-       GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB)
-       GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB)
-       GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB)
-       GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB)
-       GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB)
-       GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB)
-       GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB)
-       GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB)
-       GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
-       GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
-       GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
-       GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB)
-       GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB)
-       GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB)
-       GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
-       GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
-       GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
-       GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
-       GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
-       GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
-       GL_STUB(glDeleteSync, _gloffset_DeleteSync)
-       GL_STUB(glFenceSync, _gloffset_FenceSync)
-       GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
-       GL_STUB(glGetSynciv, _gloffset_GetSynciv)
-       GL_STUB(glIsSync, _gloffset_IsSync)
-       GL_STUB(glWaitSync, _gloffset_WaitSync)
-       GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
-       GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
-       GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
-       GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback)
-       GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks)
-       GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback)
-       GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks)
-       GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback)
-       GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback)
-       GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback)
-       GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
-       GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS)
+       GL_STUB(glNewList, 0)
+       GL_STUB(glEndList, 1)
+       GL_STUB(glCallList, 2)
+       GL_STUB(glCallLists, 3)
+       GL_STUB(glDeleteLists, 4)
+       GL_STUB(glGenLists, 5)
+       GL_STUB(glListBase, 6)
+       GL_STUB(glBegin, 7)
+       GL_STUB(glBitmap, 8)
+       GL_STUB(glColor3b, 9)
+       GL_STUB(glColor3bv, 10)
+       GL_STUB(glColor3d, 11)
+       GL_STUB(glColor3dv, 12)
+       GL_STUB(glColor3f, 13)
+       GL_STUB(glColor3fv, 14)
+       GL_STUB(glColor3i, 15)
+       GL_STUB(glColor3iv, 16)
+       GL_STUB(glColor3s, 17)
+       GL_STUB(glColor3sv, 18)
+       GL_STUB(glColor3ub, 19)
+       GL_STUB(glColor3ubv, 20)
+       GL_STUB(glColor3ui, 21)
+       GL_STUB(glColor3uiv, 22)
+       GL_STUB(glColor3us, 23)
+       GL_STUB(glColor3usv, 24)
+       GL_STUB(glColor4b, 25)
+       GL_STUB(glColor4bv, 26)
+       GL_STUB(glColor4d, 27)
+       GL_STUB(glColor4dv, 28)
+       GL_STUB(glColor4f, 29)
+       GL_STUB(glColor4fv, 30)
+       GL_STUB(glColor4i, 31)
+       GL_STUB(glColor4iv, 32)
+       GL_STUB(glColor4s, 33)
+       GL_STUB(glColor4sv, 34)
+       GL_STUB(glColor4ub, 35)
+       GL_STUB(glColor4ubv, 36)
+       GL_STUB(glColor4ui, 37)
+       GL_STUB(glColor4uiv, 38)
+       GL_STUB(glColor4us, 39)
+       GL_STUB(glColor4usv, 40)
+       GL_STUB(glEdgeFlag, 41)
+       GL_STUB(glEdgeFlagv, 42)
+       GL_STUB(glEnd, 43)
+       GL_STUB(glIndexd, 44)
+       GL_STUB(glIndexdv, 45)
+       GL_STUB(glIndexf, 46)
+       GL_STUB(glIndexfv, 47)
+       GL_STUB(glIndexi, 48)
+       GL_STUB(glIndexiv, 49)
+       GL_STUB(glIndexs, 50)
+       GL_STUB(glIndexsv, 51)
+       GL_STUB(glNormal3b, 52)
+       GL_STUB(glNormal3bv, 53)
+       GL_STUB(glNormal3d, 54)
+       GL_STUB(glNormal3dv, 55)
+       GL_STUB(glNormal3f, 56)
+       GL_STUB(glNormal3fv, 57)
+       GL_STUB(glNormal3i, 58)
+       GL_STUB(glNormal3iv, 59)
+       GL_STUB(glNormal3s, 60)
+       GL_STUB(glNormal3sv, 61)
+       GL_STUB(glRasterPos2d, 62)
+       GL_STUB(glRasterPos2dv, 63)
+       GL_STUB(glRasterPos2f, 64)
+       GL_STUB(glRasterPos2fv, 65)
+       GL_STUB(glRasterPos2i, 66)
+       GL_STUB(glRasterPos2iv, 67)
+       GL_STUB(glRasterPos2s, 68)
+       GL_STUB(glRasterPos2sv, 69)
+       GL_STUB(glRasterPos3d, 70)
+       GL_STUB(glRasterPos3dv, 71)
+       GL_STUB(glRasterPos3f, 72)
+       GL_STUB(glRasterPos3fv, 73)
+       GL_STUB(glRasterPos3i, 74)
+       GL_STUB(glRasterPos3iv, 75)
+       GL_STUB(glRasterPos3s, 76)
+       GL_STUB(glRasterPos3sv, 77)
+       GL_STUB(glRasterPos4d, 78)
+       GL_STUB(glRasterPos4dv, 79)
+       GL_STUB(glRasterPos4f, 80)
+       GL_STUB(glRasterPos4fv, 81)
+       GL_STUB(glRasterPos4i, 82)
+       GL_STUB(glRasterPos4iv, 83)
+       GL_STUB(glRasterPos4s, 84)
+       GL_STUB(glRasterPos4sv, 85)
+       GL_STUB(glRectd, 86)
+       GL_STUB(glRectdv, 87)
+       GL_STUB(glRectf, 88)
+       GL_STUB(glRectfv, 89)
+       GL_STUB(glRecti, 90)
+       GL_STUB(glRectiv, 91)
+       GL_STUB(glRects, 92)
+       GL_STUB(glRectsv, 93)
+       GL_STUB(glTexCoord1d, 94)
+       GL_STUB(glTexCoord1dv, 95)
+       GL_STUB(glTexCoord1f, 96)
+       GL_STUB(glTexCoord1fv, 97)
+       GL_STUB(glTexCoord1i, 98)
+       GL_STUB(glTexCoord1iv, 99)
+       GL_STUB(glTexCoord1s, 100)
+       GL_STUB(glTexCoord1sv, 101)
+       GL_STUB(glTexCoord2d, 102)
+       GL_STUB(glTexCoord2dv, 103)
+       GL_STUB(glTexCoord2f, 104)
+       GL_STUB(glTexCoord2fv, 105)
+       GL_STUB(glTexCoord2i, 106)
+       GL_STUB(glTexCoord2iv, 107)
+       GL_STUB(glTexCoord2s, 108)
+       GL_STUB(glTexCoord2sv, 109)
+       GL_STUB(glTexCoord3d, 110)
+       GL_STUB(glTexCoord3dv, 111)
+       GL_STUB(glTexCoord3f, 112)
+       GL_STUB(glTexCoord3fv, 113)
+       GL_STUB(glTexCoord3i, 114)
+       GL_STUB(glTexCoord3iv, 115)
+       GL_STUB(glTexCoord3s, 116)
+       GL_STUB(glTexCoord3sv, 117)
+       GL_STUB(glTexCoord4d, 118)
+       GL_STUB(glTexCoord4dv, 119)
+       GL_STUB(glTexCoord4f, 120)
+       GL_STUB(glTexCoord4fv, 121)
+       GL_STUB(glTexCoord4i, 122)
+       GL_STUB(glTexCoord4iv, 123)
+       GL_STUB(glTexCoord4s, 124)
+       GL_STUB(glTexCoord4sv, 125)
+       GL_STUB(glVertex2d, 126)
+       GL_STUB(glVertex2dv, 127)
+       GL_STUB(glVertex2f, 128)
+       GL_STUB(glVertex2fv, 129)
+       GL_STUB(glVertex2i, 130)
+       GL_STUB(glVertex2iv, 131)
+       GL_STUB(glVertex2s, 132)
+       GL_STUB(glVertex2sv, 133)
+       GL_STUB(glVertex3d, 134)
+       GL_STUB(glVertex3dv, 135)
+       GL_STUB(glVertex3f, 136)
+       GL_STUB(glVertex3fv, 137)
+       GL_STUB(glVertex3i, 138)
+       GL_STUB(glVertex3iv, 139)
+       GL_STUB(glVertex3s, 140)
+       GL_STUB(glVertex3sv, 141)
+       GL_STUB(glVertex4d, 142)
+       GL_STUB(glVertex4dv, 143)
+       GL_STUB(glVertex4f, 144)
+       GL_STUB(glVertex4fv, 145)
+       GL_STUB(glVertex4i, 146)
+       GL_STUB(glVertex4iv, 147)
+       GL_STUB(glVertex4s, 148)
+       GL_STUB(glVertex4sv, 149)
+       GL_STUB(glClipPlane, 150)
+       GL_STUB(glColorMaterial, 151)
+       GL_STUB(glCullFace, 152)
+       GL_STUB(glFogf, 153)
+       GL_STUB(glFogfv, 154)
+       GL_STUB(glFogi, 155)
+       GL_STUB(glFogiv, 156)
+       GL_STUB(glFrontFace, 157)
+       GL_STUB(glHint, 158)
+       GL_STUB(glLightf, 159)
+       GL_STUB(glLightfv, 160)
+       GL_STUB(glLighti, 161)
+       GL_STUB(glLightiv, 162)
+       GL_STUB(glLightModelf, 163)
+       GL_STUB(glLightModelfv, 164)
+       GL_STUB(glLightModeli, 165)
+       GL_STUB(glLightModeliv, 166)
+       GL_STUB(glLineStipple, 167)
+       GL_STUB(glLineWidth, 168)
+       GL_STUB(glMaterialf, 169)
+       GL_STUB(glMaterialfv, 170)
+       GL_STUB(glMateriali, 171)
+       GL_STUB(glMaterialiv, 172)
+       GL_STUB(glPointSize, 173)
+       GL_STUB(glPolygonMode, 174)
+       GL_STUB(glPolygonStipple, 175)
+       GL_STUB(glScissor, 176)
+       GL_STUB(glShadeModel, 177)
+       GL_STUB(glTexParameterf, 178)
+       GL_STUB(glTexParameterfv, 179)
+       GL_STUB(glTexParameteri, 180)
+       GL_STUB(glTexParameteriv, 181)
+       GL_STUB(glTexImage1D, 182)
+       GL_STUB(glTexImage2D, 183)
+       GL_STUB(glTexEnvf, 184)
+       GL_STUB(glTexEnvfv, 185)
+       GL_STUB(glTexEnvi, 186)
+       GL_STUB(glTexEnviv, 187)
+       GL_STUB(glTexGend, 188)
+       GL_STUB(glTexGendv, 189)
+       GL_STUB(glTexGenf, 190)
+       GL_STUB(glTexGenfv, 191)
+       GL_STUB(glTexGeni, 192)
+       GL_STUB(glTexGeniv, 193)
+       GL_STUB(glFeedbackBuffer, 194)
+       GL_STUB(glSelectBuffer, 195)
+       GL_STUB(glRenderMode, 196)
+       GL_STUB(glInitNames, 197)
+       GL_STUB(glLoadName, 198)
+       GL_STUB(glPassThrough, 199)
+       GL_STUB(glPopName, 200)
+       GL_STUB(glPushName, 201)
+       GL_STUB(glDrawBuffer, 202)
+       GL_STUB(glClear, 203)
+       GL_STUB(glClearAccum, 204)
+       GL_STUB(glClearIndex, 205)
+       GL_STUB(glClearColor, 206)
+       GL_STUB(glClearStencil, 207)
+       GL_STUB(glClearDepth, 208)
+       GL_STUB(glStencilMask, 209)
+       GL_STUB(glColorMask, 210)
+       GL_STUB(glDepthMask, 211)
+       GL_STUB(glIndexMask, 212)
+       GL_STUB(glAccum, 213)
+       GL_STUB(glDisable, 214)
+       GL_STUB(glEnable, 215)
+       GL_STUB(glFinish, 216)
+       GL_STUB(glFlush, 217)
+       GL_STUB(glPopAttrib, 218)
+       GL_STUB(glPushAttrib, 219)
+       GL_STUB(glMap1d, 220)
+       GL_STUB(glMap1f, 221)
+       GL_STUB(glMap2d, 222)
+       GL_STUB(glMap2f, 223)
+       GL_STUB(glMapGrid1d, 224)
+       GL_STUB(glMapGrid1f, 225)
+       GL_STUB(glMapGrid2d, 226)
+       GL_STUB(glMapGrid2f, 227)
+       GL_STUB(glEvalCoord1d, 228)
+       GL_STUB(glEvalCoord1dv, 229)
+       GL_STUB(glEvalCoord1f, 230)
+       GL_STUB(glEvalCoord1fv, 231)
+       GL_STUB(glEvalCoord2d, 232)
+       GL_STUB(glEvalCoord2dv, 233)
+       GL_STUB(glEvalCoord2f, 234)
+       GL_STUB(glEvalCoord2fv, 235)
+       GL_STUB(glEvalMesh1, 236)
+       GL_STUB(glEvalPoint1, 237)
+       GL_STUB(glEvalMesh2, 238)
+       GL_STUB(glEvalPoint2, 239)
+       GL_STUB(glAlphaFunc, 240)
+       GL_STUB(glBlendFunc, 241)
+       GL_STUB(glLogicOp, 242)
+       GL_STUB(glStencilFunc, 243)
+       GL_STUB(glStencilOp, 244)
+       GL_STUB(glDepthFunc, 245)
+       GL_STUB(glPixelZoom, 246)
+       GL_STUB(glPixelTransferf, 247)
+       GL_STUB(glPixelTransferi, 248)
+       GL_STUB(glPixelStoref, 249)
+       GL_STUB(glPixelStorei, 250)
+       GL_STUB(glPixelMapfv, 251)
+       GL_STUB(glPixelMapuiv, 252)
+       GL_STUB(glPixelMapusv, 253)
+       GL_STUB(glReadBuffer, 254)
+       GL_STUB(glCopyPixels, 255)
+       GL_STUB(glReadPixels, 256)
+       GL_STUB(glDrawPixels, 257)
+       GL_STUB(glGetBooleanv, 258)
+       GL_STUB(glGetClipPlane, 259)
+       GL_STUB(glGetDoublev, 260)
+       GL_STUB(glGetError, 261)
+       GL_STUB(glGetFloatv, 262)
+       GL_STUB(glGetIntegerv, 263)
+       GL_STUB(glGetLightfv, 264)
+       GL_STUB(glGetLightiv, 265)
+       GL_STUB(glGetMapdv, 266)
+       GL_STUB(glGetMapfv, 267)
+       GL_STUB(glGetMapiv, 268)
+       GL_STUB(glGetMaterialfv, 269)
+       GL_STUB(glGetMaterialiv, 270)
+       GL_STUB(glGetPixelMapfv, 271)
+       GL_STUB(glGetPixelMapuiv, 272)
+       GL_STUB(glGetPixelMapusv, 273)
+       GL_STUB(glGetPolygonStipple, 274)
+       GL_STUB(glGetString, 275)
+       GL_STUB(glGetTexEnvfv, 276)
+       GL_STUB(glGetTexEnviv, 277)
+       GL_STUB(glGetTexGendv, 278)
+       GL_STUB(glGetTexGenfv, 279)
+       GL_STUB(glGetTexGeniv, 280)
+       GL_STUB(glGetTexImage, 281)
+       GL_STUB(glGetTexParameterfv, 282)
+       GL_STUB(glGetTexParameteriv, 283)
+       GL_STUB(glGetTexLevelParameterfv, 284)
+       GL_STUB(glGetTexLevelParameteriv, 285)
+       GL_STUB(glIsEnabled, 286)
+       GL_STUB(glIsList, 287)
+       GL_STUB(glDepthRange, 288)
+       GL_STUB(glFrustum, 289)
+       GL_STUB(glLoadIdentity, 290)
+       GL_STUB(glLoadMatrixf, 291)
+       GL_STUB(glLoadMatrixd, 292)
+       GL_STUB(glMatrixMode, 293)
+       GL_STUB(glMultMatrixf, 294)
+       GL_STUB(glMultMatrixd, 295)
+       GL_STUB(glOrtho, 296)
+       GL_STUB(glPopMatrix, 297)
+       GL_STUB(glPushMatrix, 298)
+       GL_STUB(glRotated, 299)
+       GL_STUB(glRotatef, 300)
+       GL_STUB(glScaled, 301)
+       GL_STUB(glScalef, 302)
+       GL_STUB(glTranslated, 303)
+       GL_STUB(glTranslatef, 304)
+       GL_STUB(glViewport, 305)
+       GL_STUB(glArrayElement, 306)
+       GL_STUB(glBindTexture, 307)
+       GL_STUB(glColorPointer, 308)
+       GL_STUB(glDisableClientState, 309)
+       GL_STUB(glDrawArrays, 310)
+       GL_STUB(glDrawElements, 311)
+       GL_STUB(glEdgeFlagPointer, 312)
+       GL_STUB(glEnableClientState, 313)
+       GL_STUB(glIndexPointer, 314)
+       GL_STUB(glIndexub, 315)
+       GL_STUB(glIndexubv, 316)
+       GL_STUB(glInterleavedArrays, 317)
+       GL_STUB(glNormalPointer, 318)
+       GL_STUB(glPolygonOffset, 319)
+       GL_STUB(glTexCoordPointer, 320)
+       GL_STUB(glVertexPointer, 321)
+       GL_STUB(glAreTexturesResident, 322)
+       GL_STUB(glCopyTexImage1D, 323)
+       GL_STUB(glCopyTexImage2D, 324)
+       GL_STUB(glCopyTexSubImage1D, 325)
+       GL_STUB(glCopyTexSubImage2D, 326)
+       GL_STUB(glDeleteTextures, 327)
+       GL_STUB(glGenTextures, 328)
+       GL_STUB(glGetPointerv, 329)
+       GL_STUB(glIsTexture, 330)
+       GL_STUB(glPrioritizeTextures, 331)
+       GL_STUB(glTexSubImage1D, 332)
+       GL_STUB(glTexSubImage2D, 333)
+       GL_STUB(glPopClientAttrib, 334)
+       GL_STUB(glPushClientAttrib, 335)
+       GL_STUB(glBlendColor, 336)
+       GL_STUB(glBlendEquation, 337)
+       GL_STUB(glDrawRangeElements, 338)
+       GL_STUB(glColorTable, 339)
+       GL_STUB(glColorTableParameterfv, 340)
+       GL_STUB(glColorTableParameteriv, 341)
+       GL_STUB(glCopyColorTable, 342)
+       GL_STUB(glGetColorTable, 343)
+       GL_STUB(glGetColorTableParameterfv, 344)
+       GL_STUB(glGetColorTableParameteriv, 345)
+       GL_STUB(glColorSubTable, 346)
+       GL_STUB(glCopyColorSubTable, 347)
+       GL_STUB(glConvolutionFilter1D, 348)
+       GL_STUB(glConvolutionFilter2D, 349)
+       GL_STUB(glConvolutionParameterf, 350)
+       GL_STUB(glConvolutionParameterfv, 351)
+       GL_STUB(glConvolutionParameteri, 352)
+       GL_STUB(glConvolutionParameteriv, 353)
+       GL_STUB(glCopyConvolutionFilter1D, 354)
+       GL_STUB(glCopyConvolutionFilter2D, 355)
+       GL_STUB(glGetConvolutionFilter, 356)
+       GL_STUB(glGetConvolutionParameterfv, 357)
+       GL_STUB(glGetConvolutionParameteriv, 358)
+       GL_STUB(glGetSeparableFilter, 359)
+       GL_STUB(glSeparableFilter2D, 360)
+       GL_STUB(glGetHistogram, 361)
+       GL_STUB(glGetHistogramParameterfv, 362)
+       GL_STUB(glGetHistogramParameteriv, 363)
+       GL_STUB(glGetMinmax, 364)
+       GL_STUB(glGetMinmaxParameterfv, 365)
+       GL_STUB(glGetMinmaxParameteriv, 366)
+       GL_STUB(glHistogram, 367)
+       GL_STUB(glMinmax, 368)
+       GL_STUB(glResetHistogram, 369)
+       GL_STUB(glResetMinmax, 370)
+       GL_STUB(glTexImage3D, 371)
+       GL_STUB(glTexSubImage3D, 372)
+       GL_STUB(glCopyTexSubImage3D, 373)
+       GL_STUB(glActiveTextureARB, 374)
+       GL_STUB(glClientActiveTextureARB, 375)
+       GL_STUB(glMultiTexCoord1dARB, 376)
+       GL_STUB(glMultiTexCoord1dvARB, 377)
+       GL_STUB(glMultiTexCoord1fARB, 378)
+       GL_STUB(glMultiTexCoord1fvARB, 379)
+       GL_STUB(glMultiTexCoord1iARB, 380)
+       GL_STUB(glMultiTexCoord1ivARB, 381)
+       GL_STUB(glMultiTexCoord1sARB, 382)
+       GL_STUB(glMultiTexCoord1svARB, 383)
+       GL_STUB(glMultiTexCoord2dARB, 384)
+       GL_STUB(glMultiTexCoord2dvARB, 385)
+       GL_STUB(glMultiTexCoord2fARB, 386)
+       GL_STUB(glMultiTexCoord2fvARB, 387)
+       GL_STUB(glMultiTexCoord2iARB, 388)
+       GL_STUB(glMultiTexCoord2ivARB, 389)
+       GL_STUB(glMultiTexCoord2sARB, 390)
+       GL_STUB(glMultiTexCoord2svARB, 391)
+       GL_STUB(glMultiTexCoord3dARB, 392)
+       GL_STUB(glMultiTexCoord3dvARB, 393)
+       GL_STUB(glMultiTexCoord3fARB, 394)
+       GL_STUB(glMultiTexCoord3fvARB, 395)
+       GL_STUB(glMultiTexCoord3iARB, 396)
+       GL_STUB(glMultiTexCoord3ivARB, 397)
+       GL_STUB(glMultiTexCoord3sARB, 398)
+       GL_STUB(glMultiTexCoord3svARB, 399)
+       GL_STUB(glMultiTexCoord4dARB, 400)
+       GL_STUB(glMultiTexCoord4dvARB, 401)
+       GL_STUB(glMultiTexCoord4fARB, 402)
+       GL_STUB(glMultiTexCoord4fvARB, 403)
+       GL_STUB(glMultiTexCoord4iARB, 404)
+       GL_STUB(glMultiTexCoord4ivARB, 405)
+       GL_STUB(glMultiTexCoord4sARB, 406)
+       GL_STUB(glMultiTexCoord4svARB, 407)
+       GL_STUB(glAttachShader, 408)
+       GL_STUB(glCreateProgram, 409)
+       GL_STUB(glCreateShader, 410)
+       GL_STUB(glDeleteProgram, 411)
+       GL_STUB(glDeleteShader, 412)
+       GL_STUB(glDetachShader, 413)
+       GL_STUB(glGetAttachedShaders, 414)
+       GL_STUB(glGetProgramInfoLog, 415)
+       GL_STUB(glGetProgramiv, 416)
+       GL_STUB(glGetShaderInfoLog, 417)
+       GL_STUB(glGetShaderiv, 418)
+       GL_STUB(glIsProgram, 419)
+       GL_STUB(glIsShader, 420)
+       GL_STUB(glStencilFuncSeparate, 421)
+       GL_STUB(glStencilMaskSeparate, 422)
+       GL_STUB(glStencilOpSeparate, 423)
+       GL_STUB(glUniformMatrix2x3fv, 424)
+       GL_STUB(glUniformMatrix2x4fv, 425)
+       GL_STUB(glUniformMatrix3x2fv, 426)
+       GL_STUB(glUniformMatrix3x4fv, 427)
+       GL_STUB(glUniformMatrix4x2fv, 428)
+       GL_STUB(glUniformMatrix4x3fv, 429)
+       GL_STUB(glDrawArraysInstanced, 430)
+       GL_STUB(glDrawElementsInstanced, 431)
+       GL_STUB(glLoadTransposeMatrixdARB, 432)
+       GL_STUB(glLoadTransposeMatrixfARB, 433)
+       GL_STUB(glMultTransposeMatrixdARB, 434)
+       GL_STUB(glMultTransposeMatrixfARB, 435)
+       GL_STUB(glSampleCoverageARB, 436)
+       GL_STUB(glCompressedTexImage1DARB, 437)
+       GL_STUB(glCompressedTexImage2DARB, 438)
+       GL_STUB(glCompressedTexImage3DARB, 439)
+       GL_STUB(glCompressedTexSubImage1DARB, 440)
+       GL_STUB(glCompressedTexSubImage2DARB, 441)
+       GL_STUB(glCompressedTexSubImage3DARB, 442)
+       GL_STUB(glGetCompressedTexImageARB, 443)
+       GL_STUB(glDisableVertexAttribArrayARB, 444)
+       GL_STUB(glEnableVertexAttribArrayARB, 445)
+       GL_STUB(glGetProgramEnvParameterdvARB, 446)
+       GL_STUB(glGetProgramEnvParameterfvARB, 447)
+       GL_STUB(glGetProgramLocalParameterdvARB, 448)
+       GL_STUB(glGetProgramLocalParameterfvARB, 449)
+       GL_STUB(glGetProgramStringARB, 450)
+       GL_STUB(glGetProgramivARB, 451)
+       GL_STUB(glGetVertexAttribdvARB, 452)
+       GL_STUB(glGetVertexAttribfvARB, 453)
+       GL_STUB(glGetVertexAttribivARB, 454)
+       GL_STUB(glProgramEnvParameter4dARB, 455)
+       GL_STUB(glProgramEnvParameter4dvARB, 456)
+       GL_STUB(glProgramEnvParameter4fARB, 457)
+       GL_STUB(glProgramEnvParameter4fvARB, 458)
+       GL_STUB(glProgramLocalParameter4dARB, 459)
+       GL_STUB(glProgramLocalParameter4dvARB, 460)
+       GL_STUB(glProgramLocalParameter4fARB, 461)
+       GL_STUB(glProgramLocalParameter4fvARB, 462)
+       GL_STUB(glProgramStringARB, 463)
+       GL_STUB(glVertexAttrib1dARB, 464)
+       GL_STUB(glVertexAttrib1dvARB, 465)
+       GL_STUB(glVertexAttrib1fARB, 466)
+       GL_STUB(glVertexAttrib1fvARB, 467)
+       GL_STUB(glVertexAttrib1sARB, 468)
+       GL_STUB(glVertexAttrib1svARB, 469)
+       GL_STUB(glVertexAttrib2dARB, 470)
+       GL_STUB(glVertexAttrib2dvARB, 471)
+       GL_STUB(glVertexAttrib2fARB, 472)
+       GL_STUB(glVertexAttrib2fvARB, 473)
+       GL_STUB(glVertexAttrib2sARB, 474)
+       GL_STUB(glVertexAttrib2svARB, 475)
+       GL_STUB(glVertexAttrib3dARB, 476)
+       GL_STUB(glVertexAttrib3dvARB, 477)
+       GL_STUB(glVertexAttrib3fARB, 478)
+       GL_STUB(glVertexAttrib3fvARB, 479)
+       GL_STUB(glVertexAttrib3sARB, 480)
+       GL_STUB(glVertexAttrib3svARB, 481)
+       GL_STUB(glVertexAttrib4NbvARB, 482)
+       GL_STUB(glVertexAttrib4NivARB, 483)
+       GL_STUB(glVertexAttrib4NsvARB, 484)
+       GL_STUB(glVertexAttrib4NubARB, 485)
+       GL_STUB(glVertexAttrib4NubvARB, 486)
+       GL_STUB(glVertexAttrib4NuivARB, 487)
+       GL_STUB(glVertexAttrib4NusvARB, 488)
+       GL_STUB(glVertexAttrib4bvARB, 489)
+       GL_STUB(glVertexAttrib4dARB, 490)
+       GL_STUB(glVertexAttrib4dvARB, 491)
+       GL_STUB(glVertexAttrib4fARB, 492)
+       GL_STUB(glVertexAttrib4fvARB, 493)
+       GL_STUB(glVertexAttrib4ivARB, 494)
+       GL_STUB(glVertexAttrib4sARB, 495)
+       GL_STUB(glVertexAttrib4svARB, 496)
+       GL_STUB(glVertexAttrib4ubvARB, 497)
+       GL_STUB(glVertexAttrib4uivARB, 498)
+       GL_STUB(glVertexAttrib4usvARB, 499)
+       GL_STUB(glVertexAttribPointerARB, 500)
+       GL_STUB(glBindBufferARB, 501)
+       GL_STUB(glBufferDataARB, 502)
+       GL_STUB(glBufferSubDataARB, 503)
+       GL_STUB(glDeleteBuffersARB, 504)
+       GL_STUB(glGenBuffersARB, 505)
+       GL_STUB(glGetBufferParameterivARB, 506)
+       GL_STUB(glGetBufferPointervARB, 507)
+       GL_STUB(glGetBufferSubDataARB, 508)
+       GL_STUB(glIsBufferARB, 509)
+       GL_STUB(glMapBufferARB, 510)
+       GL_STUB(glUnmapBufferARB, 511)
+       GL_STUB(glBeginQueryARB, 512)
+       GL_STUB(glDeleteQueriesARB, 513)
+       GL_STUB(glEndQueryARB, 514)
+       GL_STUB(glGenQueriesARB, 515)
+       GL_STUB(glGetQueryObjectivARB, 516)
+       GL_STUB(glGetQueryObjectuivARB, 517)
+       GL_STUB(glGetQueryivARB, 518)
+       GL_STUB(glIsQueryARB, 519)
+       GL_STUB(glAttachObjectARB, 520)
+       GL_STUB(glCompileShaderARB, 521)
+       GL_STUB(glCreateProgramObjectARB, 522)
+       GL_STUB(glCreateShaderObjectARB, 523)
+       GL_STUB(glDeleteObjectARB, 524)
+       GL_STUB(glDetachObjectARB, 525)
+       GL_STUB(glGetActiveUniformARB, 526)
+       GL_STUB(glGetAttachedObjectsARB, 527)
+       GL_STUB(glGetHandleARB, 528)
+       GL_STUB(glGetInfoLogARB, 529)
+       GL_STUB(glGetObjectParameterfvARB, 530)
+       GL_STUB(glGetObjectParameterivARB, 531)
+       GL_STUB(glGetShaderSourceARB, 532)
+       GL_STUB(glGetUniformLocationARB, 533)
+       GL_STUB(glGetUniformfvARB, 534)
+       GL_STUB(glGetUniformivARB, 535)
+       GL_STUB(glLinkProgramARB, 536)
+       GL_STUB(glShaderSourceARB, 537)
+       GL_STUB(glUniform1fARB, 538)
+       GL_STUB(glUniform1fvARB, 539)
+       GL_STUB(glUniform1iARB, 540)
+       GL_STUB(glUniform1ivARB, 541)
+       GL_STUB(glUniform2fARB, 542)
+       GL_STUB(glUniform2fvARB, 543)
+       GL_STUB(glUniform2iARB, 544)
+       GL_STUB(glUniform2ivARB, 545)
+       GL_STUB(glUniform3fARB, 546)
+       GL_STUB(glUniform3fvARB, 547)
+       GL_STUB(glUniform3iARB, 548)
+       GL_STUB(glUniform3ivARB, 549)
+       GL_STUB(glUniform4fARB, 550)
+       GL_STUB(glUniform4fvARB, 551)
+       GL_STUB(glUniform4iARB, 552)
+       GL_STUB(glUniform4ivARB, 553)
+       GL_STUB(glUniformMatrix2fvARB, 554)
+       GL_STUB(glUniformMatrix3fvARB, 555)
+       GL_STUB(glUniformMatrix4fvARB, 556)
+       GL_STUB(glUseProgramObjectARB, 557)
+       GL_STUB(glValidateProgramARB, 558)
+       GL_STUB(glBindAttribLocationARB, 559)
+       GL_STUB(glGetActiveAttribARB, 560)
+       GL_STUB(glGetAttribLocationARB, 561)
+       GL_STUB(glDrawBuffersARB, 562)
+       GL_STUB(glRenderbufferStorageMultisample, 563)
+       GL_STUB(glFramebufferTextureARB, 564)
+       GL_STUB(glFramebufferTextureFaceARB, 565)
+       GL_STUB(glProgramParameteriARB, 566)
+       GL_STUB(glFlushMappedBufferRange, 567)
+       GL_STUB(glMapBufferRange, 568)
+       GL_STUB(glBindVertexArray, 569)
+       GL_STUB(glGenVertexArrays, 570)
+       GL_STUB(glCopyBufferSubData, 571)
+       GL_STUB(glClientWaitSync, 572)
+       GL_STUB(glDeleteSync, 573)
+       GL_STUB(glFenceSync, 574)
+       GL_STUB(glGetInteger64v, 575)
+       GL_STUB(glGetSynciv, 576)
+       GL_STUB(glIsSync, 577)
+       GL_STUB(glWaitSync, 578)
+       GL_STUB(glDrawElementsBaseVertex, 579)
+       GL_STUB(glDrawRangeElementsBaseVertex, 580)
+       GL_STUB(glMultiDrawElementsBaseVertex, 581)
+       GL_STUB(glBindTransformFeedback, 582)
+       GL_STUB(glDeleteTransformFeedbacks, 583)
+       GL_STUB(glDrawTransformFeedback, 584)
+       GL_STUB(glGenTransformFeedbacks, 585)
+       GL_STUB(glIsTransformFeedback, 586)
+       GL_STUB(glPauseTransformFeedback, 587)
+       GL_STUB(glResumeTransformFeedback, 588)
+       GL_STUB(glPolygonOffsetEXT, 589)
+       GL_STUB(gl_dispatch_stub_590, 590)
        HIDDEN(gl_dispatch_stub_590)
-       GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS)
+       GL_STUB(gl_dispatch_stub_591, 591)
        HIDDEN(gl_dispatch_stub_591)
-       GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS)
+       GL_STUB(gl_dispatch_stub_592, 592)
        HIDDEN(gl_dispatch_stub_592)
-       GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS)
+       GL_STUB(gl_dispatch_stub_593, 593)
        HIDDEN(gl_dispatch_stub_593)
-       GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS)
+       GL_STUB(gl_dispatch_stub_594, 594)
        HIDDEN(gl_dispatch_stub_594)
-       GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS)
+       GL_STUB(gl_dispatch_stub_595, 595)
        HIDDEN(gl_dispatch_stub_595)
-       GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS)
+       GL_STUB(gl_dispatch_stub_596, 596)
        HIDDEN(gl_dispatch_stub_596)
-       GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS)
+       GL_STUB(gl_dispatch_stub_597, 597)
        HIDDEN(gl_dispatch_stub_597)
-       GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
-       GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
-       GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
-       GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT)
-       GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT)
-       GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT)
-       GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT)
-       GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
-       GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
-       GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
-       GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
-       GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
-       GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
-       GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT)
-       GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT)
-       GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT)
-       GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT)
-       GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT)
-       GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT)
-       GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT)
-       GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT)
-       GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT)
-       GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT)
-       GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT)
-       GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT)
-       GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT)
-       GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT)
-       GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT)
-       GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT)
-       GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT)
-       GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT)
-       GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
-       GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
-       GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
-       GL_STUB(gl_dispatch_stub_632, _gloffset_PixelTexGenSGIX)
+       GL_STUB(glColorPointerEXT, 598)
+       GL_STUB(glEdgeFlagPointerEXT, 599)
+       GL_STUB(glIndexPointerEXT, 600)
+       GL_STUB(glNormalPointerEXT, 601)
+       GL_STUB(glTexCoordPointerEXT, 602)
+       GL_STUB(glVertexPointerEXT, 603)
+       GL_STUB(glPointParameterfEXT, 604)
+       GL_STUB(glPointParameterfvEXT, 605)
+       GL_STUB(glLockArraysEXT, 606)
+       GL_STUB(glUnlockArraysEXT, 607)
+       GL_STUB(glSecondaryColor3bEXT, 608)
+       GL_STUB(glSecondaryColor3bvEXT, 609)
+       GL_STUB(glSecondaryColor3dEXT, 610)
+       GL_STUB(glSecondaryColor3dvEXT, 611)
+       GL_STUB(glSecondaryColor3fEXT, 612)
+       GL_STUB(glSecondaryColor3fvEXT, 613)
+       GL_STUB(glSecondaryColor3iEXT, 614)
+       GL_STUB(glSecondaryColor3ivEXT, 615)
+       GL_STUB(glSecondaryColor3sEXT, 616)
+       GL_STUB(glSecondaryColor3svEXT, 617)
+       GL_STUB(glSecondaryColor3ubEXT, 618)
+       GL_STUB(glSecondaryColor3ubvEXT, 619)
+       GL_STUB(glSecondaryColor3uiEXT, 620)
+       GL_STUB(glSecondaryColor3uivEXT, 621)
+       GL_STUB(glSecondaryColor3usEXT, 622)
+       GL_STUB(glSecondaryColor3usvEXT, 623)
+       GL_STUB(glSecondaryColorPointerEXT, 624)
+       GL_STUB(glMultiDrawArraysEXT, 625)
+       GL_STUB(glMultiDrawElementsEXT, 626)
+       GL_STUB(glFogCoordPointerEXT, 627)
+       GL_STUB(glFogCoorddEXT, 628)
+       GL_STUB(glFogCoorddvEXT, 629)
+       GL_STUB(glFogCoordfEXT, 630)
+       GL_STUB(glFogCoordfvEXT, 631)
+       GL_STUB(gl_dispatch_stub_632, 632)
        HIDDEN(gl_dispatch_stub_632)
-       GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
-       GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
-       GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
-       GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
-       GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV)
-       GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV)
-       GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV)
-       GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV)
-       GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV)
-       GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV)
-       GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV)
-       GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV)
-       GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV)
-       GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV)
-       GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV)
-       GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV)
-       GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA)
-       GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA)
-       GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA)
-       GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA)
-       GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA)
-       GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA)
-       GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA)
-       GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA)
-       GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA)
-       GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA)
-       GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA)
-       GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA)
-       GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA)
-       GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA)
-       GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA)
-       GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA)
-       GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA)
-       GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA)
-       GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA)
-       GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA)
-       GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA)
-       GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA)
-       GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
-       GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
-       GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
-       GL_STUB(gl_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM)
+       GL_STUB(glBlendFuncSeparateEXT, 633)
+       GL_STUB(glFlushVertexArrayRangeNV, 634)
+       GL_STUB(glVertexArrayRangeNV, 635)
+       GL_STUB(glCombinerInputNV, 636)
+       GL_STUB(glCombinerOutputNV, 637)
+       GL_STUB(glCombinerParameterfNV, 638)
+       GL_STUB(glCombinerParameterfvNV, 639)
+       GL_STUB(glCombinerParameteriNV, 640)
+       GL_STUB(glCombinerParameterivNV, 641)
+       GL_STUB(glFinalCombinerInputNV, 642)
+       GL_STUB(glGetCombinerInputParameterfvNV, 643)
+       GL_STUB(glGetCombinerInputParameterivNV, 644)
+       GL_STUB(glGetCombinerOutputParameterfvNV, 645)
+       GL_STUB(glGetCombinerOutputParameterivNV, 646)
+       GL_STUB(glGetFinalCombinerInputParameterfvNV, 647)
+       GL_STUB(glGetFinalCombinerInputParameterivNV, 648)
+       GL_STUB(glResizeBuffersMESA, 649)
+       GL_STUB(glWindowPos2dMESA, 650)
+       GL_STUB(glWindowPos2dvMESA, 651)
+       GL_STUB(glWindowPos2fMESA, 652)
+       GL_STUB(glWindowPos2fvMESA, 653)
+       GL_STUB(glWindowPos2iMESA, 654)
+       GL_STUB(glWindowPos2ivMESA, 655)
+       GL_STUB(glWindowPos2sMESA, 656)
+       GL_STUB(glWindowPos2svMESA, 657)
+       GL_STUB(glWindowPos3dMESA, 658)
+       GL_STUB(glWindowPos3dvMESA, 659)
+       GL_STUB(glWindowPos3fMESA, 660)
+       GL_STUB(glWindowPos3fvMESA, 661)
+       GL_STUB(glWindowPos3iMESA, 662)
+       GL_STUB(glWindowPos3ivMESA, 663)
+       GL_STUB(glWindowPos3sMESA, 664)
+       GL_STUB(glWindowPos3svMESA, 665)
+       GL_STUB(glWindowPos4dMESA, 666)
+       GL_STUB(glWindowPos4dvMESA, 667)
+       GL_STUB(glWindowPos4fMESA, 668)
+       GL_STUB(glWindowPos4fvMESA, 669)
+       GL_STUB(glWindowPos4iMESA, 670)
+       GL_STUB(glWindowPos4ivMESA, 671)
+       GL_STUB(glWindowPos4sMESA, 672)
+       GL_STUB(glWindowPos4svMESA, 673)
+       GL_STUB(gl_dispatch_stub_674, 674)
        HIDDEN(gl_dispatch_stub_674)
-       GL_STUB(gl_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM)
+       GL_STUB(gl_dispatch_stub_675, 675)
        HIDDEN(gl_dispatch_stub_675)
-       GL_STUB(gl_dispatch_stub_676, _gloffset_DeleteFencesNV)
+       GL_STUB(gl_dispatch_stub_676, 676)
        HIDDEN(gl_dispatch_stub_676)
-       GL_STUB(gl_dispatch_stub_677, _gloffset_FinishFenceNV)
+       GL_STUB(gl_dispatch_stub_677, 677)
        HIDDEN(gl_dispatch_stub_677)
-       GL_STUB(gl_dispatch_stub_678, _gloffset_GenFencesNV)
+       GL_STUB(gl_dispatch_stub_678, 678)
        HIDDEN(gl_dispatch_stub_678)
-       GL_STUB(gl_dispatch_stub_679, _gloffset_GetFenceivNV)
+       GL_STUB(gl_dispatch_stub_679, 679)
        HIDDEN(gl_dispatch_stub_679)
-       GL_STUB(gl_dispatch_stub_680, _gloffset_IsFenceNV)
+       GL_STUB(gl_dispatch_stub_680, 680)
        HIDDEN(gl_dispatch_stub_680)
-       GL_STUB(gl_dispatch_stub_681, _gloffset_SetFenceNV)
+       GL_STUB(gl_dispatch_stub_681, 681)
        HIDDEN(gl_dispatch_stub_681)
-       GL_STUB(gl_dispatch_stub_682, _gloffset_TestFenceNV)
+       GL_STUB(gl_dispatch_stub_682, 682)
        HIDDEN(gl_dispatch_stub_682)
-       GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
-       GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
-       GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
-       GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV)
-       GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV)
-       GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV)
-       GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV)
-       GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV)
-       GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV)
-       GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV)
-       GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV)
-       GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV)
-       GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV)
-       GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV)
-       GL_STUB(glIsProgramNV, _gloffset_IsProgramNV)
-       GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV)
-       GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV)
-       GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV)
-       GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV)
-       GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV)
-       GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV)
-       GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV)
-       GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV)
-       GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV)
-       GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV)
-       GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV)
-       GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV)
-       GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV)
-       GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV)
-       GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV)
-       GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV)
-       GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV)
-       GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV)
-       GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV)
-       GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV)
-       GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV)
-       GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV)
-       GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV)
-       GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV)
-       GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV)
-       GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV)
-       GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV)
-       GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV)
-       GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV)
-       GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV)
-       GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV)
-       GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV)
-       GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV)
-       GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV)
-       GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV)
-       GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV)
-       GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV)
-       GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV)
-       GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV)
-       GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV)
-       GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV)
-       GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV)
-       GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
-       GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
-       GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
-       GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI)
-       GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI)
-       GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI)
-       GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI)
-       GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
-       GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
-       GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
-       GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI)
-       GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI)
-       GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI)
-       GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI)
-       GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI)
-       GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI)
-       GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI)
-       GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI)
-       GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI)
-       GL_STUB(glSampleMapATI, _gloffset_SampleMapATI)
-       GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
-       GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
-       GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
-       GL_STUB(gl_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT)
+       GL_STUB(glAreProgramsResidentNV, 683)
+       GL_STUB(glBindProgramNV, 684)
+       GL_STUB(glDeleteProgramsNV, 685)
+       GL_STUB(glExecuteProgramNV, 686)
+       GL_STUB(glGenProgramsNV, 687)
+       GL_STUB(glGetProgramParameterdvNV, 688)
+       GL_STUB(glGetProgramParameterfvNV, 689)
+       GL_STUB(glGetProgramStringNV, 690)
+       GL_STUB(glGetProgramivNV, 691)
+       GL_STUB(glGetTrackMatrixivNV, 692)
+       GL_STUB(glGetVertexAttribPointervNV, 693)
+       GL_STUB(glGetVertexAttribdvNV, 694)
+       GL_STUB(glGetVertexAttribfvNV, 695)
+       GL_STUB(glGetVertexAttribivNV, 696)
+       GL_STUB(glIsProgramNV, 697)
+       GL_STUB(glLoadProgramNV, 698)
+       GL_STUB(glProgramParameters4dvNV, 699)
+       GL_STUB(glProgramParameters4fvNV, 700)
+       GL_STUB(glRequestResidentProgramsNV, 701)
+       GL_STUB(glTrackMatrixNV, 702)
+       GL_STUB(glVertexAttrib1dNV, 703)
+       GL_STUB(glVertexAttrib1dvNV, 704)
+       GL_STUB(glVertexAttrib1fNV, 705)
+       GL_STUB(glVertexAttrib1fvNV, 706)
+       GL_STUB(glVertexAttrib1sNV, 707)
+       GL_STUB(glVertexAttrib1svNV, 708)
+       GL_STUB(glVertexAttrib2dNV, 709)
+       GL_STUB(glVertexAttrib2dvNV, 710)
+       GL_STUB(glVertexAttrib2fNV, 711)
+       GL_STUB(glVertexAttrib2fvNV, 712)
+       GL_STUB(glVertexAttrib2sNV, 713)
+       GL_STUB(glVertexAttrib2svNV, 714)
+       GL_STUB(glVertexAttrib3dNV, 715)
+       GL_STUB(glVertexAttrib3dvNV, 716)
+       GL_STUB(glVertexAttrib3fNV, 717)
+       GL_STUB(glVertexAttrib3fvNV, 718)
+       GL_STUB(glVertexAttrib3sNV, 719)
+       GL_STUB(glVertexAttrib3svNV, 720)
+       GL_STUB(glVertexAttrib4dNV, 721)
+       GL_STUB(glVertexAttrib4dvNV, 722)
+       GL_STUB(glVertexAttrib4fNV, 723)
+       GL_STUB(glVertexAttrib4fvNV, 724)
+       GL_STUB(glVertexAttrib4sNV, 725)
+       GL_STUB(glVertexAttrib4svNV, 726)
+       GL_STUB(glVertexAttrib4ubNV, 727)
+       GL_STUB(glVertexAttrib4ubvNV, 728)
+       GL_STUB(glVertexAttribPointerNV, 729)
+       GL_STUB(glVertexAttribs1dvNV, 730)
+       GL_STUB(glVertexAttribs1fvNV, 731)
+       GL_STUB(glVertexAttribs1svNV, 732)
+       GL_STUB(glVertexAttribs2dvNV, 733)
+       GL_STUB(glVertexAttribs2fvNV, 734)
+       GL_STUB(glVertexAttribs2svNV, 735)
+       GL_STUB(glVertexAttribs3dvNV, 736)
+       GL_STUB(glVertexAttribs3fvNV, 737)
+       GL_STUB(glVertexAttribs3svNV, 738)
+       GL_STUB(glVertexAttribs4dvNV, 739)
+       GL_STUB(glVertexAttribs4fvNV, 740)
+       GL_STUB(glVertexAttribs4svNV, 741)
+       GL_STUB(glVertexAttribs4ubvNV, 742)
+       GL_STUB(glGetTexBumpParameterfvATI, 743)
+       GL_STUB(glGetTexBumpParameterivATI, 744)
+       GL_STUB(glTexBumpParameterfvATI, 745)
+       GL_STUB(glTexBumpParameterivATI, 746)
+       GL_STUB(glAlphaFragmentOp1ATI, 747)
+       GL_STUB(glAlphaFragmentOp2ATI, 748)
+       GL_STUB(glAlphaFragmentOp3ATI, 749)
+       GL_STUB(glBeginFragmentShaderATI, 750)
+       GL_STUB(glBindFragmentShaderATI, 751)
+       GL_STUB(glColorFragmentOp1ATI, 752)
+       GL_STUB(glColorFragmentOp2ATI, 753)
+       GL_STUB(glColorFragmentOp3ATI, 754)
+       GL_STUB(glDeleteFragmentShaderATI, 755)
+       GL_STUB(glEndFragmentShaderATI, 756)
+       GL_STUB(glGenFragmentShadersATI, 757)
+       GL_STUB(glPassTexCoordATI, 758)
+       GL_STUB(glSampleMapATI, 759)
+       GL_STUB(glSetFragmentShaderConstantATI, 760)
+       GL_STUB(glPointParameteriNV, 761)
+       GL_STUB(glPointParameterivNV, 762)
+       GL_STUB(gl_dispatch_stub_763, 763)
        HIDDEN(gl_dispatch_stub_763)
-       GL_STUB(gl_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE)
+       GL_STUB(gl_dispatch_stub_764, 764)
        HIDDEN(gl_dispatch_stub_764)
-       GL_STUB(gl_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE)
+       GL_STUB(gl_dispatch_stub_765, 765)
        HIDDEN(gl_dispatch_stub_765)
-       GL_STUB(gl_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE)
+       GL_STUB(gl_dispatch_stub_766, 766)
        HIDDEN(gl_dispatch_stub_766)
-       GL_STUB(gl_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE)
+       GL_STUB(gl_dispatch_stub_767, 767)
        HIDDEN(gl_dispatch_stub_767)
-       GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
-       GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
-       GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
-       GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
-       GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
-       GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
-       GL_STUB(glPrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV)
-       GL_STUB(glPrimitiveRestartNV, _gloffset_PrimitiveRestartNV)
-       GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT)
+       GL_STUB(glGetProgramNamedParameterdvNV, 768)
+       GL_STUB(glGetProgramNamedParameterfvNV, 769)
+       GL_STUB(glProgramNamedParameter4dNV, 770)
+       GL_STUB(glProgramNamedParameter4dvNV, 771)
+       GL_STUB(glProgramNamedParameter4fNV, 772)
+       GL_STUB(glProgramNamedParameter4fvNV, 773)
+       GL_STUB(glPrimitiveRestartIndexNV, 774)
+       GL_STUB(glPrimitiveRestartNV, 775)
+       GL_STUB(gl_dispatch_stub_776, 776)
        HIDDEN(gl_dispatch_stub_776)
-       GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT)
+       GL_STUB(gl_dispatch_stub_777, 777)
        HIDDEN(gl_dispatch_stub_777)
-       GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
-       GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
-       GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
-       GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT)
-       GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT)
-       GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT)
-       GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT)
-       GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT)
-       GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT)
-       GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT)
-       GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
-       GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
-       GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
-       GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
-       GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
-       GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
-       GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
-       GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT)
+       GL_STUB(glBindFramebufferEXT, 778)
+       GL_STUB(glBindRenderbufferEXT, 779)
+       GL_STUB(glCheckFramebufferStatusEXT, 780)
+       GL_STUB(glDeleteFramebuffersEXT, 781)
+       GL_STUB(glDeleteRenderbuffersEXT, 782)
+       GL_STUB(glFramebufferRenderbufferEXT, 783)
+       GL_STUB(glFramebufferTexture1DEXT, 784)
+       GL_STUB(glFramebufferTexture2DEXT, 785)
+       GL_STUB(glFramebufferTexture3DEXT, 786)
+       GL_STUB(glGenFramebuffersEXT, 787)
+       GL_STUB(glGenRenderbuffersEXT, 788)
+       GL_STUB(glGenerateMipmapEXT, 789)
+       GL_STUB(glGetFramebufferAttachmentParameterivEXT, 790)
+       GL_STUB(glGetRenderbufferParameterivEXT, 791)
+       GL_STUB(glIsFramebufferEXT, 792)
+       GL_STUB(glIsRenderbufferEXT, 793)
+       GL_STUB(glRenderbufferStorageEXT, 794)
+       GL_STUB(gl_dispatch_stub_795, 795)
        HIDDEN(gl_dispatch_stub_795)
-       GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE)
+       GL_STUB(gl_dispatch_stub_796, 796)
        HIDDEN(gl_dispatch_stub_796)
-       GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE)
+       GL_STUB(gl_dispatch_stub_797, 797)
        HIDDEN(gl_dispatch_stub_797)
-       GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
-       GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
-       GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
-       GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT)
-       GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT)
-       GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT)
-       GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT)
-       GL_STUB(glClearColorIiEXT, _gloffset_ClearColorIiEXT)
-       GL_STUB(glClearColorIuiEXT, _gloffset_ClearColorIuiEXT)
-       GL_STUB(glGetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT)
-       GL_STUB(glGetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT)
-       GL_STUB(glTexParameterIivEXT, _gloffset_TexParameterIivEXT)
-       GL_STUB(glTexParameterIuivEXT, _gloffset_TexParameterIuivEXT)
-       GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV)
-       GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV)
-       GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT)
-       GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT)
-       GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT)
-       GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT)
-       GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT)
-       GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT)
-       GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT)
-       GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
-       GL_STUB(gl_dispatch_stub_821, _gloffset_GetTexParameterPointervAPPLE)
+       GL_STUB(glFramebufferTextureLayerEXT, 798)
+       GL_STUB(glColorMaskIndexedEXT, 799)
+       GL_STUB(glDisableIndexedEXT, 800)
+       GL_STUB(glEnableIndexedEXT, 801)
+       GL_STUB(glGetBooleanIndexedvEXT, 802)
+       GL_STUB(glGetIntegerIndexedvEXT, 803)
+       GL_STUB(glIsEnabledIndexedEXT, 804)
+       GL_STUB(glClearColorIiEXT, 805)
+       GL_STUB(glClearColorIuiEXT, 806)
+       GL_STUB(glGetTexParameterIivEXT, 807)
+       GL_STUB(glGetTexParameterIuivEXT, 808)
+       GL_STUB(glTexParameterIivEXT, 809)
+       GL_STUB(glTexParameterIuivEXT, 810)
+       GL_STUB(glBeginConditionalRenderNV, 811)
+       GL_STUB(glEndConditionalRenderNV, 812)
+       GL_STUB(glBeginTransformFeedbackEXT, 813)
+       GL_STUB(glBindBufferBaseEXT, 814)
+       GL_STUB(glBindBufferOffsetEXT, 815)
+       GL_STUB(glBindBufferRangeEXT, 816)
+       GL_STUB(glEndTransformFeedbackEXT, 817)
+       GL_STUB(glGetTransformFeedbackVaryingEXT, 818)
+       GL_STUB(glTransformFeedbackVaryingsEXT, 819)
+       GL_STUB(glProvokingVertexEXT, 820)
+       GL_STUB(gl_dispatch_stub_821, 821)
        HIDDEN(gl_dispatch_stub_821)
-       GL_STUB(gl_dispatch_stub_822, _gloffset_TextureRangeAPPLE)
+       GL_STUB(gl_dispatch_stub_822, 822)
        HIDDEN(gl_dispatch_stub_822)
-       GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
-       GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
-       GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
-       GL_STUB(gl_dispatch_stub_826, _gloffset_StencilFuncSeparateATI)
+       GL_STUB(glGetObjectParameterivAPPLE, 823)
+       GL_STUB(glObjectPurgeableAPPLE, 824)
+       GL_STUB(glObjectUnpurgeableAPPLE, 825)
+       GL_STUB(gl_dispatch_stub_826, 826)
        HIDDEN(gl_dispatch_stub_826)
-       GL_STUB(gl_dispatch_stub_827, _gloffset_ProgramEnvParameters4fvEXT)
+       GL_STUB(gl_dispatch_stub_827, 827)
        HIDDEN(gl_dispatch_stub_827)
-       GL_STUB(gl_dispatch_stub_828, _gloffset_ProgramLocalParameters4fvEXT)
+       GL_STUB(gl_dispatch_stub_828, 828)
        HIDDEN(gl_dispatch_stub_828)
-       GL_STUB(gl_dispatch_stub_829, _gloffset_GetQueryObjecti64vEXT)
+       GL_STUB(gl_dispatch_stub_829, 829)
        HIDDEN(gl_dispatch_stub_829)
-       GL_STUB(gl_dispatch_stub_830, _gloffset_GetQueryObjectui64vEXT)
+       GL_STUB(gl_dispatch_stub_830, 830)
        HIDDEN(gl_dispatch_stub_830)
-       GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
-       GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
+       GL_STUB(glEGLImageTargetRenderbufferStorageOES, 831)
+       GL_STUB(glEGLImageTargetTexture2DOES, 832)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
index 732aec94449541eba4016372a41008c9409d1eb5..3e86b191f5d97917610a80d853d853c525a25179 100644 (file)
@@ -27,7 +27,6 @@
  */
 
 #include "x86/assyntax.h"
-#include "glapi/glapioffsets.h"
 
 #if defined(STDCALL_API)
 # if defined(USE_MGL_NAMESPACE)
@@ -151,1161 +150,1161 @@ EXTERN GLNAME(_glapi_get_dispatch)
                HIDDEN(GLNAME(gl_dispatch_functions_start))
 GLNAME(gl_dispatch_functions_start):
 
-       GL_STUB(NewList, _gloffset_NewList, NewList@8)
-       GL_STUB(EndList, _gloffset_EndList, EndList@0)
-       GL_STUB(CallList, _gloffset_CallList, CallList@4)
-       GL_STUB(CallLists, _gloffset_CallLists, CallLists@12)
-       GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8)
-       GL_STUB(GenLists, _gloffset_GenLists, GenLists@4)
-       GL_STUB(ListBase, _gloffset_ListBase, ListBase@4)
-       GL_STUB(Begin, _gloffset_Begin, Begin@4)
-       GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28)
-       GL_STUB(Color3b, _gloffset_Color3b, Color3b@12)
-       GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4)
-       GL_STUB(Color3d, _gloffset_Color3d, Color3d@24)
-       GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4)
-       GL_STUB(Color3f, _gloffset_Color3f, Color3f@12)
-       GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4)
-       GL_STUB(Color3i, _gloffset_Color3i, Color3i@12)
-       GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4)
-       GL_STUB(Color3s, _gloffset_Color3s, Color3s@12)
-       GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4)
-       GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12)
-       GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4)
-       GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12)
-       GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4)
-       GL_STUB(Color3us, _gloffset_Color3us, Color3us@12)
-       GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4)
-       GL_STUB(Color4b, _gloffset_Color4b, Color4b@16)
-       GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4)
-       GL_STUB(Color4d, _gloffset_Color4d, Color4d@32)
-       GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4)
-       GL_STUB(Color4f, _gloffset_Color4f, Color4f@16)
-       GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4)
-       GL_STUB(Color4i, _gloffset_Color4i, Color4i@16)
-       GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4)
-       GL_STUB(Color4s, _gloffset_Color4s, Color4s@16)
-       GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4)
-       GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16)
-       GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4)
-       GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16)
-       GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4)
-       GL_STUB(Color4us, _gloffset_Color4us, Color4us@16)
-       GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4)
-       GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4)
-       GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4)
-       GL_STUB(End, _gloffset_End, End@0)
-       GL_STUB(Indexd, _gloffset_Indexd, Indexd@8)
-       GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4)
-       GL_STUB(Indexf, _gloffset_Indexf, Indexf@4)
-       GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4)
-       GL_STUB(Indexi, _gloffset_Indexi, Indexi@4)
-       GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4)
-       GL_STUB(Indexs, _gloffset_Indexs, Indexs@4)
-       GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4)
-       GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12)
-       GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4)
-       GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24)
-       GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4)
-       GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12)
-       GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4)
-       GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12)
-       GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4)
-       GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12)
-       GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4)
-       GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16)
-       GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4)
-       GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8)
-       GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4)
-       GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8)
-       GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4)
-       GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8)
-       GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4)
-       GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24)
-       GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4)
-       GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12)
-       GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4)
-       GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12)
-       GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4)
-       GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12)
-       GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4)
-       GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32)
-       GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4)
-       GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16)
-       GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4)
-       GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16)
-       GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4)
-       GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16)
-       GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4)
-       GL_STUB(Rectd, _gloffset_Rectd, Rectd@32)
-       GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8)
-       GL_STUB(Rectf, _gloffset_Rectf, Rectf@16)
-       GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8)
-       GL_STUB(Recti, _gloffset_Recti, Recti@16)
-       GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8)
-       GL_STUB(Rects, _gloffset_Rects, Rects@16)
-       GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8)
-       GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8)
-       GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4)
-       GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4)
-       GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4)
-       GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4)
-       GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4)
-       GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4)
-       GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4)
-       GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16)
-       GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4)
-       GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8)
-       GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4)
-       GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8)
-       GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4)
-       GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8)
-       GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4)
-       GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24)
-       GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4)
-       GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12)
-       GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4)
-       GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12)
-       GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4)
-       GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12)
-       GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4)
-       GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32)
-       GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4)
-       GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16)
-       GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4)
-       GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16)
-       GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4)
-       GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16)
-       GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4)
-       GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16)
-       GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4)
-       GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8)
-       GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4)
-       GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8)
-       GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4)
-       GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8)
-       GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4)
-       GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24)
-       GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4)
-       GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12)
-       GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4)
-       GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12)
-       GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4)
-       GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12)
-       GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4)
-       GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32)
-       GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4)
-       GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16)
-       GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4)
-       GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16)
-       GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4)
-       GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16)
-       GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4)
-       GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8)
-       GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8)
-       GL_STUB(CullFace, _gloffset_CullFace, CullFace@4)
-       GL_STUB(Fogf, _gloffset_Fogf, Fogf@8)
-       GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8)
-       GL_STUB(Fogi, _gloffset_Fogi, Fogi@8)
-       GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8)
-       GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4)
-       GL_STUB(Hint, _gloffset_Hint, Hint@8)
-       GL_STUB(Lightf, _gloffset_Lightf, Lightf@12)
-       GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12)
-       GL_STUB(Lighti, _gloffset_Lighti, Lighti@12)
-       GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12)
-       GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8)
-       GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8)
-       GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8)
-       GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8)
-       GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8)
-       GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4)
-       GL_STUB(Materialf, _gloffset_Materialf, Materialf@12)
-       GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12)
-       GL_STUB(Materiali, _gloffset_Materiali, Materiali@12)
-       GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12)
-       GL_STUB(PointSize, _gloffset_PointSize, PointSize@4)
-       GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8)
-       GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4)
-       GL_STUB(Scissor, _gloffset_Scissor, Scissor@16)
-       GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4)
-       GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12)
-       GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12)
-       GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12)
-       GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12)
-       GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32)
-       GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36)
-       GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12)
-       GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12)
-       GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12)
-       GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12)
-       GL_STUB(TexGend, _gloffset_TexGend, TexGend@16)
-       GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12)
-       GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12)
-       GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12)
-       GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12)
-       GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12)
-       GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12)
-       GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8)
-       GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4)
-       GL_STUB(InitNames, _gloffset_InitNames, InitNames@0)
-       GL_STUB(LoadName, _gloffset_LoadName, LoadName@4)
-       GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4)
-       GL_STUB(PopName, _gloffset_PopName, PopName@0)
-       GL_STUB(PushName, _gloffset_PushName, PushName@4)
-       GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4)
-       GL_STUB(Clear, _gloffset_Clear, Clear@4)
-       GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16)
-       GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4)
-       GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16)
-       GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4)
-       GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8)
-       GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4)
-       GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16)
-       GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4)
-       GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4)
-       GL_STUB(Accum, _gloffset_Accum, Accum@8)
-       GL_STUB(Disable, _gloffset_Disable, Disable@4)
-       GL_STUB(Enable, _gloffset_Enable, Enable@4)
-       GL_STUB(Finish, _gloffset_Finish, Finish@0)
-       GL_STUB(Flush, _gloffset_Flush, Flush@0)
-       GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0)
-       GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4)
-       GL_STUB(Map1d, _gloffset_Map1d, Map1d@32)
-       GL_STUB(Map1f, _gloffset_Map1f, Map1f@24)
-       GL_STUB(Map2d, _gloffset_Map2d, Map2d@56)
-       GL_STUB(Map2f, _gloffset_Map2f, Map2f@40)
-       GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20)
-       GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12)
-       GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40)
-       GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24)
-       GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8)
-       GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4)
-       GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4)
-       GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4)
-       GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16)
-       GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4)
-       GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8)
-       GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4)
-       GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12)
-       GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4)
-       GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20)
-       GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8)
-       GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8)
-       GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8)
-       GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4)
-       GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12)
-       GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12)
-       GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4)
-       GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8)
-       GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8)
-       GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8)
-       GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8)
-       GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8)
-       GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12)
-       GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12)
-       GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12)
-       GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4)
-       GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20)
-       GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28)
-       GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20)
-       GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8)
-       GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8)
-       GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8)
-       GL_STUB(GetError, _gloffset_GetError, GetError@0)
-       GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8)
-       GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8)
-       GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12)
-       GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12)
-       GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12)
-       GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12)
-       GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12)
-       GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12)
-       GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12)
-       GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8)
-       GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8)
-       GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8)
-       GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4)
-       GL_STUB(GetString, _gloffset_GetString, GetString@4)
-       GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12)
-       GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12)
-       GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12)
-       GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12)
-       GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12)
-       GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20)
-       GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12)
-       GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12)
-       GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16)
-       GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16)
-       GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4)
-       GL_STUB(IsList, _gloffset_IsList, IsList@4)
-       GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16)
-       GL_STUB(Frustum, _gloffset_Frustum, Frustum@48)
-       GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0)
-       GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4)
-       GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4)
-       GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4)
-       GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4)
-       GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4)
-       GL_STUB(Ortho, _gloffset_Ortho, Ortho@48)
-       GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0)
-       GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0)
-       GL_STUB(Rotated, _gloffset_Rotated, Rotated@32)
-       GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16)
-       GL_STUB(Scaled, _gloffset_Scaled, Scaled@24)
-       GL_STUB(Scalef, _gloffset_Scalef, Scalef@12)
-       GL_STUB(Translated, _gloffset_Translated, Translated@24)
-       GL_STUB(Translatef, _gloffset_Translatef, Translatef@12)
-       GL_STUB(Viewport, _gloffset_Viewport, Viewport@16)
-       GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4)
-       GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8)
-       GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16)
-       GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4)
-       GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12)
-       GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16)
-       GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8)
-       GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4)
-       GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12)
-       GL_STUB(Indexub, _gloffset_Indexub, Indexub@4)
-       GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4)
-       GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12)
-       GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12)
-       GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8)
-       GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16)
-       GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16)
-       GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12)
-       GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28)
-       GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32)
-       GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24)
-       GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32)
-       GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8)
-       GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8)
-       GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8)
-       GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4)
-       GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12)
-       GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28)
-       GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36)
-       GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0)
-       GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4)
-       GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16)
-       GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4)
-       GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24)
-       GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24)
-       GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12)
-       GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12)
-       GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20)
-       GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16)
-       GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12)
-       GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12)
-       GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24)
-       GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20)
-       GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24)
-       GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28)
-       GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12)
-       GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12)
-       GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12)
-       GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12)
-       GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20)
-       GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24)
-       GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16)
-       GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12)
-       GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12)
-       GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24)
-       GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32)
-       GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20)
-       GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12)
-       GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12)
-       GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20)
-       GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12)
-       GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12)
-       GL_STUB(Histogram, _gloffset_Histogram, Histogram@16)
-       GL_STUB(Minmax, _gloffset_Minmax, Minmax@12)
-       GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4)
-       GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4)
-       GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40)
-       GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44)
-       GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36)
-       GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4)
-       GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4)
-       GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12)
-       GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
-       GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8)
-       GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
-       GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8)
-       GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
-       GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8)
-       GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8)
-       GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20)
-       GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
-       GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12)
-       GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
-       GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12)
-       GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
-       GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12)
-       GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8)
-       GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28)
-       GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
-       GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16)
-       GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
-       GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16)
-       GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
-       GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16)
-       GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8)
-       GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36)
-       GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
-       GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20)
-       GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
-       GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20)
-       GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
-       GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20)
-       GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8)
-       GL_STUB(AttachShader, _gloffset_AttachShader, AttachShader@8)
-       GL_STUB(CreateProgram, _gloffset_CreateProgram, CreateProgram@0)
-       GL_STUB(CreateShader, _gloffset_CreateShader, CreateShader@4)
-       GL_STUB(DeleteProgram, _gloffset_DeleteProgram, DeleteProgram@4)
-       GL_STUB(DeleteShader, _gloffset_DeleteShader, DeleteShader@4)
-       GL_STUB(DetachShader, _gloffset_DetachShader, DetachShader@8)
-       GL_STUB(GetAttachedShaders, _gloffset_GetAttachedShaders, GetAttachedShaders@16)
-       GL_STUB(GetProgramInfoLog, _gloffset_GetProgramInfoLog, GetProgramInfoLog@16)
-       GL_STUB(GetProgramiv, _gloffset_GetProgramiv, GetProgramiv@12)
-       GL_STUB(GetShaderInfoLog, _gloffset_GetShaderInfoLog, GetShaderInfoLog@16)
-       GL_STUB(GetShaderiv, _gloffset_GetShaderiv, GetShaderiv@12)
-       GL_STUB(IsProgram, _gloffset_IsProgram, IsProgram@4)
-       GL_STUB(IsShader, _gloffset_IsShader, IsShader@4)
-       GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
-       GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
-       GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
-       GL_STUB(UniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv, UniformMatrix2x3fv@16)
-       GL_STUB(UniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv, UniformMatrix2x4fv@16)
-       GL_STUB(UniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv, UniformMatrix3x2fv@16)
-       GL_STUB(UniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv, UniformMatrix3x4fv@16)
-       GL_STUB(UniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv, UniformMatrix4x2fv@16)
-       GL_STUB(UniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv, UniformMatrix4x3fv@16)
-       GL_STUB(DrawArraysInstanced, _gloffset_DrawArraysInstanced, DrawArraysInstanced@16)
-       GL_STUB(DrawElementsInstanced, _gloffset_DrawElementsInstanced, DrawElementsInstanced@20)
-       GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
-       GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
-       GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
-       GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
-       GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8)
-       GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28)
-       GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32)
-       GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36)
-       GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
-       GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
-       GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
-       GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12)
-       GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
-       GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
-       GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12)
-       GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12)
-       GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12)
-       GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12)
-       GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12)
-       GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12)
-       GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB, GetVertexAttribdvARB@12)
-       GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB, GetVertexAttribfvARB@12)
-       GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivARB, GetVertexAttribivARB@12)
-       GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
-       GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
-       GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
-       GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
-       GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40)
-       GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12)
-       GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24)
-       GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12)
-       GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16)
-       GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dARB, VertexAttrib1dARB@12)
-       GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB, VertexAttrib1dvARB@8)
-       GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fARB, VertexAttrib1fARB@8)
-       GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB, VertexAttrib1fvARB@8)
-       GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sARB, VertexAttrib1sARB@8)
-       GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svARB, VertexAttrib1svARB@8)
-       GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dARB, VertexAttrib2dARB@20)
-       GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB, VertexAttrib2dvARB@8)
-       GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fARB, VertexAttrib2fARB@12)
-       GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB, VertexAttrib2fvARB@8)
-       GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sARB, VertexAttrib2sARB@12)
-       GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svARB, VertexAttrib2svARB@8)
-       GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dARB, VertexAttrib3dARB@28)
-       GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB, VertexAttrib3dvARB@8)
-       GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fARB, VertexAttrib3fARB@16)
-       GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB, VertexAttrib3fvARB@8)
-       GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sARB, VertexAttrib3sARB@16)
-       GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svARB, VertexAttrib3svARB@8)
-       GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
-       GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8)
-       GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
-       GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB, VertexAttrib4NubARB@20)
-       GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
-       GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
-       GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
-       GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8)
-       GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dARB, VertexAttrib4dARB@36)
-       GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB, VertexAttrib4dvARB@8)
-       GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fARB, VertexAttrib4fARB@20)
-       GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB, VertexAttrib4fvARB@8)
-       GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8)
-       GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sARB, VertexAttrib4sARB@20)
-       GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svARB, VertexAttrib4svARB@8)
-       GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
-       GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8)
-       GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8)
-       GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24)
-       GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8)
-       GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16)
-       GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16)
-       GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8)
-       GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8)
-       GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12)
-       GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12)
-       GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16)
-       GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4)
-       GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8)
-       GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4)
-       GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8)
-       GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8)
-       GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4)
-       GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8)
-       GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12)
-       GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
-       GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12)
-       GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4)
-       GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8)
-       GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4)
-       GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0)
-       GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4)
-       GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4)
-       GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8)
-       GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28)
-       GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16)
-       GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4)
-       GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16)
-       GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12)
-       GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12)
-       GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16)
-       GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8)
-       GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12)
-       GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12)
-       GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4)
-       GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16)
-       GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8)
-       GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12)
-       GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8)
-       GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12)
-       GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12)
-       GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12)
-       GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12)
-       GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12)
-       GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16)
-       GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12)
-       GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16)
-       GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12)
-       GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20)
-       GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12)
-       GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20)
-       GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12)
-       GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16)
-       GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16)
-       GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16)
-       GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4)
-       GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4)
-       GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
-       GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
-       GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
-       GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8)
-       GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
-       GL_STUB(FramebufferTextureARB, _gloffset_FramebufferTextureARB, FramebufferTextureARB@16)
-       GL_STUB(FramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB, FramebufferTextureFaceARB@20)
-       GL_STUB(ProgramParameteriARB, _gloffset_ProgramParameteriARB, ProgramParameteriARB@12)
-       GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12)
-       GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16)
-       GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4)
-       GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8)
-       GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20)
-       GL_STUB(ClientWaitSync, _gloffset_ClientWaitSync, ClientWaitSync@12)
-       GL_STUB(DeleteSync, _gloffset_DeleteSync, DeleteSync@4)
-       GL_STUB(FenceSync, _gloffset_FenceSync, FenceSync@8)
-       GL_STUB(GetInteger64v, _gloffset_GetInteger64v, GetInteger64v@8)
-       GL_STUB(GetSynciv, _gloffset_GetSynciv, GetSynciv@20)
-       GL_STUB(IsSync, _gloffset_IsSync, IsSync@4)
-       GL_STUB(WaitSync, _gloffset_WaitSync, WaitSync@12)
-       GL_STUB(DrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex, DrawElementsBaseVertex@20)
-       GL_STUB(DrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex, DrawRangeElementsBaseVertex@28)
-       GL_STUB(MultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex, MultiDrawElementsBaseVertex@24)
-       GL_STUB(BindTransformFeedback, _gloffset_BindTransformFeedback, BindTransformFeedback@8)
-       GL_STUB(DeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks, DeleteTransformFeedbacks@8)
-       GL_STUB(DrawTransformFeedback, _gloffset_DrawTransformFeedback, DrawTransformFeedback@8)
-       GL_STUB(GenTransformFeedbacks, _gloffset_GenTransformFeedbacks, GenTransformFeedbacks@8)
-       GL_STUB(IsTransformFeedback, _gloffset_IsTransformFeedback, IsTransformFeedback@4)
-       GL_STUB(PauseTransformFeedback, _gloffset_PauseTransformFeedback, PauseTransformFeedback@0)
-       GL_STUB(ResumeTransformFeedback, _gloffset_ResumeTransformFeedback, ResumeTransformFeedback@0)
-       GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
-       GL_STUB(_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_590@8)
+       GL_STUB(NewList, 0, NewList@8)
+       GL_STUB(EndList, 1, EndList@0)
+       GL_STUB(CallList, 2, CallList@4)
+       GL_STUB(CallLists, 3, CallLists@12)
+       GL_STUB(DeleteLists, 4, DeleteLists@8)
+       GL_STUB(GenLists, 5, GenLists@4)
+       GL_STUB(ListBase, 6, ListBase@4)
+       GL_STUB(Begin, 7, Begin@4)
+       GL_STUB(Bitmap, 8, Bitmap@28)
+       GL_STUB(Color3b, 9, Color3b@12)
+       GL_STUB(Color3bv, 10, Color3bv@4)
+       GL_STUB(Color3d, 11, Color3d@24)
+       GL_STUB(Color3dv, 12, Color3dv@4)
+       GL_STUB(Color3f, 13, Color3f@12)
+       GL_STUB(Color3fv, 14, Color3fv@4)
+       GL_STUB(Color3i, 15, Color3i@12)
+       GL_STUB(Color3iv, 16, Color3iv@4)
+       GL_STUB(Color3s, 17, Color3s@12)
+       GL_STUB(Color3sv, 18, Color3sv@4)
+       GL_STUB(Color3ub, 19, Color3ub@12)
+       GL_STUB(Color3ubv, 20, Color3ubv@4)
+       GL_STUB(Color3ui, 21, Color3ui@12)
+       GL_STUB(Color3uiv, 22, Color3uiv@4)
+       GL_STUB(Color3us, 23, Color3us@12)
+       GL_STUB(Color3usv, 24, Color3usv@4)
+       GL_STUB(Color4b, 25, Color4b@16)
+       GL_STUB(Color4bv, 26, Color4bv@4)
+       GL_STUB(Color4d, 27, Color4d@32)
+       GL_STUB(Color4dv, 28, Color4dv@4)
+       GL_STUB(Color4f, 29, Color4f@16)
+       GL_STUB(Color4fv, 30, Color4fv@4)
+       GL_STUB(Color4i, 31, Color4i@16)
+       GL_STUB(Color4iv, 32, Color4iv@4)
+       GL_STUB(Color4s, 33, Color4s@16)
+       GL_STUB(Color4sv, 34, Color4sv@4)
+       GL_STUB(Color4ub, 35, Color4ub@16)
+       GL_STUB(Color4ubv, 36, Color4ubv@4)
+       GL_STUB(Color4ui, 37, Color4ui@16)
+       GL_STUB(Color4uiv, 38, Color4uiv@4)
+       GL_STUB(Color4us, 39, Color4us@16)
+       GL_STUB(Color4usv, 40, Color4usv@4)
+       GL_STUB(EdgeFlag, 41, EdgeFlag@4)
+       GL_STUB(EdgeFlagv, 42, EdgeFlagv@4)
+       GL_STUB(End, 43, End@0)
+       GL_STUB(Indexd, 44, Indexd@8)
+       GL_STUB(Indexdv, 45, Indexdv@4)
+       GL_STUB(Indexf, 46, Indexf@4)
+       GL_STUB(Indexfv, 47, Indexfv@4)
+       GL_STUB(Indexi, 48, Indexi@4)
+       GL_STUB(Indexiv, 49, Indexiv@4)
+       GL_STUB(Indexs, 50, Indexs@4)
+       GL_STUB(Indexsv, 51, Indexsv@4)
+       GL_STUB(Normal3b, 52, Normal3b@12)
+       GL_STUB(Normal3bv, 53, Normal3bv@4)
+       GL_STUB(Normal3d, 54, Normal3d@24)
+       GL_STUB(Normal3dv, 55, Normal3dv@4)
+       GL_STUB(Normal3f, 56, Normal3f@12)
+       GL_STUB(Normal3fv, 57, Normal3fv@4)
+       GL_STUB(Normal3i, 58, Normal3i@12)
+       GL_STUB(Normal3iv, 59, Normal3iv@4)
+       GL_STUB(Normal3s, 60, Normal3s@12)
+       GL_STUB(Normal3sv, 61, Normal3sv@4)
+       GL_STUB(RasterPos2d, 62, RasterPos2d@16)
+       GL_STUB(RasterPos2dv, 63, RasterPos2dv@4)
+       GL_STUB(RasterPos2f, 64, RasterPos2f@8)
+       GL_STUB(RasterPos2fv, 65, RasterPos2fv@4)
+       GL_STUB(RasterPos2i, 66, RasterPos2i@8)
+       GL_STUB(RasterPos2iv, 67, RasterPos2iv@4)
+       GL_STUB(RasterPos2s, 68, RasterPos2s@8)
+       GL_STUB(RasterPos2sv, 69, RasterPos2sv@4)
+       GL_STUB(RasterPos3d, 70, RasterPos3d@24)
+       GL_STUB(RasterPos3dv, 71, RasterPos3dv@4)
+       GL_STUB(RasterPos3f, 72, RasterPos3f@12)
+       GL_STUB(RasterPos3fv, 73, RasterPos3fv@4)
+       GL_STUB(RasterPos3i, 74, RasterPos3i@12)
+       GL_STUB(RasterPos3iv, 75, RasterPos3iv@4)
+       GL_STUB(RasterPos3s, 76, RasterPos3s@12)
+       GL_STUB(RasterPos3sv, 77, RasterPos3sv@4)
+       GL_STUB(RasterPos4d, 78, RasterPos4d@32)
+       GL_STUB(RasterPos4dv, 79, RasterPos4dv@4)
+       GL_STUB(RasterPos4f, 80, RasterPos4f@16)
+       GL_STUB(RasterPos4fv, 81, RasterPos4fv@4)
+       GL_STUB(RasterPos4i, 82, RasterPos4i@16)
+       GL_STUB(RasterPos4iv, 83, RasterPos4iv@4)
+       GL_STUB(RasterPos4s, 84, RasterPos4s@16)
+       GL_STUB(RasterPos4sv, 85, RasterPos4sv@4)
+       GL_STUB(Rectd, 86, Rectd@32)
+       GL_STUB(Rectdv, 87, Rectdv@8)
+       GL_STUB(Rectf, 88, Rectf@16)
+       GL_STUB(Rectfv, 89, Rectfv@8)
+       GL_STUB(Recti, 90, Recti@16)
+       GL_STUB(Rectiv, 91, Rectiv@8)
+       GL_STUB(Rects, 92, Rects@16)
+       GL_STUB(Rectsv, 93, Rectsv@8)
+       GL_STUB(TexCoord1d, 94, TexCoord1d@8)
+       GL_STUB(TexCoord1dv, 95, TexCoord1dv@4)
+       GL_STUB(TexCoord1f, 96, TexCoord1f@4)
+       GL_STUB(TexCoord1fv, 97, TexCoord1fv@4)
+       GL_STUB(TexCoord1i, 98, TexCoord1i@4)
+       GL_STUB(TexCoord1iv, 99, TexCoord1iv@4)
+       GL_STUB(TexCoord1s, 100, TexCoord1s@4)
+       GL_STUB(TexCoord1sv, 101, TexCoord1sv@4)
+       GL_STUB(TexCoord2d, 102, TexCoord2d@16)
+       GL_STUB(TexCoord2dv, 103, TexCoord2dv@4)
+       GL_STUB(TexCoord2f, 104, TexCoord2f@8)
+       GL_STUB(TexCoord2fv, 105, TexCoord2fv@4)
+       GL_STUB(TexCoord2i, 106, TexCoord2i@8)
+       GL_STUB(TexCoord2iv, 107, TexCoord2iv@4)
+       GL_STUB(TexCoord2s, 108, TexCoord2s@8)
+       GL_STUB(TexCoord2sv, 109, TexCoord2sv@4)
+       GL_STUB(TexCoord3d, 110, TexCoord3d@24)
+       GL_STUB(TexCoord3dv, 111, TexCoord3dv@4)
+       GL_STUB(TexCoord3f, 112, TexCoord3f@12)
+       GL_STUB(TexCoord3fv, 113, TexCoord3fv@4)
+       GL_STUB(TexCoord3i, 114, TexCoord3i@12)
+       GL_STUB(TexCoord3iv, 115, TexCoord3iv@4)
+       GL_STUB(TexCoord3s, 116, TexCoord3s@12)
+       GL_STUB(TexCoord3sv, 117, TexCoord3sv@4)
+       GL_STUB(TexCoord4d, 118, TexCoord4d@32)
+       GL_STUB(TexCoord4dv, 119, TexCoord4dv@4)
+       GL_STUB(TexCoord4f, 120, TexCoord4f@16)
+       GL_STUB(TexCoord4fv, 121, TexCoord4fv@4)
+       GL_STUB(TexCoord4i, 122, TexCoord4i@16)
+       GL_STUB(TexCoord4iv, 123, TexCoord4iv@4)
+       GL_STUB(TexCoord4s, 124, TexCoord4s@16)
+       GL_STUB(TexCoord4sv, 125, TexCoord4sv@4)
+       GL_STUB(Vertex2d, 126, Vertex2d@16)
+       GL_STUB(Vertex2dv, 127, Vertex2dv@4)
+       GL_STUB(Vertex2f, 128, Vertex2f@8)
+       GL_STUB(Vertex2fv, 129, Vertex2fv@4)
+       GL_STUB(Vertex2i, 130, Vertex2i@8)
+       GL_STUB(Vertex2iv, 131, Vertex2iv@4)
+       GL_STUB(Vertex2s, 132, Vertex2s@8)
+       GL_STUB(Vertex2sv, 133, Vertex2sv@4)
+       GL_STUB(Vertex3d, 134, Vertex3d@24)
+       GL_STUB(Vertex3dv, 135, Vertex3dv@4)
+       GL_STUB(Vertex3f, 136, Vertex3f@12)
+       GL_STUB(Vertex3fv, 137, Vertex3fv@4)
+       GL_STUB(Vertex3i, 138, Vertex3i@12)
+       GL_STUB(Vertex3iv, 139, Vertex3iv@4)
+       GL_STUB(Vertex3s, 140, Vertex3s@12)
+       GL_STUB(Vertex3sv, 141, Vertex3sv@4)
+       GL_STUB(Vertex4d, 142, Vertex4d@32)
+       GL_STUB(Vertex4dv, 143, Vertex4dv@4)
+       GL_STUB(Vertex4f, 144, Vertex4f@16)
+       GL_STUB(Vertex4fv, 145, Vertex4fv@4)
+       GL_STUB(Vertex4i, 146, Vertex4i@16)
+       GL_STUB(Vertex4iv, 147, Vertex4iv@4)
+       GL_STUB(Vertex4s, 148, Vertex4s@16)
+       GL_STUB(Vertex4sv, 149, Vertex4sv@4)
+       GL_STUB(ClipPlane, 150, ClipPlane@8)
+       GL_STUB(ColorMaterial, 151, ColorMaterial@8)
+       GL_STUB(CullFace, 152, CullFace@4)
+       GL_STUB(Fogf, 153, Fogf@8)
+       GL_STUB(Fogfv, 154, Fogfv@8)
+       GL_STUB(Fogi, 155, Fogi@8)
+       GL_STUB(Fogiv, 156, Fogiv@8)
+       GL_STUB(FrontFace, 157, FrontFace@4)
+       GL_STUB(Hint, 158, Hint@8)
+       GL_STUB(Lightf, 159, Lightf@12)
+       GL_STUB(Lightfv, 160, Lightfv@12)
+       GL_STUB(Lighti, 161, Lighti@12)
+       GL_STUB(Lightiv, 162, Lightiv@12)
+       GL_STUB(LightModelf, 163, LightModelf@8)
+       GL_STUB(LightModelfv, 164, LightModelfv@8)
+       GL_STUB(LightModeli, 165, LightModeli@8)
+       GL_STUB(LightModeliv, 166, LightModeliv@8)
+       GL_STUB(LineStipple, 167, LineStipple@8)
+       GL_STUB(LineWidth, 168, LineWidth@4)
+       GL_STUB(Materialf, 169, Materialf@12)
+       GL_STUB(Materialfv, 170, Materialfv@12)
+       GL_STUB(Materiali, 171, Materiali@12)
+       GL_STUB(Materialiv, 172, Materialiv@12)
+       GL_STUB(PointSize, 173, PointSize@4)
+       GL_STUB(PolygonMode, 174, PolygonMode@8)
+       GL_STUB(PolygonStipple, 175, PolygonStipple@4)
+       GL_STUB(Scissor, 176, Scissor@16)
+       GL_STUB(ShadeModel, 177, ShadeModel@4)
+       GL_STUB(TexParameterf, 178, TexParameterf@12)
+       GL_STUB(TexParameterfv, 179, TexParameterfv@12)
+       GL_STUB(TexParameteri, 180, TexParameteri@12)
+       GL_STUB(TexParameteriv, 181, TexParameteriv@12)
+       GL_STUB(TexImage1D, 182, TexImage1D@32)
+       GL_STUB(TexImage2D, 183, TexImage2D@36)
+       GL_STUB(TexEnvf, 184, TexEnvf@12)
+       GL_STUB(TexEnvfv, 185, TexEnvfv@12)
+       GL_STUB(TexEnvi, 186, TexEnvi@12)
+       GL_STUB(TexEnviv, 187, TexEnviv@12)
+       GL_STUB(TexGend, 188, TexGend@16)
+       GL_STUB(TexGendv, 189, TexGendv@12)
+       GL_STUB(TexGenf, 190, TexGenf@12)
+       GL_STUB(TexGenfv, 191, TexGenfv@12)
+       GL_STUB(TexGeni, 192, TexGeni@12)
+       GL_STUB(TexGeniv, 193, TexGeniv@12)
+       GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12)
+       GL_STUB(SelectBuffer, 195, SelectBuffer@8)
+       GL_STUB(RenderMode, 196, RenderMode@4)
+       GL_STUB(InitNames, 197, InitNames@0)
+       GL_STUB(LoadName, 198, LoadName@4)
+       GL_STUB(PassThrough, 199, PassThrough@4)
+       GL_STUB(PopName, 200, PopName@0)
+       GL_STUB(PushName, 201, PushName@4)
+       GL_STUB(DrawBuffer, 202, DrawBuffer@4)
+       GL_STUB(Clear, 203, Clear@4)
+       GL_STUB(ClearAccum, 204, ClearAccum@16)
+       GL_STUB(ClearIndex, 205, ClearIndex@4)
+       GL_STUB(ClearColor, 206, ClearColor@16)
+       GL_STUB(ClearStencil, 207, ClearStencil@4)
+       GL_STUB(ClearDepth, 208, ClearDepth@8)
+       GL_STUB(StencilMask, 209, StencilMask@4)
+       GL_STUB(ColorMask, 210, ColorMask@16)
+       GL_STUB(DepthMask, 211, DepthMask@4)
+       GL_STUB(IndexMask, 212, IndexMask@4)
+       GL_STUB(Accum, 213, Accum@8)
+       GL_STUB(Disable, 214, Disable@4)
+       GL_STUB(Enable, 215, Enable@4)
+       GL_STUB(Finish, 216, Finish@0)
+       GL_STUB(Flush, 217, Flush@0)
+       GL_STUB(PopAttrib, 218, PopAttrib@0)
+       GL_STUB(PushAttrib, 219, PushAttrib@4)
+       GL_STUB(Map1d, 220, Map1d@32)
+       GL_STUB(Map1f, 221, Map1f@24)
+       GL_STUB(Map2d, 222, Map2d@56)
+       GL_STUB(Map2f, 223, Map2f@40)
+       GL_STUB(MapGrid1d, 224, MapGrid1d@20)
+       GL_STUB(MapGrid1f, 225, MapGrid1f@12)
+       GL_STUB(MapGrid2d, 226, MapGrid2d@40)
+       GL_STUB(MapGrid2f, 227, MapGrid2f@24)
+       GL_STUB(EvalCoord1d, 228, EvalCoord1d@8)
+       GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4)
+       GL_STUB(EvalCoord1f, 230, EvalCoord1f@4)
+       GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4)
+       GL_STUB(EvalCoord2d, 232, EvalCoord2d@16)
+       GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4)
+       GL_STUB(EvalCoord2f, 234, EvalCoord2f@8)
+       GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4)
+       GL_STUB(EvalMesh1, 236, EvalMesh1@12)
+       GL_STUB(EvalPoint1, 237, EvalPoint1@4)
+       GL_STUB(EvalMesh2, 238, EvalMesh2@20)
+       GL_STUB(EvalPoint2, 239, EvalPoint2@8)
+       GL_STUB(AlphaFunc, 240, AlphaFunc@8)
+       GL_STUB(BlendFunc, 241, BlendFunc@8)
+       GL_STUB(LogicOp, 242, LogicOp@4)
+       GL_STUB(StencilFunc, 243, StencilFunc@12)
+       GL_STUB(StencilOp, 244, StencilOp@12)
+       GL_STUB(DepthFunc, 245, DepthFunc@4)
+       GL_STUB(PixelZoom, 246, PixelZoom@8)
+       GL_STUB(PixelTransferf, 247, PixelTransferf@8)
+       GL_STUB(PixelTransferi, 248, PixelTransferi@8)
+       GL_STUB(PixelStoref, 249, PixelStoref@8)
+       GL_STUB(PixelStorei, 250, PixelStorei@8)
+       GL_STUB(PixelMapfv, 251, PixelMapfv@12)
+       GL_STUB(PixelMapuiv, 252, PixelMapuiv@12)
+       GL_STUB(PixelMapusv, 253, PixelMapusv@12)
+       GL_STUB(ReadBuffer, 254, ReadBuffer@4)
+       GL_STUB(CopyPixels, 255, CopyPixels@20)
+       GL_STUB(ReadPixels, 256, ReadPixels@28)
+       GL_STUB(DrawPixels, 257, DrawPixels@20)
+       GL_STUB(GetBooleanv, 258, GetBooleanv@8)
+       GL_STUB(GetClipPlane, 259, GetClipPlane@8)
+       GL_STUB(GetDoublev, 260, GetDoublev@8)
+       GL_STUB(GetError, 261, GetError@0)
+       GL_STUB(GetFloatv, 262, GetFloatv@8)
+       GL_STUB(GetIntegerv, 263, GetIntegerv@8)
+       GL_STUB(GetLightfv, 264, GetLightfv@12)
+       GL_STUB(GetLightiv, 265, GetLightiv@12)
+       GL_STUB(GetMapdv, 266, GetMapdv@12)
+       GL_STUB(GetMapfv, 267, GetMapfv@12)
+       GL_STUB(GetMapiv, 268, GetMapiv@12)
+       GL_STUB(GetMaterialfv, 269, GetMaterialfv@12)
+       GL_STUB(GetMaterialiv, 270, GetMaterialiv@12)
+       GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8)
+       GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8)
+       GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8)
+       GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4)
+       GL_STUB(GetString, 275, GetString@4)
+       GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12)
+       GL_STUB(GetTexEnviv, 277, GetTexEnviv@12)
+       GL_STUB(GetTexGendv, 278, GetTexGendv@12)
+       GL_STUB(GetTexGenfv, 279, GetTexGenfv@12)
+       GL_STUB(GetTexGeniv, 280, GetTexGeniv@12)
+       GL_STUB(GetTexImage, 281, GetTexImage@20)
+       GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12)
+       GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12)
+       GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16)
+       GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16)
+       GL_STUB(IsEnabled, 286, IsEnabled@4)
+       GL_STUB(IsList, 287, IsList@4)
+       GL_STUB(DepthRange, 288, DepthRange@16)
+       GL_STUB(Frustum, 289, Frustum@48)
+       GL_STUB(LoadIdentity, 290, LoadIdentity@0)
+       GL_STUB(LoadMatrixf, 291, LoadMatrixf@4)
+       GL_STUB(LoadMatrixd, 292, LoadMatrixd@4)
+       GL_STUB(MatrixMode, 293, MatrixMode@4)
+       GL_STUB(MultMatrixf, 294, MultMatrixf@4)
+       GL_STUB(MultMatrixd, 295, MultMatrixd@4)
+       GL_STUB(Ortho, 296, Ortho@48)
+       GL_STUB(PopMatrix, 297, PopMatrix@0)
+       GL_STUB(PushMatrix, 298, PushMatrix@0)
+       GL_STUB(Rotated, 299, Rotated@32)
+       GL_STUB(Rotatef, 300, Rotatef@16)
+       GL_STUB(Scaled, 301, Scaled@24)
+       GL_STUB(Scalef, 302, Scalef@12)
+       GL_STUB(Translated, 303, Translated@24)
+       GL_STUB(Translatef, 304, Translatef@12)
+       GL_STUB(Viewport, 305, Viewport@16)
+       GL_STUB(ArrayElement, 306, ArrayElement@4)
+       GL_STUB(BindTexture, 307, BindTexture@8)
+       GL_STUB(ColorPointer, 308, ColorPointer@16)
+       GL_STUB(DisableClientState, 309, DisableClientState@4)
+       GL_STUB(DrawArrays, 310, DrawArrays@12)
+       GL_STUB(DrawElements, 311, DrawElements@16)
+       GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8)
+       GL_STUB(EnableClientState, 313, EnableClientState@4)
+       GL_STUB(IndexPointer, 314, IndexPointer@12)
+       GL_STUB(Indexub, 315, Indexub@4)
+       GL_STUB(Indexubv, 316, Indexubv@4)
+       GL_STUB(InterleavedArrays, 317, InterleavedArrays@12)
+       GL_STUB(NormalPointer, 318, NormalPointer@12)
+       GL_STUB(PolygonOffset, 319, PolygonOffset@8)
+       GL_STUB(TexCoordPointer, 320, TexCoordPointer@16)
+       GL_STUB(VertexPointer, 321, VertexPointer@16)
+       GL_STUB(AreTexturesResident, 322, AreTexturesResident@12)
+       GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28)
+       GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32)
+       GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24)
+       GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32)
+       GL_STUB(DeleteTextures, 327, DeleteTextures@8)
+       GL_STUB(GenTextures, 328, GenTextures@8)
+       GL_STUB(GetPointerv, 329, GetPointerv@8)
+       GL_STUB(IsTexture, 330, IsTexture@4)
+       GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12)
+       GL_STUB(TexSubImage1D, 332, TexSubImage1D@28)
+       GL_STUB(TexSubImage2D, 333, TexSubImage2D@36)
+       GL_STUB(PopClientAttrib, 334, PopClientAttrib@0)
+       GL_STUB(PushClientAttrib, 335, PushClientAttrib@4)
+       GL_STUB(BlendColor, 336, BlendColor@16)
+       GL_STUB(BlendEquation, 337, BlendEquation@4)
+       GL_STUB(DrawRangeElements, 338, DrawRangeElements@24)
+       GL_STUB(ColorTable, 339, ColorTable@24)
+       GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12)
+       GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12)
+       GL_STUB(CopyColorTable, 342, CopyColorTable@20)
+       GL_STUB(GetColorTable, 343, GetColorTable@16)
+       GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12)
+       GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12)
+       GL_STUB(ColorSubTable, 346, ColorSubTable@24)
+       GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20)
+       GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24)
+       GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28)
+       GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12)
+       GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12)
+       GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12)
+       GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12)
+       GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20)
+       GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24)
+       GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16)
+       GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12)
+       GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12)
+       GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24)
+       GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32)
+       GL_STUB(GetHistogram, 361, GetHistogram@20)
+       GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12)
+       GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12)
+       GL_STUB(GetMinmax, 364, GetMinmax@20)
+       GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12)
+       GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12)
+       GL_STUB(Histogram, 367, Histogram@16)
+       GL_STUB(Minmax, 368, Minmax@12)
+       GL_STUB(ResetHistogram, 369, ResetHistogram@4)
+       GL_STUB(ResetMinmax, 370, ResetMinmax@4)
+       GL_STUB(TexImage3D, 371, TexImage3D@40)
+       GL_STUB(TexSubImage3D, 372, TexSubImage3D@44)
+       GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36)
+       GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4)
+       GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4)
+       GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12)
+       GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8)
+       GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8)
+       GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8)
+       GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8)
+       GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8)
+       GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8)
+       GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8)
+       GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20)
+       GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8)
+       GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12)
+       GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8)
+       GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12)
+       GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8)
+       GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12)
+       GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8)
+       GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28)
+       GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8)
+       GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16)
+       GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8)
+       GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16)
+       GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8)
+       GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16)
+       GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8)
+       GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36)
+       GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8)
+       GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20)
+       GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8)
+       GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20)
+       GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8)
+       GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20)
+       GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8)
+       GL_STUB(AttachShader, 408, AttachShader@8)
+       GL_STUB(CreateProgram, 409, CreateProgram@0)
+       GL_STUB(CreateShader, 410, CreateShader@4)
+       GL_STUB(DeleteProgram, 411, DeleteProgram@4)
+       GL_STUB(DeleteShader, 412, DeleteShader@4)
+       GL_STUB(DetachShader, 413, DetachShader@8)
+       GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16)
+       GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16)
+       GL_STUB(GetProgramiv, 416, GetProgramiv@12)
+       GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16)
+       GL_STUB(GetShaderiv, 418, GetShaderiv@12)
+       GL_STUB(IsProgram, 419, IsProgram@4)
+       GL_STUB(IsShader, 420, IsShader@4)
+       GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16)
+       GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8)
+       GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16)
+       GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16)
+       GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16)
+       GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16)
+       GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16)
+       GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16)
+       GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16)
+       GL_STUB(DrawArraysInstanced, 430, DrawArraysInstanced@16)
+       GL_STUB(DrawElementsInstanced, 431, DrawElementsInstanced@20)
+       GL_STUB(LoadTransposeMatrixdARB, 432, LoadTransposeMatrixdARB@4)
+       GL_STUB(LoadTransposeMatrixfARB, 433, LoadTransposeMatrixfARB@4)
+       GL_STUB(MultTransposeMatrixdARB, 434, MultTransposeMatrixdARB@4)
+       GL_STUB(MultTransposeMatrixfARB, 435, MultTransposeMatrixfARB@4)
+       GL_STUB(SampleCoverageARB, 436, SampleCoverageARB@8)
+       GL_STUB(CompressedTexImage1DARB, 437, CompressedTexImage1DARB@28)
+       GL_STUB(CompressedTexImage2DARB, 438, CompressedTexImage2DARB@32)
+       GL_STUB(CompressedTexImage3DARB, 439, CompressedTexImage3DARB@36)
+       GL_STUB(CompressedTexSubImage1DARB, 440, CompressedTexSubImage1DARB@28)
+       GL_STUB(CompressedTexSubImage2DARB, 441, CompressedTexSubImage2DARB@36)
+       GL_STUB(CompressedTexSubImage3DARB, 442, CompressedTexSubImage3DARB@44)
+       GL_STUB(GetCompressedTexImageARB, 443, GetCompressedTexImageARB@12)
+       GL_STUB(DisableVertexAttribArrayARB, 444, DisableVertexAttribArrayARB@4)
+       GL_STUB(EnableVertexAttribArrayARB, 445, EnableVertexAttribArrayARB@4)
+       GL_STUB(GetProgramEnvParameterdvARB, 446, GetProgramEnvParameterdvARB@12)
+       GL_STUB(GetProgramEnvParameterfvARB, 447, GetProgramEnvParameterfvARB@12)
+       GL_STUB(GetProgramLocalParameterdvARB, 448, GetProgramLocalParameterdvARB@12)
+       GL_STUB(GetProgramLocalParameterfvARB, 449, GetProgramLocalParameterfvARB@12)
+       GL_STUB(GetProgramStringARB, 450, GetProgramStringARB@12)
+       GL_STUB(GetProgramivARB, 451, GetProgramivARB@12)
+       GL_STUB(GetVertexAttribdvARB, 452, GetVertexAttribdvARB@12)
+       GL_STUB(GetVertexAttribfvARB, 453, GetVertexAttribfvARB@12)
+       GL_STUB(GetVertexAttribivARB, 454, GetVertexAttribivARB@12)
+       GL_STUB(ProgramEnvParameter4dARB, 455, ProgramEnvParameter4dARB@40)
+       GL_STUB(ProgramEnvParameter4dvARB, 456, ProgramEnvParameter4dvARB@12)
+       GL_STUB(ProgramEnvParameter4fARB, 457, ProgramEnvParameter4fARB@24)
+       GL_STUB(ProgramEnvParameter4fvARB, 458, ProgramEnvParameter4fvARB@12)
+       GL_STUB(ProgramLocalParameter4dARB, 459, ProgramLocalParameter4dARB@40)
+       GL_STUB(ProgramLocalParameter4dvARB, 460, ProgramLocalParameter4dvARB@12)
+       GL_STUB(ProgramLocalParameter4fARB, 461, ProgramLocalParameter4fARB@24)
+       GL_STUB(ProgramLocalParameter4fvARB, 462, ProgramLocalParameter4fvARB@12)
+       GL_STUB(ProgramStringARB, 463, ProgramStringARB@16)
+       GL_STUB(VertexAttrib1dARB, 464, VertexAttrib1dARB@12)
+       GL_STUB(VertexAttrib1dvARB, 465, VertexAttrib1dvARB@8)
+       GL_STUB(VertexAttrib1fARB, 466, VertexAttrib1fARB@8)
+       GL_STUB(VertexAttrib1fvARB, 467, VertexAttrib1fvARB@8)
+       GL_STUB(VertexAttrib1sARB, 468, VertexAttrib1sARB@8)
+       GL_STUB(VertexAttrib1svARB, 469, VertexAttrib1svARB@8)
+       GL_STUB(VertexAttrib2dARB, 470, VertexAttrib2dARB@20)
+       GL_STUB(VertexAttrib2dvARB, 471, VertexAttrib2dvARB@8)
+       GL_STUB(VertexAttrib2fARB, 472, VertexAttrib2fARB@12)
+       GL_STUB(VertexAttrib2fvARB, 473, VertexAttrib2fvARB@8)
+       GL_STUB(VertexAttrib2sARB, 474, VertexAttrib2sARB@12)
+       GL_STUB(VertexAttrib2svARB, 475, VertexAttrib2svARB@8)
+       GL_STUB(VertexAttrib3dARB, 476, VertexAttrib3dARB@28)
+       GL_STUB(VertexAttrib3dvARB, 477, VertexAttrib3dvARB@8)
+       GL_STUB(VertexAttrib3fARB, 478, VertexAttrib3fARB@16)
+       GL_STUB(VertexAttrib3fvARB, 479, VertexAttrib3fvARB@8)
+       GL_STUB(VertexAttrib3sARB, 480, VertexAttrib3sARB@16)
+       GL_STUB(VertexAttrib3svARB, 481, VertexAttrib3svARB@8)
+       GL_STUB(VertexAttrib4NbvARB, 482, VertexAttrib4NbvARB@8)
+       GL_STUB(VertexAttrib4NivARB, 483, VertexAttrib4NivARB@8)
+       GL_STUB(VertexAttrib4NsvARB, 484, VertexAttrib4NsvARB@8)
+       GL_STUB(VertexAttrib4NubARB, 485, VertexAttrib4NubARB@20)
+       GL_STUB(VertexAttrib4NubvARB, 486, VertexAttrib4NubvARB@8)
+       GL_STUB(VertexAttrib4NuivARB, 487, VertexAttrib4NuivARB@8)
+       GL_STUB(VertexAttrib4NusvARB, 488, VertexAttrib4NusvARB@8)
+       GL_STUB(VertexAttrib4bvARB, 489, VertexAttrib4bvARB@8)
+       GL_STUB(VertexAttrib4dARB, 490, VertexAttrib4dARB@36)
+       GL_STUB(VertexAttrib4dvARB, 491, VertexAttrib4dvARB@8)
+       GL_STUB(VertexAttrib4fARB, 492, VertexAttrib4fARB@20)
+       GL_STUB(VertexAttrib4fvARB, 493, VertexAttrib4fvARB@8)
+       GL_STUB(VertexAttrib4ivARB, 494, VertexAttrib4ivARB@8)
+       GL_STUB(VertexAttrib4sARB, 495, VertexAttrib4sARB@20)
+       GL_STUB(VertexAttrib4svARB, 496, VertexAttrib4svARB@8)
+       GL_STUB(VertexAttrib4ubvARB, 497, VertexAttrib4ubvARB@8)
+       GL_STUB(VertexAttrib4uivARB, 498, VertexAttrib4uivARB@8)
+       GL_STUB(VertexAttrib4usvARB, 499, VertexAttrib4usvARB@8)
+       GL_STUB(VertexAttribPointerARB, 500, VertexAttribPointerARB@24)
+       GL_STUB(BindBufferARB, 501, BindBufferARB@8)
+       GL_STUB(BufferDataARB, 502, BufferDataARB@16)
+       GL_STUB(BufferSubDataARB, 503, BufferSubDataARB@16)
+       GL_STUB(DeleteBuffersARB, 504, DeleteBuffersARB@8)
+       GL_STUB(GenBuffersARB, 505, GenBuffersARB@8)
+       GL_STUB(GetBufferParameterivARB, 506, GetBufferParameterivARB@12)
+       GL_STUB(GetBufferPointervARB, 507, GetBufferPointervARB@12)
+       GL_STUB(GetBufferSubDataARB, 508, GetBufferSubDataARB@16)
+       GL_STUB(IsBufferARB, 509, IsBufferARB@4)
+       GL_STUB(MapBufferARB, 510, MapBufferARB@8)
+       GL_STUB(UnmapBufferARB, 511, UnmapBufferARB@4)
+       GL_STUB(BeginQueryARB, 512, BeginQueryARB@8)
+       GL_STUB(DeleteQueriesARB, 513, DeleteQueriesARB@8)
+       GL_STUB(EndQueryARB, 514, EndQueryARB@4)
+       GL_STUB(GenQueriesARB, 515, GenQueriesARB@8)
+       GL_STUB(GetQueryObjectivARB, 516, GetQueryObjectivARB@12)
+       GL_STUB(GetQueryObjectuivARB, 517, GetQueryObjectuivARB@12)
+       GL_STUB(GetQueryivARB, 518, GetQueryivARB@12)
+       GL_STUB(IsQueryARB, 519, IsQueryARB@4)
+       GL_STUB(AttachObjectARB, 520, AttachObjectARB@8)
+       GL_STUB(CompileShaderARB, 521, CompileShaderARB@4)
+       GL_STUB(CreateProgramObjectARB, 522, CreateProgramObjectARB@0)
+       GL_STUB(CreateShaderObjectARB, 523, CreateShaderObjectARB@4)
+       GL_STUB(DeleteObjectARB, 524, DeleteObjectARB@4)
+       GL_STUB(DetachObjectARB, 525, DetachObjectARB@8)
+       GL_STUB(GetActiveUniformARB, 526, GetActiveUniformARB@28)
+       GL_STUB(GetAttachedObjectsARB, 527, GetAttachedObjectsARB@16)
+       GL_STUB(GetHandleARB, 528, GetHandleARB@4)
+       GL_STUB(GetInfoLogARB, 529, GetInfoLogARB@16)
+       GL_STUB(GetObjectParameterfvARB, 530, GetObjectParameterfvARB@12)
+       GL_STUB(GetObjectParameterivARB, 531, GetObjectParameterivARB@12)
+       GL_STUB(GetShaderSourceARB, 532, GetShaderSourceARB@16)
+       GL_STUB(GetUniformLocationARB, 533, GetUniformLocationARB@8)
+       GL_STUB(GetUniformfvARB, 534, GetUniformfvARB@12)
+       GL_STUB(GetUniformivARB, 535, GetUniformivARB@12)
+       GL_STUB(LinkProgramARB, 536, LinkProgramARB@4)
+       GL_STUB(ShaderSourceARB, 537, ShaderSourceARB@16)
+       GL_STUB(Uniform1fARB, 538, Uniform1fARB@8)
+       GL_STUB(Uniform1fvARB, 539, Uniform1fvARB@12)
+       GL_STUB(Uniform1iARB, 540, Uniform1iARB@8)
+       GL_STUB(Uniform1ivARB, 541, Uniform1ivARB@12)
+       GL_STUB(Uniform2fARB, 542, Uniform2fARB@12)
+       GL_STUB(Uniform2fvARB, 543, Uniform2fvARB@12)
+       GL_STUB(Uniform2iARB, 544, Uniform2iARB@12)
+       GL_STUB(Uniform2ivARB, 545, Uniform2ivARB@12)
+       GL_STUB(Uniform3fARB, 546, Uniform3fARB@16)
+       GL_STUB(Uniform3fvARB, 547, Uniform3fvARB@12)
+       GL_STUB(Uniform3iARB, 548, Uniform3iARB@16)
+       GL_STUB(Uniform3ivARB, 549, Uniform3ivARB@12)
+       GL_STUB(Uniform4fARB, 550, Uniform4fARB@20)
+       GL_STUB(Uniform4fvARB, 551, Uniform4fvARB@12)
+       GL_STUB(Uniform4iARB, 552, Uniform4iARB@20)
+       GL_STUB(Uniform4ivARB, 553, Uniform4ivARB@12)
+       GL_STUB(UniformMatrix2fvARB, 554, UniformMatrix2fvARB@16)
+       GL_STUB(UniformMatrix3fvARB, 555, UniformMatrix3fvARB@16)
+       GL_STUB(UniformMatrix4fvARB, 556, UniformMatrix4fvARB@16)
+       GL_STUB(UseProgramObjectARB, 557, UseProgramObjectARB@4)
+       GL_STUB(ValidateProgramARB, 558, ValidateProgramARB@4)
+       GL_STUB(BindAttribLocationARB, 559, BindAttribLocationARB@12)
+       GL_STUB(GetActiveAttribARB, 560, GetActiveAttribARB@28)
+       GL_STUB(GetAttribLocationARB, 561, GetAttribLocationARB@8)
+       GL_STUB(DrawBuffersARB, 562, DrawBuffersARB@8)
+       GL_STUB(RenderbufferStorageMultisample, 563, RenderbufferStorageMultisample@20)
+       GL_STUB(FramebufferTextureARB, 564, FramebufferTextureARB@16)
+       GL_STUB(FramebufferTextureFaceARB, 565, FramebufferTextureFaceARB@20)
+       GL_STUB(ProgramParameteriARB, 566, ProgramParameteriARB@12)
+       GL_STUB(FlushMappedBufferRange, 567, FlushMappedBufferRange@12)
+       GL_STUB(MapBufferRange, 568, MapBufferRange@16)
+       GL_STUB(BindVertexArray, 569, BindVertexArray@4)
+       GL_STUB(GenVertexArrays, 570, GenVertexArrays@8)
+       GL_STUB(CopyBufferSubData, 571, CopyBufferSubData@20)
+       GL_STUB(ClientWaitSync, 572, ClientWaitSync@12)
+       GL_STUB(DeleteSync, 573, DeleteSync@4)
+       GL_STUB(FenceSync, 574, FenceSync@8)
+       GL_STUB(GetInteger64v, 575, GetInteger64v@8)
+       GL_STUB(GetSynciv, 576, GetSynciv@20)
+       GL_STUB(IsSync, 577, IsSync@4)
+       GL_STUB(WaitSync, 578, WaitSync@12)
+       GL_STUB(DrawElementsBaseVertex, 579, DrawElementsBaseVertex@20)
+       GL_STUB(DrawRangeElementsBaseVertex, 580, DrawRangeElementsBaseVertex@28)
+       GL_STUB(MultiDrawElementsBaseVertex, 581, MultiDrawElementsBaseVertex@24)
+       GL_STUB(BindTransformFeedback, 582, BindTransformFeedback@8)
+       GL_STUB(DeleteTransformFeedbacks, 583, DeleteTransformFeedbacks@8)
+       GL_STUB(DrawTransformFeedback, 584, DrawTransformFeedback@8)
+       GL_STUB(GenTransformFeedbacks, 585, GenTransformFeedbacks@8)
+       GL_STUB(IsTransformFeedback, 586, IsTransformFeedback@4)
+       GL_STUB(PauseTransformFeedback, 587, PauseTransformFeedback@0)
+       GL_STUB(ResumeTransformFeedback, 588, ResumeTransformFeedback@0)
+       GL_STUB(PolygonOffsetEXT, 589, PolygonOffsetEXT@8)
+       GL_STUB(_dispatch_stub_590, 590, _dispatch_stub_590@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_590, _dispatch_stub_590@8))
-       GL_STUB(_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_591@8)
+       GL_STUB(_dispatch_stub_591, 591, _dispatch_stub_591@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_591, _dispatch_stub_591@8))
-       GL_STUB(_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_592@8)
+       GL_STUB(_dispatch_stub_592, 592, _dispatch_stub_592@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_592, _dispatch_stub_592@8))
-       GL_STUB(_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_593@8)
+       GL_STUB(_dispatch_stub_593, 593, _dispatch_stub_593@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_593, _dispatch_stub_593@8))
-       GL_STUB(_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_594@8)
+       GL_STUB(_dispatch_stub_594, 594, _dispatch_stub_594@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_594, _dispatch_stub_594@8))
-       GL_STUB(_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_595@8)
+       GL_STUB(_dispatch_stub_595, 595, _dispatch_stub_595@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_595, _dispatch_stub_595@8))
-       GL_STUB(_dispatch_stub_596, _gloffset_SampleMaskSGIS, _dispatch_stub_596@8)
+       GL_STUB(_dispatch_stub_596, 596, _dispatch_stub_596@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_596, _dispatch_stub_596@8))
-       GL_STUB(_dispatch_stub_597, _gloffset_SamplePatternSGIS, _dispatch_stub_597@4)
+       GL_STUB(_dispatch_stub_597, 597, _dispatch_stub_597@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_597, _dispatch_stub_597@4))
-       GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
-       GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
-       GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
-       GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16)
-       GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20)
-       GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20)
-       GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8)
-       GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
-       GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
-       GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
-       GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
-       GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
-       GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
-       GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
-       GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12)
-       GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
-       GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12)
-       GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
-       GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12)
-       GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4)
-       GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
-       GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
-       GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
-       GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
-       GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12)
-       GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
-       GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
-       GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16)
-       GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20)
-       GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12)
-       GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8)
-       GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
-       GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
-       GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
-       GL_STUB(_dispatch_stub_632, _gloffset_PixelTexGenSGIX, _dispatch_stub_632@4)
+       GL_STUB(ColorPointerEXT, 598, ColorPointerEXT@20)
+       GL_STUB(EdgeFlagPointerEXT, 599, EdgeFlagPointerEXT@12)
+       GL_STUB(IndexPointerEXT, 600, IndexPointerEXT@16)
+       GL_STUB(NormalPointerEXT, 601, NormalPointerEXT@16)
+       GL_STUB(TexCoordPointerEXT, 602, TexCoordPointerEXT@20)
+       GL_STUB(VertexPointerEXT, 603, VertexPointerEXT@20)
+       GL_STUB(PointParameterfEXT, 604, PointParameterfEXT@8)
+       GL_STUB(PointParameterfvEXT, 605, PointParameterfvEXT@8)
+       GL_STUB(LockArraysEXT, 606, LockArraysEXT@8)
+       GL_STUB(UnlockArraysEXT, 607, UnlockArraysEXT@0)
+       GL_STUB(SecondaryColor3bEXT, 608, SecondaryColor3bEXT@12)
+       GL_STUB(SecondaryColor3bvEXT, 609, SecondaryColor3bvEXT@4)
+       GL_STUB(SecondaryColor3dEXT, 610, SecondaryColor3dEXT@24)
+       GL_STUB(SecondaryColor3dvEXT, 611, SecondaryColor3dvEXT@4)
+       GL_STUB(SecondaryColor3fEXT, 612, SecondaryColor3fEXT@12)
+       GL_STUB(SecondaryColor3fvEXT, 613, SecondaryColor3fvEXT@4)
+       GL_STUB(SecondaryColor3iEXT, 614, SecondaryColor3iEXT@12)
+       GL_STUB(SecondaryColor3ivEXT, 615, SecondaryColor3ivEXT@4)
+       GL_STUB(SecondaryColor3sEXT, 616, SecondaryColor3sEXT@12)
+       GL_STUB(SecondaryColor3svEXT, 617, SecondaryColor3svEXT@4)
+       GL_STUB(SecondaryColor3ubEXT, 618, SecondaryColor3ubEXT@12)
+       GL_STUB(SecondaryColor3ubvEXT, 619, SecondaryColor3ubvEXT@4)
+       GL_STUB(SecondaryColor3uiEXT, 620, SecondaryColor3uiEXT@12)
+       GL_STUB(SecondaryColor3uivEXT, 621, SecondaryColor3uivEXT@4)
+       GL_STUB(SecondaryColor3usEXT, 622, SecondaryColor3usEXT@12)
+       GL_STUB(SecondaryColor3usvEXT, 623, SecondaryColor3usvEXT@4)
+       GL_STUB(SecondaryColorPointerEXT, 624, SecondaryColorPointerEXT@16)
+       GL_STUB(MultiDrawArraysEXT, 625, MultiDrawArraysEXT@16)
+       GL_STUB(MultiDrawElementsEXT, 626, MultiDrawElementsEXT@20)
+       GL_STUB(FogCoordPointerEXT, 627, FogCoordPointerEXT@12)
+       GL_STUB(FogCoorddEXT, 628, FogCoorddEXT@8)
+       GL_STUB(FogCoorddvEXT, 629, FogCoorddvEXT@4)
+       GL_STUB(FogCoordfEXT, 630, FogCoordfEXT@4)
+       GL_STUB(FogCoordfvEXT, 631, FogCoordfvEXT@4)
+       GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@4))
-       GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
-       GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
-       GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
-       GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24)
-       GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40)
-       GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8)
-       GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8)
-       GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8)
-       GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8)
-       GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16)
-       GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20)
-       GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20)
-       GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16)
-       GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16)
-       GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12)
-       GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12)
-       GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0)
-       GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16)
-       GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4)
-       GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8)
-       GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4)
-       GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8)
-       GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4)
-       GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8)
-       GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4)
-       GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24)
-       GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4)
-       GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12)
-       GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4)
-       GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12)
-       GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4)
-       GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12)
-       GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4)
-       GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32)
-       GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4)
-       GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16)
-       GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4)
-       GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16)
-       GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
-       GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
-       GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
-       GL_STUB(_dispatch_stub_674, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_674@20)
+       GL_STUB(BlendFuncSeparateEXT, 633, BlendFuncSeparateEXT@16)
+       GL_STUB(FlushVertexArrayRangeNV, 634, FlushVertexArrayRangeNV@0)
+       GL_STUB(VertexArrayRangeNV, 635, VertexArrayRangeNV@8)
+       GL_STUB(CombinerInputNV, 636, CombinerInputNV@24)
+       GL_STUB(CombinerOutputNV, 637, CombinerOutputNV@40)
+       GL_STUB(CombinerParameterfNV, 638, CombinerParameterfNV@8)
+       GL_STUB(CombinerParameterfvNV, 639, CombinerParameterfvNV@8)
+       GL_STUB(CombinerParameteriNV, 640, CombinerParameteriNV@8)
+       GL_STUB(CombinerParameterivNV, 641, CombinerParameterivNV@8)
+       GL_STUB(FinalCombinerInputNV, 642, FinalCombinerInputNV@16)
+       GL_STUB(GetCombinerInputParameterfvNV, 643, GetCombinerInputParameterfvNV@20)
+       GL_STUB(GetCombinerInputParameterivNV, 644, GetCombinerInputParameterivNV@20)
+       GL_STUB(GetCombinerOutputParameterfvNV, 645, GetCombinerOutputParameterfvNV@16)
+       GL_STUB(GetCombinerOutputParameterivNV, 646, GetCombinerOutputParameterivNV@16)
+       GL_STUB(GetFinalCombinerInputParameterfvNV, 647, GetFinalCombinerInputParameterfvNV@12)
+       GL_STUB(GetFinalCombinerInputParameterivNV, 648, GetFinalCombinerInputParameterivNV@12)
+       GL_STUB(ResizeBuffersMESA, 649, ResizeBuffersMESA@0)
+       GL_STUB(WindowPos2dMESA, 650, WindowPos2dMESA@16)
+       GL_STUB(WindowPos2dvMESA, 651, WindowPos2dvMESA@4)
+       GL_STUB(WindowPos2fMESA, 652, WindowPos2fMESA@8)
+       GL_STUB(WindowPos2fvMESA, 653, WindowPos2fvMESA@4)
+       GL_STUB(WindowPos2iMESA, 654, WindowPos2iMESA@8)
+       GL_STUB(WindowPos2ivMESA, 655, WindowPos2ivMESA@4)
+       GL_STUB(WindowPos2sMESA, 656, WindowPos2sMESA@8)
+       GL_STUB(WindowPos2svMESA, 657, WindowPos2svMESA@4)
+       GL_STUB(WindowPos3dMESA, 658, WindowPos3dMESA@24)
+       GL_STUB(WindowPos3dvMESA, 659, WindowPos3dvMESA@4)
+       GL_STUB(WindowPos3fMESA, 660, WindowPos3fMESA@12)
+       GL_STUB(WindowPos3fvMESA, 661, WindowPos3fvMESA@4)
+       GL_STUB(WindowPos3iMESA, 662, WindowPos3iMESA@12)
+       GL_STUB(WindowPos3ivMESA, 663, WindowPos3ivMESA@4)
+       GL_STUB(WindowPos3sMESA, 664, WindowPos3sMESA@12)
+       GL_STUB(WindowPos3svMESA, 665, WindowPos3svMESA@4)
+       GL_STUB(WindowPos4dMESA, 666, WindowPos4dMESA@32)
+       GL_STUB(WindowPos4dvMESA, 667, WindowPos4dvMESA@4)
+       GL_STUB(WindowPos4fMESA, 668, WindowPos4fMESA@16)
+       GL_STUB(WindowPos4fvMESA, 669, WindowPos4fvMESA@4)
+       GL_STUB(WindowPos4iMESA, 670, WindowPos4iMESA@16)
+       GL_STUB(WindowPos4ivMESA, 671, WindowPos4ivMESA@4)
+       GL_STUB(WindowPos4sMESA, 672, WindowPos4sMESA@16)
+       GL_STUB(WindowPos4svMESA, 673, WindowPos4svMESA@4)
+       GL_STUB(_dispatch_stub_674, 674, _dispatch_stub_674@20)
        HIDDEN(GL_PREFIX(_dispatch_stub_674, _dispatch_stub_674@20))
-       GL_STUB(_dispatch_stub_675, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_675@24)
+       GL_STUB(_dispatch_stub_675, 675, _dispatch_stub_675@24)
        HIDDEN(GL_PREFIX(_dispatch_stub_675, _dispatch_stub_675@24))
-       GL_STUB(_dispatch_stub_676, _gloffset_DeleteFencesNV, _dispatch_stub_676@8)
+       GL_STUB(_dispatch_stub_676, 676, _dispatch_stub_676@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_676, _dispatch_stub_676@8))
-       GL_STUB(_dispatch_stub_677, _gloffset_FinishFenceNV, _dispatch_stub_677@4)
+       GL_STUB(_dispatch_stub_677, 677, _dispatch_stub_677@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_677, _dispatch_stub_677@4))
-       GL_STUB(_dispatch_stub_678, _gloffset_GenFencesNV, _dispatch_stub_678@8)
+       GL_STUB(_dispatch_stub_678, 678, _dispatch_stub_678@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_678, _dispatch_stub_678@8))
-       GL_STUB(_dispatch_stub_679, _gloffset_GetFenceivNV, _dispatch_stub_679@12)
+       GL_STUB(_dispatch_stub_679, 679, _dispatch_stub_679@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_679, _dispatch_stub_679@12))
-       GL_STUB(_dispatch_stub_680, _gloffset_IsFenceNV, _dispatch_stub_680@4)
+       GL_STUB(_dispatch_stub_680, 680, _dispatch_stub_680@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_680, _dispatch_stub_680@4))
-       GL_STUB(_dispatch_stub_681, _gloffset_SetFenceNV, _dispatch_stub_681@8)
+       GL_STUB(_dispatch_stub_681, 681, _dispatch_stub_681@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_681, _dispatch_stub_681@8))
-       GL_STUB(_dispatch_stub_682, _gloffset_TestFenceNV, _dispatch_stub_682@4)
+       GL_STUB(_dispatch_stub_682, 682, _dispatch_stub_682@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_682, _dispatch_stub_682@4))
-       GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
-       GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
-       GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
-       GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12)
-       GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8)
-       GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16)
-       GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16)
-       GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12)
-       GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12)
-       GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16)
-       GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
-       GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
-       GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
-       GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
-       GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4)
-       GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16)
-       GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16)
-       GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16)
-       GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8)
-       GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16)
-       GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
-       GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
-       GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
-       GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
-       GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
-       GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
-       GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
-       GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
-       GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
-       GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
-       GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
-       GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
-       GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
-       GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
-       GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
-       GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
-       GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
-       GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
-       GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
-       GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
-       GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
-       GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
-       GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
-       GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
-       GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
-       GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
-       GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20)
-       GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12)
-       GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12)
-       GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12)
-       GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12)
-       GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12)
-       GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12)
-       GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12)
-       GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12)
-       GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12)
-       GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12)
-       GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12)
-       GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12)
-       GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12)
-       GL_STUB(GetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI, GetTexBumpParameterfvATI@8)
-       GL_STUB(GetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI, GetTexBumpParameterivATI@8)
-       GL_STUB(TexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI, TexBumpParameterfvATI@8)
-       GL_STUB(TexBumpParameterivATI, _gloffset_TexBumpParameterivATI, TexBumpParameterivATI@8)
-       GL_STUB(AlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI, AlphaFragmentOp1ATI@24)
-       GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
-       GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
-       GL_STUB(BeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI, BeginFragmentShaderATI@0)
-       GL_STUB(BindFragmentShaderATI, _gloffset_BindFragmentShaderATI, BindFragmentShaderATI@4)
-       GL_STUB(ColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI, ColorFragmentOp1ATI@28)
-       GL_STUB(ColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI, ColorFragmentOp2ATI@40)
-       GL_STUB(ColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI, ColorFragmentOp3ATI@52)
-       GL_STUB(DeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI, DeleteFragmentShaderATI@4)
-       GL_STUB(EndFragmentShaderATI, _gloffset_EndFragmentShaderATI, EndFragmentShaderATI@0)
-       GL_STUB(GenFragmentShadersATI, _gloffset_GenFragmentShadersATI, GenFragmentShadersATI@4)
-       GL_STUB(PassTexCoordATI, _gloffset_PassTexCoordATI, PassTexCoordATI@12)
-       GL_STUB(SampleMapATI, _gloffset_SampleMapATI, SampleMapATI@12)
-       GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
-       GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
-       GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
-       GL_STUB(_dispatch_stub_763, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_763@4)
+       GL_STUB(AreProgramsResidentNV, 683, AreProgramsResidentNV@12)
+       GL_STUB(BindProgramNV, 684, BindProgramNV@8)
+       GL_STUB(DeleteProgramsNV, 685, DeleteProgramsNV@8)
+       GL_STUB(ExecuteProgramNV, 686, ExecuteProgramNV@12)
+       GL_STUB(GenProgramsNV, 687, GenProgramsNV@8)
+       GL_STUB(GetProgramParameterdvNV, 688, GetProgramParameterdvNV@16)
+       GL_STUB(GetProgramParameterfvNV, 689, GetProgramParameterfvNV@16)
+       GL_STUB(GetProgramStringNV, 690, GetProgramStringNV@12)
+       GL_STUB(GetProgramivNV, 691, GetProgramivNV@12)
+       GL_STUB(GetTrackMatrixivNV, 692, GetTrackMatrixivNV@16)
+       GL_STUB(GetVertexAttribPointervNV, 693, GetVertexAttribPointervNV@12)
+       GL_STUB(GetVertexAttribdvNV, 694, GetVertexAttribdvNV@12)
+       GL_STUB(GetVertexAttribfvNV, 695, GetVertexAttribfvNV@12)
+       GL_STUB(GetVertexAttribivNV, 696, GetVertexAttribivNV@12)
+       GL_STUB(IsProgramNV, 697, IsProgramNV@4)
+       GL_STUB(LoadProgramNV, 698, LoadProgramNV@16)
+       GL_STUB(ProgramParameters4dvNV, 699, ProgramParameters4dvNV@16)
+       GL_STUB(ProgramParameters4fvNV, 700, ProgramParameters4fvNV@16)
+       GL_STUB(RequestResidentProgramsNV, 701, RequestResidentProgramsNV@8)
+       GL_STUB(TrackMatrixNV, 702, TrackMatrixNV@16)
+       GL_STUB(VertexAttrib1dNV, 703, VertexAttrib1dNV@12)
+       GL_STUB(VertexAttrib1dvNV, 704, VertexAttrib1dvNV@8)
+       GL_STUB(VertexAttrib1fNV, 705, VertexAttrib1fNV@8)
+       GL_STUB(VertexAttrib1fvNV, 706, VertexAttrib1fvNV@8)
+       GL_STUB(VertexAttrib1sNV, 707, VertexAttrib1sNV@8)
+       GL_STUB(VertexAttrib1svNV, 708, VertexAttrib1svNV@8)
+       GL_STUB(VertexAttrib2dNV, 709, VertexAttrib2dNV@20)
+       GL_STUB(VertexAttrib2dvNV, 710, VertexAttrib2dvNV@8)
+       GL_STUB(VertexAttrib2fNV, 711, VertexAttrib2fNV@12)
+       GL_STUB(VertexAttrib2fvNV, 712, VertexAttrib2fvNV@8)
+       GL_STUB(VertexAttrib2sNV, 713, VertexAttrib2sNV@12)
+       GL_STUB(VertexAttrib2svNV, 714, VertexAttrib2svNV@8)
+       GL_STUB(VertexAttrib3dNV, 715, VertexAttrib3dNV@28)
+       GL_STUB(VertexAttrib3dvNV, 716, VertexAttrib3dvNV@8)
+       GL_STUB(VertexAttrib3fNV, 717, VertexAttrib3fNV@16)
+       GL_STUB(VertexAttrib3fvNV, 718, VertexAttrib3fvNV@8)
+       GL_STUB(VertexAttrib3sNV, 719, VertexAttrib3sNV@16)
+       GL_STUB(VertexAttrib3svNV, 720, VertexAttrib3svNV@8)
+       GL_STUB(VertexAttrib4dNV, 721, VertexAttrib4dNV@36)
+       GL_STUB(VertexAttrib4dvNV, 722, VertexAttrib4dvNV@8)
+       GL_STUB(VertexAttrib4fNV, 723, VertexAttrib4fNV@20)
+       GL_STUB(VertexAttrib4fvNV, 724, VertexAttrib4fvNV@8)
+       GL_STUB(VertexAttrib4sNV, 725, VertexAttrib4sNV@20)
+       GL_STUB(VertexAttrib4svNV, 726, VertexAttrib4svNV@8)
+       GL_STUB(VertexAttrib4ubNV, 727, VertexAttrib4ubNV@20)
+       GL_STUB(VertexAttrib4ubvNV, 728, VertexAttrib4ubvNV@8)
+       GL_STUB(VertexAttribPointerNV, 729, VertexAttribPointerNV@20)
+       GL_STUB(VertexAttribs1dvNV, 730, VertexAttribs1dvNV@12)
+       GL_STUB(VertexAttribs1fvNV, 731, VertexAttribs1fvNV@12)
+       GL_STUB(VertexAttribs1svNV, 732, VertexAttribs1svNV@12)
+       GL_STUB(VertexAttribs2dvNV, 733, VertexAttribs2dvNV@12)
+       GL_STUB(VertexAttribs2fvNV, 734, VertexAttribs2fvNV@12)
+       GL_STUB(VertexAttribs2svNV, 735, VertexAttribs2svNV@12)
+       GL_STUB(VertexAttribs3dvNV, 736, VertexAttribs3dvNV@12)
+       GL_STUB(VertexAttribs3fvNV, 737, VertexAttribs3fvNV@12)
+       GL_STUB(VertexAttribs3svNV, 738, VertexAttribs3svNV@12)
+       GL_STUB(VertexAttribs4dvNV, 739, VertexAttribs4dvNV@12)
+       GL_STUB(VertexAttribs4fvNV, 740, VertexAttribs4fvNV@12)
+       GL_STUB(VertexAttribs4svNV, 741, VertexAttribs4svNV@12)
+       GL_STUB(VertexAttribs4ubvNV, 742, VertexAttribs4ubvNV@12)
+       GL_STUB(GetTexBumpParameterfvATI, 743, GetTexBumpParameterfvATI@8)
+       GL_STUB(GetTexBumpParameterivATI, 744, GetTexBumpParameterivATI@8)
+       GL_STUB(TexBumpParameterfvATI, 745, TexBumpParameterfvATI@8)
+       GL_STUB(TexBumpParameterivATI, 746, TexBumpParameterivATI@8)
+       GL_STUB(AlphaFragmentOp1ATI, 747, AlphaFragmentOp1ATI@24)
+       GL_STUB(AlphaFragmentOp2ATI, 748, AlphaFragmentOp2ATI@36)
+       GL_STUB(AlphaFragmentOp3ATI, 749, AlphaFragmentOp3ATI@48)
+       GL_STUB(BeginFragmentShaderATI, 750, BeginFragmentShaderATI@0)
+       GL_STUB(BindFragmentShaderATI, 751, BindFragmentShaderATI@4)
+       GL_STUB(ColorFragmentOp1ATI, 752, ColorFragmentOp1ATI@28)
+       GL_STUB(ColorFragmentOp2ATI, 753, ColorFragmentOp2ATI@40)
+       GL_STUB(ColorFragmentOp3ATI, 754, ColorFragmentOp3ATI@52)
+       GL_STUB(DeleteFragmentShaderATI, 755, DeleteFragmentShaderATI@4)
+       GL_STUB(EndFragmentShaderATI, 756, EndFragmentShaderATI@0)
+       GL_STUB(GenFragmentShadersATI, 757, GenFragmentShadersATI@4)
+       GL_STUB(PassTexCoordATI, 758, PassTexCoordATI@12)
+       GL_STUB(SampleMapATI, 759, SampleMapATI@12)
+       GL_STUB(SetFragmentShaderConstantATI, 760, SetFragmentShaderConstantATI@8)
+       GL_STUB(PointParameteriNV, 761, PointParameteriNV@8)
+       GL_STUB(PointParameterivNV, 762, PointParameterivNV@8)
+       GL_STUB(_dispatch_stub_763, 763, _dispatch_stub_763@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@4))
-       GL_STUB(_dispatch_stub_764, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_764@4)
+       GL_STUB(_dispatch_stub_764, 764, _dispatch_stub_764@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@4))
-       GL_STUB(_dispatch_stub_765, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_765@8)
+       GL_STUB(_dispatch_stub_765, 765, _dispatch_stub_765@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@8))
-       GL_STUB(_dispatch_stub_766, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_766@8)
+       GL_STUB(_dispatch_stub_766, 766, _dispatch_stub_766@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@8))
-       GL_STUB(_dispatch_stub_767, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_767@4)
+       GL_STUB(_dispatch_stub_767, 767, _dispatch_stub_767@4)
        HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@4))
-       GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
-       GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
-       GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
-       GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
-       GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
-       GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
-       GL_STUB(PrimitiveRestartIndexNV, _gloffset_PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
-       GL_STUB(PrimitiveRestartNV, _gloffset_PrimitiveRestartNV, PrimitiveRestartNV@0)
-       GL_STUB(_dispatch_stub_776, _gloffset_DepthBoundsEXT, _dispatch_stub_776@16)
+       GL_STUB(GetProgramNamedParameterdvNV, 768, GetProgramNamedParameterdvNV@16)
+       GL_STUB(GetProgramNamedParameterfvNV, 769, GetProgramNamedParameterfvNV@16)
+       GL_STUB(ProgramNamedParameter4dNV, 770, ProgramNamedParameter4dNV@44)
+       GL_STUB(ProgramNamedParameter4dvNV, 771, ProgramNamedParameter4dvNV@16)
+       GL_STUB(ProgramNamedParameter4fNV, 772, ProgramNamedParameter4fNV@28)
+       GL_STUB(ProgramNamedParameter4fvNV, 773, ProgramNamedParameter4fvNV@16)
+       GL_STUB(PrimitiveRestartIndexNV, 774, PrimitiveRestartIndexNV@4)
+       GL_STUB(PrimitiveRestartNV, 775, PrimitiveRestartNV@0)
+       GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@16)
        HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16))
-       GL_STUB(_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_777@8)
+       GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8)
        HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8))
-       GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
-       GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
-       GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
-       GL_STUB(DeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
-       GL_STUB(DeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
-       GL_STUB(FramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
-       GL_STUB(FramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
-       GL_STUB(FramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
-       GL_STUB(FramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
-       GL_STUB(GenFramebuffersEXT, _gloffset_GenFramebuffersEXT, GenFramebuffersEXT@8)
-       GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8)
-       GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4)
-       GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
-       GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
-       GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
-       GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
-       GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
-       GL_STUB(_dispatch_stub_795, _gloffset_BlitFramebufferEXT, _dispatch_stub_795@40)
+       GL_STUB(BindFramebufferEXT, 778, BindFramebufferEXT@8)
+       GL_STUB(BindRenderbufferEXT, 779, BindRenderbufferEXT@8)
+       GL_STUB(CheckFramebufferStatusEXT, 780, CheckFramebufferStatusEXT@4)
+       GL_STUB(DeleteFramebuffersEXT, 781, DeleteFramebuffersEXT@8)
+       GL_STUB(DeleteRenderbuffersEXT, 782, DeleteRenderbuffersEXT@8)
+       GL_STUB(FramebufferRenderbufferEXT, 783, FramebufferRenderbufferEXT@16)
+       GL_STUB(FramebufferTexture1DEXT, 784, FramebufferTexture1DEXT@20)
+       GL_STUB(FramebufferTexture2DEXT, 785, FramebufferTexture2DEXT@20)
+       GL_STUB(FramebufferTexture3DEXT, 786, FramebufferTexture3DEXT@24)
+       GL_STUB(GenFramebuffersEXT, 787, GenFramebuffersEXT@8)
+       GL_STUB(GenRenderbuffersEXT, 788, GenRenderbuffersEXT@8)
+       GL_STUB(GenerateMipmapEXT, 789, GenerateMipmapEXT@4)
+       GL_STUB(GetFramebufferAttachmentParameterivEXT, 790, GetFramebufferAttachmentParameterivEXT@16)
+       GL_STUB(GetRenderbufferParameterivEXT, 791, GetRenderbufferParameterivEXT@12)
+       GL_STUB(IsFramebufferEXT, 792, IsFramebufferEXT@4)
+       GL_STUB(IsRenderbufferEXT, 793, IsRenderbufferEXT@4)
+       GL_STUB(RenderbufferStorageEXT, 794, RenderbufferStorageEXT@16)
+       GL_STUB(_dispatch_stub_795, 795, _dispatch_stub_795@40)
        HIDDEN(GL_PREFIX(_dispatch_stub_795, _dispatch_stub_795@40))
-       GL_STUB(_dispatch_stub_796, _gloffset_BufferParameteriAPPLE, _dispatch_stub_796@12)
+       GL_STUB(_dispatch_stub_796, 796, _dispatch_stub_796@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_796, _dispatch_stub_796@12))
-       GL_STUB(_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE, _dispatch_stub_797@12)
+       GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@12))
-       GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
-       GL_STUB(ColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
-       GL_STUB(DisableIndexedEXT, _gloffset_DisableIndexedEXT, DisableIndexedEXT@8)
-       GL_STUB(EnableIndexedEXT, _gloffset_EnableIndexedEXT, EnableIndexedEXT@8)
-       GL_STUB(GetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
-       GL_STUB(GetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
-       GL_STUB(IsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
-       GL_STUB(ClearColorIiEXT, _gloffset_ClearColorIiEXT, ClearColorIiEXT@16)
-       GL_STUB(ClearColorIuiEXT, _gloffset_ClearColorIuiEXT, ClearColorIuiEXT@16)
-       GL_STUB(GetTexParameterIivEXT, _gloffset_GetTexParameterIivEXT, GetTexParameterIivEXT@12)
-       GL_STUB(GetTexParameterIuivEXT, _gloffset_GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
-       GL_STUB(TexParameterIivEXT, _gloffset_TexParameterIivEXT, TexParameterIivEXT@12)
-       GL_STUB(TexParameterIuivEXT, _gloffset_TexParameterIuivEXT, TexParameterIuivEXT@12)
-       GL_STUB(BeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV, BeginConditionalRenderNV@8)
-       GL_STUB(EndConditionalRenderNV, _gloffset_EndConditionalRenderNV, EndConditionalRenderNV@0)
-       GL_STUB(BeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
-       GL_STUB(BindBufferBaseEXT, _gloffset_BindBufferBaseEXT, BindBufferBaseEXT@12)
-       GL_STUB(BindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT, BindBufferOffsetEXT@16)
-       GL_STUB(BindBufferRangeEXT, _gloffset_BindBufferRangeEXT, BindBufferRangeEXT@20)
-       GL_STUB(EndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
-       GL_STUB(GetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
-       GL_STUB(TransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
-       GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4)
-       GL_STUB(_dispatch_stub_821, _gloffset_GetTexParameterPointervAPPLE, _dispatch_stub_821@12)
+       GL_STUB(FramebufferTextureLayerEXT, 798, FramebufferTextureLayerEXT@20)
+       GL_STUB(ColorMaskIndexedEXT, 799, ColorMaskIndexedEXT@20)
+       GL_STUB(DisableIndexedEXT, 800, DisableIndexedEXT@8)
+       GL_STUB(EnableIndexedEXT, 801, EnableIndexedEXT@8)
+       GL_STUB(GetBooleanIndexedvEXT, 802, GetBooleanIndexedvEXT@12)
+       GL_STUB(GetIntegerIndexedvEXT, 803, GetIntegerIndexedvEXT@12)
+       GL_STUB(IsEnabledIndexedEXT, 804, IsEnabledIndexedEXT@8)
+       GL_STUB(ClearColorIiEXT, 805, ClearColorIiEXT@16)
+       GL_STUB(ClearColorIuiEXT, 806, ClearColorIuiEXT@16)
+       GL_STUB(GetTexParameterIivEXT, 807, GetTexParameterIivEXT@12)
+       GL_STUB(GetTexParameterIuivEXT, 808, GetTexParameterIuivEXT@12)
+       GL_STUB(TexParameterIivEXT, 809, TexParameterIivEXT@12)
+       GL_STUB(TexParameterIuivEXT, 810, TexParameterIuivEXT@12)
+       GL_STUB(BeginConditionalRenderNV, 811, BeginConditionalRenderNV@8)
+       GL_STUB(EndConditionalRenderNV, 812, EndConditionalRenderNV@0)
+       GL_STUB(BeginTransformFeedbackEXT, 813, BeginTransformFeedbackEXT@4)
+       GL_STUB(BindBufferBaseEXT, 814, BindBufferBaseEXT@12)
+       GL_STUB(BindBufferOffsetEXT, 815, BindBufferOffsetEXT@16)
+       GL_STUB(BindBufferRangeEXT, 816, BindBufferRangeEXT@20)
+       GL_STUB(EndTransformFeedbackEXT, 817, EndTransformFeedbackEXT@0)
+       GL_STUB(GetTransformFeedbackVaryingEXT, 818, GetTransformFeedbackVaryingEXT@28)
+       GL_STUB(TransformFeedbackVaryingsEXT, 819, TransformFeedbackVaryingsEXT@16)
+       GL_STUB(ProvokingVertexEXT, 820, ProvokingVertexEXT@4)
+       GL_STUB(_dispatch_stub_821, 821, _dispatch_stub_821@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_821, _dispatch_stub_821@12))
-       GL_STUB(_dispatch_stub_822, _gloffset_TextureRangeAPPLE, _dispatch_stub_822@12)
+       GL_STUB(_dispatch_stub_822, 822, _dispatch_stub_822@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_822, _dispatch_stub_822@12))
-       GL_STUB(GetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE, GetObjectParameterivAPPLE@16)
-       GL_STUB(ObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE, ObjectPurgeableAPPLE@12)
-       GL_STUB(ObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE, ObjectUnpurgeableAPPLE@12)
-       GL_STUB(_dispatch_stub_826, _gloffset_StencilFuncSeparateATI, _dispatch_stub_826@16)
+       GL_STUB(GetObjectParameterivAPPLE, 823, GetObjectParameterivAPPLE@16)
+       GL_STUB(ObjectPurgeableAPPLE, 824, ObjectPurgeableAPPLE@12)
+       GL_STUB(ObjectUnpurgeableAPPLE, 825, ObjectUnpurgeableAPPLE@12)
+       GL_STUB(_dispatch_stub_826, 826, _dispatch_stub_826@16)
        HIDDEN(GL_PREFIX(_dispatch_stub_826, _dispatch_stub_826@16))
-       GL_STUB(_dispatch_stub_827, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_827@16)
+       GL_STUB(_dispatch_stub_827, 827, _dispatch_stub_827@16)
        HIDDEN(GL_PREFIX(_dispatch_stub_827, _dispatch_stub_827@16))
-       GL_STUB(_dispatch_stub_828, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_828@16)
+       GL_STUB(_dispatch_stub_828, 828, _dispatch_stub_828@16)
        HIDDEN(GL_PREFIX(_dispatch_stub_828, _dispatch_stub_828@16))
-       GL_STUB(_dispatch_stub_829, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_829@12)
+       GL_STUB(_dispatch_stub_829, 829, _dispatch_stub_829@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_829, _dispatch_stub_829@12))
-       GL_STUB(_dispatch_stub_830, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_830@12)
+       GL_STUB(_dispatch_stub_830, 830, _dispatch_stub_830@12)
        HIDDEN(GL_PREFIX(_dispatch_stub_830, _dispatch_stub_830@12))
-       GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8)
-       GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8)
-       GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
-       GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
-       GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
+       GL_STUB(EGLImageTargetRenderbufferStorageOES, 831, EGLImageTargetRenderbufferStorageOES@8)
+       GL_STUB(EGLImageTargetTexture2DOES, 832, EGLImageTargetTexture2DOES@8)
+       GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
+       GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
+       GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(AreTexturesResidentEXT, _gloffset_AreTexturesResident, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
+       GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12)
 #endif
-       GL_STUB_ALIAS(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
-       GL_STUB_ALIAS(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
-       GL_STUB_ALIAS(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
-       GL_STUB_ALIAS(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
+       GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28)
+       GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32)
+       GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24)
+       GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32)
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
+       GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8)
 #endif
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(GenTexturesEXT, _gloffset_GenTextures, GenTexturesEXT@8, GenTextures, GenTextures@8)
+       GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8)
 #endif
-       GL_STUB_ALIAS(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8, GetPointerv, GetPointerv@8)
+       GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8)
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(IsTextureEXT, _gloffset_IsTexture, IsTextureEXT@4, IsTexture, IsTexture@4)
+       GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4)
 #endif
-       GL_STUB_ALIAS(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
-       GL_STUB_ALIAS(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
-       GL_STUB_ALIAS(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
-       GL_STUB_ALIAS(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16, BlendColor, BlendColor@16)
-       GL_STUB_ALIAS(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
-       GL_STUB_ALIAS(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
-       GL_STUB_ALIAS(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24, ColorTable, ColorTable@24)
+       GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12)
+       GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28)
+       GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36)
+       GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16)
+       GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4)
+       GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24)
+       GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24)
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(GetColorTableEXT, _gloffset_GetColorTable, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
+       GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16)
 #endif
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
+       GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12)
 #endif
 #ifndef GLX_INDIRECT_RENDERING
-       GL_STUB_ALIAS(GetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
+       GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12)
 #endif
-       GL_STUB_ALIAS(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
-       GL_STUB_ALIAS(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
-       GL_STUB_ALIAS(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
-       GL_STUB_ALIAS(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
-       GL_STUB_ALIAS(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
-       GL_STUB_ALIAS(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
-       GL_STUB_ALIAS(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
-       GL_STUB_ALIAS(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
-       GL_STUB_ALIAS(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
-       GL_STUB_ALIAS(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
-       GL_STUB_ALIAS(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
-       GL_STUB_ALIAS(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
-       GL_STUB_ALIAS(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
-       GL_STUB_ALIAS(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
-       GL_STUB_ALIAS(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
-       GL_STUB_ALIAS(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
-       GL_STUB_ALIAS(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
-       GL_STUB_ALIAS(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
-       GL_STUB_ALIAS(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
-       GL_STUB_ALIAS(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
-       GL_STUB_ALIAS(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
-       GL_STUB_ALIAS(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
-       GL_STUB_ALIAS(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
-       GL_STUB_ALIAS(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
-       GL_STUB_ALIAS(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
-       GL_STUB_ALIAS(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
-       GL_STUB_ALIAS(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
-       GL_STUB_ALIAS(DrawArraysInstancedARB, _gloffset_DrawArraysInstanced, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16)
-       GL_STUB_ALIAS(DrawArraysInstancedEXT, _gloffset_DrawArraysInstanced, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16)
-       GL_STUB_ALIAS(DrawElementsInstancedARB, _gloffset_DrawElementsInstanced, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20)
-       GL_STUB_ALIAS(DrawElementsInstancedEXT, _gloffset_DrawElementsInstanced, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20)
-       GL_STUB_ALIAS(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
-       GL_STUB_ALIAS(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
-       GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
-       GL_STUB_ALIAS(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
-       GL_STUB_ALIAS(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
-       GL_STUB_ALIAS(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
-       GL_STUB_ALIAS(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
-       GL_STUB_ALIAS(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
-       GL_STUB_ALIAS(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
-       GL_STUB_ALIAS(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
-       GL_STUB_ALIAS(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
-       GL_STUB_ALIAS(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
-       GL_STUB_ALIAS(DisableVertexAttribArray, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
-       GL_STUB_ALIAS(EnableVertexAttribArray, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
-       GL_STUB_ALIAS(GetVertexAttribdv, _gloffset_GetVertexAttribdvARB, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
-       GL_STUB_ALIAS(GetVertexAttribfv, _gloffset_GetVertexAttribfvARB, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
-       GL_STUB_ALIAS(GetVertexAttribiv, _gloffset_GetVertexAttribivARB, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
-       GL_STUB_ALIAS(ProgramParameter4dNV, _gloffset_ProgramEnvParameter4dARB, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
-       GL_STUB_ALIAS(ProgramParameter4dvNV, _gloffset_ProgramEnvParameter4dvARB, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
-       GL_STUB_ALIAS(ProgramParameter4fNV, _gloffset_ProgramEnvParameter4fARB, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
-       GL_STUB_ALIAS(ProgramParameter4fvNV, _gloffset_ProgramEnvParameter4fvARB, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
-       GL_STUB_ALIAS(VertexAttrib1d, _gloffset_VertexAttrib1dARB, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
-       GL_STUB_ALIAS(VertexAttrib1dv, _gloffset_VertexAttrib1dvARB, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
-       GL_STUB_ALIAS(VertexAttrib1f, _gloffset_VertexAttrib1fARB, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
-       GL_STUB_ALIAS(VertexAttrib1fv, _gloffset_VertexAttrib1fvARB, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
-       GL_STUB_ALIAS(VertexAttrib1s, _gloffset_VertexAttrib1sARB, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
-       GL_STUB_ALIAS(VertexAttrib1sv, _gloffset_VertexAttrib1svARB, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
-       GL_STUB_ALIAS(VertexAttrib2d, _gloffset_VertexAttrib2dARB, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
-       GL_STUB_ALIAS(VertexAttrib2dv, _gloffset_VertexAttrib2dvARB, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
-       GL_STUB_ALIAS(VertexAttrib2f, _gloffset_VertexAttrib2fARB, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
-       GL_STUB_ALIAS(VertexAttrib2fv, _gloffset_VertexAttrib2fvARB, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
-       GL_STUB_ALIAS(VertexAttrib2s, _gloffset_VertexAttrib2sARB, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
-       GL_STUB_ALIAS(VertexAttrib2sv, _gloffset_VertexAttrib2svARB, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
-       GL_STUB_ALIAS(VertexAttrib3d, _gloffset_VertexAttrib3dARB, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
-       GL_STUB_ALIAS(VertexAttrib3dv, _gloffset_VertexAttrib3dvARB, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
-       GL_STUB_ALIAS(VertexAttrib3f, _gloffset_VertexAttrib3fARB, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
-       GL_STUB_ALIAS(VertexAttrib3fv, _gloffset_VertexAttrib3fvARB, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
-       GL_STUB_ALIAS(VertexAttrib3s, _gloffset_VertexAttrib3sARB, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
-       GL_STUB_ALIAS(VertexAttrib3sv, _gloffset_VertexAttrib3svARB, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Nbv, _gloffset_VertexAttrib4NbvARB, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Niv, _gloffset_VertexAttrib4NivARB, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Nsv, _gloffset_VertexAttrib4NsvARB, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Nub, _gloffset_VertexAttrib4NubARB, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
-       GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
-       GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4bv, _gloffset_VertexAttrib4bvARB, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
-       GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
-       GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4iv, _gloffset_VertexAttrib4ivARB, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
-       GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
-       GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
-       GL_STUB_ALIAS(VertexAttrib4ubv, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
-       GL_STUB_ALIAS(VertexAttrib4uiv, _gloffset_VertexAttrib4uivARB, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
-       GL_STUB_ALIAS(VertexAttrib4usv, _gloffset_VertexAttrib4usvARB, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
-       GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
-       GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8)
-       GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16)
-       GL_STUB_ALIAS(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
-       GL_STUB_ALIAS(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
-       GL_STUB_ALIAS(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
-       GL_STUB_ALIAS(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
-       GL_STUB_ALIAS(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
-       GL_STUB_ALIAS(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
-       GL_STUB_ALIAS(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4, IsBufferARB, IsBufferARB@4)
-       GL_STUB_ALIAS(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8, MapBufferARB, MapBufferARB@8)
-       GL_STUB_ALIAS(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
-       GL_STUB_ALIAS(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
-       GL_STUB_ALIAS(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
-       GL_STUB_ALIAS(EndQuery, _gloffset_EndQueryARB, EndQuery@4, EndQueryARB, EndQueryARB@4)
-       GL_STUB_ALIAS(GenQueries, _gloffset_GenQueriesARB, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
-       GL_STUB_ALIAS(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
-       GL_STUB_ALIAS(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
-       GL_STUB_ALIAS(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
-       GL_STUB_ALIAS(IsQuery, _gloffset_IsQueryARB, IsQuery@4, IsQueryARB, IsQueryARB@4)
-       GL_STUB_ALIAS(CompileShader, _gloffset_CompileShaderARB, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
-       GL_STUB_ALIAS(GetActiveUniform, _gloffset_GetActiveUniformARB, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
-       GL_STUB_ALIAS(GetShaderSource, _gloffset_GetShaderSourceARB, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
-       GL_STUB_ALIAS(GetUniformLocation, _gloffset_GetUniformLocationARB, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
-       GL_STUB_ALIAS(GetUniformfv, _gloffset_GetUniformfvARB, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
-       GL_STUB_ALIAS(GetUniformiv, _gloffset_GetUniformivARB, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
-       GL_STUB_ALIAS(LinkProgram, _gloffset_LinkProgramARB, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
-       GL_STUB_ALIAS(ShaderSource, _gloffset_ShaderSourceARB, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
-       GL_STUB_ALIAS(Uniform1f, _gloffset_Uniform1fARB, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
-       GL_STUB_ALIAS(Uniform1fv, _gloffset_Uniform1fvARB, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
-       GL_STUB_ALIAS(Uniform1i, _gloffset_Uniform1iARB, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
-       GL_STUB_ALIAS(Uniform1iv, _gloffset_Uniform1ivARB, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
-       GL_STUB_ALIAS(Uniform2f, _gloffset_Uniform2fARB, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
-       GL_STUB_ALIAS(Uniform2fv, _gloffset_Uniform2fvARB, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
-       GL_STUB_ALIAS(Uniform2i, _gloffset_Uniform2iARB, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
-       GL_STUB_ALIAS(Uniform2iv, _gloffset_Uniform2ivARB, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
-       GL_STUB_ALIAS(Uniform3f, _gloffset_Uniform3fARB, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
-       GL_STUB_ALIAS(Uniform3fv, _gloffset_Uniform3fvARB, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
-       GL_STUB_ALIAS(Uniform3i, _gloffset_Uniform3iARB, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
-       GL_STUB_ALIAS(Uniform3iv, _gloffset_Uniform3ivARB, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
-       GL_STUB_ALIAS(Uniform4f, _gloffset_Uniform4fARB, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
-       GL_STUB_ALIAS(Uniform4fv, _gloffset_Uniform4fvARB, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
-       GL_STUB_ALIAS(Uniform4i, _gloffset_Uniform4iARB, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
-       GL_STUB_ALIAS(Uniform4iv, _gloffset_Uniform4ivARB, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
-       GL_STUB_ALIAS(UniformMatrix2fv, _gloffset_UniformMatrix2fvARB, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
-       GL_STUB_ALIAS(UniformMatrix3fv, _gloffset_UniformMatrix3fvARB, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
-       GL_STUB_ALIAS(UniformMatrix4fv, _gloffset_UniformMatrix4fvARB, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
-       GL_STUB_ALIAS(UseProgram, _gloffset_UseProgramObjectARB, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
-       GL_STUB_ALIAS(ValidateProgram, _gloffset_ValidateProgramARB, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
-       GL_STUB_ALIAS(BindAttribLocation, _gloffset_BindAttribLocationARB, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
-       GL_STUB_ALIAS(GetActiveAttrib, _gloffset_GetActiveAttribARB, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
-       GL_STUB_ALIAS(GetAttribLocation, _gloffset_GetAttribLocationARB, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
-       GL_STUB_ALIAS(DrawBuffers, _gloffset_DrawBuffersARB, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
-       GL_STUB_ALIAS(DrawBuffersATI, _gloffset_DrawBuffersARB, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
-       GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
-       GL_STUB_ALIAS(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
-       GL_STUB_ALIAS(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
-       GL_STUB_ALIAS(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
-       GL_STUB_ALIAS(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
-       GL_STUB_ALIAS(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
-       GL_STUB_ALIAS(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
-       GL_STUB_ALIAS(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
-       GL_STUB_ALIAS(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
-       GL_STUB_ALIAS(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
-       GL_STUB_ALIAS(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
-       GL_STUB_ALIAS(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
-       GL_STUB_ALIAS(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
-       GL_STUB_ALIAS(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
-       GL_STUB_ALIAS(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
-       GL_STUB_ALIAS(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
-       GL_STUB_ALIAS(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
-       GL_STUB_ALIAS(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
-       GL_STUB_ALIAS(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
-       GL_STUB_ALIAS(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
-       GL_STUB_ALIAS(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
-       GL_STUB_ALIAS(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
-       GL_STUB_ALIAS(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
-       GL_STUB_ALIAS(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
-       GL_STUB_ALIAS(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
-       GL_STUB_ALIAS(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
-       GL_STUB_ALIAS(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
-       GL_STUB_ALIAS(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
-       GL_STUB_ALIAS(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
-       GL_STUB_ALIAS(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
-       GL_STUB_ALIAS(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
-       GL_STUB_ALIAS(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
-       GL_STUB_ALIAS(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
-       GL_STUB_ALIAS(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
-       GL_STUB_ALIAS(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
-       GL_STUB_ALIAS(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
-       GL_STUB_ALIAS(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
-       GL_STUB_ALIAS(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
-       GL_STUB_ALIAS(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
-       GL_STUB_ALIAS(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
-       GL_STUB_ALIAS(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
-       GL_STUB_ALIAS(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
-       GL_STUB_ALIAS(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
-       GL_STUB_ALIAS(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
-       GL_STUB_ALIAS(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
-       GL_STUB_ALIAS(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
-       GL_STUB_ALIAS(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
-       GL_STUB_ALIAS(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
-       GL_STUB_ALIAS(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
-       GL_STUB_ALIAS(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
-       GL_STUB_ALIAS(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
-       GL_STUB_ALIAS(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
-       GL_STUB_ALIAS(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
-       GL_STUB_ALIAS(GetVertexAttribPointerv, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
-       GL_STUB_ALIAS(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
-       GL_STUB_ALIAS(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
-       GL_STUB_ALIAS(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
-       GL_STUB_ALIAS(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
-       GL_STUB_ALIAS(DeleteVertexArrays, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8)
-       GL_STUB_ALIAS(IsVertexArray, _gloffset_IsVertexArrayAPPLE, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4)
-       GL_STUB_ALIAS(BlendEquationSeparate, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
-       GL_STUB_ALIAS(BindFramebuffer, _gloffset_BindFramebufferEXT, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
-       GL_STUB_ALIAS(BindRenderbuffer, _gloffset_BindRenderbufferEXT, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
-       GL_STUB_ALIAS(CheckFramebufferStatus, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
-       GL_STUB_ALIAS(DeleteFramebuffers, _gloffset_DeleteFramebuffersEXT, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
-       GL_STUB_ALIAS(DeleteRenderbuffers, _gloffset_DeleteRenderbuffersEXT, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
-       GL_STUB_ALIAS(FramebufferRenderbuffer, _gloffset_FramebufferRenderbufferEXT, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
-       GL_STUB_ALIAS(FramebufferTexture1D, _gloffset_FramebufferTexture1DEXT, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
-       GL_STUB_ALIAS(FramebufferTexture2D, _gloffset_FramebufferTexture2DEXT, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
-       GL_STUB_ALIAS(FramebufferTexture3D, _gloffset_FramebufferTexture3DEXT, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
-       GL_STUB_ALIAS(GenFramebuffers, _gloffset_GenFramebuffersEXT, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
-       GL_STUB_ALIAS(GenRenderbuffers, _gloffset_GenRenderbuffersEXT, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
-       GL_STUB_ALIAS(GenerateMipmap, _gloffset_GenerateMipmapEXT, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
-       GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
-       GL_STUB_ALIAS(GetRenderbufferParameteriv, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
-       GL_STUB_ALIAS(IsFramebuffer, _gloffset_IsFramebufferEXT, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
-       GL_STUB_ALIAS(IsRenderbuffer, _gloffset_IsRenderbufferEXT, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
-       GL_STUB_ALIAS(RenderbufferStorage, _gloffset_RenderbufferStorageEXT, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
-       GL_STUB_ALIAS(BlitFramebuffer, _gloffset_BlitFramebufferEXT, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40)
-       GL_STUB_ALIAS(FramebufferTextureLayer, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
-       GL_STUB_ALIAS(BeginTransformFeedback, _gloffset_BeginTransformFeedbackEXT, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
-       GL_STUB_ALIAS(BindBufferBase, _gloffset_BindBufferBaseEXT, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
-       GL_STUB_ALIAS(BindBufferRange, _gloffset_BindBufferRangeEXT, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
-       GL_STUB_ALIAS(EndTransformFeedback, _gloffset_EndTransformFeedbackEXT, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
-       GL_STUB_ALIAS(GetTransformFeedbackVarying, _gloffset_GetTransformFeedbackVaryingEXT, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
-       GL_STUB_ALIAS(TransformFeedbackVaryings, _gloffset_TransformFeedbackVaryingsEXT, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
-       GL_STUB_ALIAS(ProvokingVertex, _gloffset_ProvokingVertexEXT, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+       GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40)
+       GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44)
+       GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36)
+       GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
+       GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
+       GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)
+       GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8)
+       GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8)
+       GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20)
+       GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12)
+       GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12)
+       GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8)
+       GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12)
+       GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8)
+       GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28)
+       GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16)
+       GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16)
+       GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8)
+       GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16)
+       GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8)
+       GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36)
+       GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20)
+       GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8)
+       GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20)
+       GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8)
+       GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20)
+       GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8)
+       GL_STUB_ALIAS(DrawArraysInstancedARB, 430, DrawArraysInstancedARB@16, DrawArraysInstanced, DrawArraysInstanced@16)
+       GL_STUB_ALIAS(DrawArraysInstancedEXT, 430, DrawArraysInstancedEXT@16, DrawArraysInstanced, DrawArraysInstanced@16)
+       GL_STUB_ALIAS(DrawElementsInstancedARB, 431, DrawElementsInstancedARB@20, DrawElementsInstanced, DrawElementsInstanced@20)
+       GL_STUB_ALIAS(DrawElementsInstancedEXT, 431, DrawElementsInstancedEXT@20, DrawElementsInstanced, DrawElementsInstanced@20)
+       GL_STUB_ALIAS(LoadTransposeMatrixd, 432, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
+       GL_STUB_ALIAS(LoadTransposeMatrixf, 433, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
+       GL_STUB_ALIAS(MultTransposeMatrixd, 434, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
+       GL_STUB_ALIAS(MultTransposeMatrixf, 435, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4)
+       GL_STUB_ALIAS(SampleCoverage, 436, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8)
+       GL_STUB_ALIAS(CompressedTexImage1D, 437, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28)
+       GL_STUB_ALIAS(CompressedTexImage2D, 438, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32)
+       GL_STUB_ALIAS(CompressedTexImage3D, 439, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36)
+       GL_STUB_ALIAS(CompressedTexSubImage1D, 440, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28)
+       GL_STUB_ALIAS(CompressedTexSubImage2D, 441, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36)
+       GL_STUB_ALIAS(CompressedTexSubImage3D, 442, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44)
+       GL_STUB_ALIAS(GetCompressedTexImage, 443, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12)
+       GL_STUB_ALIAS(DisableVertexAttribArray, 444, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4)
+       GL_STUB_ALIAS(EnableVertexAttribArray, 445, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4)
+       GL_STUB_ALIAS(GetVertexAttribdv, 452, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12)
+       GL_STUB_ALIAS(GetVertexAttribfv, 453, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12)
+       GL_STUB_ALIAS(GetVertexAttribiv, 454, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12)
+       GL_STUB_ALIAS(ProgramParameter4dNV, 455, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40)
+       GL_STUB_ALIAS(ProgramParameter4dvNV, 456, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12)
+       GL_STUB_ALIAS(ProgramParameter4fNV, 457, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24)
+       GL_STUB_ALIAS(ProgramParameter4fvNV, 458, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12)
+       GL_STUB_ALIAS(VertexAttrib1d, 464, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12)
+       GL_STUB_ALIAS(VertexAttrib1dv, 465, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8)
+       GL_STUB_ALIAS(VertexAttrib1f, 466, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8)
+       GL_STUB_ALIAS(VertexAttrib1fv, 467, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8)
+       GL_STUB_ALIAS(VertexAttrib1s, 468, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8)
+       GL_STUB_ALIAS(VertexAttrib1sv, 469, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8)
+       GL_STUB_ALIAS(VertexAttrib2d, 470, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20)
+       GL_STUB_ALIAS(VertexAttrib2dv, 471, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8)
+       GL_STUB_ALIAS(VertexAttrib2f, 472, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12)
+       GL_STUB_ALIAS(VertexAttrib2fv, 473, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8)
+       GL_STUB_ALIAS(VertexAttrib2s, 474, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12)
+       GL_STUB_ALIAS(VertexAttrib2sv, 475, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8)
+       GL_STUB_ALIAS(VertexAttrib3d, 476, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28)
+       GL_STUB_ALIAS(VertexAttrib3dv, 477, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8)
+       GL_STUB_ALIAS(VertexAttrib3f, 478, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16)
+       GL_STUB_ALIAS(VertexAttrib3fv, 479, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8)
+       GL_STUB_ALIAS(VertexAttrib3s, 480, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16)
+       GL_STUB_ALIAS(VertexAttrib3sv, 481, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Nbv, 482, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Niv, 483, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Nsv, 484, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Nub, 485, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20)
+       GL_STUB_ALIAS(VertexAttrib4Nubv, 486, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Nuiv, 487, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
+       GL_STUB_ALIAS(VertexAttrib4Nusv, 488, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4bv, 489, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4d, 490, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
+       GL_STUB_ALIAS(VertexAttrib4dv, 491, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4f, 492, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
+       GL_STUB_ALIAS(VertexAttrib4fv, 493, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4iv, 494, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
+       GL_STUB_ALIAS(VertexAttrib4s, 495, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
+       GL_STUB_ALIAS(VertexAttrib4sv, 496, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
+       GL_STUB_ALIAS(VertexAttrib4ubv, 497, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+       GL_STUB_ALIAS(VertexAttrib4uiv, 498, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+       GL_STUB_ALIAS(VertexAttrib4usv, 499, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
+       GL_STUB_ALIAS(VertexAttribPointer, 500, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
+       GL_STUB_ALIAS(BindBuffer, 501, BindBuffer@8, BindBufferARB, BindBufferARB@8)
+       GL_STUB_ALIAS(BufferData, 502, BufferData@16, BufferDataARB, BufferDataARB@16)
+       GL_STUB_ALIAS(BufferSubData, 503, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16)
+       GL_STUB_ALIAS(DeleteBuffers, 504, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8)
+       GL_STUB_ALIAS(GenBuffers, 505, GenBuffers@8, GenBuffersARB, GenBuffersARB@8)
+       GL_STUB_ALIAS(GetBufferParameteriv, 506, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12)
+       GL_STUB_ALIAS(GetBufferPointerv, 507, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12)
+       GL_STUB_ALIAS(GetBufferSubData, 508, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16)
+       GL_STUB_ALIAS(IsBuffer, 509, IsBuffer@4, IsBufferARB, IsBufferARB@4)
+       GL_STUB_ALIAS(MapBuffer, 510, MapBuffer@8, MapBufferARB, MapBufferARB@8)
+       GL_STUB_ALIAS(UnmapBuffer, 511, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4)
+       GL_STUB_ALIAS(BeginQuery, 512, BeginQuery@8, BeginQueryARB, BeginQueryARB@8)
+       GL_STUB_ALIAS(DeleteQueries, 513, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8)
+       GL_STUB_ALIAS(EndQuery, 514, EndQuery@4, EndQueryARB, EndQueryARB@4)
+       GL_STUB_ALIAS(GenQueries, 515, GenQueries@8, GenQueriesARB, GenQueriesARB@8)
+       GL_STUB_ALIAS(GetQueryObjectiv, 516, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12)
+       GL_STUB_ALIAS(GetQueryObjectuiv, 517, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12)
+       GL_STUB_ALIAS(GetQueryiv, 518, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12)
+       GL_STUB_ALIAS(IsQuery, 519, IsQuery@4, IsQueryARB, IsQueryARB@4)
+       GL_STUB_ALIAS(CompileShader, 521, CompileShader@4, CompileShaderARB, CompileShaderARB@4)
+       GL_STUB_ALIAS(GetActiveUniform, 526, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28)
+       GL_STUB_ALIAS(GetShaderSource, 532, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16)
+       GL_STUB_ALIAS(GetUniformLocation, 533, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8)
+       GL_STUB_ALIAS(GetUniformfv, 534, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12)
+       GL_STUB_ALIAS(GetUniformiv, 535, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12)
+       GL_STUB_ALIAS(LinkProgram, 536, LinkProgram@4, LinkProgramARB, LinkProgramARB@4)
+       GL_STUB_ALIAS(ShaderSource, 537, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16)
+       GL_STUB_ALIAS(Uniform1f, 538, Uniform1f@8, Uniform1fARB, Uniform1fARB@8)
+       GL_STUB_ALIAS(Uniform1fv, 539, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12)
+       GL_STUB_ALIAS(Uniform1i, 540, Uniform1i@8, Uniform1iARB, Uniform1iARB@8)
+       GL_STUB_ALIAS(Uniform1iv, 541, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12)
+       GL_STUB_ALIAS(Uniform2f, 542, Uniform2f@12, Uniform2fARB, Uniform2fARB@12)
+       GL_STUB_ALIAS(Uniform2fv, 543, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12)
+       GL_STUB_ALIAS(Uniform2i, 544, Uniform2i@12, Uniform2iARB, Uniform2iARB@12)
+       GL_STUB_ALIAS(Uniform2iv, 545, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12)
+       GL_STUB_ALIAS(Uniform3f, 546, Uniform3f@16, Uniform3fARB, Uniform3fARB@16)
+       GL_STUB_ALIAS(Uniform3fv, 547, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12)
+       GL_STUB_ALIAS(Uniform3i, 548, Uniform3i@16, Uniform3iARB, Uniform3iARB@16)
+       GL_STUB_ALIAS(Uniform3iv, 549, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12)
+       GL_STUB_ALIAS(Uniform4f, 550, Uniform4f@20, Uniform4fARB, Uniform4fARB@20)
+       GL_STUB_ALIAS(Uniform4fv, 551, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12)
+       GL_STUB_ALIAS(Uniform4i, 552, Uniform4i@20, Uniform4iARB, Uniform4iARB@20)
+       GL_STUB_ALIAS(Uniform4iv, 553, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12)
+       GL_STUB_ALIAS(UniformMatrix2fv, 554, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16)
+       GL_STUB_ALIAS(UniformMatrix3fv, 555, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16)
+       GL_STUB_ALIAS(UniformMatrix4fv, 556, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16)
+       GL_STUB_ALIAS(UseProgram, 557, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4)
+       GL_STUB_ALIAS(ValidateProgram, 558, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4)
+       GL_STUB_ALIAS(BindAttribLocation, 559, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12)
+       GL_STUB_ALIAS(GetActiveAttrib, 560, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28)
+       GL_STUB_ALIAS(GetAttribLocation, 561, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
+       GL_STUB_ALIAS(DrawBuffers, 562, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
+       GL_STUB_ALIAS(DrawBuffersATI, 562, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
+       GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 563, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+       GL_STUB_ALIAS(PointParameterf, 604, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+       GL_STUB_ALIAS(PointParameterfARB, 604, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+       GL_STUB_ALIAS(PointParameterfv, 605, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+       GL_STUB_ALIAS(PointParameterfvARB, 605, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+       GL_STUB_ALIAS(SecondaryColor3b, 608, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3bv, 609, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3d, 610, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+       GL_STUB_ALIAS(SecondaryColor3dv, 611, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3f, 612, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3fv, 613, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3i, 614, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3iv, 615, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3s, 616, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3sv, 617, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3ub, 618, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3ubv, 619, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3ui, 620, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3uiv, 621, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+       GL_STUB_ALIAS(SecondaryColor3us, 622, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+       GL_STUB_ALIAS(SecondaryColor3usv, 623, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+       GL_STUB_ALIAS(SecondaryColorPointer, 624, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+       GL_STUB_ALIAS(MultiDrawArrays, 625, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+       GL_STUB_ALIAS(MultiDrawElements, 626, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+       GL_STUB_ALIAS(FogCoordPointer, 627, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+       GL_STUB_ALIAS(FogCoordd, 628, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+       GL_STUB_ALIAS(FogCoorddv, 629, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+       GL_STUB_ALIAS(FogCoordf, 630, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+       GL_STUB_ALIAS(FogCoordfv, 631, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+       GL_STUB_ALIAS(BlendFuncSeparate, 633, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+       GL_STUB_ALIAS(WindowPos2d, 650, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+       GL_STUB_ALIAS(WindowPos2dARB, 650, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+       GL_STUB_ALIAS(WindowPos2dv, 651, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+       GL_STUB_ALIAS(WindowPos2dvARB, 651, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+       GL_STUB_ALIAS(WindowPos2f, 652, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+       GL_STUB_ALIAS(WindowPos2fARB, 652, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+       GL_STUB_ALIAS(WindowPos2fv, 653, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+       GL_STUB_ALIAS(WindowPos2fvARB, 653, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+       GL_STUB_ALIAS(WindowPos2i, 654, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+       GL_STUB_ALIAS(WindowPos2iARB, 654, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+       GL_STUB_ALIAS(WindowPos2iv, 655, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+       GL_STUB_ALIAS(WindowPos2ivARB, 655, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+       GL_STUB_ALIAS(WindowPos2s, 656, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+       GL_STUB_ALIAS(WindowPos2sARB, 656, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+       GL_STUB_ALIAS(WindowPos2sv, 657, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+       GL_STUB_ALIAS(WindowPos2svARB, 657, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+       GL_STUB_ALIAS(WindowPos3d, 658, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+       GL_STUB_ALIAS(WindowPos3dARB, 658, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+       GL_STUB_ALIAS(WindowPos3dv, 659, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+       GL_STUB_ALIAS(WindowPos3dvARB, 659, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+       GL_STUB_ALIAS(WindowPos3f, 660, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+       GL_STUB_ALIAS(WindowPos3fARB, 660, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+       GL_STUB_ALIAS(WindowPos3fv, 661, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+       GL_STUB_ALIAS(WindowPos3fvARB, 661, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+       GL_STUB_ALIAS(WindowPos3i, 662, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+       GL_STUB_ALIAS(WindowPos3iARB, 662, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+       GL_STUB_ALIAS(WindowPos3iv, 663, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+       GL_STUB_ALIAS(WindowPos3ivARB, 663, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+       GL_STUB_ALIAS(WindowPos3s, 664, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+       GL_STUB_ALIAS(WindowPos3sARB, 664, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+       GL_STUB_ALIAS(WindowPos3sv, 665, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+       GL_STUB_ALIAS(WindowPos3svARB, 665, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+       GL_STUB_ALIAS(BindProgramARB, 684, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+       GL_STUB_ALIAS(DeleteProgramsARB, 685, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+       GL_STUB_ALIAS(GenProgramsARB, 687, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+       GL_STUB_ALIAS(GetVertexAttribPointerv, 693, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+       GL_STUB_ALIAS(GetVertexAttribPointervARB, 693, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+       GL_STUB_ALIAS(IsProgramARB, 697, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+       GL_STUB_ALIAS(PointParameteri, 761, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+       GL_STUB_ALIAS(PointParameteriv, 762, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+       GL_STUB_ALIAS(DeleteVertexArrays, 765, DeleteVertexArrays@8, _dispatch_stub_765, _dispatch_stub_765@8)
+       GL_STUB_ALIAS(IsVertexArray, 767, IsVertexArray@4, _dispatch_stub_767, _dispatch_stub_767@4)
+       GL_STUB_ALIAS(BlendEquationSeparate, 777, BlendEquationSeparate@8, _dispatch_stub_777, _dispatch_stub_777@8)
+       GL_STUB_ALIAS(BindFramebuffer, 778, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+       GL_STUB_ALIAS(BindRenderbuffer, 779, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+       GL_STUB_ALIAS(CheckFramebufferStatus, 780, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+       GL_STUB_ALIAS(DeleteFramebuffers, 781, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+       GL_STUB_ALIAS(DeleteRenderbuffers, 782, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+       GL_STUB_ALIAS(FramebufferRenderbuffer, 783, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+       GL_STUB_ALIAS(FramebufferTexture1D, 784, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+       GL_STUB_ALIAS(FramebufferTexture2D, 785, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+       GL_STUB_ALIAS(FramebufferTexture3D, 786, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+       GL_STUB_ALIAS(GenFramebuffers, 787, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+       GL_STUB_ALIAS(GenRenderbuffers, 788, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+       GL_STUB_ALIAS(GenerateMipmap, 789, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+       GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 790, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+       GL_STUB_ALIAS(GetRenderbufferParameteriv, 791, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+       GL_STUB_ALIAS(IsFramebuffer, 792, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+       GL_STUB_ALIAS(IsRenderbuffer, 793, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+       GL_STUB_ALIAS(RenderbufferStorage, 794, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+       GL_STUB_ALIAS(BlitFramebuffer, 795, BlitFramebuffer@40, _dispatch_stub_795, _dispatch_stub_795@40)
+       GL_STUB_ALIAS(FramebufferTextureLayer, 798, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+       GL_STUB_ALIAS(BeginTransformFeedback, 813, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+       GL_STUB_ALIAS(BindBufferBase, 814, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+       GL_STUB_ALIAS(BindBufferRange, 816, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+       GL_STUB_ALIAS(EndTransformFeedback, 817, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+       GL_STUB_ALIAS(GetTransformFeedbackVarying, 818, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+       GL_STUB_ALIAS(TransformFeedbackVaryings, 819, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+       GL_STUB_ALIAS(ProvokingVertex, 820, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
 
                GLOBL   GLNAME(gl_dispatch_functions_end)
                HIDDEN(GLNAME(gl_dispatch_functions_end))
index bccd5d2f32f823ca447f5485183539300a8ff85f..ce08a04aa23eebb551b90eda317daf9553baf5b2 100644 (file)
@@ -1304,1151 +1304,1151 @@ void GLAPIENTRY gl_dispatch_stub_830(GLuint id, GLenum pname, GLuint64EXT * para
 #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
 
 static const glprocs_table_t static_functions[] = {
-    NAME_FUNC_OFFSET(    0, glNewList, glNewList, NULL, _gloffset_NewList),
-    NAME_FUNC_OFFSET(   10, glEndList, glEndList, NULL, _gloffset_EndList),
-    NAME_FUNC_OFFSET(   20, glCallList, glCallList, NULL, _gloffset_CallList),
-    NAME_FUNC_OFFSET(   31, glCallLists, glCallLists, NULL, _gloffset_CallLists),
-    NAME_FUNC_OFFSET(   43, glDeleteLists, glDeleteLists, NULL, _gloffset_DeleteLists),
-    NAME_FUNC_OFFSET(   57, glGenLists, glGenLists, NULL, _gloffset_GenLists),
-    NAME_FUNC_OFFSET(   68, glListBase, glListBase, NULL, _gloffset_ListBase),
-    NAME_FUNC_OFFSET(   79, glBegin, glBegin, NULL, _gloffset_Begin),
-    NAME_FUNC_OFFSET(   87, glBitmap, glBitmap, NULL, _gloffset_Bitmap),
-    NAME_FUNC_OFFSET(   96, glColor3b, glColor3b, NULL, _gloffset_Color3b),
-    NAME_FUNC_OFFSET(  106, glColor3bv, glColor3bv, NULL, _gloffset_Color3bv),
-    NAME_FUNC_OFFSET(  117, glColor3d, glColor3d, NULL, _gloffset_Color3d),
-    NAME_FUNC_OFFSET(  127, glColor3dv, glColor3dv, NULL, _gloffset_Color3dv),
-    NAME_FUNC_OFFSET(  138, glColor3f, glColor3f, NULL, _gloffset_Color3f),
-    NAME_FUNC_OFFSET(  148, glColor3fv, glColor3fv, NULL, _gloffset_Color3fv),
-    NAME_FUNC_OFFSET(  159, glColor3i, glColor3i, NULL, _gloffset_Color3i),
-    NAME_FUNC_OFFSET(  169, glColor3iv, glColor3iv, NULL, _gloffset_Color3iv),
-    NAME_FUNC_OFFSET(  180, glColor3s, glColor3s, NULL, _gloffset_Color3s),
-    NAME_FUNC_OFFSET(  190, glColor3sv, glColor3sv, NULL, _gloffset_Color3sv),
-    NAME_FUNC_OFFSET(  201, glColor3ub, glColor3ub, NULL, _gloffset_Color3ub),
-    NAME_FUNC_OFFSET(  212, glColor3ubv, glColor3ubv, NULL, _gloffset_Color3ubv),
-    NAME_FUNC_OFFSET(  224, glColor3ui, glColor3ui, NULL, _gloffset_Color3ui),
-    NAME_FUNC_OFFSET(  235, glColor3uiv, glColor3uiv, NULL, _gloffset_Color3uiv),
-    NAME_FUNC_OFFSET(  247, glColor3us, glColor3us, NULL, _gloffset_Color3us),
-    NAME_FUNC_OFFSET(  258, glColor3usv, glColor3usv, NULL, _gloffset_Color3usv),
-    NAME_FUNC_OFFSET(  270, glColor4b, glColor4b, NULL, _gloffset_Color4b),
-    NAME_FUNC_OFFSET(  280, glColor4bv, glColor4bv, NULL, _gloffset_Color4bv),
-    NAME_FUNC_OFFSET(  291, glColor4d, glColor4d, NULL, _gloffset_Color4d),
-    NAME_FUNC_OFFSET(  301, glColor4dv, glColor4dv, NULL, _gloffset_Color4dv),
-    NAME_FUNC_OFFSET(  312, glColor4f, glColor4f, NULL, _gloffset_Color4f),
-    NAME_FUNC_OFFSET(  322, glColor4fv, glColor4fv, NULL, _gloffset_Color4fv),
-    NAME_FUNC_OFFSET(  333, glColor4i, glColor4i, NULL, _gloffset_Color4i),
-    NAME_FUNC_OFFSET(  343, glColor4iv, glColor4iv, NULL, _gloffset_Color4iv),
-    NAME_FUNC_OFFSET(  354, glColor4s, glColor4s, NULL, _gloffset_Color4s),
-    NAME_FUNC_OFFSET(  364, glColor4sv, glColor4sv, NULL, _gloffset_Color4sv),
-    NAME_FUNC_OFFSET(  375, glColor4ub, glColor4ub, NULL, _gloffset_Color4ub),
-    NAME_FUNC_OFFSET(  386, glColor4ubv, glColor4ubv, NULL, _gloffset_Color4ubv),
-    NAME_FUNC_OFFSET(  398, glColor4ui, glColor4ui, NULL, _gloffset_Color4ui),
-    NAME_FUNC_OFFSET(  409, glColor4uiv, glColor4uiv, NULL, _gloffset_Color4uiv),
-    NAME_FUNC_OFFSET(  421, glColor4us, glColor4us, NULL, _gloffset_Color4us),
-    NAME_FUNC_OFFSET(  432, glColor4usv, glColor4usv, NULL, _gloffset_Color4usv),
-    NAME_FUNC_OFFSET(  444, glEdgeFlag, glEdgeFlag, NULL, _gloffset_EdgeFlag),
-    NAME_FUNC_OFFSET(  455, glEdgeFlagv, glEdgeFlagv, NULL, _gloffset_EdgeFlagv),
-    NAME_FUNC_OFFSET(  467, glEnd, glEnd, NULL, _gloffset_End),
-    NAME_FUNC_OFFSET(  473, glIndexd, glIndexd, NULL, _gloffset_Indexd),
-    NAME_FUNC_OFFSET(  482, glIndexdv, glIndexdv, NULL, _gloffset_Indexdv),
-    NAME_FUNC_OFFSET(  492, glIndexf, glIndexf, NULL, _gloffset_Indexf),
-    NAME_FUNC_OFFSET(  501, glIndexfv, glIndexfv, NULL, _gloffset_Indexfv),
-    NAME_FUNC_OFFSET(  511, glIndexi, glIndexi, NULL, _gloffset_Indexi),
-    NAME_FUNC_OFFSET(  520, glIndexiv, glIndexiv, NULL, _gloffset_Indexiv),
-    NAME_FUNC_OFFSET(  530, glIndexs, glIndexs, NULL, _gloffset_Indexs),
-    NAME_FUNC_OFFSET(  539, glIndexsv, glIndexsv, NULL, _gloffset_Indexsv),
-    NAME_FUNC_OFFSET(  549, glNormal3b, glNormal3b, NULL, _gloffset_Normal3b),
-    NAME_FUNC_OFFSET(  560, glNormal3bv, glNormal3bv, NULL, _gloffset_Normal3bv),
-    NAME_FUNC_OFFSET(  572, glNormal3d, glNormal3d, NULL, _gloffset_Normal3d),
-    NAME_FUNC_OFFSET(  583, glNormal3dv, glNormal3dv, NULL, _gloffset_Normal3dv),
-    NAME_FUNC_OFFSET(  595, glNormal3f, glNormal3f, NULL, _gloffset_Normal3f),
-    NAME_FUNC_OFFSET(  606, glNormal3fv, glNormal3fv, NULL, _gloffset_Normal3fv),
-    NAME_FUNC_OFFSET(  618, glNormal3i, glNormal3i, NULL, _gloffset_Normal3i),
-    NAME_FUNC_OFFSET(  629, glNormal3iv, glNormal3iv, NULL, _gloffset_Normal3iv),
-    NAME_FUNC_OFFSET(  641, glNormal3s, glNormal3s, NULL, _gloffset_Normal3s),
-    NAME_FUNC_OFFSET(  652, glNormal3sv, glNormal3sv, NULL, _gloffset_Normal3sv),
-    NAME_FUNC_OFFSET(  664, glRasterPos2d, glRasterPos2d, NULL, _gloffset_RasterPos2d),
-    NAME_FUNC_OFFSET(  678, glRasterPos2dv, glRasterPos2dv, NULL, _gloffset_RasterPos2dv),
-    NAME_FUNC_OFFSET(  693, glRasterPos2f, glRasterPos2f, NULL, _gloffset_RasterPos2f),
-    NAME_FUNC_OFFSET(  707, glRasterPos2fv, glRasterPos2fv, NULL, _gloffset_RasterPos2fv),
-    NAME_FUNC_OFFSET(  722, glRasterPos2i, glRasterPos2i, NULL, _gloffset_RasterPos2i),
-    NAME_FUNC_OFFSET(  736, glRasterPos2iv, glRasterPos2iv, NULL, _gloffset_RasterPos2iv),
-    NAME_FUNC_OFFSET(  751, glRasterPos2s, glRasterPos2s, NULL, _gloffset_RasterPos2s),
-    NAME_FUNC_OFFSET(  765, glRasterPos2sv, glRasterPos2sv, NULL, _gloffset_RasterPos2sv),
-    NAME_FUNC_OFFSET(  780, glRasterPos3d, glRasterPos3d, NULL, _gloffset_RasterPos3d),
-    NAME_FUNC_OFFSET(  794, glRasterPos3dv, glRasterPos3dv, NULL, _gloffset_RasterPos3dv),
-    NAME_FUNC_OFFSET(  809, glRasterPos3f, glRasterPos3f, NULL, _gloffset_RasterPos3f),
-    NAME_FUNC_OFFSET(  823, glRasterPos3fv, glRasterPos3fv, NULL, _gloffset_RasterPos3fv),
-    NAME_FUNC_OFFSET(  838, glRasterPos3i, glRasterPos3i, NULL, _gloffset_RasterPos3i),
-    NAME_FUNC_OFFSET(  852, glRasterPos3iv, glRasterPos3iv, NULL, _gloffset_RasterPos3iv),
-    NAME_FUNC_OFFSET(  867, glRasterPos3s, glRasterPos3s, NULL, _gloffset_RasterPos3s),
-    NAME_FUNC_OFFSET(  881, glRasterPos3sv, glRasterPos3sv, NULL, _gloffset_RasterPos3sv),
-    NAME_FUNC_OFFSET(  896, glRasterPos4d, glRasterPos4d, NULL, _gloffset_RasterPos4d),
-    NAME_FUNC_OFFSET(  910, glRasterPos4dv, glRasterPos4dv, NULL, _gloffset_RasterPos4dv),
-    NAME_FUNC_OFFSET(  925, glRasterPos4f, glRasterPos4f, NULL, _gloffset_RasterPos4f),
-    NAME_FUNC_OFFSET(  939, glRasterPos4fv, glRasterPos4fv, NULL, _gloffset_RasterPos4fv),
-    NAME_FUNC_OFFSET(  954, glRasterPos4i, glRasterPos4i, NULL, _gloffset_RasterPos4i),
-    NAME_FUNC_OFFSET(  968, glRasterPos4iv, glRasterPos4iv, NULL, _gloffset_RasterPos4iv),
-    NAME_FUNC_OFFSET(  983, glRasterPos4s, glRasterPos4s, NULL, _gloffset_RasterPos4s),
-    NAME_FUNC_OFFSET(  997, glRasterPos4sv, glRasterPos4sv, NULL, _gloffset_RasterPos4sv),
-    NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, _gloffset_Rectd),
-    NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, _gloffset_Rectdv),
-    NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, _gloffset_Rectf),
-    NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, _gloffset_Rectfv),
-    NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, _gloffset_Recti),
-    NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, _gloffset_Rectiv),
-    NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, _gloffset_Rects),
-    NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, _gloffset_Rectsv),
-    NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, _gloffset_TexCoord1d),
-    NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, _gloffset_TexCoord1dv),
-    NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, _gloffset_TexCoord1f),
-    NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, _gloffset_TexCoord1fv),
-    NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, _gloffset_TexCoord1i),
-    NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, _gloffset_TexCoord1iv),
-    NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, _gloffset_TexCoord1s),
-    NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, _gloffset_TexCoord1sv),
-    NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, _gloffset_TexCoord2d),
-    NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, _gloffset_TexCoord2dv),
-    NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, _gloffset_TexCoord2f),
-    NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, _gloffset_TexCoord2fv),
-    NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, _gloffset_TexCoord2i),
-    NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, _gloffset_TexCoord2iv),
-    NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, _gloffset_TexCoord2s),
-    NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, _gloffset_TexCoord2sv),
-    NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, _gloffset_TexCoord3d),
-    NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, _gloffset_TexCoord3dv),
-    NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, _gloffset_TexCoord3f),
-    NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, _gloffset_TexCoord3fv),
-    NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, _gloffset_TexCoord3i),
-    NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, _gloffset_TexCoord3iv),
-    NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, _gloffset_TexCoord3s),
-    NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, _gloffset_TexCoord3sv),
-    NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, _gloffset_TexCoord4d),
-    NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, _gloffset_TexCoord4dv),
-    NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, _gloffset_TexCoord4f),
-    NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, _gloffset_TexCoord4fv),
-    NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, _gloffset_TexCoord4i),
-    NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, _gloffset_TexCoord4iv),
-    NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, _gloffset_TexCoord4s),
-    NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, _gloffset_TexCoord4sv),
-    NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, _gloffset_Vertex2d),
-    NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, _gloffset_Vertex2dv),
-    NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, _gloffset_Vertex2f),
-    NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, _gloffset_Vertex2fv),
-    NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, _gloffset_Vertex2i),
-    NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, _gloffset_Vertex2iv),
-    NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, _gloffset_Vertex2s),
-    NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, _gloffset_Vertex2sv),
-    NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, _gloffset_Vertex3d),
-    NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, _gloffset_Vertex3dv),
-    NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, _gloffset_Vertex3f),
-    NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, _gloffset_Vertex3fv),
-    NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, _gloffset_Vertex3i),
-    NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, _gloffset_Vertex3iv),
-    NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, _gloffset_Vertex3s),
-    NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, _gloffset_Vertex3sv),
-    NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, _gloffset_Vertex4d),
-    NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, _gloffset_Vertex4dv),
-    NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, _gloffset_Vertex4f),
-    NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, _gloffset_Vertex4fv),
-    NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, _gloffset_Vertex4i),
-    NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, _gloffset_Vertex4iv),
-    NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, _gloffset_Vertex4s),
-    NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, _gloffset_Vertex4sv),
-    NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, _gloffset_ClipPlane),
-    NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, _gloffset_ColorMaterial),
-    NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, _gloffset_CullFace),
-    NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, _gloffset_Fogf),
-    NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, _gloffset_Fogfv),
-    NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, _gloffset_Fogi),
-    NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, _gloffset_Fogiv),
-    NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, _gloffset_FrontFace),
-    NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, _gloffset_Hint),
-    NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, _gloffset_Lightf),
-    NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, _gloffset_Lightfv),
-    NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, _gloffset_Lighti),
-    NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, _gloffset_Lightiv),
-    NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, _gloffset_LightModelf),
-    NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, _gloffset_LightModelfv),
-    NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, _gloffset_LightModeli),
-    NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, _gloffset_LightModeliv),
-    NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, _gloffset_LineStipple),
-    NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, _gloffset_LineWidth),
-    NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, _gloffset_Materialf),
-    NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, _gloffset_Materialfv),
-    NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, _gloffset_Materiali),
-    NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, _gloffset_Materialiv),
-    NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, _gloffset_PointSize),
-    NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, _gloffset_PolygonMode),
-    NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, _gloffset_PolygonStipple),
-    NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, _gloffset_Scissor),
-    NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, _gloffset_ShadeModel),
-    NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, _gloffset_TexParameterf),
-    NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, _gloffset_TexParameterfv),
-    NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, _gloffset_TexParameteri),
-    NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, _gloffset_TexParameteriv),
-    NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, _gloffset_TexImage1D),
-    NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, _gloffset_TexImage2D),
-    NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, _gloffset_TexEnvf),
-    NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, _gloffset_TexEnvfv),
-    NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, _gloffset_TexEnvi),
-    NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, _gloffset_TexEnviv),
-    NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, _gloffset_TexGend),
-    NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, _gloffset_TexGendv),
-    NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, _gloffset_TexGenf),
-    NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, _gloffset_TexGenfv),
-    NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, _gloffset_TexGeni),
-    NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, _gloffset_TexGeniv),
-    NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, _gloffset_FeedbackBuffer),
-    NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, _gloffset_SelectBuffer),
-    NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, _gloffset_RenderMode),
-    NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, _gloffset_InitNames),
-    NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, _gloffset_LoadName),
-    NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, _gloffset_PassThrough),
-    NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, _gloffset_PopName),
-    NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, _gloffset_PushName),
-    NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, _gloffset_DrawBuffer),
-    NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, _gloffset_Clear),
-    NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, _gloffset_ClearAccum),
-    NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, _gloffset_ClearIndex),
-    NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, _gloffset_ClearColor),
-    NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, _gloffset_ClearStencil),
-    NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, _gloffset_ClearDepth),
-    NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, _gloffset_StencilMask),
-    NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, _gloffset_ColorMask),
-    NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, _gloffset_DepthMask),
-    NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, _gloffset_IndexMask),
-    NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, _gloffset_Accum),
-    NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, _gloffset_Disable),
-    NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, _gloffset_Enable),
-    NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, _gloffset_Finish),
-    NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, _gloffset_Flush),
-    NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, _gloffset_PopAttrib),
-    NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, _gloffset_PushAttrib),
-    NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, _gloffset_Map1d),
-    NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, _gloffset_Map1f),
-    NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, _gloffset_Map2d),
-    NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, _gloffset_Map2f),
-    NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, _gloffset_MapGrid1d),
-    NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, _gloffset_MapGrid1f),
-    NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, _gloffset_MapGrid2d),
-    NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, _gloffset_MapGrid2f),
-    NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, _gloffset_EvalCoord1d),
-    NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, _gloffset_EvalCoord1dv),
-    NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, _gloffset_EvalCoord1f),
-    NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, _gloffset_EvalCoord1fv),
-    NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, _gloffset_EvalCoord2d),
-    NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, _gloffset_EvalCoord2dv),
-    NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, _gloffset_EvalCoord2f),
-    NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, _gloffset_EvalCoord2fv),
-    NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, _gloffset_EvalMesh1),
-    NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, _gloffset_EvalPoint1),
-    NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, _gloffset_EvalMesh2),
-    NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, _gloffset_EvalPoint2),
-    NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, _gloffset_AlphaFunc),
-    NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, _gloffset_BlendFunc),
-    NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, _gloffset_LogicOp),
-    NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, _gloffset_StencilFunc),
-    NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, _gloffset_StencilOp),
-    NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, _gloffset_DepthFunc),
-    NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, _gloffset_PixelZoom),
-    NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, _gloffset_PixelTransferf),
-    NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, _gloffset_PixelTransferi),
-    NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, _gloffset_PixelStoref),
-    NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, _gloffset_PixelStorei),
-    NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, _gloffset_PixelMapfv),
-    NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, _gloffset_PixelMapuiv),
-    NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, _gloffset_PixelMapusv),
-    NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, _gloffset_ReadBuffer),
-    NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, _gloffset_CopyPixels),
-    NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, _gloffset_ReadPixels),
-    NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, _gloffset_DrawPixels),
-    NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, _gloffset_GetBooleanv),
-    NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, _gloffset_GetClipPlane),
-    NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, _gloffset_GetDoublev),
-    NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, _gloffset_GetError),
-    NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, _gloffset_GetFloatv),
-    NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, _gloffset_GetIntegerv),
-    NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, _gloffset_GetLightfv),
-    NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, _gloffset_GetLightiv),
-    NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, _gloffset_GetMapdv),
-    NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, _gloffset_GetMapfv),
-    NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, _gloffset_GetMapiv),
-    NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, _gloffset_GetMaterialfv),
-    NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, _gloffset_GetMaterialiv),
-    NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, _gloffset_GetPixelMapfv),
-    NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, _gloffset_GetPixelMapuiv),
-    NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, _gloffset_GetPixelMapusv),
-    NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, _gloffset_GetPolygonStipple),
-    NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, _gloffset_GetString),
-    NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, _gloffset_GetTexEnvfv),
-    NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, _gloffset_GetTexEnviv),
-    NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, _gloffset_GetTexGendv),
-    NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, _gloffset_GetTexGenfv),
-    NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, _gloffset_GetTexGeniv),
-    NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, _gloffset_GetTexImage),
-    NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, _gloffset_GetTexParameterfv),
-    NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, _gloffset_GetTexParameteriv),
-    NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, _gloffset_GetTexLevelParameterfv),
-    NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, _gloffset_GetTexLevelParameteriv),
-    NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, _gloffset_IsEnabled),
-    NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, _gloffset_IsList),
-    NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, _gloffset_DepthRange),
-    NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, _gloffset_Frustum),
-    NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, _gloffset_LoadIdentity),
-    NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, _gloffset_LoadMatrixf),
-    NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, _gloffset_LoadMatrixd),
-    NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, _gloffset_MatrixMode),
-    NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, _gloffset_MultMatrixf),
-    NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, _gloffset_MultMatrixd),
-    NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, _gloffset_Ortho),
-    NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, _gloffset_PopMatrix),
-    NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, _gloffset_PushMatrix),
-    NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, _gloffset_Rotated),
-    NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, _gloffset_Rotatef),
-    NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, _gloffset_Scaled),
-    NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, _gloffset_Scalef),
-    NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, _gloffset_Translated),
-    NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, _gloffset_Translatef),
-    NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, _gloffset_Viewport),
-    NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
-    NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
-    NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, _gloffset_ColorPointer),
-    NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, _gloffset_DisableClientState),
-    NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
-    NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, _gloffset_DrawElements),
-    NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, _gloffset_EdgeFlagPointer),
-    NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, _gloffset_EnableClientState),
-    NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, _gloffset_IndexPointer),
-    NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, _gloffset_Indexub),
-    NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, _gloffset_Indexubv),
-    NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, _gloffset_InterleavedArrays),
-    NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, _gloffset_NormalPointer),
-    NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, _gloffset_PolygonOffset),
-    NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, _gloffset_TexCoordPointer),
-    NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, _gloffset_VertexPointer),
-    NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, _gloffset_AreTexturesResident),
-    NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
-    NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
-    NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
-    NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
-    NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, _gloffset_DeleteTextures),
-    NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, _gloffset_GenTextures),
-    NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
-    NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, _gloffset_IsTexture),
-    NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
-    NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
-    NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
-    NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, _gloffset_PopClientAttrib),
-    NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, _gloffset_PushClientAttrib),
-    NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
-    NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
-    NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
-    NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
-    NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
-    NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
-    NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
-    NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, _gloffset_GetColorTable),
-    NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, _gloffset_GetColorTableParameterfv),
-    NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, _gloffset_GetColorTableParameteriv),
-    NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
-    NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
-    NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
-    NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
-    NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
-    NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
-    NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
-    NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
-    NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
-    NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
-    NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, _gloffset_GetConvolutionFilter),
-    NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, _gloffset_GetConvolutionParameterfv),
-    NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, _gloffset_GetConvolutionParameteriv),
-    NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, _gloffset_GetSeparableFilter),
-    NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
-    NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, _gloffset_GetHistogram),
-    NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, _gloffset_GetHistogramParameterfv),
-    NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, _gloffset_GetHistogramParameteriv),
-    NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, _gloffset_GetMinmax),
-    NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, _gloffset_GetMinmaxParameterfv),
-    NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, _gloffset_GetMinmaxParameteriv),
-    NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, _gloffset_Histogram),
-    NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, _gloffset_Minmax),
-    NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
-    NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
-    NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
-    NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
-    NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
-    NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
-    NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
-    NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
-    NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
-    NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
-    NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
-    NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
-    NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
-    NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
-    NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
-    NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
-    NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
-    NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
-    NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
-    NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
-    NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
-    NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
-    NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
-    NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
-    NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
-    NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
-    NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
-    NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
-    NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
-    NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
-    NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
-    NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
-    NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
-    NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
-    NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
-    NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
-    NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
-    NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
-    NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
-    NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, _gloffset_AttachShader),
-    NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, _gloffset_CreateProgram),
-    NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, _gloffset_CreateShader),
-    NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, _gloffset_DeleteProgram),
-    NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, _gloffset_DeleteShader),
-    NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, _gloffset_DetachShader),
-    NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, _gloffset_GetAttachedShaders),
-    NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, _gloffset_GetProgramInfoLog),
-    NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, _gloffset_GetProgramiv),
-    NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, _gloffset_GetShaderInfoLog),
-    NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, _gloffset_GetShaderiv),
-    NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, _gloffset_IsProgram),
-    NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, _gloffset_IsShader),
-    NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, _gloffset_StencilFuncSeparate),
-    NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, _gloffset_StencilMaskSeparate),
-    NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate),
-    NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, _gloffset_UniformMatrix2x3fv),
-    NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, _gloffset_UniformMatrix2x4fv),
-    NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, _gloffset_UniformMatrix3x2fv),
-    NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, _gloffset_UniformMatrix3x4fv),
-    NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, _gloffset_UniformMatrix4x2fv),
-    NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, _gloffset_UniformMatrix4x3fv),
-    NAME_FUNC_OFFSET( 6163, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
-    NAME_FUNC_OFFSET( 6185, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
-    NAME_FUNC_OFFSET( 6209, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
-    NAME_FUNC_OFFSET( 6235, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
-    NAME_FUNC_OFFSET( 6261, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
-    NAME_FUNC_OFFSET( 6287, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
-    NAME_FUNC_OFFSET( 6313, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
-    NAME_FUNC_OFFSET( 6333, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
-    NAME_FUNC_OFFSET( 6359, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
-    NAME_FUNC_OFFSET( 6385, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
-    NAME_FUNC_OFFSET( 6411, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
-    NAME_FUNC_OFFSET( 6440, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
-    NAME_FUNC_OFFSET( 6469, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
-    NAME_FUNC_OFFSET( 6498, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
-    NAME_FUNC_OFFSET( 6525, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
-    NAME_FUNC_OFFSET( 6555, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
-    NAME_FUNC_OFFSET( 6584, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, _gloffset_GetProgramEnvParameterdvARB),
-    NAME_FUNC_OFFSET( 6614, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, _gloffset_GetProgramEnvParameterfvARB),
-    NAME_FUNC_OFFSET( 6644, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, _gloffset_GetProgramLocalParameterdvARB),
-    NAME_FUNC_OFFSET( 6676, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, _gloffset_GetProgramLocalParameterfvARB),
-    NAME_FUNC_OFFSET( 6708, glGetProgramStringARB, glGetProgramStringARB, NULL, _gloffset_GetProgramStringARB),
-    NAME_FUNC_OFFSET( 6730, glGetProgramivARB, glGetProgramivARB, NULL, _gloffset_GetProgramivARB),
-    NAME_FUNC_OFFSET( 6748, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
-    NAME_FUNC_OFFSET( 6771, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
-    NAME_FUNC_OFFSET( 6794, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
-    NAME_FUNC_OFFSET( 6817, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB),
-    NAME_FUNC_OFFSET( 6844, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB),
-    NAME_FUNC_OFFSET( 6872, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB),
-    NAME_FUNC_OFFSET( 6899, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB),
-    NAME_FUNC_OFFSET( 6927, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, _gloffset_ProgramLocalParameter4dARB),
-    NAME_FUNC_OFFSET( 6956, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, _gloffset_ProgramLocalParameter4dvARB),
-    NAME_FUNC_OFFSET( 6986, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, _gloffset_ProgramLocalParameter4fARB),
-    NAME_FUNC_OFFSET( 7015, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, _gloffset_ProgramLocalParameter4fvARB),
-    NAME_FUNC_OFFSET( 7045, glProgramStringARB, glProgramStringARB, NULL, _gloffset_ProgramStringARB),
-    NAME_FUNC_OFFSET( 7064, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
-    NAME_FUNC_OFFSET( 7084, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
-    NAME_FUNC_OFFSET( 7105, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
-    NAME_FUNC_OFFSET( 7125, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
-    NAME_FUNC_OFFSET( 7146, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
-    NAME_FUNC_OFFSET( 7166, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
-    NAME_FUNC_OFFSET( 7187, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
-    NAME_FUNC_OFFSET( 7207, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
-    NAME_FUNC_OFFSET( 7228, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
-    NAME_FUNC_OFFSET( 7248, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
-    NAME_FUNC_OFFSET( 7269, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
-    NAME_FUNC_OFFSET( 7289, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
-    NAME_FUNC_OFFSET( 7310, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
-    NAME_FUNC_OFFSET( 7330, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
-    NAME_FUNC_OFFSET( 7351, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
-    NAME_FUNC_OFFSET( 7371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
-    NAME_FUNC_OFFSET( 7392, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
-    NAME_FUNC_OFFSET( 7412, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
-    NAME_FUNC_OFFSET( 7433, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
-    NAME_FUNC_OFFSET( 7455, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
-    NAME_FUNC_OFFSET( 7477, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
-    NAME_FUNC_OFFSET( 7499, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
-    NAME_FUNC_OFFSET( 7521, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
-    NAME_FUNC_OFFSET( 7544, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
-    NAME_FUNC_OFFSET( 7567, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
-    NAME_FUNC_OFFSET( 7590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB),
-    NAME_FUNC_OFFSET( 7611, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
-    NAME_FUNC_OFFSET( 7631, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
-    NAME_FUNC_OFFSET( 7652, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
-    NAME_FUNC_OFFSET( 7672, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
-    NAME_FUNC_OFFSET( 7693, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB),
-    NAME_FUNC_OFFSET( 7714, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
-    NAME_FUNC_OFFSET( 7734, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
-    NAME_FUNC_OFFSET( 7755, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB),
-    NAME_FUNC_OFFSET( 7777, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB),
-    NAME_FUNC_OFFSET( 7799, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB),
-    NAME_FUNC_OFFSET( 7821, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
-    NAME_FUNC_OFFSET( 7846, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
-    NAME_FUNC_OFFSET( 7862, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
-    NAME_FUNC_OFFSET( 7878, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
-    NAME_FUNC_OFFSET( 7897, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
-    NAME_FUNC_OFFSET( 7916, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
-    NAME_FUNC_OFFSET( 7932, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
-    NAME_FUNC_OFFSET( 7958, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
-    NAME_FUNC_OFFSET( 7981, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
-    NAME_FUNC_OFFSET( 8003, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
-    NAME_FUNC_OFFSET( 8017, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
-    NAME_FUNC_OFFSET( 8032, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
-    NAME_FUNC_OFFSET( 8049, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
-    NAME_FUNC_OFFSET( 8065, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
-    NAME_FUNC_OFFSET( 8084, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
-    NAME_FUNC_OFFSET( 8098, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
-    NAME_FUNC_OFFSET( 8114, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
-    NAME_FUNC_OFFSET( 8136, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
-    NAME_FUNC_OFFSET( 8159, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
-    NAME_FUNC_OFFSET( 8175, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
-    NAME_FUNC_OFFSET( 8188, glAttachObjectARB, glAttachObjectARB, NULL, _gloffset_AttachObjectARB),
-    NAME_FUNC_OFFSET( 8206, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
-    NAME_FUNC_OFFSET( 8225, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, _gloffset_CreateProgramObjectARB),
-    NAME_FUNC_OFFSET( 8250, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, _gloffset_CreateShaderObjectARB),
-    NAME_FUNC_OFFSET( 8274, glDeleteObjectARB, glDeleteObjectARB, NULL, _gloffset_DeleteObjectARB),
-    NAME_FUNC_OFFSET( 8292, glDetachObjectARB, glDetachObjectARB, NULL, _gloffset_DetachObjectARB),
-    NAME_FUNC_OFFSET( 8310, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
-    NAME_FUNC_OFFSET( 8332, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, _gloffset_GetAttachedObjectsARB),
-    NAME_FUNC_OFFSET( 8356, glGetHandleARB, glGetHandleARB, NULL, _gloffset_GetHandleARB),
-    NAME_FUNC_OFFSET( 8371, glGetInfoLogARB, glGetInfoLogARB, NULL, _gloffset_GetInfoLogARB),
-    NAME_FUNC_OFFSET( 8387, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, _gloffset_GetObjectParameterfvARB),
-    NAME_FUNC_OFFSET( 8413, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, _gloffset_GetObjectParameterivARB),
-    NAME_FUNC_OFFSET( 8439, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
-    NAME_FUNC_OFFSET( 8460, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
-    NAME_FUNC_OFFSET( 8484, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
-    NAME_FUNC_OFFSET( 8502, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
-    NAME_FUNC_OFFSET( 8520, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
-    NAME_FUNC_OFFSET( 8537, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
-    NAME_FUNC_OFFSET( 8555, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
-    NAME_FUNC_OFFSET( 8570, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
-    NAME_FUNC_OFFSET( 8586, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
-    NAME_FUNC_OFFSET( 8601, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
-    NAME_FUNC_OFFSET( 8617, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
-    NAME_FUNC_OFFSET( 8632, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
-    NAME_FUNC_OFFSET( 8648, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
-    NAME_FUNC_OFFSET( 8663, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
-    NAME_FUNC_OFFSET( 8679, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
-    NAME_FUNC_OFFSET( 8694, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
-    NAME_FUNC_OFFSET( 8710, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
-    NAME_FUNC_OFFSET( 8725, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
-    NAME_FUNC_OFFSET( 8741, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
-    NAME_FUNC_OFFSET( 8756, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
-    NAME_FUNC_OFFSET( 8772, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
-    NAME_FUNC_OFFSET( 8787, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
-    NAME_FUNC_OFFSET( 8803, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
-    NAME_FUNC_OFFSET( 8825, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
-    NAME_FUNC_OFFSET( 8847, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
-    NAME_FUNC_OFFSET( 8869, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
-    NAME_FUNC_OFFSET( 8891, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
-    NAME_FUNC_OFFSET( 8912, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
-    NAME_FUNC_OFFSET( 8936, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
-    NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
-    NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
-    NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample),
-    NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, _gloffset_FramebufferTextureARB),
-    NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, _gloffset_FramebufferTextureFaceARB),
-    NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, _gloffset_ProgramParameteriARB),
-    NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, _gloffset_FlushMappedBufferRange),
-    NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, _gloffset_MapBufferRange),
-    NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, _gloffset_BindVertexArray),
-    NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, _gloffset_GenVertexArrays),
-    NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData),
-    NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, _gloffset_ClientWaitSync),
-    NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, _gloffset_DeleteSync),
-    NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, _gloffset_FenceSync),
-    NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, _gloffset_GetInteger64v),
-    NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, _gloffset_GetSynciv),
-    NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, _gloffset_IsSync),
-    NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, _gloffset_WaitSync),
-    NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, _gloffset_DrawElementsBaseVertex),
-    NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, _gloffset_DrawRangeElementsBaseVertex),
-    NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, _gloffset_MultiDrawElementsBaseVertex),
-    NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, _gloffset_BindTransformFeedback),
-    NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, _gloffset_DeleteTransformFeedbacks),
-    NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, _gloffset_DrawTransformFeedback),
-    NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, _gloffset_GenTransformFeedbacks),
-    NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, _gloffset_IsTransformFeedback),
-    NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, _gloffset_PauseTransformFeedback),
-    NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, _gloffset_ResumeTransformFeedback),
-    NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT),
-    NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, _gloffset_GetPixelTexGenParameterfvSGIS),
-    NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, _gloffset_GetPixelTexGenParameterivSGIS),
-    NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, _gloffset_PixelTexGenParameterfSGIS),
-    NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, _gloffset_PixelTexGenParameterfvSGIS),
-    NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, _gloffset_PixelTexGenParameteriSGIS),
-    NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, _gloffset_PixelTexGenParameterivSGIS),
-    NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS),
-    NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS),
-    NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT),
-    NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT),
-    NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT),
-    NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT),
-    NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT),
-    NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT),
-    NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
-    NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
-    NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT),
-    NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT),
-    NAME_FUNC_OFFSET( 9977, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
-    NAME_FUNC_OFFSET( 9999, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
-    NAME_FUNC_OFFSET(10022, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
-    NAME_FUNC_OFFSET(10044, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
-    NAME_FUNC_OFFSET(10067, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
-    NAME_FUNC_OFFSET(10089, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
-    NAME_FUNC_OFFSET(10112, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
-    NAME_FUNC_OFFSET(10134, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
-    NAME_FUNC_OFFSET(10157, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
-    NAME_FUNC_OFFSET(10179, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
-    NAME_FUNC_OFFSET(10202, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
-    NAME_FUNC_OFFSET(10225, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
-    NAME_FUNC_OFFSET(10249, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
-    NAME_FUNC_OFFSET(10272, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
-    NAME_FUNC_OFFSET(10296, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
-    NAME_FUNC_OFFSET(10319, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
-    NAME_FUNC_OFFSET(10343, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
-    NAME_FUNC_OFFSET(10370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
-    NAME_FUNC_OFFSET(10391, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
-    NAME_FUNC_OFFSET(10414, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
-    NAME_FUNC_OFFSET(10435, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
-    NAME_FUNC_OFFSET(10450, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
-    NAME_FUNC_OFFSET(10466, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
-    NAME_FUNC_OFFSET(10481, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
-    NAME_FUNC_OFFSET(10497, gl_dispatch_stub_632, gl_dispatch_stub_632, NULL, _gloffset_PixelTexGenSGIX),
-    NAME_FUNC_OFFSET(10515, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
-    NAME_FUNC_OFFSET(10538, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV),
-    NAME_FUNC_OFFSET(10564, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV),
-    NAME_FUNC_OFFSET(10585, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV),
-    NAME_FUNC_OFFSET(10603, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV),
-    NAME_FUNC_OFFSET(10622, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV),
-    NAME_FUNC_OFFSET(10645, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV),
-    NAME_FUNC_OFFSET(10669, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV),
-    NAME_FUNC_OFFSET(10692, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV),
-    NAME_FUNC_OFFSET(10716, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV),
-    NAME_FUNC_OFFSET(10739, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV),
-    NAME_FUNC_OFFSET(10771, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV),
-    NAME_FUNC_OFFSET(10803, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV),
-    NAME_FUNC_OFFSET(10836, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV),
-    NAME_FUNC_OFFSET(10869, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV),
-    NAME_FUNC_OFFSET(10906, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV),
-    NAME_FUNC_OFFSET(10943, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA),
-    NAME_FUNC_OFFSET(10963, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
-    NAME_FUNC_OFFSET(10981, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
-    NAME_FUNC_OFFSET(11000, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
-    NAME_FUNC_OFFSET(11018, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
-    NAME_FUNC_OFFSET(11037, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
-    NAME_FUNC_OFFSET(11055, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
-    NAME_FUNC_OFFSET(11074, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
-    NAME_FUNC_OFFSET(11092, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
-    NAME_FUNC_OFFSET(11111, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
-    NAME_FUNC_OFFSET(11129, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
-    NAME_FUNC_OFFSET(11148, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
-    NAME_FUNC_OFFSET(11166, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
-    NAME_FUNC_OFFSET(11185, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
-    NAME_FUNC_OFFSET(11203, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
-    NAME_FUNC_OFFSET(11222, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
-    NAME_FUNC_OFFSET(11240, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
-    NAME_FUNC_OFFSET(11259, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA),
-    NAME_FUNC_OFFSET(11277, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA),
-    NAME_FUNC_OFFSET(11296, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA),
-    NAME_FUNC_OFFSET(11314, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA),
-    NAME_FUNC_OFFSET(11333, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA),
-    NAME_FUNC_OFFSET(11351, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA),
-    NAME_FUNC_OFFSET(11370, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA),
-    NAME_FUNC_OFFSET(11388, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA),
-    NAME_FUNC_OFFSET(11407, gl_dispatch_stub_674, gl_dispatch_stub_674, NULL, _gloffset_MultiModeDrawArraysIBM),
-    NAME_FUNC_OFFSET(11432, gl_dispatch_stub_675, gl_dispatch_stub_675, NULL, _gloffset_MultiModeDrawElementsIBM),
-    NAME_FUNC_OFFSET(11459, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, _gloffset_DeleteFencesNV),
-    NAME_FUNC_OFFSET(11476, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, _gloffset_FinishFenceNV),
-    NAME_FUNC_OFFSET(11492, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, _gloffset_GenFencesNV),
-    NAME_FUNC_OFFSET(11506, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, _gloffset_GetFenceivNV),
-    NAME_FUNC_OFFSET(11521, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, _gloffset_IsFenceNV),
-    NAME_FUNC_OFFSET(11533, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, _gloffset_SetFenceNV),
-    NAME_FUNC_OFFSET(11546, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, _gloffset_TestFenceNV),
-    NAME_FUNC_OFFSET(11560, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV),
-    NAME_FUNC_OFFSET(11584, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
-    NAME_FUNC_OFFSET(11600, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
-    NAME_FUNC_OFFSET(11619, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV),
-    NAME_FUNC_OFFSET(11638, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
-    NAME_FUNC_OFFSET(11654, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV),
-    NAME_FUNC_OFFSET(11680, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV),
-    NAME_FUNC_OFFSET(11706, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV),
-    NAME_FUNC_OFFSET(11727, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV),
-    NAME_FUNC_OFFSET(11744, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV),
-    NAME_FUNC_OFFSET(11765, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
-    NAME_FUNC_OFFSET(11793, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV),
-    NAME_FUNC_OFFSET(11815, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV),
-    NAME_FUNC_OFFSET(11837, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV),
-    NAME_FUNC_OFFSET(11859, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
-    NAME_FUNC_OFFSET(11873, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV),
-    NAME_FUNC_OFFSET(11889, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV),
-    NAME_FUNC_OFFSET(11914, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV),
-    NAME_FUNC_OFFSET(11939, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV),
-    NAME_FUNC_OFFSET(11967, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV),
-    NAME_FUNC_OFFSET(11983, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV),
-    NAME_FUNC_OFFSET(12002, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV),
-    NAME_FUNC_OFFSET(12022, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV),
-    NAME_FUNC_OFFSET(12041, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV),
-    NAME_FUNC_OFFSET(12061, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV),
-    NAME_FUNC_OFFSET(12080, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV),
-    NAME_FUNC_OFFSET(12100, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV),
-    NAME_FUNC_OFFSET(12119, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV),
-    NAME_FUNC_OFFSET(12139, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV),
-    NAME_FUNC_OFFSET(12158, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV),
-    NAME_FUNC_OFFSET(12178, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV),
-    NAME_FUNC_OFFSET(12197, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV),
-    NAME_FUNC_OFFSET(12217, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV),
-    NAME_FUNC_OFFSET(12236, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV),
-    NAME_FUNC_OFFSET(12256, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV),
-    NAME_FUNC_OFFSET(12275, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV),
-    NAME_FUNC_OFFSET(12295, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV),
-    NAME_FUNC_OFFSET(12314, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV),
-    NAME_FUNC_OFFSET(12334, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV),
-    NAME_FUNC_OFFSET(12353, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV),
-    NAME_FUNC_OFFSET(12373, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV),
-    NAME_FUNC_OFFSET(12392, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV),
-    NAME_FUNC_OFFSET(12412, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV),
-    NAME_FUNC_OFFSET(12431, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV),
-    NAME_FUNC_OFFSET(12451, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV),
-    NAME_FUNC_OFFSET(12471, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV),
-    NAME_FUNC_OFFSET(12492, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV),
-    NAME_FUNC_OFFSET(12516, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV),
-    NAME_FUNC_OFFSET(12537, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV),
-    NAME_FUNC_OFFSET(12558, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV),
-    NAME_FUNC_OFFSET(12579, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV),
-    NAME_FUNC_OFFSET(12600, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV),
-    NAME_FUNC_OFFSET(12621, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV),
-    NAME_FUNC_OFFSET(12642, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV),
-    NAME_FUNC_OFFSET(12663, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV),
-    NAME_FUNC_OFFSET(12684, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV),
-    NAME_FUNC_OFFSET(12705, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV),
-    NAME_FUNC_OFFSET(12726, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV),
-    NAME_FUNC_OFFSET(12747, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV),
-    NAME_FUNC_OFFSET(12768, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV),
-    NAME_FUNC_OFFSET(12790, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI),
-    NAME_FUNC_OFFSET(12817, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI),
-    NAME_FUNC_OFFSET(12844, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI),
-    NAME_FUNC_OFFSET(12868, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI),
-    NAME_FUNC_OFFSET(12892, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI),
-    NAME_FUNC_OFFSET(12914, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI),
-    NAME_FUNC_OFFSET(12936, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI),
-    NAME_FUNC_OFFSET(12958, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI),
-    NAME_FUNC_OFFSET(12983, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI),
-    NAME_FUNC_OFFSET(13007, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI),
-    NAME_FUNC_OFFSET(13029, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI),
-    NAME_FUNC_OFFSET(13051, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI),
-    NAME_FUNC_OFFSET(13073, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI),
-    NAME_FUNC_OFFSET(13099, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI),
-    NAME_FUNC_OFFSET(13122, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI),
-    NAME_FUNC_OFFSET(13146, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI),
-    NAME_FUNC_OFFSET(13164, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI),
-    NAME_FUNC_OFFSET(13179, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI),
-    NAME_FUNC_OFFSET(13210, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
-    NAME_FUNC_OFFSET(13230, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
-    NAME_FUNC_OFFSET(13251, gl_dispatch_stub_763, gl_dispatch_stub_763, NULL, _gloffset_ActiveStencilFaceEXT),
-    NAME_FUNC_OFFSET(13274, gl_dispatch_stub_764, gl_dispatch_stub_764, NULL, _gloffset_BindVertexArrayAPPLE),
-    NAME_FUNC_OFFSET(13297, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_DeleteVertexArraysAPPLE),
-    NAME_FUNC_OFFSET(13323, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, _gloffset_GenVertexArraysAPPLE),
-    NAME_FUNC_OFFSET(13346, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_IsVertexArrayAPPLE),
-    NAME_FUNC_OFFSET(13367, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV),
-    NAME_FUNC_OFFSET(13398, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV),
-    NAME_FUNC_OFFSET(13429, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV),
-    NAME_FUNC_OFFSET(13457, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV),
-    NAME_FUNC_OFFSET(13486, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV),
-    NAME_FUNC_OFFSET(13514, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV),
-    NAME_FUNC_OFFSET(13543, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, _gloffset_PrimitiveRestartIndexNV),
-    NAME_FUNC_OFFSET(13569, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, _gloffset_PrimitiveRestartNV),
-    NAME_FUNC_OFFSET(13590, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, _gloffset_DepthBoundsEXT),
-    NAME_FUNC_OFFSET(13607, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
-    NAME_FUNC_OFFSET(13634, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT),
-    NAME_FUNC_OFFSET(13655, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT),
-    NAME_FUNC_OFFSET(13677, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT),
-    NAME_FUNC_OFFSET(13705, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT),
-    NAME_FUNC_OFFSET(13729, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT),
-    NAME_FUNC_OFFSET(13754, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT),
-    NAME_FUNC_OFFSET(13783, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT),
-    NAME_FUNC_OFFSET(13809, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT),
-    NAME_FUNC_OFFSET(13835, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT),
-    NAME_FUNC_OFFSET(13861, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT),
-    NAME_FUNC_OFFSET(13882, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT),
-    NAME_FUNC_OFFSET(13904, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT),
-    NAME_FUNC_OFFSET(13924, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT),
-    NAME_FUNC_OFFSET(13965, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT),
-    NAME_FUNC_OFFSET(13997, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT),
-    NAME_FUNC_OFFSET(14016, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
-    NAME_FUNC_OFFSET(14036, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
-    NAME_FUNC_OFFSET(14061, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT),
-    NAME_FUNC_OFFSET(14082, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, _gloffset_BufferParameteriAPPLE),
-    NAME_FUNC_OFFSET(14106, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, _gloffset_FlushMappedBufferRangeAPPLE),
-    NAME_FUNC_OFFSET(14136, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
-    NAME_FUNC_OFFSET(14165, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, _gloffset_ColorMaskIndexedEXT),
-    NAME_FUNC_OFFSET(14187, glDisableIndexedEXT, glDisableIndexedEXT, NULL, _gloffset_DisableIndexedEXT),
-    NAME_FUNC_OFFSET(14207, glEnableIndexedEXT, glEnableIndexedEXT, NULL, _gloffset_EnableIndexedEXT),
-    NAME_FUNC_OFFSET(14226, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, _gloffset_GetBooleanIndexedvEXT),
-    NAME_FUNC_OFFSET(14250, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, _gloffset_GetIntegerIndexedvEXT),
-    NAME_FUNC_OFFSET(14274, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, _gloffset_IsEnabledIndexedEXT),
-    NAME_FUNC_OFFSET(14296, glClearColorIiEXT, glClearColorIiEXT, NULL, _gloffset_ClearColorIiEXT),
-    NAME_FUNC_OFFSET(14314, glClearColorIuiEXT, glClearColorIuiEXT, NULL, _gloffset_ClearColorIuiEXT),
-    NAME_FUNC_OFFSET(14333, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, _gloffset_GetTexParameterIivEXT),
-    NAME_FUNC_OFFSET(14357, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, _gloffset_GetTexParameterIuivEXT),
-    NAME_FUNC_OFFSET(14382, glTexParameterIivEXT, glTexParameterIivEXT, NULL, _gloffset_TexParameterIivEXT),
-    NAME_FUNC_OFFSET(14403, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, _gloffset_TexParameterIuivEXT),
-    NAME_FUNC_OFFSET(14425, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, _gloffset_BeginConditionalRenderNV),
-    NAME_FUNC_OFFSET(14452, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, _gloffset_EndConditionalRenderNV),
-    NAME_FUNC_OFFSET(14477, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT),
-    NAME_FUNC_OFFSET(14505, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT),
-    NAME_FUNC_OFFSET(14525, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, _gloffset_BindBufferOffsetEXT),
-    NAME_FUNC_OFFSET(14547, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT),
-    NAME_FUNC_OFFSET(14568, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT),
-    NAME_FUNC_OFFSET(14594, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT),
-    NAME_FUNC_OFFSET(14627, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT),
-    NAME_FUNC_OFFSET(14658, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT),
-    NAME_FUNC_OFFSET(14679, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, _gloffset_GetTexParameterPointervAPPLE),
-    NAME_FUNC_OFFSET(14710, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, _gloffset_TextureRangeAPPLE),
-    NAME_FUNC_OFFSET(14730, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, _gloffset_GetObjectParameterivAPPLE),
-    NAME_FUNC_OFFSET(14758, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, _gloffset_ObjectPurgeableAPPLE),
-    NAME_FUNC_OFFSET(14781, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, _gloffset_ObjectUnpurgeableAPPLE),
-    NAME_FUNC_OFFSET(14806, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, _gloffset_StencilFuncSeparateATI),
-    NAME_FUNC_OFFSET(14831, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, _gloffset_ProgramEnvParameters4fvEXT),
-    NAME_FUNC_OFFSET(14860, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, _gloffset_ProgramLocalParameters4fvEXT),
-    NAME_FUNC_OFFSET(14891, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, _gloffset_GetQueryObjecti64vEXT),
-    NAME_FUNC_OFFSET(14915, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, _gloffset_GetQueryObjectui64vEXT),
-    NAME_FUNC_OFFSET(14940, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES),
-    NAME_FUNC_OFFSET(14979, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES),
-    NAME_FUNC_OFFSET(15008, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
-    NAME_FUNC_OFFSET(15026, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
-    NAME_FUNC_OFFSET(15043, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
-    NAME_FUNC_OFFSET(15059, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
-    NAME_FUNC_OFFSET(15084, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
-    NAME_FUNC_OFFSET(15104, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
-    NAME_FUNC_OFFSET(15124, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
-    NAME_FUNC_OFFSET(15147, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
-    NAME_FUNC_OFFSET(15170, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
-    NAME_FUNC_OFFSET(15190, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
-    NAME_FUNC_OFFSET(15207, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
-    NAME_FUNC_OFFSET(15224, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
-    NAME_FUNC_OFFSET(15239, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
-    NAME_FUNC_OFFSET(15263, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
-    NAME_FUNC_OFFSET(15282, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
-    NAME_FUNC_OFFSET(15301, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
-    NAME_FUNC_OFFSET(15317, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
-    NAME_FUNC_OFFSET(15336, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
-    NAME_FUNC_OFFSET(15359, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
-    NAME_FUNC_OFFSET(15375, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
-    NAME_FUNC_OFFSET(15391, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
-    NAME_FUNC_OFFSET(15418, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
-    NAME_FUNC_OFFSET(15445, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
-    NAME_FUNC_OFFSET(15465, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
-    NAME_FUNC_OFFSET(15484, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
-    NAME_FUNC_OFFSET(15503, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
-    NAME_FUNC_OFFSET(15533, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
-    NAME_FUNC_OFFSET(15563, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
-    NAME_FUNC_OFFSET(15593, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
-    NAME_FUNC_OFFSET(15623, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
-    NAME_FUNC_OFFSET(15642, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
-    NAME_FUNC_OFFSET(15665, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
-    NAME_FUNC_OFFSET(15690, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
-    NAME_FUNC_OFFSET(15715, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
-    NAME_FUNC_OFFSET(15742, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
-    NAME_FUNC_OFFSET(15770, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
-    NAME_FUNC_OFFSET(15797, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
-    NAME_FUNC_OFFSET(15825, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
-    NAME_FUNC_OFFSET(15854, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
-    NAME_FUNC_OFFSET(15883, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
-    NAME_FUNC_OFFSET(15909, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
-    NAME_FUNC_OFFSET(15940, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
-    NAME_FUNC_OFFSET(15971, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
-    NAME_FUNC_OFFSET(15995, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
-    NAME_FUNC_OFFSET(16018, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
-    NAME_FUNC_OFFSET(16036, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
-    NAME_FUNC_OFFSET(16065, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
-    NAME_FUNC_OFFSET(16094, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
-    NAME_FUNC_OFFSET(16109, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
-    NAME_FUNC_OFFSET(16135, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
-    NAME_FUNC_OFFSET(16161, glHistogram, glHistogram, NULL, _gloffset_Histogram),
-    NAME_FUNC_OFFSET(16176, glMinmax, glMinmax, NULL, _gloffset_Minmax),
-    NAME_FUNC_OFFSET(16188, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
-    NAME_FUNC_OFFSET(16208, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
-    NAME_FUNC_OFFSET(16225, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
-    NAME_FUNC_OFFSET(16241, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
-    NAME_FUNC_OFFSET(16260, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
-    NAME_FUNC_OFFSET(16283, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
-    NAME_FUNC_OFFSET(16299, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
-    NAME_FUNC_OFFSET(16321, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
-    NAME_FUNC_OFFSET(16339, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
-    NAME_FUNC_OFFSET(16358, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
-    NAME_FUNC_OFFSET(16376, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
-    NAME_FUNC_OFFSET(16395, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
-    NAME_FUNC_OFFSET(16413, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
-    NAME_FUNC_OFFSET(16432, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
-    NAME_FUNC_OFFSET(16450, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
-    NAME_FUNC_OFFSET(16469, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
-    NAME_FUNC_OFFSET(16487, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
-    NAME_FUNC_OFFSET(16506, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
-    NAME_FUNC_OFFSET(16524, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
-    NAME_FUNC_OFFSET(16543, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
-    NAME_FUNC_OFFSET(16561, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
-    NAME_FUNC_OFFSET(16580, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
-    NAME_FUNC_OFFSET(16598, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
-    NAME_FUNC_OFFSET(16617, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
-    NAME_FUNC_OFFSET(16635, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
-    NAME_FUNC_OFFSET(16654, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
-    NAME_FUNC_OFFSET(16672, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
-    NAME_FUNC_OFFSET(16691, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
-    NAME_FUNC_OFFSET(16709, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
-    NAME_FUNC_OFFSET(16728, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
-    NAME_FUNC_OFFSET(16746, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
-    NAME_FUNC_OFFSET(16765, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
-    NAME_FUNC_OFFSET(16783, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
-    NAME_FUNC_OFFSET(16802, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
-    NAME_FUNC_OFFSET(16820, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
-    NAME_FUNC_OFFSET(16839, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
-    NAME_FUNC_OFFSET(16857, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
-    NAME_FUNC_OFFSET(16876, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
-    NAME_FUNC_OFFSET(16894, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
-    NAME_FUNC_OFFSET(16913, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate),
-    NAME_FUNC_OFFSET(16936, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
-    NAME_FUNC_OFFSET(16961, glDrawArraysInstanced, glDrawArraysInstanced, NULL, _gloffset_DrawArraysInstanced),
-    NAME_FUNC_OFFSET(16986, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
-    NAME_FUNC_OFFSET(17013, glDrawElementsInstanced, glDrawElementsInstanced, NULL, _gloffset_DrawElementsInstanced),
-    NAME_FUNC_OFFSET(17040, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
-    NAME_FUNC_OFFSET(17063, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
-    NAME_FUNC_OFFSET(17086, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
-    NAME_FUNC_OFFSET(17109, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
-    NAME_FUNC_OFFSET(17132, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
-    NAME_FUNC_OFFSET(17149, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
-    NAME_FUNC_OFFSET(17172, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
-    NAME_FUNC_OFFSET(17195, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
-    NAME_FUNC_OFFSET(17218, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
-    NAME_FUNC_OFFSET(17244, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
-    NAME_FUNC_OFFSET(17270, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
-    NAME_FUNC_OFFSET(17296, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
-    NAME_FUNC_OFFSET(17320, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
-    NAME_FUNC_OFFSET(17347, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
-    NAME_FUNC_OFFSET(17373, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
-    NAME_FUNC_OFFSET(17393, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
-    NAME_FUNC_OFFSET(17413, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
-    NAME_FUNC_OFFSET(17433, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB),
-    NAME_FUNC_OFFSET(17456, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB),
-    NAME_FUNC_OFFSET(17480, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB),
-    NAME_FUNC_OFFSET(17503, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB),
-    NAME_FUNC_OFFSET(17527, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
-    NAME_FUNC_OFFSET(17544, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
-    NAME_FUNC_OFFSET(17562, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
-    NAME_FUNC_OFFSET(17579, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
-    NAME_FUNC_OFFSET(17597, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
-    NAME_FUNC_OFFSET(17614, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
-    NAME_FUNC_OFFSET(17632, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
-    NAME_FUNC_OFFSET(17649, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
-    NAME_FUNC_OFFSET(17667, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
-    NAME_FUNC_OFFSET(17684, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
-    NAME_FUNC_OFFSET(17702, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
-    NAME_FUNC_OFFSET(17719, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
-    NAME_FUNC_OFFSET(17737, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
-    NAME_FUNC_OFFSET(17754, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
-    NAME_FUNC_OFFSET(17772, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
-    NAME_FUNC_OFFSET(17789, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
-    NAME_FUNC_OFFSET(17807, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
-    NAME_FUNC_OFFSET(17824, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
-    NAME_FUNC_OFFSET(17842, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
-    NAME_FUNC_OFFSET(17861, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
-    NAME_FUNC_OFFSET(17880, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
-    NAME_FUNC_OFFSET(17899, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
-    NAME_FUNC_OFFSET(17918, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
-    NAME_FUNC_OFFSET(17938, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
-    NAME_FUNC_OFFSET(17958, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
-    NAME_FUNC_OFFSET(17978, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB),
-    NAME_FUNC_OFFSET(17996, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
-    NAME_FUNC_OFFSET(18013, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
-    NAME_FUNC_OFFSET(18031, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
-    NAME_FUNC_OFFSET(18048, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
-    NAME_FUNC_OFFSET(18066, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB),
-    NAME_FUNC_OFFSET(18084, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
-    NAME_FUNC_OFFSET(18101, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
-    NAME_FUNC_OFFSET(18119, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB),
-    NAME_FUNC_OFFSET(18138, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB),
-    NAME_FUNC_OFFSET(18157, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB),
-    NAME_FUNC_OFFSET(18176, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
-    NAME_FUNC_OFFSET(18198, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
-    NAME_FUNC_OFFSET(18211, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
-    NAME_FUNC_OFFSET(18224, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
-    NAME_FUNC_OFFSET(18240, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
-    NAME_FUNC_OFFSET(18256, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
-    NAME_FUNC_OFFSET(18269, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
-    NAME_FUNC_OFFSET(18292, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
-    NAME_FUNC_OFFSET(18312, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
-    NAME_FUNC_OFFSET(18331, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
-    NAME_FUNC_OFFSET(18342, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
-    NAME_FUNC_OFFSET(18354, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
-    NAME_FUNC_OFFSET(18368, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
-    NAME_FUNC_OFFSET(18381, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
-    NAME_FUNC_OFFSET(18397, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
-    NAME_FUNC_OFFSET(18408, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
-    NAME_FUNC_OFFSET(18421, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
-    NAME_FUNC_OFFSET(18440, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
-    NAME_FUNC_OFFSET(18460, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
-    NAME_FUNC_OFFSET(18473, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
-    NAME_FUNC_OFFSET(18483, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
-    NAME_FUNC_OFFSET(18499, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
-    NAME_FUNC_OFFSET(18518, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
-    NAME_FUNC_OFFSET(18536, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
-    NAME_FUNC_OFFSET(18557, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
-    NAME_FUNC_OFFSET(18572, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
-    NAME_FUNC_OFFSET(18587, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
-    NAME_FUNC_OFFSET(18601, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
-    NAME_FUNC_OFFSET(18616, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
-    NAME_FUNC_OFFSET(18628, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
-    NAME_FUNC_OFFSET(18641, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
-    NAME_FUNC_OFFSET(18653, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
-    NAME_FUNC_OFFSET(18666, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
-    NAME_FUNC_OFFSET(18678, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
-    NAME_FUNC_OFFSET(18691, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
-    NAME_FUNC_OFFSET(18703, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
-    NAME_FUNC_OFFSET(18716, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
-    NAME_FUNC_OFFSET(18728, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
-    NAME_FUNC_OFFSET(18741, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
-    NAME_FUNC_OFFSET(18753, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
-    NAME_FUNC_OFFSET(18766, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
-    NAME_FUNC_OFFSET(18778, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
-    NAME_FUNC_OFFSET(18791, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
-    NAME_FUNC_OFFSET(18803, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
-    NAME_FUNC_OFFSET(18816, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
-    NAME_FUNC_OFFSET(18835, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
-    NAME_FUNC_OFFSET(18854, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
-    NAME_FUNC_OFFSET(18873, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
-    NAME_FUNC_OFFSET(18886, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
-    NAME_FUNC_OFFSET(18904, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
-    NAME_FUNC_OFFSET(18925, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
-    NAME_FUNC_OFFSET(18943, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
-    NAME_FUNC_OFFSET(18963, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
-    NAME_FUNC_OFFSET(18977, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
-    NAME_FUNC_OFFSET(18994, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample),
-    NAME_FUNC_OFFSET(19030, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, _gloffset_SampleMaskSGIS),
-    NAME_FUNC_OFFSET(19046, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, _gloffset_SamplePatternSGIS),
-    NAME_FUNC_OFFSET(19065, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
-    NAME_FUNC_OFFSET(19083, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
-    NAME_FUNC_OFFSET(19104, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
-    NAME_FUNC_OFFSET(19126, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
-    NAME_FUNC_OFFSET(19145, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
-    NAME_FUNC_OFFSET(19167, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
-    NAME_FUNC_OFFSET(19190, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
-    NAME_FUNC_OFFSET(19209, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
-    NAME_FUNC_OFFSET(19229, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
-    NAME_FUNC_OFFSET(19248, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
-    NAME_FUNC_OFFSET(19268, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
-    NAME_FUNC_OFFSET(19287, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
-    NAME_FUNC_OFFSET(19307, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
-    NAME_FUNC_OFFSET(19326, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
-    NAME_FUNC_OFFSET(19346, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
-    NAME_FUNC_OFFSET(19365, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
-    NAME_FUNC_OFFSET(19385, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
-    NAME_FUNC_OFFSET(19405, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
-    NAME_FUNC_OFFSET(19426, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
-    NAME_FUNC_OFFSET(19446, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
-    NAME_FUNC_OFFSET(19467, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
-    NAME_FUNC_OFFSET(19487, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
-    NAME_FUNC_OFFSET(19508, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
-    NAME_FUNC_OFFSET(19532, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
-    NAME_FUNC_OFFSET(19550, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
-    NAME_FUNC_OFFSET(19570, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
-    NAME_FUNC_OFFSET(19588, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
-    NAME_FUNC_OFFSET(19600, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
-    NAME_FUNC_OFFSET(19613, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
-    NAME_FUNC_OFFSET(19625, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
-    NAME_FUNC_OFFSET(19638, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
-    NAME_FUNC_OFFSET(19658, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
-    NAME_FUNC_OFFSET(19682, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
-    NAME_FUNC_OFFSET(19696, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
-    NAME_FUNC_OFFSET(19713, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
-    NAME_FUNC_OFFSET(19728, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
-    NAME_FUNC_OFFSET(19746, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
-    NAME_FUNC_OFFSET(19760, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
-    NAME_FUNC_OFFSET(19777, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
-    NAME_FUNC_OFFSET(19792, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
-    NAME_FUNC_OFFSET(19810, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
-    NAME_FUNC_OFFSET(19824, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
-    NAME_FUNC_OFFSET(19841, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
-    NAME_FUNC_OFFSET(19856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
-    NAME_FUNC_OFFSET(19874, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
-    NAME_FUNC_OFFSET(19888, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
-    NAME_FUNC_OFFSET(19905, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
-    NAME_FUNC_OFFSET(19920, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
-    NAME_FUNC_OFFSET(19938, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
-    NAME_FUNC_OFFSET(19952, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
-    NAME_FUNC_OFFSET(19969, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
-    NAME_FUNC_OFFSET(19984, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
-    NAME_FUNC_OFFSET(20002, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
-    NAME_FUNC_OFFSET(20016, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
-    NAME_FUNC_OFFSET(20033, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
-    NAME_FUNC_OFFSET(20048, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
-    NAME_FUNC_OFFSET(20066, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
-    NAME_FUNC_OFFSET(20080, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
-    NAME_FUNC_OFFSET(20097, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
-    NAME_FUNC_OFFSET(20112, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
-    NAME_FUNC_OFFSET(20130, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
-    NAME_FUNC_OFFSET(20144, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
-    NAME_FUNC_OFFSET(20161, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
-    NAME_FUNC_OFFSET(20176, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
-    NAME_FUNC_OFFSET(20194, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
-    NAME_FUNC_OFFSET(20211, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
-    NAME_FUNC_OFFSET(20231, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
-    NAME_FUNC_OFFSET(20248, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
-    NAME_FUNC_OFFSET(20274, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
-    NAME_FUNC_OFFSET(20303, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
-    NAME_FUNC_OFFSET(20318, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
-    NAME_FUNC_OFFSET(20336, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
-    NAME_FUNC_OFFSET(20355, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_DeleteVertexArraysAPPLE),
-    NAME_FUNC_OFFSET(20376, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_IsVertexArrayAPPLE),
-    NAME_FUNC_OFFSET(20392, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
-    NAME_FUNC_OFFSET(20416, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, _gloffset_BlendEquationSeparateEXT),
-    NAME_FUNC_OFFSET(20443, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT),
-    NAME_FUNC_OFFSET(20461, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT),
-    NAME_FUNC_OFFSET(20480, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT),
-    NAME_FUNC_OFFSET(20505, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT),
-    NAME_FUNC_OFFSET(20526, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT),
-    NAME_FUNC_OFFSET(20548, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT),
-    NAME_FUNC_OFFSET(20574, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT),
-    NAME_FUNC_OFFSET(20597, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT),
-    NAME_FUNC_OFFSET(20620, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT),
-    NAME_FUNC_OFFSET(20643, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT),
-    NAME_FUNC_OFFSET(20661, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT),
-    NAME_FUNC_OFFSET(20680, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT),
-    NAME_FUNC_OFFSET(20697, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT),
-    NAME_FUNC_OFFSET(20735, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT),
-    NAME_FUNC_OFFSET(20764, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT),
-    NAME_FUNC_OFFSET(20780, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
-    NAME_FUNC_OFFSET(20797, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
-    NAME_FUNC_OFFSET(20819, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, _gloffset_BlitFramebufferEXT),
-    NAME_FUNC_OFFSET(20837, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
-    NAME_FUNC_OFFSET(20863, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, _gloffset_BeginTransformFeedbackEXT),
-    NAME_FUNC_OFFSET(20888, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, _gloffset_BindBufferBaseEXT),
-    NAME_FUNC_OFFSET(20905, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, _gloffset_BindBufferRangeEXT),
-    NAME_FUNC_OFFSET(20923, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, _gloffset_EndTransformFeedbackEXT),
-    NAME_FUNC_OFFSET(20946, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, _gloffset_GetTransformFeedbackVaryingEXT),
-    NAME_FUNC_OFFSET(20976, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, _gloffset_TransformFeedbackVaryingsEXT),
-    NAME_FUNC_OFFSET(21004, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT),
+    NAME_FUNC_OFFSET(    0, glNewList, glNewList, NULL, 0),
+    NAME_FUNC_OFFSET(   10, glEndList, glEndList, NULL, 1),
+    NAME_FUNC_OFFSET(   20, glCallList, glCallList, NULL, 2),
+    NAME_FUNC_OFFSET(   31, glCallLists, glCallLists, NULL, 3),
+    NAME_FUNC_OFFSET(   43, glDeleteLists, glDeleteLists, NULL, 4),
+    NAME_FUNC_OFFSET(   57, glGenLists, glGenLists, NULL, 5),
+    NAME_FUNC_OFFSET(   68, glListBase, glListBase, NULL, 6),
+    NAME_FUNC_OFFSET(   79, glBegin, glBegin, NULL, 7),
+    NAME_FUNC_OFFSET(   87, glBitmap, glBitmap, NULL, 8),
+    NAME_FUNC_OFFSET(   96, glColor3b, glColor3b, NULL, 9),
+    NAME_FUNC_OFFSET(  106, glColor3bv, glColor3bv, NULL, 10),
+    NAME_FUNC_OFFSET(  117, glColor3d, glColor3d, NULL, 11),
+    NAME_FUNC_OFFSET(  127, glColor3dv, glColor3dv, NULL, 12),
+    NAME_FUNC_OFFSET(  138, glColor3f, glColor3f, NULL, 13),
+    NAME_FUNC_OFFSET(  148, glColor3fv, glColor3fv, NULL, 14),
+    NAME_FUNC_OFFSET(  159, glColor3i, glColor3i, NULL, 15),
+    NAME_FUNC_OFFSET(  169, glColor3iv, glColor3iv, NULL, 16),
+    NAME_FUNC_OFFSET(  180, glColor3s, glColor3s, NULL, 17),
+    NAME_FUNC_OFFSET(  190, glColor3sv, glColor3sv, NULL, 18),
+    NAME_FUNC_OFFSET(  201, glColor3ub, glColor3ub, NULL, 19),
+    NAME_FUNC_OFFSET(  212, glColor3ubv, glColor3ubv, NULL, 20),
+    NAME_FUNC_OFFSET(  224, glColor3ui, glColor3ui, NULL, 21),
+    NAME_FUNC_OFFSET(  235, glColor3uiv, glColor3uiv, NULL, 22),
+    NAME_FUNC_OFFSET(  247, glColor3us, glColor3us, NULL, 23),
+    NAME_FUNC_OFFSET(  258, glColor3usv, glColor3usv, NULL, 24),
+    NAME_FUNC_OFFSET(  270, glColor4b, glColor4b, NULL, 25),
+    NAME_FUNC_OFFSET(  280, glColor4bv, glColor4bv, NULL, 26),
+    NAME_FUNC_OFFSET(  291, glColor4d, glColor4d, NULL, 27),
+    NAME_FUNC_OFFSET(  301, glColor4dv, glColor4dv, NULL, 28),
+    NAME_FUNC_OFFSET(  312, glColor4f, glColor4f, NULL, 29),
+    NAME_FUNC_OFFSET(  322, glColor4fv, glColor4fv, NULL, 30),
+    NAME_FUNC_OFFSET(  333, glColor4i, glColor4i, NULL, 31),
+    NAME_FUNC_OFFSET(  343, glColor4iv, glColor4iv, NULL, 32),
+    NAME_FUNC_OFFSET(  354, glColor4s, glColor4s, NULL, 33),
+    NAME_FUNC_OFFSET(  364, glColor4sv, glColor4sv, NULL, 34),
+    NAME_FUNC_OFFSET(  375, glColor4ub, glColor4ub, NULL, 35),
+    NAME_FUNC_OFFSET(  386, glColor4ubv, glColor4ubv, NULL, 36),
+    NAME_FUNC_OFFSET(  398, glColor4ui, glColor4ui, NULL, 37),
+    NAME_FUNC_OFFSET(  409, glColor4uiv, glColor4uiv, NULL, 38),
+    NAME_FUNC_OFFSET(  421, glColor4us, glColor4us, NULL, 39),
+    NAME_FUNC_OFFSET(  432, glColor4usv, glColor4usv, NULL, 40),
+    NAME_FUNC_OFFSET(  444, glEdgeFlag, glEdgeFlag, NULL, 41),
+    NAME_FUNC_OFFSET(  455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
+    NAME_FUNC_OFFSET(  467, glEnd, glEnd, NULL, 43),
+    NAME_FUNC_OFFSET(  473, glIndexd, glIndexd, NULL, 44),
+    NAME_FUNC_OFFSET(  482, glIndexdv, glIndexdv, NULL, 45),
+    NAME_FUNC_OFFSET(  492, glIndexf, glIndexf, NULL, 46),
+    NAME_FUNC_OFFSET(  501, glIndexfv, glIndexfv, NULL, 47),
+    NAME_FUNC_OFFSET(  511, glIndexi, glIndexi, NULL, 48),
+    NAME_FUNC_OFFSET(  520, glIndexiv, glIndexiv, NULL, 49),
+    NAME_FUNC_OFFSET(  530, glIndexs, glIndexs, NULL, 50),
+    NAME_FUNC_OFFSET(  539, glIndexsv, glIndexsv, NULL, 51),
+    NAME_FUNC_OFFSET(  549, glNormal3b, glNormal3b, NULL, 52),
+    NAME_FUNC_OFFSET(  560, glNormal3bv, glNormal3bv, NULL, 53),
+    NAME_FUNC_OFFSET(  572, glNormal3d, glNormal3d, NULL, 54),
+    NAME_FUNC_OFFSET(  583, glNormal3dv, glNormal3dv, NULL, 55),
+    NAME_FUNC_OFFSET(  595, glNormal3f, glNormal3f, NULL, 56),
+    NAME_FUNC_OFFSET(  606, glNormal3fv, glNormal3fv, NULL, 57),
+    NAME_FUNC_OFFSET(  618, glNormal3i, glNormal3i, NULL, 58),
+    NAME_FUNC_OFFSET(  629, glNormal3iv, glNormal3iv, NULL, 59),
+    NAME_FUNC_OFFSET(  641, glNormal3s, glNormal3s, NULL, 60),
+    NAME_FUNC_OFFSET(  652, glNormal3sv, glNormal3sv, NULL, 61),
+    NAME_FUNC_OFFSET(  664, glRasterPos2d, glRasterPos2d, NULL, 62),
+    NAME_FUNC_OFFSET(  678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
+    NAME_FUNC_OFFSET(  693, glRasterPos2f, glRasterPos2f, NULL, 64),
+    NAME_FUNC_OFFSET(  707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
+    NAME_FUNC_OFFSET(  722, glRasterPos2i, glRasterPos2i, NULL, 66),
+    NAME_FUNC_OFFSET(  736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
+    NAME_FUNC_OFFSET(  751, glRasterPos2s, glRasterPos2s, NULL, 68),
+    NAME_FUNC_OFFSET(  765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
+    NAME_FUNC_OFFSET(  780, glRasterPos3d, glRasterPos3d, NULL, 70),
+    NAME_FUNC_OFFSET(  794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
+    NAME_FUNC_OFFSET(  809, glRasterPos3f, glRasterPos3f, NULL, 72),
+    NAME_FUNC_OFFSET(  823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
+    NAME_FUNC_OFFSET(  838, glRasterPos3i, glRasterPos3i, NULL, 74),
+    NAME_FUNC_OFFSET(  852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
+    NAME_FUNC_OFFSET(  867, glRasterPos3s, glRasterPos3s, NULL, 76),
+    NAME_FUNC_OFFSET(  881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
+    NAME_FUNC_OFFSET(  896, glRasterPos4d, glRasterPos4d, NULL, 78),
+    NAME_FUNC_OFFSET(  910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
+    NAME_FUNC_OFFSET(  925, glRasterPos4f, glRasterPos4f, NULL, 80),
+    NAME_FUNC_OFFSET(  939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
+    NAME_FUNC_OFFSET(  954, glRasterPos4i, glRasterPos4i, NULL, 82),
+    NAME_FUNC_OFFSET(  968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
+    NAME_FUNC_OFFSET(  983, glRasterPos4s, glRasterPos4s, NULL, 84),
+    NAME_FUNC_OFFSET(  997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
+    NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
+    NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
+    NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
+    NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
+    NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
+    NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
+    NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
+    NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
+    NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
+    NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
+    NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
+    NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
+    NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
+    NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
+    NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
+    NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
+    NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
+    NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
+    NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
+    NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
+    NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
+    NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
+    NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
+    NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
+    NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
+    NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
+    NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
+    NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
+    NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
+    NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
+    NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
+    NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
+    NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
+    NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
+    NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
+    NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
+    NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
+    NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
+    NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
+    NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
+    NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
+    NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
+    NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
+    NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
+    NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
+    NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
+    NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
+    NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
+    NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
+    NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
+    NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
+    NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
+    NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
+    NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
+    NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
+    NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
+    NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
+    NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
+    NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
+    NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
+    NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
+    NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
+    NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
+    NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
+    NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
+    NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
+    NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
+    NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
+    NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
+    NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
+    NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
+    NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
+    NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
+    NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
+    NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
+    NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
+    NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
+    NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
+    NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
+    NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
+    NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
+    NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
+    NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
+    NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
+    NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
+    NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
+    NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
+    NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
+    NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
+    NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
+    NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
+    NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
+    NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
+    NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
+    NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
+    NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
+    NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
+    NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
+    NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
+    NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
+    NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
+    NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
+    NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
+    NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
+    NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
+    NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
+    NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
+    NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
+    NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
+    NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
+    NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
+    NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
+    NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
+    NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
+    NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
+    NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
+    NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
+    NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
+    NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
+    NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
+    NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
+    NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
+    NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
+    NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
+    NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
+    NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
+    NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
+    NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
+    NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
+    NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
+    NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
+    NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
+    NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
+    NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
+    NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
+    NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
+    NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
+    NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
+    NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
+    NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
+    NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
+    NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
+    NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
+    NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
+    NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
+    NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
+    NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
+    NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
+    NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
+    NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
+    NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
+    NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
+    NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
+    NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
+    NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
+    NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
+    NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
+    NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
+    NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
+    NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
+    NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
+    NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
+    NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
+    NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
+    NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
+    NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
+    NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
+    NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
+    NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
+    NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
+    NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
+    NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
+    NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
+    NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
+    NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
+    NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
+    NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
+    NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
+    NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
+    NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
+    NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
+    NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
+    NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
+    NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
+    NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
+    NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
+    NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
+    NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
+    NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
+    NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
+    NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
+    NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
+    NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
+    NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
+    NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
+    NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
+    NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
+    NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
+    NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
+    NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
+    NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
+    NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
+    NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
+    NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
+    NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
+    NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
+    NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
+    NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
+    NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
+    NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
+    NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
+    NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
+    NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
+    NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
+    NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
+    NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
+    NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
+    NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
+    NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
+    NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
+    NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
+    NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
+    NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
+    NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
+    NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
+    NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
+    NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
+    NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
+    NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
+    NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
+    NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
+    NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
+    NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
+    NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
+    NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
+    NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
+    NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
+    NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+    NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+    NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+    NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+    NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
+    NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
+    NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
+    NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
+    NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+    NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+    NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+    NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
+    NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
+    NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
+    NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
+    NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+    NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
+    NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+    NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+    NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
+    NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
+    NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
+    NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
+    NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
+    NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+    NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+    NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+    NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+    NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+    NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+    NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+    NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+    NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+    NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
+    NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
+    NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
+    NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
+    NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+    NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
+    NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
+    NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
+    NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
+    NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
+    NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
+    NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
+    NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
+    NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
+    NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
+    NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
+    NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+    NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+    NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+    NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+    NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+    NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+    NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+    NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+    NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+    NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+    NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+    NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+    NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+    NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+    NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+    NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+    NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+    NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+    NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+    NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+    NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+    NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+    NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+    NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+    NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+    NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+    NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+    NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+    NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+    NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+    NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+    NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+    NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+    NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+    NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+    NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+    NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
+    NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
+    NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
+    NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
+    NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
+    NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
+    NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
+    NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
+    NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
+    NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
+    NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
+    NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
+    NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
+    NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
+    NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
+    NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+    NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
+    NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
+    NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
+    NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
+    NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
+    NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
+    NAME_FUNC_OFFSET( 6163, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430),
+    NAME_FUNC_OFFSET( 6185, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431),
+    NAME_FUNC_OFFSET( 6209, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 432),
+    NAME_FUNC_OFFSET( 6235, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 433),
+    NAME_FUNC_OFFSET( 6261, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 434),
+    NAME_FUNC_OFFSET( 6287, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 435),
+    NAME_FUNC_OFFSET( 6313, glSampleCoverageARB, glSampleCoverageARB, NULL, 436),
+    NAME_FUNC_OFFSET( 6333, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 437),
+    NAME_FUNC_OFFSET( 6359, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 438),
+    NAME_FUNC_OFFSET( 6385, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 439),
+    NAME_FUNC_OFFSET( 6411, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 440),
+    NAME_FUNC_OFFSET( 6440, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 441),
+    NAME_FUNC_OFFSET( 6469, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 442),
+    NAME_FUNC_OFFSET( 6498, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 443),
+    NAME_FUNC_OFFSET( 6525, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 444),
+    NAME_FUNC_OFFSET( 6555, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 445),
+    NAME_FUNC_OFFSET( 6584, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 446),
+    NAME_FUNC_OFFSET( 6614, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 447),
+    NAME_FUNC_OFFSET( 6644, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 448),
+    NAME_FUNC_OFFSET( 6676, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 449),
+    NAME_FUNC_OFFSET( 6708, glGetProgramStringARB, glGetProgramStringARB, NULL, 450),
+    NAME_FUNC_OFFSET( 6730, glGetProgramivARB, glGetProgramivARB, NULL, 451),
+    NAME_FUNC_OFFSET( 6748, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 452),
+    NAME_FUNC_OFFSET( 6771, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 453),
+    NAME_FUNC_OFFSET( 6794, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 454),
+    NAME_FUNC_OFFSET( 6817, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 455),
+    NAME_FUNC_OFFSET( 6844, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 456),
+    NAME_FUNC_OFFSET( 6872, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 457),
+    NAME_FUNC_OFFSET( 6899, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 458),
+    NAME_FUNC_OFFSET( 6927, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 459),
+    NAME_FUNC_OFFSET( 6956, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 460),
+    NAME_FUNC_OFFSET( 6986, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 461),
+    NAME_FUNC_OFFSET( 7015, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 462),
+    NAME_FUNC_OFFSET( 7045, glProgramStringARB, glProgramStringARB, NULL, 463),
+    NAME_FUNC_OFFSET( 7064, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 464),
+    NAME_FUNC_OFFSET( 7084, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 465),
+    NAME_FUNC_OFFSET( 7105, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 466),
+    NAME_FUNC_OFFSET( 7125, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 467),
+    NAME_FUNC_OFFSET( 7146, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 468),
+    NAME_FUNC_OFFSET( 7166, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 469),
+    NAME_FUNC_OFFSET( 7187, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 470),
+    NAME_FUNC_OFFSET( 7207, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 471),
+    NAME_FUNC_OFFSET( 7228, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 472),
+    NAME_FUNC_OFFSET( 7248, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 473),
+    NAME_FUNC_OFFSET( 7269, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 474),
+    NAME_FUNC_OFFSET( 7289, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 475),
+    NAME_FUNC_OFFSET( 7310, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 476),
+    NAME_FUNC_OFFSET( 7330, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 477),
+    NAME_FUNC_OFFSET( 7351, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 478),
+    NAME_FUNC_OFFSET( 7371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 479),
+    NAME_FUNC_OFFSET( 7392, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 480),
+    NAME_FUNC_OFFSET( 7412, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 481),
+    NAME_FUNC_OFFSET( 7433, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 482),
+    NAME_FUNC_OFFSET( 7455, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 483),
+    NAME_FUNC_OFFSET( 7477, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 484),
+    NAME_FUNC_OFFSET( 7499, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 485),
+    NAME_FUNC_OFFSET( 7521, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 486),
+    NAME_FUNC_OFFSET( 7544, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 487),
+    NAME_FUNC_OFFSET( 7567, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 488),
+    NAME_FUNC_OFFSET( 7590, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 489),
+    NAME_FUNC_OFFSET( 7611, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 490),
+    NAME_FUNC_OFFSET( 7631, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 491),
+    NAME_FUNC_OFFSET( 7652, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 492),
+    NAME_FUNC_OFFSET( 7672, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 493),
+    NAME_FUNC_OFFSET( 7693, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 494),
+    NAME_FUNC_OFFSET( 7714, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 495),
+    NAME_FUNC_OFFSET( 7734, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 496),
+    NAME_FUNC_OFFSET( 7755, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 497),
+    NAME_FUNC_OFFSET( 7777, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 498),
+    NAME_FUNC_OFFSET( 7799, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 499),
+    NAME_FUNC_OFFSET( 7821, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 500),
+    NAME_FUNC_OFFSET( 7846, glBindBufferARB, glBindBufferARB, NULL, 501),
+    NAME_FUNC_OFFSET( 7862, glBufferDataARB, glBufferDataARB, NULL, 502),
+    NAME_FUNC_OFFSET( 7878, glBufferSubDataARB, glBufferSubDataARB, NULL, 503),
+    NAME_FUNC_OFFSET( 7897, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 504),
+    NAME_FUNC_OFFSET( 7916, glGenBuffersARB, glGenBuffersARB, NULL, 505),
+    NAME_FUNC_OFFSET( 7932, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 506),
+    NAME_FUNC_OFFSET( 7958, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 507),
+    NAME_FUNC_OFFSET( 7981, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 508),
+    NAME_FUNC_OFFSET( 8003, glIsBufferARB, glIsBufferARB, NULL, 509),
+    NAME_FUNC_OFFSET( 8017, glMapBufferARB, glMapBufferARB, NULL, 510),
+    NAME_FUNC_OFFSET( 8032, glUnmapBufferARB, glUnmapBufferARB, NULL, 511),
+    NAME_FUNC_OFFSET( 8049, glBeginQueryARB, glBeginQueryARB, NULL, 512),
+    NAME_FUNC_OFFSET( 8065, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 513),
+    NAME_FUNC_OFFSET( 8084, glEndQueryARB, glEndQueryARB, NULL, 514),
+    NAME_FUNC_OFFSET( 8098, glGenQueriesARB, glGenQueriesARB, NULL, 515),
+    NAME_FUNC_OFFSET( 8114, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 516),
+    NAME_FUNC_OFFSET( 8136, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 517),
+    NAME_FUNC_OFFSET( 8159, glGetQueryivARB, glGetQueryivARB, NULL, 518),
+    NAME_FUNC_OFFSET( 8175, glIsQueryARB, glIsQueryARB, NULL, 519),
+    NAME_FUNC_OFFSET( 8188, glAttachObjectARB, glAttachObjectARB, NULL, 520),
+    NAME_FUNC_OFFSET( 8206, glCompileShaderARB, glCompileShaderARB, NULL, 521),
+    NAME_FUNC_OFFSET( 8225, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 522),
+    NAME_FUNC_OFFSET( 8250, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 523),
+    NAME_FUNC_OFFSET( 8274, glDeleteObjectARB, glDeleteObjectARB, NULL, 524),
+    NAME_FUNC_OFFSET( 8292, glDetachObjectARB, glDetachObjectARB, NULL, 525),
+    NAME_FUNC_OFFSET( 8310, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 526),
+    NAME_FUNC_OFFSET( 8332, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 527),
+    NAME_FUNC_OFFSET( 8356, glGetHandleARB, glGetHandleARB, NULL, 528),
+    NAME_FUNC_OFFSET( 8371, glGetInfoLogARB, glGetInfoLogARB, NULL, 529),
+    NAME_FUNC_OFFSET( 8387, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 530),
+    NAME_FUNC_OFFSET( 8413, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 531),
+    NAME_FUNC_OFFSET( 8439, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 532),
+    NAME_FUNC_OFFSET( 8460, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 533),
+    NAME_FUNC_OFFSET( 8484, glGetUniformfvARB, glGetUniformfvARB, NULL, 534),
+    NAME_FUNC_OFFSET( 8502, glGetUniformivARB, glGetUniformivARB, NULL, 535),
+    NAME_FUNC_OFFSET( 8520, glLinkProgramARB, glLinkProgramARB, NULL, 536),
+    NAME_FUNC_OFFSET( 8537, glShaderSourceARB, glShaderSourceARB, NULL, 537),
+    NAME_FUNC_OFFSET( 8555, glUniform1fARB, glUniform1fARB, NULL, 538),
+    NAME_FUNC_OFFSET( 8570, glUniform1fvARB, glUniform1fvARB, NULL, 539),
+    NAME_FUNC_OFFSET( 8586, glUniform1iARB, glUniform1iARB, NULL, 540),
+    NAME_FUNC_OFFSET( 8601, glUniform1ivARB, glUniform1ivARB, NULL, 541),
+    NAME_FUNC_OFFSET( 8617, glUniform2fARB, glUniform2fARB, NULL, 542),
+    NAME_FUNC_OFFSET( 8632, glUniform2fvARB, glUniform2fvARB, NULL, 543),
+    NAME_FUNC_OFFSET( 8648, glUniform2iARB, glUniform2iARB, NULL, 544),
+    NAME_FUNC_OFFSET( 8663, glUniform2ivARB, glUniform2ivARB, NULL, 545),
+    NAME_FUNC_OFFSET( 8679, glUniform3fARB, glUniform3fARB, NULL, 546),
+    NAME_FUNC_OFFSET( 8694, glUniform3fvARB, glUniform3fvARB, NULL, 547),
+    NAME_FUNC_OFFSET( 8710, glUniform3iARB, glUniform3iARB, NULL, 548),
+    NAME_FUNC_OFFSET( 8725, glUniform3ivARB, glUniform3ivARB, NULL, 549),
+    NAME_FUNC_OFFSET( 8741, glUniform4fARB, glUniform4fARB, NULL, 550),
+    NAME_FUNC_OFFSET( 8756, glUniform4fvARB, glUniform4fvARB, NULL, 551),
+    NAME_FUNC_OFFSET( 8772, glUniform4iARB, glUniform4iARB, NULL, 552),
+    NAME_FUNC_OFFSET( 8787, glUniform4ivARB, glUniform4ivARB, NULL, 553),
+    NAME_FUNC_OFFSET( 8803, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 554),
+    NAME_FUNC_OFFSET( 8825, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 555),
+    NAME_FUNC_OFFSET( 8847, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 556),
+    NAME_FUNC_OFFSET( 8869, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 557),
+    NAME_FUNC_OFFSET( 8891, glValidateProgramARB, glValidateProgramARB, NULL, 558),
+    NAME_FUNC_OFFSET( 8912, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 559),
+    NAME_FUNC_OFFSET( 8936, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 560),
+    NAME_FUNC_OFFSET( 8957, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 561),
+    NAME_FUNC_OFFSET( 8980, glDrawBuffersARB, glDrawBuffersARB, NULL, 562),
+    NAME_FUNC_OFFSET( 8997, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 563),
+    NAME_FUNC_OFFSET( 9030, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 564),
+    NAME_FUNC_OFFSET( 9054, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 565),
+    NAME_FUNC_OFFSET( 9082, glProgramParameteriARB, glProgramParameteriARB, NULL, 566),
+    NAME_FUNC_OFFSET( 9105, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 567),
+    NAME_FUNC_OFFSET( 9130, glMapBufferRange, glMapBufferRange, NULL, 568),
+    NAME_FUNC_OFFSET( 9147, glBindVertexArray, glBindVertexArray, NULL, 569),
+    NAME_FUNC_OFFSET( 9165, glGenVertexArrays, glGenVertexArrays, NULL, 570),
+    NAME_FUNC_OFFSET( 9183, glCopyBufferSubData, glCopyBufferSubData, NULL, 571),
+    NAME_FUNC_OFFSET( 9203, glClientWaitSync, glClientWaitSync, NULL, 572),
+    NAME_FUNC_OFFSET( 9220, glDeleteSync, glDeleteSync, NULL, 573),
+    NAME_FUNC_OFFSET( 9233, glFenceSync, glFenceSync, NULL, 574),
+    NAME_FUNC_OFFSET( 9245, glGetInteger64v, glGetInteger64v, NULL, 575),
+    NAME_FUNC_OFFSET( 9261, glGetSynciv, glGetSynciv, NULL, 576),
+    NAME_FUNC_OFFSET( 9273, glIsSync, glIsSync, NULL, 577),
+    NAME_FUNC_OFFSET( 9282, glWaitSync, glWaitSync, NULL, 578),
+    NAME_FUNC_OFFSET( 9293, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 579),
+    NAME_FUNC_OFFSET( 9318, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 580),
+    NAME_FUNC_OFFSET( 9348, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 581),
+    NAME_FUNC_OFFSET( 9378, glBindTransformFeedback, glBindTransformFeedback, NULL, 582),
+    NAME_FUNC_OFFSET( 9402, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 583),
+    NAME_FUNC_OFFSET( 9429, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 584),
+    NAME_FUNC_OFFSET( 9453, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 585),
+    NAME_FUNC_OFFSET( 9477, glIsTransformFeedback, glIsTransformFeedback, NULL, 586),
+    NAME_FUNC_OFFSET( 9499, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 587),
+    NAME_FUNC_OFFSET( 9524, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 588),
+    NAME_FUNC_OFFSET( 9550, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 589),
+    NAME_FUNC_OFFSET( 9569, gl_dispatch_stub_590, gl_dispatch_stub_590, NULL, 590),
+    NAME_FUNC_OFFSET( 9601, gl_dispatch_stub_591, gl_dispatch_stub_591, NULL, 591),
+    NAME_FUNC_OFFSET( 9633, gl_dispatch_stub_592, gl_dispatch_stub_592, NULL, 592),
+    NAME_FUNC_OFFSET( 9661, gl_dispatch_stub_593, gl_dispatch_stub_593, NULL, 593),
+    NAME_FUNC_OFFSET( 9690, gl_dispatch_stub_594, gl_dispatch_stub_594, NULL, 594),
+    NAME_FUNC_OFFSET( 9718, gl_dispatch_stub_595, gl_dispatch_stub_595, NULL, 595),
+    NAME_FUNC_OFFSET( 9747, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, 596),
+    NAME_FUNC_OFFSET( 9764, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, 597),
+    NAME_FUNC_OFFSET( 9784, glColorPointerEXT, glColorPointerEXT, NULL, 598),
+    NAME_FUNC_OFFSET( 9802, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 599),
+    NAME_FUNC_OFFSET( 9823, glIndexPointerEXT, glIndexPointerEXT, NULL, 600),
+    NAME_FUNC_OFFSET( 9841, glNormalPointerEXT, glNormalPointerEXT, NULL, 601),
+    NAME_FUNC_OFFSET( 9860, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 602),
+    NAME_FUNC_OFFSET( 9881, glVertexPointerEXT, glVertexPointerEXT, NULL, 603),
+    NAME_FUNC_OFFSET( 9900, glPointParameterfEXT, glPointParameterfEXT, NULL, 604),
+    NAME_FUNC_OFFSET( 9921, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605),
+    NAME_FUNC_OFFSET( 9943, glLockArraysEXT, glLockArraysEXT, NULL, 606),
+    NAME_FUNC_OFFSET( 9959, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 607),
+    NAME_FUNC_OFFSET( 9977, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 608),
+    NAME_FUNC_OFFSET( 9999, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 609),
+    NAME_FUNC_OFFSET(10022, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 610),
+    NAME_FUNC_OFFSET(10044, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 611),
+    NAME_FUNC_OFFSET(10067, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 612),
+    NAME_FUNC_OFFSET(10089, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 613),
+    NAME_FUNC_OFFSET(10112, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 614),
+    NAME_FUNC_OFFSET(10134, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 615),
+    NAME_FUNC_OFFSET(10157, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 616),
+    NAME_FUNC_OFFSET(10179, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 617),
+    NAME_FUNC_OFFSET(10202, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 618),
+    NAME_FUNC_OFFSET(10225, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 619),
+    NAME_FUNC_OFFSET(10249, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 620),
+    NAME_FUNC_OFFSET(10272, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 621),
+    NAME_FUNC_OFFSET(10296, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 622),
+    NAME_FUNC_OFFSET(10319, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 623),
+    NAME_FUNC_OFFSET(10343, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 624),
+    NAME_FUNC_OFFSET(10370, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 625),
+    NAME_FUNC_OFFSET(10391, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 626),
+    NAME_FUNC_OFFSET(10414, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 627),
+    NAME_FUNC_OFFSET(10435, glFogCoorddEXT, glFogCoorddEXT, NULL, 628),
+    NAME_FUNC_OFFSET(10450, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 629),
+    NAME_FUNC_OFFSET(10466, glFogCoordfEXT, glFogCoordfEXT, NULL, 630),
+    NAME_FUNC_OFFSET(10481, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 631),
+    NAME_FUNC_OFFSET(10497, gl_dispatch_stub_632, gl_dispatch_stub_632, NULL, 632),
+    NAME_FUNC_OFFSET(10515, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633),
+    NAME_FUNC_OFFSET(10538, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 634),
+    NAME_FUNC_OFFSET(10564, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 635),
+    NAME_FUNC_OFFSET(10585, glCombinerInputNV, glCombinerInputNV, NULL, 636),
+    NAME_FUNC_OFFSET(10603, glCombinerOutputNV, glCombinerOutputNV, NULL, 637),
+    NAME_FUNC_OFFSET(10622, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 638),
+    NAME_FUNC_OFFSET(10645, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 639),
+    NAME_FUNC_OFFSET(10669, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 640),
+    NAME_FUNC_OFFSET(10692, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 641),
+    NAME_FUNC_OFFSET(10716, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 642),
+    NAME_FUNC_OFFSET(10739, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 643),
+    NAME_FUNC_OFFSET(10771, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 644),
+    NAME_FUNC_OFFSET(10803, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 645),
+    NAME_FUNC_OFFSET(10836, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 646),
+    NAME_FUNC_OFFSET(10869, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 647),
+    NAME_FUNC_OFFSET(10906, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 648),
+    NAME_FUNC_OFFSET(10943, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 649),
+    NAME_FUNC_OFFSET(10963, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650),
+    NAME_FUNC_OFFSET(10981, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651),
+    NAME_FUNC_OFFSET(11000, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652),
+    NAME_FUNC_OFFSET(11018, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653),
+    NAME_FUNC_OFFSET(11037, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654),
+    NAME_FUNC_OFFSET(11055, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655),
+    NAME_FUNC_OFFSET(11074, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656),
+    NAME_FUNC_OFFSET(11092, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657),
+    NAME_FUNC_OFFSET(11111, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658),
+    NAME_FUNC_OFFSET(11129, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659),
+    NAME_FUNC_OFFSET(11148, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660),
+    NAME_FUNC_OFFSET(11166, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661),
+    NAME_FUNC_OFFSET(11185, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662),
+    NAME_FUNC_OFFSET(11203, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663),
+    NAME_FUNC_OFFSET(11222, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664),
+    NAME_FUNC_OFFSET(11240, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665),
+    NAME_FUNC_OFFSET(11259, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 666),
+    NAME_FUNC_OFFSET(11277, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 667),
+    NAME_FUNC_OFFSET(11296, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 668),
+    NAME_FUNC_OFFSET(11314, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 669),
+    NAME_FUNC_OFFSET(11333, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 670),
+    NAME_FUNC_OFFSET(11351, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 671),
+    NAME_FUNC_OFFSET(11370, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 672),
+    NAME_FUNC_OFFSET(11388, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 673),
+    NAME_FUNC_OFFSET(11407, gl_dispatch_stub_674, gl_dispatch_stub_674, NULL, 674),
+    NAME_FUNC_OFFSET(11432, gl_dispatch_stub_675, gl_dispatch_stub_675, NULL, 675),
+    NAME_FUNC_OFFSET(11459, gl_dispatch_stub_676, gl_dispatch_stub_676, NULL, 676),
+    NAME_FUNC_OFFSET(11476, gl_dispatch_stub_677, gl_dispatch_stub_677, NULL, 677),
+    NAME_FUNC_OFFSET(11492, gl_dispatch_stub_678, gl_dispatch_stub_678, NULL, 678),
+    NAME_FUNC_OFFSET(11506, gl_dispatch_stub_679, gl_dispatch_stub_679, NULL, 679),
+    NAME_FUNC_OFFSET(11521, gl_dispatch_stub_680, gl_dispatch_stub_680, NULL, 680),
+    NAME_FUNC_OFFSET(11533, gl_dispatch_stub_681, gl_dispatch_stub_681, NULL, 681),
+    NAME_FUNC_OFFSET(11546, gl_dispatch_stub_682, gl_dispatch_stub_682, NULL, 682),
+    NAME_FUNC_OFFSET(11560, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 683),
+    NAME_FUNC_OFFSET(11584, glBindProgramNV, glBindProgramNV, NULL, 684),
+    NAME_FUNC_OFFSET(11600, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 685),
+    NAME_FUNC_OFFSET(11619, glExecuteProgramNV, glExecuteProgramNV, NULL, 686),
+    NAME_FUNC_OFFSET(11638, glGenProgramsNV, glGenProgramsNV, NULL, 687),
+    NAME_FUNC_OFFSET(11654, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 688),
+    NAME_FUNC_OFFSET(11680, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 689),
+    NAME_FUNC_OFFSET(11706, glGetProgramStringNV, glGetProgramStringNV, NULL, 690),
+    NAME_FUNC_OFFSET(11727, glGetProgramivNV, glGetProgramivNV, NULL, 691),
+    NAME_FUNC_OFFSET(11744, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 692),
+    NAME_FUNC_OFFSET(11765, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693),
+    NAME_FUNC_OFFSET(11793, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 694),
+    NAME_FUNC_OFFSET(11815, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 695),
+    NAME_FUNC_OFFSET(11837, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 696),
+    NAME_FUNC_OFFSET(11859, glIsProgramNV, glIsProgramNV, NULL, 697),
+    NAME_FUNC_OFFSET(11873, glLoadProgramNV, glLoadProgramNV, NULL, 698),
+    NAME_FUNC_OFFSET(11889, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 699),
+    NAME_FUNC_OFFSET(11914, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 700),
+    NAME_FUNC_OFFSET(11939, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 701),
+    NAME_FUNC_OFFSET(11967, glTrackMatrixNV, glTrackMatrixNV, NULL, 702),
+    NAME_FUNC_OFFSET(11983, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 703),
+    NAME_FUNC_OFFSET(12002, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 704),
+    NAME_FUNC_OFFSET(12022, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 705),
+    NAME_FUNC_OFFSET(12041, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 706),
+    NAME_FUNC_OFFSET(12061, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 707),
+    NAME_FUNC_OFFSET(12080, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 708),
+    NAME_FUNC_OFFSET(12100, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 709),
+    NAME_FUNC_OFFSET(12119, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 710),
+    NAME_FUNC_OFFSET(12139, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 711),
+    NAME_FUNC_OFFSET(12158, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 712),
+    NAME_FUNC_OFFSET(12178, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 713),
+    NAME_FUNC_OFFSET(12197, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 714),
+    NAME_FUNC_OFFSET(12217, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 715),
+    NAME_FUNC_OFFSET(12236, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 716),
+    NAME_FUNC_OFFSET(12256, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 717),
+    NAME_FUNC_OFFSET(12275, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 718),
+    NAME_FUNC_OFFSET(12295, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 719),
+    NAME_FUNC_OFFSET(12314, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 720),
+    NAME_FUNC_OFFSET(12334, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 721),
+    NAME_FUNC_OFFSET(12353, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 722),
+    NAME_FUNC_OFFSET(12373, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 723),
+    NAME_FUNC_OFFSET(12392, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 724),
+    NAME_FUNC_OFFSET(12412, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 725),
+    NAME_FUNC_OFFSET(12431, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 726),
+    NAME_FUNC_OFFSET(12451, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 727),
+    NAME_FUNC_OFFSET(12471, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 728),
+    NAME_FUNC_OFFSET(12492, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 729),
+    NAME_FUNC_OFFSET(12516, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 730),
+    NAME_FUNC_OFFSET(12537, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 731),
+    NAME_FUNC_OFFSET(12558, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 732),
+    NAME_FUNC_OFFSET(12579, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 733),
+    NAME_FUNC_OFFSET(12600, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 734),
+    NAME_FUNC_OFFSET(12621, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 735),
+    NAME_FUNC_OFFSET(12642, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 736),
+    NAME_FUNC_OFFSET(12663, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 737),
+    NAME_FUNC_OFFSET(12684, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 738),
+    NAME_FUNC_OFFSET(12705, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 739),
+    NAME_FUNC_OFFSET(12726, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 740),
+    NAME_FUNC_OFFSET(12747, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 741),
+    NAME_FUNC_OFFSET(12768, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 742),
+    NAME_FUNC_OFFSET(12790, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 743),
+    NAME_FUNC_OFFSET(12817, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 744),
+    NAME_FUNC_OFFSET(12844, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 745),
+    NAME_FUNC_OFFSET(12868, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 746),
+    NAME_FUNC_OFFSET(12892, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 747),
+    NAME_FUNC_OFFSET(12914, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 748),
+    NAME_FUNC_OFFSET(12936, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 749),
+    NAME_FUNC_OFFSET(12958, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 750),
+    NAME_FUNC_OFFSET(12983, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 751),
+    NAME_FUNC_OFFSET(13007, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 752),
+    NAME_FUNC_OFFSET(13029, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 753),
+    NAME_FUNC_OFFSET(13051, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 754),
+    NAME_FUNC_OFFSET(13073, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 755),
+    NAME_FUNC_OFFSET(13099, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 756),
+    NAME_FUNC_OFFSET(13122, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 757),
+    NAME_FUNC_OFFSET(13146, glPassTexCoordATI, glPassTexCoordATI, NULL, 758),
+    NAME_FUNC_OFFSET(13164, glSampleMapATI, glSampleMapATI, NULL, 759),
+    NAME_FUNC_OFFSET(13179, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 760),
+    NAME_FUNC_OFFSET(13210, glPointParameteriNV, glPointParameteriNV, NULL, 761),
+    NAME_FUNC_OFFSET(13230, glPointParameterivNV, glPointParameterivNV, NULL, 762),
+    NAME_FUNC_OFFSET(13251, gl_dispatch_stub_763, gl_dispatch_stub_763, NULL, 763),
+    NAME_FUNC_OFFSET(13274, gl_dispatch_stub_764, gl_dispatch_stub_764, NULL, 764),
+    NAME_FUNC_OFFSET(13297, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, 765),
+    NAME_FUNC_OFFSET(13323, gl_dispatch_stub_766, gl_dispatch_stub_766, NULL, 766),
+    NAME_FUNC_OFFSET(13346, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, 767),
+    NAME_FUNC_OFFSET(13367, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 768),
+    NAME_FUNC_OFFSET(13398, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 769),
+    NAME_FUNC_OFFSET(13429, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 770),
+    NAME_FUNC_OFFSET(13457, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 771),
+    NAME_FUNC_OFFSET(13486, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 772),
+    NAME_FUNC_OFFSET(13514, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 773),
+    NAME_FUNC_OFFSET(13543, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 774),
+    NAME_FUNC_OFFSET(13569, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 775),
+    NAME_FUNC_OFFSET(13590, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
+    NAME_FUNC_OFFSET(13607, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
+    NAME_FUNC_OFFSET(13634, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 778),
+    NAME_FUNC_OFFSET(13655, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 779),
+    NAME_FUNC_OFFSET(13677, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 780),
+    NAME_FUNC_OFFSET(13705, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 781),
+    NAME_FUNC_OFFSET(13729, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 782),
+    NAME_FUNC_OFFSET(13754, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 783),
+    NAME_FUNC_OFFSET(13783, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 784),
+    NAME_FUNC_OFFSET(13809, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 785),
+    NAME_FUNC_OFFSET(13835, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 786),
+    NAME_FUNC_OFFSET(13861, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 787),
+    NAME_FUNC_OFFSET(13882, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 788),
+    NAME_FUNC_OFFSET(13904, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 789),
+    NAME_FUNC_OFFSET(13924, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 790),
+    NAME_FUNC_OFFSET(13965, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 791),
+    NAME_FUNC_OFFSET(13997, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 792),
+    NAME_FUNC_OFFSET(14016, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 793),
+    NAME_FUNC_OFFSET(14036, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 794),
+    NAME_FUNC_OFFSET(14061, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795),
+    NAME_FUNC_OFFSET(14082, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, 796),
+    NAME_FUNC_OFFSET(14106, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, 797),
+    NAME_FUNC_OFFSET(14136, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 798),
+    NAME_FUNC_OFFSET(14165, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 799),
+    NAME_FUNC_OFFSET(14187, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 800),
+    NAME_FUNC_OFFSET(14207, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 801),
+    NAME_FUNC_OFFSET(14226, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 802),
+    NAME_FUNC_OFFSET(14250, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 803),
+    NAME_FUNC_OFFSET(14274, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 804),
+    NAME_FUNC_OFFSET(14296, glClearColorIiEXT, glClearColorIiEXT, NULL, 805),
+    NAME_FUNC_OFFSET(14314, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 806),
+    NAME_FUNC_OFFSET(14333, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 807),
+    NAME_FUNC_OFFSET(14357, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 808),
+    NAME_FUNC_OFFSET(14382, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 809),
+    NAME_FUNC_OFFSET(14403, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 810),
+    NAME_FUNC_OFFSET(14425, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 811),
+    NAME_FUNC_OFFSET(14452, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 812),
+    NAME_FUNC_OFFSET(14477, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 813),
+    NAME_FUNC_OFFSET(14505, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 814),
+    NAME_FUNC_OFFSET(14525, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 815),
+    NAME_FUNC_OFFSET(14547, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 816),
+    NAME_FUNC_OFFSET(14568, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 817),
+    NAME_FUNC_OFFSET(14594, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 818),
+    NAME_FUNC_OFFSET(14627, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 819),
+    NAME_FUNC_OFFSET(14658, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 820),
+    NAME_FUNC_OFFSET(14679, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, 821),
+    NAME_FUNC_OFFSET(14710, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822),
+    NAME_FUNC_OFFSET(14730, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 823),
+    NAME_FUNC_OFFSET(14758, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 824),
+    NAME_FUNC_OFFSET(14781, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 825),
+    NAME_FUNC_OFFSET(14806, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, 826),
+    NAME_FUNC_OFFSET(14831, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, 827),
+    NAME_FUNC_OFFSET(14860, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
+    NAME_FUNC_OFFSET(14891, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
+    NAME_FUNC_OFFSET(14915, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
+    NAME_FUNC_OFFSET(14940, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 831),
+    NAME_FUNC_OFFSET(14979, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 832),
+    NAME_FUNC_OFFSET(15008, glArrayElement, glArrayElement, NULL, 306),
+    NAME_FUNC_OFFSET(15026, glBindTexture, glBindTexture, NULL, 307),
+    NAME_FUNC_OFFSET(15043, glDrawArrays, glDrawArrays, NULL, 310),
+    NAME_FUNC_OFFSET(15059, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
+    NAME_FUNC_OFFSET(15084, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
+    NAME_FUNC_OFFSET(15104, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
+    NAME_FUNC_OFFSET(15124, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
+    NAME_FUNC_OFFSET(15147, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
+    NAME_FUNC_OFFSET(15170, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
+    NAME_FUNC_OFFSET(15190, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
+    NAME_FUNC_OFFSET(15207, glGetPointerv, glGetPointerv, NULL, 329),
+    NAME_FUNC_OFFSET(15224, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
+    NAME_FUNC_OFFSET(15239, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
+    NAME_FUNC_OFFSET(15263, glTexSubImage1D, glTexSubImage1D, NULL, 332),
+    NAME_FUNC_OFFSET(15282, glTexSubImage2D, glTexSubImage2D, NULL, 333),
+    NAME_FUNC_OFFSET(15301, glBlendColor, glBlendColor, NULL, 336),
+    NAME_FUNC_OFFSET(15317, glBlendEquation, glBlendEquation, NULL, 337),
+    NAME_FUNC_OFFSET(15336, glDrawRangeElements, glDrawRangeElements, NULL, 338),
+    NAME_FUNC_OFFSET(15359, glColorTable, glColorTable, NULL, 339),
+    NAME_FUNC_OFFSET(15375, glColorTable, glColorTable, NULL, 339),
+    NAME_FUNC_OFFSET(15391, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
+    NAME_FUNC_OFFSET(15418, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
+    NAME_FUNC_OFFSET(15445, glCopyColorTable, glCopyColorTable, NULL, 342),
+    NAME_FUNC_OFFSET(15465, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+    NAME_FUNC_OFFSET(15484, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
+    NAME_FUNC_OFFSET(15503, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+    NAME_FUNC_OFFSET(15533, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
+    NAME_FUNC_OFFSET(15563, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+    NAME_FUNC_OFFSET(15593, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
+    NAME_FUNC_OFFSET(15623, glColorSubTable, glColorSubTable, NULL, 346),
+    NAME_FUNC_OFFSET(15642, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
+    NAME_FUNC_OFFSET(15665, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
+    NAME_FUNC_OFFSET(15690, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
+    NAME_FUNC_OFFSET(15715, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
+    NAME_FUNC_OFFSET(15742, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
+    NAME_FUNC_OFFSET(15770, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
+    NAME_FUNC_OFFSET(15797, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
+    NAME_FUNC_OFFSET(15825, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
+    NAME_FUNC_OFFSET(15854, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
+    NAME_FUNC_OFFSET(15883, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
+    NAME_FUNC_OFFSET(15909, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
+    NAME_FUNC_OFFSET(15940, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
+    NAME_FUNC_OFFSET(15971, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
+    NAME_FUNC_OFFSET(15995, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
+    NAME_FUNC_OFFSET(16018, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
+    NAME_FUNC_OFFSET(16036, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
+    NAME_FUNC_OFFSET(16065, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
+    NAME_FUNC_OFFSET(16094, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
+    NAME_FUNC_OFFSET(16109, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
+    NAME_FUNC_OFFSET(16135, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
+    NAME_FUNC_OFFSET(16161, glHistogram, glHistogram, NULL, 367),
+    NAME_FUNC_OFFSET(16176, glMinmax, glMinmax, NULL, 368),
+    NAME_FUNC_OFFSET(16188, glResetHistogram, glResetHistogram, NULL, 369),
+    NAME_FUNC_OFFSET(16208, glResetMinmax, glResetMinmax, NULL, 370),
+    NAME_FUNC_OFFSET(16225, glTexImage3D, glTexImage3D, NULL, 371),
+    NAME_FUNC_OFFSET(16241, glTexSubImage3D, glTexSubImage3D, NULL, 372),
+    NAME_FUNC_OFFSET(16260, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
+    NAME_FUNC_OFFSET(16283, glActiveTextureARB, glActiveTextureARB, NULL, 374),
+    NAME_FUNC_OFFSET(16299, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
+    NAME_FUNC_OFFSET(16321, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
+    NAME_FUNC_OFFSET(16339, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
+    NAME_FUNC_OFFSET(16358, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
+    NAME_FUNC_OFFSET(16376, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
+    NAME_FUNC_OFFSET(16395, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
+    NAME_FUNC_OFFSET(16413, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
+    NAME_FUNC_OFFSET(16432, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
+    NAME_FUNC_OFFSET(16450, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
+    NAME_FUNC_OFFSET(16469, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
+    NAME_FUNC_OFFSET(16487, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
+    NAME_FUNC_OFFSET(16506, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
+    NAME_FUNC_OFFSET(16524, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
+    NAME_FUNC_OFFSET(16543, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
+    NAME_FUNC_OFFSET(16561, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
+    NAME_FUNC_OFFSET(16580, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
+    NAME_FUNC_OFFSET(16598, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
+    NAME_FUNC_OFFSET(16617, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
+    NAME_FUNC_OFFSET(16635, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
+    NAME_FUNC_OFFSET(16654, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
+    NAME_FUNC_OFFSET(16672, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
+    NAME_FUNC_OFFSET(16691, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
+    NAME_FUNC_OFFSET(16709, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
+    NAME_FUNC_OFFSET(16728, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
+    NAME_FUNC_OFFSET(16746, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
+    NAME_FUNC_OFFSET(16765, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
+    NAME_FUNC_OFFSET(16783, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
+    NAME_FUNC_OFFSET(16802, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
+    NAME_FUNC_OFFSET(16820, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
+    NAME_FUNC_OFFSET(16839, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
+    NAME_FUNC_OFFSET(16857, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
+    NAME_FUNC_OFFSET(16876, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
+    NAME_FUNC_OFFSET(16894, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
+    NAME_FUNC_OFFSET(16913, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
+    NAME_FUNC_OFFSET(16936, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430),
+    NAME_FUNC_OFFSET(16961, glDrawArraysInstanced, glDrawArraysInstanced, NULL, 430),
+    NAME_FUNC_OFFSET(16986, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431),
+    NAME_FUNC_OFFSET(17013, glDrawElementsInstanced, glDrawElementsInstanced, NULL, 431),
+    NAME_FUNC_OFFSET(17040, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 432),
+    NAME_FUNC_OFFSET(17063, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 433),
+    NAME_FUNC_OFFSET(17086, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 434),
+    NAME_FUNC_OFFSET(17109, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 435),
+    NAME_FUNC_OFFSET(17132, glSampleCoverageARB, glSampleCoverageARB, NULL, 436),
+    NAME_FUNC_OFFSET(17149, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 437),
+    NAME_FUNC_OFFSET(17172, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 438),
+    NAME_FUNC_OFFSET(17195, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 439),
+    NAME_FUNC_OFFSET(17218, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 440),
+    NAME_FUNC_OFFSET(17244, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 441),
+    NAME_FUNC_OFFSET(17270, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 442),
+    NAME_FUNC_OFFSET(17296, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 443),
+    NAME_FUNC_OFFSET(17320, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 444),
+    NAME_FUNC_OFFSET(17347, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 445),
+    NAME_FUNC_OFFSET(17373, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 452),
+    NAME_FUNC_OFFSET(17393, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 453),
+    NAME_FUNC_OFFSET(17413, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 454),
+    NAME_FUNC_OFFSET(17433, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 455),
+    NAME_FUNC_OFFSET(17456, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 456),
+    NAME_FUNC_OFFSET(17480, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 457),
+    NAME_FUNC_OFFSET(17503, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 458),
+    NAME_FUNC_OFFSET(17527, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 464),
+    NAME_FUNC_OFFSET(17544, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 465),
+    NAME_FUNC_OFFSET(17562, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 466),
+    NAME_FUNC_OFFSET(17579, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 467),
+    NAME_FUNC_OFFSET(17597, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 468),
+    NAME_FUNC_OFFSET(17614, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 469),
+    NAME_FUNC_OFFSET(17632, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 470),
+    NAME_FUNC_OFFSET(17649, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 471),
+    NAME_FUNC_OFFSET(17667, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 472),
+    NAME_FUNC_OFFSET(17684, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 473),
+    NAME_FUNC_OFFSET(17702, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 474),
+    NAME_FUNC_OFFSET(17719, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 475),
+    NAME_FUNC_OFFSET(17737, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 476),
+    NAME_FUNC_OFFSET(17754, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 477),
+    NAME_FUNC_OFFSET(17772, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 478),
+    NAME_FUNC_OFFSET(17789, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 479),
+    NAME_FUNC_OFFSET(17807, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 480),
+    NAME_FUNC_OFFSET(17824, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 481),
+    NAME_FUNC_OFFSET(17842, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 482),
+    NAME_FUNC_OFFSET(17861, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 483),
+    NAME_FUNC_OFFSET(17880, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 484),
+    NAME_FUNC_OFFSET(17899, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 485),
+    NAME_FUNC_OFFSET(17918, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 486),
+    NAME_FUNC_OFFSET(17938, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 487),
+    NAME_FUNC_OFFSET(17958, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 488),
+    NAME_FUNC_OFFSET(17978, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 489),
+    NAME_FUNC_OFFSET(17996, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 490),
+    NAME_FUNC_OFFSET(18013, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 491),
+    NAME_FUNC_OFFSET(18031, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 492),
+    NAME_FUNC_OFFSET(18048, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 493),
+    NAME_FUNC_OFFSET(18066, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 494),
+    NAME_FUNC_OFFSET(18084, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 495),
+    NAME_FUNC_OFFSET(18101, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 496),
+    NAME_FUNC_OFFSET(18119, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 497),
+    NAME_FUNC_OFFSET(18138, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 498),
+    NAME_FUNC_OFFSET(18157, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 499),
+    NAME_FUNC_OFFSET(18176, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 500),
+    NAME_FUNC_OFFSET(18198, glBindBufferARB, glBindBufferARB, NULL, 501),
+    NAME_FUNC_OFFSET(18211, glBufferDataARB, glBufferDataARB, NULL, 502),
+    NAME_FUNC_OFFSET(18224, glBufferSubDataARB, glBufferSubDataARB, NULL, 503),
+    NAME_FUNC_OFFSET(18240, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 504),
+    NAME_FUNC_OFFSET(18256, glGenBuffersARB, glGenBuffersARB, NULL, 505),
+    NAME_FUNC_OFFSET(18269, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 506),
+    NAME_FUNC_OFFSET(18292, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 507),
+    NAME_FUNC_OFFSET(18312, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 508),
+    NAME_FUNC_OFFSET(18331, glIsBufferARB, glIsBufferARB, NULL, 509),
+    NAME_FUNC_OFFSET(18342, glMapBufferARB, glMapBufferARB, NULL, 510),
+    NAME_FUNC_OFFSET(18354, glUnmapBufferARB, glUnmapBufferARB, NULL, 511),
+    NAME_FUNC_OFFSET(18368, glBeginQueryARB, glBeginQueryARB, NULL, 512),
+    NAME_FUNC_OFFSET(18381, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 513),
+    NAME_FUNC_OFFSET(18397, glEndQueryARB, glEndQueryARB, NULL, 514),
+    NAME_FUNC_OFFSET(18408, glGenQueriesARB, glGenQueriesARB, NULL, 515),
+    NAME_FUNC_OFFSET(18421, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 516),
+    NAME_FUNC_OFFSET(18440, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 517),
+    NAME_FUNC_OFFSET(18460, glGetQueryivARB, glGetQueryivARB, NULL, 518),
+    NAME_FUNC_OFFSET(18473, glIsQueryARB, glIsQueryARB, NULL, 519),
+    NAME_FUNC_OFFSET(18483, glCompileShaderARB, glCompileShaderARB, NULL, 521),
+    NAME_FUNC_OFFSET(18499, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 526),
+    NAME_FUNC_OFFSET(18518, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 532),
+    NAME_FUNC_OFFSET(18536, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 533),
+    NAME_FUNC_OFFSET(18557, glGetUniformfvARB, glGetUniformfvARB, NULL, 534),
+    NAME_FUNC_OFFSET(18572, glGetUniformivARB, glGetUniformivARB, NULL, 535),
+    NAME_FUNC_OFFSET(18587, glLinkProgramARB, glLinkProgramARB, NULL, 536),
+    NAME_FUNC_OFFSET(18601, glShaderSourceARB, glShaderSourceARB, NULL, 537),
+    NAME_FUNC_OFFSET(18616, glUniform1fARB, glUniform1fARB, NULL, 538),
+    NAME_FUNC_OFFSET(18628, glUniform1fvARB, glUniform1fvARB, NULL, 539),
+    NAME_FUNC_OFFSET(18641, glUniform1iARB, glUniform1iARB, NULL, 540),
+    NAME_FUNC_OFFSET(18653, glUniform1ivARB, glUniform1ivARB, NULL, 541),
+    NAME_FUNC_OFFSET(18666, glUniform2fARB, glUniform2fARB, NULL, 542),
+    NAME_FUNC_OFFSET(18678, glUniform2fvARB, glUniform2fvARB, NULL, 543),
+    NAME_FUNC_OFFSET(18691, glUniform2iARB, glUniform2iARB, NULL, 544),
+    NAME_FUNC_OFFSET(18703, glUniform2ivARB, glUniform2ivARB, NULL, 545),
+    NAME_FUNC_OFFSET(18716, glUniform3fARB, glUniform3fARB, NULL, 546),
+    NAME_FUNC_OFFSET(18728, glUniform3fvARB, glUniform3fvARB, NULL, 547),
+    NAME_FUNC_OFFSET(18741, glUniform3iARB, glUniform3iARB, NULL, 548),
+    NAME_FUNC_OFFSET(18753, glUniform3ivARB, glUniform3ivARB, NULL, 549),
+    NAME_FUNC_OFFSET(18766, glUniform4fARB, glUniform4fARB, NULL, 550),
+    NAME_FUNC_OFFSET(18778, glUniform4fvARB, glUniform4fvARB, NULL, 551),
+    NAME_FUNC_OFFSET(18791, glUniform4iARB, glUniform4iARB, NULL, 552),
+    NAME_FUNC_OFFSET(18803, glUniform4ivARB, glUniform4ivARB, NULL, 553),
+    NAME_FUNC_OFFSET(18816, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 554),
+    NAME_FUNC_OFFSET(18835, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 555),
+    NAME_FUNC_OFFSET(18854, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 556),
+    NAME_FUNC_OFFSET(18873, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 557),
+    NAME_FUNC_OFFSET(18886, glValidateProgramARB, glValidateProgramARB, NULL, 558),
+    NAME_FUNC_OFFSET(18904, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 559),
+    NAME_FUNC_OFFSET(18925, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 560),
+    NAME_FUNC_OFFSET(18943, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 561),
+    NAME_FUNC_OFFSET(18963, glDrawBuffersARB, glDrawBuffersARB, NULL, 562),
+    NAME_FUNC_OFFSET(18977, glDrawBuffersARB, glDrawBuffersARB, NULL, 562),
+    NAME_FUNC_OFFSET(18994, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 563),
+    NAME_FUNC_OFFSET(19030, gl_dispatch_stub_596, gl_dispatch_stub_596, NULL, 596),
+    NAME_FUNC_OFFSET(19046, gl_dispatch_stub_597, gl_dispatch_stub_597, NULL, 597),
+    NAME_FUNC_OFFSET(19065, glPointParameterfEXT, glPointParameterfEXT, NULL, 604),
+    NAME_FUNC_OFFSET(19083, glPointParameterfEXT, glPointParameterfEXT, NULL, 604),
+    NAME_FUNC_OFFSET(19104, glPointParameterfEXT, glPointParameterfEXT, NULL, 604),
+    NAME_FUNC_OFFSET(19126, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605),
+    NAME_FUNC_OFFSET(19145, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605),
+    NAME_FUNC_OFFSET(19167, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 605),
+    NAME_FUNC_OFFSET(19190, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 608),
+    NAME_FUNC_OFFSET(19209, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 609),
+    NAME_FUNC_OFFSET(19229, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 610),
+    NAME_FUNC_OFFSET(19248, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 611),
+    NAME_FUNC_OFFSET(19268, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 612),
+    NAME_FUNC_OFFSET(19287, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 613),
+    NAME_FUNC_OFFSET(19307, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 614),
+    NAME_FUNC_OFFSET(19326, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 615),
+    NAME_FUNC_OFFSET(19346, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 616),
+    NAME_FUNC_OFFSET(19365, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 617),
+    NAME_FUNC_OFFSET(19385, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 618),
+    NAME_FUNC_OFFSET(19405, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 619),
+    NAME_FUNC_OFFSET(19426, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 620),
+    NAME_FUNC_OFFSET(19446, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 621),
+    NAME_FUNC_OFFSET(19467, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 622),
+    NAME_FUNC_OFFSET(19487, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 623),
+    NAME_FUNC_OFFSET(19508, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 624),
+    NAME_FUNC_OFFSET(19532, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 625),
+    NAME_FUNC_OFFSET(19550, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 626),
+    NAME_FUNC_OFFSET(19570, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 627),
+    NAME_FUNC_OFFSET(19588, glFogCoorddEXT, glFogCoorddEXT, NULL, 628),
+    NAME_FUNC_OFFSET(19600, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 629),
+    NAME_FUNC_OFFSET(19613, glFogCoordfEXT, glFogCoordfEXT, NULL, 630),
+    NAME_FUNC_OFFSET(19625, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 631),
+    NAME_FUNC_OFFSET(19638, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633),
+    NAME_FUNC_OFFSET(19658, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 633),
+    NAME_FUNC_OFFSET(19682, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650),
+    NAME_FUNC_OFFSET(19696, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 650),
+    NAME_FUNC_OFFSET(19713, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651),
+    NAME_FUNC_OFFSET(19728, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 651),
+    NAME_FUNC_OFFSET(19746, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652),
+    NAME_FUNC_OFFSET(19760, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 652),
+    NAME_FUNC_OFFSET(19777, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653),
+    NAME_FUNC_OFFSET(19792, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 653),
+    NAME_FUNC_OFFSET(19810, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654),
+    NAME_FUNC_OFFSET(19824, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 654),
+    NAME_FUNC_OFFSET(19841, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655),
+    NAME_FUNC_OFFSET(19856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 655),
+    NAME_FUNC_OFFSET(19874, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656),
+    NAME_FUNC_OFFSET(19888, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 656),
+    NAME_FUNC_OFFSET(19905, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657),
+    NAME_FUNC_OFFSET(19920, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 657),
+    NAME_FUNC_OFFSET(19938, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658),
+    NAME_FUNC_OFFSET(19952, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 658),
+    NAME_FUNC_OFFSET(19969, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659),
+    NAME_FUNC_OFFSET(19984, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 659),
+    NAME_FUNC_OFFSET(20002, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660),
+    NAME_FUNC_OFFSET(20016, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 660),
+    NAME_FUNC_OFFSET(20033, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661),
+    NAME_FUNC_OFFSET(20048, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 661),
+    NAME_FUNC_OFFSET(20066, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662),
+    NAME_FUNC_OFFSET(20080, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 662),
+    NAME_FUNC_OFFSET(20097, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663),
+    NAME_FUNC_OFFSET(20112, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 663),
+    NAME_FUNC_OFFSET(20130, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664),
+    NAME_FUNC_OFFSET(20144, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 664),
+    NAME_FUNC_OFFSET(20161, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665),
+    NAME_FUNC_OFFSET(20176, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 665),
+    NAME_FUNC_OFFSET(20194, glBindProgramNV, glBindProgramNV, NULL, 684),
+    NAME_FUNC_OFFSET(20211, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 685),
+    NAME_FUNC_OFFSET(20231, glGenProgramsNV, glGenProgramsNV, NULL, 687),
+    NAME_FUNC_OFFSET(20248, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693),
+    NAME_FUNC_OFFSET(20274, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 693),
+    NAME_FUNC_OFFSET(20303, glIsProgramNV, glIsProgramNV, NULL, 697),
+    NAME_FUNC_OFFSET(20318, glPointParameteriNV, glPointParameteriNV, NULL, 761),
+    NAME_FUNC_OFFSET(20336, glPointParameterivNV, glPointParameterivNV, NULL, 762),
+    NAME_FUNC_OFFSET(20355, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, 765),
+    NAME_FUNC_OFFSET(20376, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, 767),
+    NAME_FUNC_OFFSET(20392, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
+    NAME_FUNC_OFFSET(20416, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
+    NAME_FUNC_OFFSET(20443, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 778),
+    NAME_FUNC_OFFSET(20461, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 779),
+    NAME_FUNC_OFFSET(20480, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 780),
+    NAME_FUNC_OFFSET(20505, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 781),
+    NAME_FUNC_OFFSET(20526, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 782),
+    NAME_FUNC_OFFSET(20548, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 783),
+    NAME_FUNC_OFFSET(20574, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 784),
+    NAME_FUNC_OFFSET(20597, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 785),
+    NAME_FUNC_OFFSET(20620, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 786),
+    NAME_FUNC_OFFSET(20643, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 787),
+    NAME_FUNC_OFFSET(20661, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 788),
+    NAME_FUNC_OFFSET(20680, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 789),
+    NAME_FUNC_OFFSET(20697, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 790),
+    NAME_FUNC_OFFSET(20735, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 791),
+    NAME_FUNC_OFFSET(20764, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 792),
+    NAME_FUNC_OFFSET(20780, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 793),
+    NAME_FUNC_OFFSET(20797, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 794),
+    NAME_FUNC_OFFSET(20819, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795),
+    NAME_FUNC_OFFSET(20837, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 798),
+    NAME_FUNC_OFFSET(20863, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 813),
+    NAME_FUNC_OFFSET(20888, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 814),
+    NAME_FUNC_OFFSET(20905, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 816),
+    NAME_FUNC_OFFSET(20923, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 817),
+    NAME_FUNC_OFFSET(20946, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 818),
+    NAME_FUNC_OFFSET(20976, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 819),
+    NAME_FUNC_OFFSET(21004, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 820),
     NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
 };