Patch adds additional singlesample config with 565 color buffer,
24 bit depth and 8 bit stencil buffer. This makes Quadrant benchmark
work on Android. Tested with Sandybridge and Ivybridge machines.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
/* Generate singlesample configs without accumulation buffer. */
for (int i = 0; i < ARRAY_SIZE(formats); i++) {
__DRIconfig **new_configs;
- const int num_depth_stencil_bits = 2;
+ int num_depth_stencil_bits = 2;
/* Starting with DRI2 protocol version 1.1 we can request a depth/stencil
* buffer that has a different number of bits per pixel than the color
- * buffer. This isn't yet supported here.
+ * buffer, gen >= 6 supports this.
*/
depth_bits[0] = 0;
stencil_bits[0] = 0;
if (formats[i] == MESA_FORMAT_RGB565) {
depth_bits[1] = 16;
stencil_bits[1] = 0;
+ if (screen->gen >= 6) {
+ depth_bits[2] = 24;
+ stencil_bits[2] = 8;
+ num_depth_stencil_bits = 3;
+ }
} else {
depth_bits[1] = 24;
stencil_bits[1] = 8;